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Main Sequence

From Axiom Verge Wiki

The main sequence in a game is the normal (most natural) sequence in which required items are acquired, bosses are fought, characters are met, and major events happen. Everything listed here is required to complete the game, anything else is considered optional.

A "branch" occurs when the main sequence offers multiple equally natural choices. (Players must complete all branches, but can do so in the order they want.) Axiom Verge 1 has no such branches. It is unverified if Axiom Verge 2 does.

A sequence break occurs when a player do things in an order that differs from the main sequence. Minor breaks are indicated here for convenience.

Axiom Verge

  1. Axiom Disruptor
  2. Nova
  3. Xedur
  4. Laser Drill
  5. Elsenova
  6. Kilver
  7. Telal
  8. Address Disruptor 1
  9. (Jump of No Return)
  10. Field Disruptor
  11. Uruku
  12. Power Filter
  13. Modified Lab Coat
  14. Remote Drone
  15. Address Disruptor 2

    The following can be skipped with a trick called the Grapple Skip:

  16. Gir-Tab
  17. Katrahaska
  18. Repair Drones
  19. Grapple
  20. (Hallucination Sequence)
  21. Vision
  22. Ophelia
  23. Daraga
  24. Trenchcoat

    The following can be skipped with a trick called the Bomb Skip:

  25. Aborted Clone
  26. (Elsenova Kills Trace)
  27. Rusalki Bodies
  28. Address Bomb
  29. Ukhu
  30. Drone Teleport
  31. Sudran Key
  32. Red Coat
  33. Sentinel
  34. Xedur Hul (avoid or kill)
  35. Athetos

Axiom Verge 2