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Revision as of 22:30, 6 October 2022 by Xhamon (talk | contribs) (Added support for list depth.)

Like in HTML, "li" stands for "list item".
This template is to improve display of lists, adding icons to the left of entries.
(For notes, use Template:note instead.)

Base syntax: {{li|Target}}
Full syntax: {{li|Target|DifferentLabel|g=GameNumber|x=ExtraText|color=Color|depth=ListMarkup}}

Required parameters:

  • [Target] must exactly be the name of an existing page. It becomes a link.
  • The name of the picture must exactly be [Target].png. (As a standard, the main picture on a page should always be renamed to "{PAGENAME}.png". In case of error, please check if it's the case.)

Optional parameters:

  • Like with regular links, you can replace its label (text) by adding a pipe | and replacement text. However, given the purpose of this template, doing so should generally be avoided.
    (Note: "Pipe tricks" are not supported and cannot be inside templates.)
  • You can add extra text after the list by adding the parameter x=[...].
  • Rarely, multiple games share an item with the same name (and use a single page for it, like Health Node). Depending on the context, the icon should change and the link should target a subsection of that page. If you add the parameter g=#, it will do two things: First, it will append _(AV#) before the .png. Second, the link will target the "Axiom verge #" subsection. For instance, {{li|Breach Attractor|g=2}} will use File:Breach Attractor_(AV2).png instead of File:Breach Attractor.png AND will produce this link Breach Attractor instead of plain Breach Attractor.
  • Adding parameter color=[...] adds the functionality of Template:Color. (See that page for info.)
  • You can change the depth/styling of the list element with depth=[...]. Default is depth 1 in an unordered list (depth=*). depth=** makes it depth 2. depth=*** for depth 3, etc. You can make ordered lists with depth=#, etc. (See wikipedia:Help:List for more.)

Example:
{{li|Spiru}}
{{li|Yorchug|x=2}}
{{li|Arachnoptopus|x=5}}
{{li|Streeg|x=2 stuck in inaccessible wall areas}}
{{li|Breach Attractor}}
{{li|Breach Attractor|g=2}}
{{li|Remote Drone|Headcrab|x=Different label example}}

Will produce: