Main Sequence: Difference between revisions
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Added area colors. Tag: 2017 source edit |
Moved info about sequence breaks to a new page. Wording. Added two story related entries to AV1 list. Tag: 2017 source edit |
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The '''main sequence''' in a game is the normal (most natural) sequence in which required items are acquired, bosses are fought, characters are met, and major events happen. Everything listed here is | The '''main sequence''' in a game is the normal (most natural) sequence in which required items are acquired, bosses are fought, characters are met, and major events happen. Everything listed here is <u>required</u> to complete the game, anything else is considered optional. | ||
A | A "branch" occurs when the main sequence offers multiple equally natural choices. (Players must complete all branches, but can do so in the order they want.) Axiom Verge 1 has no such branches. It is unverified if Axiom Verge 2 does. | ||
A | A [[Sequence Break|sequence break]] occurs when a player do things in an order that differs from the main sequence. Minor breaks are indicated here for convenience. | ||
==Axiom Verge== | ==Axiom Verge== | ||
{{li|Axiom Disruptor|color=Eribu|type=#}} | |||
{{li|Axiom Disruptor|color=Eribu}} | {{li|Nova|color=Eribu|type=#}} | ||
{{li|Nova|color=Eribu}} | {{li|Xedur|color=Eribu|type=#}} | ||
{{li|Xedur|color=Eribu}} | {{li|Laser Drill|color=Eribu|type=#}} | ||
{{li|Laser Drill|color=Eribu}} | {{li|Elsenova|color=Absu|type=#}} | ||
{{li|Elsenova|color=Absu}} | {{li|Kilver|color=Absu|type=#}} | ||
{{li|Kilver|color=Absu}} | {{li|Telal|color=Absu|type=#}} | ||
{{li|Telal|color=Absu}} | {{li|Address Disruptor 1|color=Absu|type=#}} | ||
{{li|Address Disruptor 1|color=Absu}} | #{{color|bg=Zi|format=li|(Jump of No Return)}} | ||
{{li|Field Disruptor|color=Kur|type=#}} | |||
{{li|Field Disruptor|color=Kur}} | {{li|Uruku|color=Zi|type=#}} | ||
{{li|Uruku|color=Zi}} | {{li|Power Filter|color=Zi|type=#}} | ||
{{li|Modified Lab Coat|color=Zi|type=#}} | |||
{{li|Modified Lab Coat|color=Zi}} | {{li|Remote Drone|color=Kur|type=#}} | ||
{{li|Remote Drone|color=Kur}} | {{li|Address Disruptor 2|color=Kur|type=#}}<p style="margin:0px 0px 0px -30px;">The following can be skipped with a trick called the [[Sequence Break#Grapple Skip|Grapple Skip]]:</p> | ||
{{li|Address Disruptor 2|color=Kur}} | {{li|Gir-Tab|color=Kur|type=#|indent=1}} | ||
{{li|Katrahaska|color=Kur|type=#|indent=1}} | |||
{{li|Gir-Tab|color=Kur| | {{li|Repair Drone|Repair Drones|color=Kur|type=#|indent=1}} | ||
{{li|Katrahaska|color=Kur| | {{li|Grapple|color=Kur|type=#|indent=1}} | ||
{{li|Repair Drone|Repair Drones| | #{{color|bg=Ukkin-Na|format=li|(Hallucination Sequence)}} | ||
{{li|Grapple|color=Kur| | {{li|Vision|color=Ukkin-Na|type=#}} | ||
{{li|Ophelia|color=Ukkin-Na|type=#}} | |||
{{li|Vision|color=Ukkin-Na}} | {{li|Daraga|color=Ukkin-Na|type=#}} | ||
{{li|Ophelia|color=Ukkin-Na}} | {{li|Trenchcoat|color=Ukkin-Na|type=#}}<p style="margin:0px 0px 0px -30px;">The following can be skipped with a trick called the [[Sequence Break#Bomb Skip|Bomb Skip]]:</p> | ||
{{li|Daraga|color=Ukkin-Na}} | {{li|Aborted Clone|color=Edin|type=#|indent=1}} | ||
{{li|Trenchcoat|color=Ukkin-Na}} | #<li style="margin-left:40px">{{color|bg=Edin|format=li|(Elsenova Kills Trace)}}</li> | ||
{{li|Rusalki Bodies|color=Edin|type=#|indent=1}} | |||
{{li| | {{li|Address Bomb|color=Edin|type=#|indent=1}} | ||
{{li|Address Bomb|color=Edin| | {{li|Ukhu|color=Edin|type=#}} | ||
{{li|Ukhu|color=Edin}} | {{li|Drone Teleport|color=Edin|type=#}} | ||
{{li|Drone Teleport|color=Edin}} | {{li|Sudran Key|color=E-Kur-Mah|type=#}} | ||
{{li|Sudran Key|color=E-Kur-Mah}} | {{li|Red Coat|color=E-Kur-Mah|type=#}} | ||
{{li|Red Coat|color=E-Kur-Mah}} | {{li|Sentinel|color=Mar-Uru|type=#}} | ||
{{li|Sentinel|color=Mar-Uru}} | {{li|Xedur Hul|x=avoid or kill|color=Mar-Uru|type=#}} | ||
{{li|Xedur Hul|x= | {{li|Athetos|color=Mar-Uru|type=#}} | ||
{{li|Athetos|color=Mar-Uru}} | |||
==Axiom Verge 2== | ==Axiom Verge 2== | ||
{{WIP}} | {{WIP}} | ||
{{li|Ice Axe}} | {{li|Ice Axe}} | ||
*(Antartica's Ansible) | *(Antartica's Ansible) | ||
| Line 72: | Line 49: | ||
{{li|Gishru}} | {{li|Gishru}} | ||
{{li|Sheshkala}} | {{li|Sheshkala}} | ||
*??? | *??? | ||
{{li|Possessed Indra}} | {{li|Possessed Indra}} | ||
*??? | *??? | ||
*{{li|Amashilama's Siuna}} | *{{li|Amashilama's Siuna}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
Latest revision as of 23:59, 7 October 2022
The main sequence in a game is the normal (most natural) sequence in which required items are acquired, bosses are fought, characters are met, and major events happen. Everything listed here is required to complete the game, anything else is considered optional.
A "branch" occurs when the main sequence offers multiple equally natural choices. (Players must complete all branches, but can do so in the order they want.) Axiom Verge 1 has no such branches. It is unverified if Axiom Verge 2 does.
A sequence break occurs when a player do things in an order that differs from the main sequence. Minor breaks are indicated here for convenience.
Axiom Verge
Axiom Disruptor
Nova
Xedur
Laser Drill
Elsenova
Kilver
Telal
Address Disruptor 1- (Jump of No Return)
Field Disruptor
Uruku
Power Filter
Modified Lab Coat
Remote Drone
Address Disruptor 2The following can be skipped with a trick called the Grapple Skip:
Gir-Tab
Katrahaska
Repair Drones
Grapple- (Hallucination Sequence)
Vision
Ophelia
Daraga
TrenchcoatThe following can be skipped with a trick called the Bomb Skip:
Aborted Clone- (Elsenova Kills Trace)
Rusalki Bodies
Address Bomb
Ukhu
Drone Teleport
Sudran Key
Red Coat
Sentinel
Xedur Hul (avoid or kill)
Athetos
Axiom Verge 2
Ice Axe- (Antartica's Ansible)
Amashilama
Gishru
Sheshkala- ???
Possessed Indra- ???
Amashilama's Siuna