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Secret World

From Axiom Verge Wiki
Revision as of 20:06, 24 November 2015 by Anapan8 (talk | contribs) (more description, map resized.)

Description

The Secret World is an alternate area in Axiom Verge that has a "glitched/corrupted" appearance. The area around an entrance to a Secret World has visible "scanlines" on the screen that intensify as Trace gets closer to where it can be entered. These scanlines are first visible on the health bar, but easily noticeable covering the whole screen when very close. While in this area, strong scan-lines will appear on the player's screen—as though the game is being viewed on an old cathode ray tube television with greyish static, occasional saturation reduction and vertical sync anomalies shown. The entrance spawns in a random location throughout Sudra. Upon entering the Secret World, Trace is warned by Elsenova to turn back. She tells him that this place is like an artifact—dangerous flotsam and jetsam (like wreckage) caused by the Breach. Trace conjectures that it is some kind of "dimensional rift" but that it may contain an item he needs. The layout of each Secret World is procedurally generated, and each one is different, being generated from a set of algorithms. Once entered, the Secret World will have the same layout when revisited from the same save file.

Location

Five entrances are randomly created in each save file. 2 easy, 2 medium and 1 hard.

Inspiration

"The secret areas are inspired by things like Super Mario's Minus World and Metroid's Secret Worlds, which weren't planned by developers, but glitches. The reason for the randomization is to replicate the effect you get of something that isn't designed by a human."[2]

References