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Cyan Trap Claw

From Axiom Verge Wiki
Revision as of 21:59, 22 September 2022 by Xhamon (talk | contribs) (Colors are not part of the "official" names (except Snailborgs and Violet Loop Diatom). I make that clear by excluding them from bolded name and using lowercase.)

Description

The cyan Trap Claw[1][2] (aka Cyan Scissorbeak[3]) lurks inside walls. Initially, only its beak/mandible is visible, protruding from the wall, opening and closing. It has two large, curved mandibles. Its body has spines down its length, and a lavender orb/eye in the center. Its tail is almost as long as the rest of it.

When Trace gets level with it, it launches itself out making a screeching noise. It only moves horizontally, and continues until it reaches another wall, embedding itself into it. If Trace remains on its level, it will continue constantly attacking back and forth.

Some Trap Claws are completely obscured by foreground scenery. They can be detected by a faint intermittent rumbling/crunching noise they emit while stationary. It can be attacked from above or below while embedded in the wall by shooting at the protruding part.

Corrupted Form

When corrupted, Trap Claws leave a trail of blocks behind. The cyan Trap Claw is unique in that it is the only enemy in the game with two different corruption behaviors.

Most cyan Trap Claws will leave a line of drillable/destroyable rock. However, cyan Trap Claws found in the upper-west portion of Eribu will leave behind a solid neon green trail of breakable blocks.

The trail these creatures leave can be walked on or grappled to reach certain hard to reach room sectors and items.

Relatives

References

  1. The Art of Axiom Verge, page 7.
  2. "The Bestiary" poster. Limited Run Games.
  3. Fan name. We originally dubbed them like that (when no other name was available).