Weapons
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Throughout Axiom Verge 1 and 2, a variety of weapons are encountered to allow for different types of combat style.
Axiom Verge
| Axiom Disruptor | A high-tech biomechanoid weapon. | |
| Nova | Firing once launches a large projectile; firing again causes it to detonate. | |
| Multi-Disruptor | Fires 3 projectiles at a time. | |
| Kilver | Fires a short-range burst of electricity. | |
| Hypo-Atomizer | Each projectile fires additional projectiles at a set frequency. | |
| Reflector | Projectiles reflect off of walls. | |
| Inertial Pulse | A beam of pure inertia drives through multiple targets. | |
| Voranj | Bifurcating energy bolts. | |
| Shards | Ambient moisture is frozen into razor sharp shards of ice. | |
| Turbine Pulse | Spinning charged particle blades release discrete pulses of energy. | |
| Quantum Variegator | Randomly adjusts its flight vector for more coverage. | |
| Tethered Charge | A field of charged particles on an unbreakable leash. | |
| Data Bomb | Explodes on impact. | |
| Lightning Gun | Creates strong electric potential difference between muzzle and nearest target. | |
| Heat Seeker[1] | Projectiles attract towards enemies. (Secret World) | |
| Reverse Slicer | Spins through the air, then reverses direction. | |
| Firewall | Bombs that ignite into walls of flame. | |
| Ion Beam | Fires a continuous, directed beam of ionized particles. | |
| Distortion Field | Distorts the underlying lattice of space. | |
| FlameThrower | Fires a stream of flame. | |
| Orbital Discharge | Clings to and travels along any surface it hits. | |
| Scissor Beam[1] | Twin beams converge on a single point. (Secret World) | |
| Fat Beam[1] | Explodes into a powerful beam after a targeting period. (Secret World) |
Secret World Weapons
There are 3 total weapons that can be found in Axiom Verge's Secret World. You can only find one in each save game. Once you have found all 3 secret world weapons, the game will randomly select which one appears in the next game.[2]
Axiom Verge 2
The sequel to Axiom Verge is notably lacking in the weapons that made its predecessor unique, however, compensates with the addition of Arms to not only enhance certain weapons, but give the player capabilities they wouldn't have had in the first game.
| Ice Axe | A climbing tool used by mountaineers. Has a good heft. Could probably use this to break through wood, too. | |
| Gishru | Similar to a boomerang, but glistening with nanomachines. | |
| Bronze Axe | A weapon from another time. | |
| Gud An-Na[3] | You explode with a shockwave that shakes the earth. | |
| Double Axe | Two-handed axe that is slow but powerful. | |
| Sickle Sword | Trades damage for speed. | |
| Mulusan | A spinning razor emitted by the drone. | |
| Udusan | A more powerful version of the Mulusan. | |
| Royal Dagger | Made of arsenical copper and lapis lazuli. | |
| An Gishru | Remote Controlled Gishru[sic] |







