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Revision as of 01:54, 5 December 2021
The Arms are special beings in Axiom Verge 2, who are used to give Indra special abilities during her missions. They are made of dust-like nanomachines, stored in urns and assigned to a specific Wielder. Breaking these urns will assign them to Indra, letting her use their abilities.
Story
The Arms are powerful beings, described by Amashilama as an intelligent collection of machines, designed by the Lamassu and created to assist it during the war against the Udug.[1] The first Arms were created from primitive machines, according to Ninhursag, before they learned to put a human mind into an Arm. As a result, the first completely artificial Arms are unable to speak to Indra and make up the majority of Arms found in-game. Towards the end of the Udug War, it was hypothesized that children would make better Arms, which resulted in the creation of arms such as Damu.[2][3]
List of Known Arms
- Amashilama - Transformation: changes Indra's physical form and can shapeshift her own form to create weapons
- Sheshkala - Improved climbing ability: allows Indra to hang onto ledges.
- Ninhursag - Allows for wall climbing [drains stamina]
- Damu - Spawns a drone Indra controls directly with her mind
- Rah - Charged melee attacks
- Ul Gishru - A boomerang with higher damage
- An Gishru - A remote controlled boomerang
- Liru - Enhances underwater movement to normal levels
- Dun - Teleport between save points
- Mushhus - Generates a field that allows for direct hacking of enemies and objects
- Tilhar - Turns Indra into a cloud of nanites that can float freely through the environment; costs 1 nano point per frame after use
- Anuman - Shapeshifting: allows Indra to change forms between a humanoid state and a drone
- Usan Rah - Charged drone attacks
- Halusan - A special projectile for drones
- Eskiri - Drone hook
- Zal Tu - Natural slingshot attack
- Imdug Bir - Slingshot charge attack [destroys blocks and damages enemies]
- Barash - Drone hover
- Gud An-Na - Causes Indra's body to explode and then reform, dealing damage and affecting the environment; costs 100 Nanopoints per use
- Ki'Inimak - Reveals the Breach in Kiengir, making hidden entrances visible
- Halam - Allows Indra to exit the Breach at will
Gallery
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Sheshkala's urn.
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Sheshkala's icon.
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Mushhus's urn.
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Mushhus's icon.
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Damu in the ending cutscene.
References
- ↑ "This place was devoted to the Lamassu's teachings. It gave us the knowledge needed to build the Arms." Amashilama, Cutscene 0038
- ↑ "At the end of the war, they thought maybe kids would make better Arms..." Damu, Cutscene 0019
- ↑ "A young mind nimble enough to harness powers beyond the Udug themselves - this could surely turn the tides of war." Note: Plague of Thoughts
Pages in category "Arms"
The following 18 pages are in this category, out of 18 total.
Media in category "Arms"
The following 2 files are in this category, out of 2 total.
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Damu.png 30 × 30; 206 bytes
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Zal Tu icon.png 30 × 30; 201 bytes

