Zi: Difference between revisions
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== Connected Zones == | == Connected Zones == | ||
* [[Absu]] - West | * [[Absu]] - West | ||
* [[Indi]] - | * [[Indi]] - Above | ||
* [[Kur]] - | * [[Kur]] - East and upward | ||
== Music == | == Music == | ||
"Vital Tide"[[Category:Areas]] | "Vital Tide"[[Category:Areas]] | ||
Revision as of 08:37, 20 September 2016

Zi is the third area that Trace must travel through in order to revive the Rusalki. It is a diverse underground area, including industrialized sections with steam vents and other machinery, as well as more organic cavernous areas. It has a prison, a Power Filter with connected Venous Filtration, Venous Maintenance areas and an Arterial Shaft. Trace will meet Veruska here in the bottom right corner.
Enemies
Boss
Standard
Parasitic Shrub (5), Scorpiant (12), Yellow Sea Sponge (9), Orb Wall (5), Tunnel Hopper (9), Green Roller (12), Magenta Roller (9), Hopping Spider (6), Gray Ghoul (19)
Other
Items
Upgrades
Weapons
Power-Ups
- Health Nodes - 03
- Health Node Fragments - 05, 07, 14
- Power Node Fragments - 05, 08
- Size Nodes - 03
- Range Nodes - 02
Notes
Possible Secret World Entrances
14 - Easy Difficulty
Connected Zones
Music
"Vital Tide"