Silver Sentry Bot: Difference between revisions
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Undo revision 6851 by 66.7.127.50 (talk) Tag: rte-wysiwyg |
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Small grammar edit (when possessive, the correct form is "its" with no apostrophe) Tags: Visual edit apiedit |
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== Description == | == Description == | ||
This silver robot hovers in place until Trace gets close to it. When alerted to Trace's presence, it hovers at a distance above trace, firing it's turrets at him. It has a purple vertical sensor eye, two turrets and a segmented tail hanging under it. It has a tendency to get stuck in corners, therefore a good strategy is to attempt to trap it and use weapons that can go around or through terrain to damage it while blocking | This silver robot hovers in place until Trace gets close to it. When alerted to Trace's presence, it hovers at a distance above trace, firing it's turrets at him. It has a purple vertical sensor eye, two turrets and a segmented tail hanging under it. It has a tendency to get stuck in corners, therefore a good strategy is to attempt to trap it and use weapons that can go around or through terrain to damage it while blocking its turret fire. | ||
== Corrupted Form == | == Corrupted Form == | ||
Revision as of 01:10, 29 January 2016
Description
This silver robot hovers in place until Trace gets close to it. When alerted to Trace's presence, it hovers at a distance above trace, firing it's turrets at him. It has a purple vertical sensor eye, two turrets and a segmented tail hanging under it. It has a tendency to get stuck in corners, therefore a good strategy is to attempt to trap it and use weapons that can go around or through terrain to damage it while blocking its turret fire.
Corrupted Form
It's corrupted form has a slightly taller collision box. This is only particularly useful during the hallucination sequence, where they will be unable to move past the periodic horizontal platforms. These platforms are only present during the hallucination sequence however. It does not behave any differently.
It looks sort of like the glitch Pokémon "Missingno" (this is noted in the game code).
