Edin: Difference between revisions
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m overhaul wip, finish imminently, just don't want to lose anything. Tags: Visual edit apiedit |
overhaul done Tags: Visual edit apiedit |
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[[File:Edin Map.png|right|430x328px|link=map]] | [[File:Edin Map.png|right|430x328px|link=map]] | ||
After | After acquiring the [[Trenchcoat]] in [[Ukkin-Na]], [[Trace]] can explore most areas of [[Edin]], finding the Upgrades he needs to get almost everywhere here. It is a mysterious garden-like area set under a starry sky. At higher elevations, the effect of the [[Breach]] can be seen in the upper atmosphere. The crumbling ruins of ancient [[Sudran (Race)|Sudran]] architecture are present throughout this area. Near the exit to [[Indi]], there's a large hangar that houses [[Rusalki]] bodies. | ||
== Enemies == | == Enemies == | ||
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=== Standard === | === Standard === | ||
[[Giant Greenworm]] (12), [[Baby Giant Greenworm]] (34), [[Night Ray]] (4), [[Firefly]] (42), [[Gray Ghoul]] (7), [[Blade Vine]] (16), [[Green Silk Pupae]] (2 + 1 inactive | [[Giant Greenworm]] (12), [[Baby Giant Greenworm]] (34), [[Night Ray]] (4), [[Firefly]] (42), [[Gray Ghoul]] (7), [[Blade Vine]] (16), [[Green Silk Pupae]] (2 + 1 inactive), [[Space Bat]] (8), [[Will o Wisp]] (14), [[Ukhu Spawn]] | ||
== Items == | == Items == | ||
=== Upgrades === | === Upgrades === | ||
Address Bomb | * [[Address Bomb]] | ||
* [[Drone Teleport]] | |||
Drone Teleport | * [[Bioflux Accelerator|Bioflux Accelerator 2]] | ||
Bioflux Accelerator 2 | |||
=== Weapons === | === Weapons === | ||
Distortion Field | * [[Distortion Field]] | ||
* [[Shards]] | |||
=== Power-Ups === | === Power-Ups === | ||
Health Node 6, 7 | [[Health Node]] - 6, 7 | ||
Health Node Fragment 19, 20 | [[Health Node Fragment]] - 19, 20 | ||
Power Node 5 | [[Power Node]] - 5 | ||
Power Node Fragment 17 | [[Power Node Fragment]] - 17 | ||
Range Node 3 | [[Range Node]] - 3 | ||
=== Notes === | === Notes === | ||
* [[The Kuliltu (Note)|04]], [[Oracca (Note)|05]], [[Axiom 1 (Note)|18]], [[Vykhya Translation (Note)|27]] | |||
== Possible Secret World Entrances == | == Possible Secret World Entrances == | ||
12 - Hard Difficulty | [[Secret World|12]] - Hard Difficulty | ||
== Connected Zones == | == Connected Zones == | ||
Kur | * [[Kur]] - East | ||
* [[Indi]] - South | |||
Indi | * [[Ukkin-Na]] - West | ||
Ukkin-Na | |||
== Music == | == Music == | ||
[[Category:Areas]] | "Phosphene"[[Category:Areas]] | ||
Revision as of 08:32, 24 December 2015

After acquiring the Trenchcoat in Ukkin-Na, Trace can explore most areas of Edin, finding the Upgrades he needs to get almost everywhere here. It is a mysterious garden-like area set under a starry sky. At higher elevations, the effect of the Breach can be seen in the upper atmosphere. The crumbling ruins of ancient Sudran architecture are present throughout this area. Near the exit to Indi, there's a large hangar that houses Rusalki bodies.
Enemies
Bosses
Standard
Giant Greenworm (12), Baby Giant Greenworm (34), Night Ray (4), Firefly (42), Gray Ghoul (7), Blade Vine (16), Green Silk Pupae (2 + 1 inactive), Space Bat (8), Will o Wisp (14), Ukhu Spawn
Items
Upgrades
Weapons
Power-Ups
Health Node - 6, 7
Health Node Fragment - 19, 20
Power Node - 5
Power Node Fragment - 17
Range Node - 3
Notes
Possible Secret World Entrances
12 - Hard Difficulty
Connected Zones
Music
"Phosphene"