Grapple: Difference between revisions
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== Description == | == Description == | ||
The '''Grapple''' is a biomechanoid [[:Category:Items|item]] that [[Trace]] can use to swing from the ceilings and platforms found around [[Sudra]]. The Grapple can be fired straight or diagonally upward and will latch onto the first surface it contacts. Trace can then hang indefinitely, re-position himself vertically, swing from side-to-side, or jump to a new surface. | {{Weapon Infobox|image = Grapple.png|Type = Melee|Damage Type = Physical|Penetrates Walls = No|Damage = 12|Damage+ = 6|Damage Period = 6|Projectile Span = 66|Projectile Span+ = 0|Projectile Size = 5|Projectile Size+ = 0}}The '''Grapple''' is a biomechanoid [[:Category:Items|item]] that [[Trace]] can use to swing from the ceilings and platforms found around [[Sudra]]. The Grapple can be fired straight or diagonally upward and will latch onto the first surface it contacts. Trace can then hang indefinitely, re-position himself vertically, swing from side-to-side, or jump to a new surface. It is also a melee weapon that can damage enemies. | ||
== Location == | == Location == | ||
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== Prerequisites == | == Prerequisites == | ||
* [[Remote Drone]] | * [[Remote Drone]] | ||
== Additional Images == | |||
<gallery> | |||
Grapple Pickup.png | |||
Grapple Hang.png | |||
Grapple Shot.png | |||
</gallery> | |||
[[Category:Upgrades]] | [[Category:Upgrades]] | ||
Revision as of 08:18, 14 December 2015
Description
The Grapple is a biomechanoid item that Trace can use to swing from the ceilings and platforms found around Sudra. The Grapple can be fired straight or diagonally upward and will latch onto the first surface it contacts. Trace can then hang indefinitely, re-position himself vertically, swing from side-to-side, or jump to a new surface. It is also a melee weapon that can damage enemies.
Location
The Grapple can be found in the large upper-right room in Kur. It can only be obtained after defeating Gir-Tab. If the game is played sequentially, the Grapple is needed in order to pass the high walls in Indi or Zi, allowing the player to retrace his/her steps, re-enter Eribu and ultimately access Ukkin-Na.