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Hard Mode: Difference between revisions

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Anapan8 (talk | contribs)
Adding categories
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Anapan8 (talk | contribs)
correction on health modifier
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When starting a new game, you have the option of starting in Hard Mode.  Some things this affects are:
When starting a new game, you have the option of starting in Hard Mode.  Some things this affects are:
* Enemies drop [[health]] 75% less often.
* Enemies drop [[health]] 25% less often.
* The amount of [[health]] that is dropped is 75% less than regular mode.
* The amount of [[health]] that is dropped is 25% less than regular mode.
* Bosses move 25% faster.
* Bosses move 25% faster.
* [[Trace|Trace's]] [[Weapons]] only do 90% damage compared to regular mode.
* [[Trace|Trace's]] [[Weapons]] only do 90% damage compared to regular mode.
* Enemies inflict 10% more damage to [[Trace]].
* Enemies inflict 10% more damage to [[Trace]].
[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 08:36, 17 November 2015

When starting a new game, you have the option of starting in Hard Mode. Some things this affects are:

  • Enemies drop health 25% less often.
  • The amount of health that is dropped is 25% less than regular mode.
  • Bosses move 25% faster.
  • Trace's Weapons only do 90% damage compared to regular mode.
  • Enemies inflict 10% more damage to Trace.