Map: Difference between revisions
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Created Map page with description of what the map is, how it is marked, and links to SirTapTap maps. Tags: Visual edit apiedit |
→Notes: Changed this section heading to "References", since there is already an in-game item called "Notes". Tags: Visual edit apiedit |
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* [http://sirtaptap.com/wp-content/uploads/2015/04/Axiom-Verge-Map-All-Items.png Full map, all items marked with descriptive icons] | * [http://sirtaptap.com/wp-content/uploads/2015/04/Axiom-Verge-Map-All-Items.png Full map, all items marked with descriptive icons] | ||
== | == References == | ||
<references /> | <references /> | ||
Revision as of 23:18, 22 July 2015
Axiom Verge Map
The Map in Axiom Verge is a tile-based view of the explorable areas of Sudra. It is accessible through the game's start menu and fills in gradually as the player explores each tile of each room.
The map is divided into sections, one for each area (Eribu, Absu, Zi, etc.) and color-coded to help distinguish unique rooms. Doors are shown as a white dividing border between rooms, and transitions between areas are shown with a white block arrow.
Color-Coding
| Color | Meaning |
|---|---|
| Pink | Normal Room |
| Light Blue | Save Room |
| Dark Blue | Rusalki Room |
| Red | Boss Room |
Composite Maps
SirTapTap[1] has done an excellent job of creating composite maps of the entire game. Please see below for links to his maps, which come in 3 varieties depending on the level of spoilers you want.