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Secret World: Difference between revisions

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Added Inspiration section to explain why secret world exists the way it does
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== Location ==
== Location ==
Varies; see the [[maps]] page for more information.
Varies; see the [[maps]] page for more information.
== Inspiration ==
"The secret areas are inspired by things like Super Mario's Minus World and Metroid's Secret Worlds, which weren't planned by developers, but glitches. The reason for the randomization is to replicate the effect you get of something that isn't designed by a human."<ref>From [https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/cr7wzzr Tom Happ's Reddit AMA]</ref>
== References ==
<references />
[[Category:Areas]]
[[Category:Areas]]

Revision as of 01:35, 9 July 2015

Description

The Secret World is an alternate area in Axiom Verge that has a "glitched" appearance. While in this area, scan lines will appear on the player's screen—as though the game is on an old cathode ray tube television set. The entrance spawns in a random location throughout Sudra. Upon entering the Secret World, Trace is warned by Elsenova to turn back. She tells him that this place is like an artifact—dangerous flotsam and jetsam (like wreckage) caused by the Breach. Trace conjectures that it is some kind of "dimensional rift".

The Secret World is most notable for containing one of 3 possible secret weapons.

Location

Varies; see the maps page for more information.

Inspiration

"The secret areas are inspired by things like Super Mario's Minus World and Metroid's Secret Worlds, which weren't planned by developers, but glitches. The reason for the randomization is to replicate the effect you get of something that isn't designed by a human."[1]

References