Bioflux Accelerator: Difference between revisions
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{{Weapon Infobox|image = Bioflux Accelerator 1.png|Type = Projectile|Damage Type = Physical|Penetrates Walls = No|Damage = 12|Damage+ = 6|Speed = 4|Cooldown = 30 (15 with 2nd)|Projectile Span = 60|Projectile Span+ = 4|Final Damage = 66}} | {{Weapon Infobox|image = Bioflux Accelerator 1.png|Type = Projectile|Damage Type = Physical|Penetrates Walls = No|Damage = 12|Damage+ = 6|Speed = 4|Cooldown = 30 (15 with 2nd)|Projectile Span = 60|Projectile Span+ = 4|Final Damage = 66}} | ||
== Description == | == Description == | ||
"Causes mutation at max health." | ''"Causes mutation at max health."'' | ||
The '''Bioflux Accelerator''' creates a mutation in [[Trace|Trace's]] body that will grow two (four with the 2nd upgrade) red, snake-like writhing tentacles from his back. These tentacles only grow when Trace is at full health. The tentacles will fire a small red projectile in straight-line path in front of Trace. The projectile cannot be aimed; The 1st upgrade fires horizontally about eye level, the 2nd pelvis level. The tentacles will recede into Trace's back if he does not fire a weapon for a period of time. They continue auto-firing as long as the shoot button is held down. | The '''Bioflux Accelerator''' creates a mutation in [[Trace|Trace's]] body that will grow two (four with the 2nd upgrade) red, snake-like writhing tentacles from his back. These tentacles only grow when Trace is at full health. The tentacles will fire a small red projectile in straight-line path in front of Trace. The projectile cannot be aimed; The 1st upgrade fires horizontally about eye level, the 2nd pelvis level. The tentacles will recede into Trace's back if he does not fire a weapon for a period of time. They continue auto-firing as long as the shoot button is held down. | ||
[[Elsenova]] says the syringe contains "small blood machines", probably meaning nanomachines<ref>https://en.wikipedia.org/wiki/Nanorobotics</ref>, that "can provide powerful modification". A peculiar note about the interaction between Elsenova and Trace is that she tells him she has "transferred necessary info using near connection". This implies that Elsenova can manipulate Trace's body. | [[Elsenova]] says the syringe contains "small blood machines", probably meaning nanomachines<ref>https://en.wikipedia.org/wiki/Nanorobotics</ref>, that "can provide powerful modification". A peculiar note about the interaction between Elsenova and Trace is that she tells him she has "transferred necessary info using near connection". This implies that Elsenova can manipulate Trace's body. | ||
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=Bioflux Accelerator 2= | |||
''"Filled with self-replicating nanomachines, you can either inject yourself or download the patterns over wireless."''<ref>[https://steamcommunity.com/market/listings/753/332200-%3Aavsyringe%3A Steam Emoticon] description</ref> | |||
There are two syringes in the game, both with the name "Bioflux Accelerator". One uses a red icon and the other uses a purple icon. They can be obtained in any order, but the red one is accessible first—thus, the purple one is deemed number "2". When both are obtained, Trace will have four tentacles growing from his back instead of two. This increases the number of projectiles fired. The projectiles alternate between upper and lower while the attack button is held. | There are two syringes in the game, both with the name "Bioflux Accelerator". One uses a red icon and the other uses a purple icon. They can be obtained in any order, but the red one is accessible first—thus, the purple one is deemed number "2". When both are obtained, Trace will have four tentacles growing from his back instead of two. This increases the number of projectiles fired. The projectiles alternate between upper and lower while the attack button is held. | ||
== Location == | ==Location== | ||
The Bioflux Accelerator can be found in the lower portion of [[Zi]] by leaping up to a ledge just to the left of the first save room. Following this path to its end will lead to the Bioflux Accelerator. | The Bioflux Accelerator can be found in the lower portion of [[Zi]] by leaping up to a ledge just to the left of the first save room. Following this path to its end will lead to the Bioflux Accelerator. | ||
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The player must use a combination of Upgrades to teleport into the room and obtain the syringe. The video shows how this can be done. The Trenchcoat is capable of getting into the enclosed area. | The player must use a combination of Upgrades to teleport into the room and obtain the syringe. The video shows how this can be done. The Trenchcoat is capable of getting into the enclosed area. | ||
=== Prerequisites === | ===Prerequisites=== | ||
* Bioflux Accelerator 1 (red) | *Bioflux Accelerator 1 (red) | ||
** [[Field Disruptor]] | **[[Field Disruptor]] | ||
* Bioflux Accelerator 2 (purple) | *Bioflux Accelerator 2 (purple) | ||
** [[Drone Teleport]] | **[[Drone Teleport]] | ||
** [[Trenchcoat]] | **[[Trenchcoat]] | ||
** [[Grapple]] (optional) | **[[Grapple]] (optional) | ||
== Additional Images == | ==Additional Images== | ||
<gallery> | <gallery> | ||
Bioflux Accelerator 1 Shot.png | Bioflux Accelerator 1 Shot.png | ||
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Tendrils.png | Tendrils.png | ||
</gallery> | </gallery> | ||
== References == | ==References== | ||
<references /> | <references /> | ||
[[Category:Upgrades]] | [[Category:Upgrades]] | ||
Revision as of 03:35, 22 May 2022
Description
"Causes mutation at max health."
The Bioflux Accelerator creates a mutation in Trace's body that will grow two (four with the 2nd upgrade) red, snake-like writhing tentacles from his back. These tentacles only grow when Trace is at full health. The tentacles will fire a small red projectile in straight-line path in front of Trace. The projectile cannot be aimed; The 1st upgrade fires horizontally about eye level, the 2nd pelvis level. The tentacles will recede into Trace's back if he does not fire a weapon for a period of time. They continue auto-firing as long as the shoot button is held down.
Elsenova says the syringe contains "small blood machines", probably meaning nanomachines[1], that "can provide powerful modification". A peculiar note about the interaction between Elsenova and Trace is that she tells him she has "transferred necessary info using near connection". This implies that Elsenova can manipulate Trace's body.
Bioflux Accelerator 2
"Filled with self-replicating nanomachines, you can either inject yourself or download the patterns over wireless."[2]
There are two syringes in the game, both with the name "Bioflux Accelerator". One uses a red icon and the other uses a purple icon. They can be obtained in any order, but the red one is accessible first—thus, the purple one is deemed number "2". When both are obtained, Trace will have four tentacles growing from his back instead of two. This increases the number of projectiles fired. The projectiles alternate between upper and lower while the attack button is held.
Location
The Bioflux Accelerator can be found in the lower portion of Zi by leaping up to a ledge just to the left of the first save room. Following this path to its end will lead to the Bioflux Accelerator.
The Bioflux Accelerator 2 can be found in Edin, in a small floating room that has no doors or windows.
The player must use a combination of Upgrades to teleport into the room and obtain the syringe. The video shows how this can be done. The Trenchcoat is capable of getting into the enclosed area.
Prerequisites
- Bioflux Accelerator 1 (red)
- Bioflux Accelerator 2 (purple)
- Drone Teleport
- Trenchcoat
- Grapple (optional)
Additional Images
References
- ↑ https://en.wikipedia.org/wiki/Nanorobotics
- ↑ Steam Emoticon description