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[[File:E-Kur-Mah Map.png|right|158x226px|link=map]] | [[File:E-Kur-Mah Map.png|right|158x226px|link=map]] | ||
AREA 8 EDGE OF THE BREACH - E-KUR-MAH: Resting atop the mountain, this temple once sheltered a Pattermind with a red coat. (Axiom Verge Multiverse edition artbook description). | |||
'''E-Kur-Mah '''is accessible in the later portion of the game, after obtaining the [[Drone Teleport]]. It is an ancient temple adjacent to the east side of the surface portion of [[Kur]], and it has a cyan, gold, and green color theme. The outside of the temple is pyramid-shaped and this motif is shown in the interior as well. In the upper area, there are powerful robots guarding the ancient artifacts housed here. Before Trace obtains the Sudran Key, the track "Occlusion" plays in the upper areas. In the lower areas, the track "Occlusion Lens" plays. | '''E-Kur-Mah '''is accessible in the later portion of the game, after obtaining the [[Drone Teleport]]. It is an ancient temple adjacent to the east side of the surface portion of [[Kur]], and it has a cyan, gold, and green color theme. The outside of the temple is pyramid-shaped and this motif is shown in the interior as well. In the upper area, there are powerful robots guarding the ancient artifacts housed here. Before Trace obtains the Sudran Key, the track "Occlusion" plays in the upper areas. In the lower areas, the track "Occlusion Lens" plays. | ||
Revision as of 15:20, 8 May 2022

AREA 8 EDGE OF THE BREACH - E-KUR-MAH: Resting atop the mountain, this temple once sheltered a Pattermind with a red coat. (Axiom Verge Multiverse edition artbook description).
E-Kur-Mah is accessible in the later portion of the game, after obtaining the Drone Teleport. It is an ancient temple adjacent to the east side of the surface portion of Kur, and it has a cyan, gold, and green color theme. The outside of the temple is pyramid-shaped and this motif is shown in the interior as well. In the upper area, there are powerful robots guarding the ancient artifacts housed here. Before Trace obtains the Sudran Key, the track "Occlusion" plays in the upper areas. In the lower areas, the track "Occlusion Lens" plays.
Trace will have to fight his way through the Sentry robots and explore the temple's deepest areas to find the Sudran Key, which unlocks barrier seals blocking the way to the lower sections of this area. The lower sections are overgrown with plant life, some of which will attack Trace if he gets close. The largest lower room is called the Verdant Cavern, and the lowest room is the Breach Suppressor Room.
Possible Secret World Entrances
17 - Hard Difficulty
Enemies
- Ancient Sentry (28)
- Ancient Tunnel Hopper (13)
- Parasitic Shrub (5)
- Hopping Shrubback (7)
Items
Upgrades
Weapons
- Quantum Variegator
- Fat Beam (possible)
Power-Ups
Notes
- Anonymous Quote (01)
- The Land of Civilized Kings (03)
- Official Letter (11)
Etymology
The name E-Kur-Mah is derived from the word Ekur. It is Sumerian for 'mountain house', and is used to refer to the house of the Gods, being the most revered and sacred building of Sumer, equivalent to the Mount Olympus of the Greeks.[1]