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AREA 3 CIRCULATORY/RESPIRATORY SYSTEM-ZI: This is where life-sustaining fluids needed by the Rusalka are purified and pumped back through to the prisons. (Axiom Verge multiverse edition artbook description) | |||
'''Zi '''is the third area that [[Trace]] must travel through in order to revive the [[Rusalki]]. It is a diverse underground area, including industrialized sections with [[Steam Vent|steam vents]] and other machinery, as well as more organic cavernous areas. It has a prison, a [[Power Filter]] with connected Venous Filtration, Venous Maintenance areas and an Arterial Shaft. [[Trace]] will meet [[Veruska]] here in the bottom right corner. The area connects to [[Indi]] to the north, [[Absu]] to the west, and [[Kur]] to the east. Here, the track "[https://youtu.be/ht0Wq2LJuQI Vital Tide]" plays. | '''Zi '''is the third area that [[Trace]] must travel through in order to revive the [[Rusalki]]. It is a diverse underground area, including industrialized sections with [[Steam Vent|steam vents]] and other machinery, as well as more organic cavernous areas. It has a prison, a [[Power Filter]] with connected Venous Filtration, Venous Maintenance areas and an Arterial Shaft. [[Trace]] will meet [[Veruska]] here in the bottom right corner. The area connects to [[Indi]] to the north, [[Absu]] to the west, and [[Kur]] to the east. Here, the track "[https://youtu.be/ht0Wq2LJuQI Vital Tide]" plays. | ||
Revision as of 15:07, 8 May 2022

AREA 3 CIRCULATORY/RESPIRATORY SYSTEM-ZI: This is where life-sustaining fluids needed by the Rusalka are purified and pumped back through to the prisons. (Axiom Verge multiverse edition artbook description)
Zi is the third area that Trace must travel through in order to revive the Rusalki. It is a diverse underground area, including industrialized sections with steam vents and other machinery, as well as more organic cavernous areas. It has a prison, a Power Filter with connected Venous Filtration, Venous Maintenance areas and an Arterial Shaft. Trace will meet Veruska here in the bottom right corner. The area connects to Indi to the north, Absu to the west, and Kur to the east. Here, the track "Vital Tide" plays.
There is also a hallucination of another Trace in the tall room to the left of Kur's entrance room. This Trace is seen at the top going into the left door for only a few frames.
Possible Secret World Entrances
14 - Easy Difficulty
Enemies
Boss
Standard
- Parasitic Shrub (5)
- Scorpiant (12)
- Yellow Sea Sponge (9)
- Orb Wall (5)
- Tunnel Hopper (9)
- Green Roller (12)
- Magenta Roller (9)
- Hopping Spider (6)
- Gray Ghoul (19)
Other
Items
Upgrades
Weapons
Power-Ups
- Health Nodes - 03
- Health Node Fragments - 05, 07, 14
- Power Node Fragments - 01, 08
- Size Nodes - 03
- Range Nodes - 02
Notes
- Security Notice (10)
- Sudran Translation (19)
- English (20)