Kishib-Rah: Difference between revisions
From Axiom Verge Wiki
More actions
No edit summary Tag: 2017 source edit |
mNo edit summary Tag: 2017 source edit |
||
| Line 4: | Line 4: | ||
== Hacking== | == Hacking== | ||
{| class="article-table" | {| class="article-table" | ||
!Function | !Function | ||
!Desc | !Desc | ||
| Line 10: | Line 9: | ||
!Cost | !Cost | ||
|- | |- | ||
|%_SLOW____$ | |%_SLOW____$ | ||
|Target moves/attacks slower | |Target moves/attacks slower | ||
| Line 16: | Line 14: | ||
|50 | |50 | ||
|- | |- | ||
|%_ALLEGNCE$ | |%_ALLEGNCE$ | ||
|Target becomes an ally | |Target becomes an ally | ||
Revision as of 01:31, 23 April 2022

The Kishib-Rah is an enemy in Axiom Verge 2, found in the Giguna Steppes and Irikar. It clings to walls, running up and down and releasing burning hot steam when the player comes near.
Hacking
| Function | Desc | Lvl | Cost |
|---|---|---|---|
| %_SLOW____$ | Target moves/attacks slower | 01 | 50 |
| %_ALLEGNCE$ | Target becomes an ally | 01 | 100 |