Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Ukkin-Na: Difference between revisions

From Axiom Verge Wiki
Pvfa-r (talk | contribs)
No edit summary
No edit summary
Line 1: Line 1:
[[File:Ukkin-Na Map.png|right|298x256px|link=map]]'''Ukkin-Na '''is the next area that Trace can fully explore after [[Indi]]. It is an organic cavernous area filled with green and turquoise rocks which eventually ascends to the surface of [[Sudra]]. There are also signs of industrialization in this area, as a strange series of translucent pipes can be seen moving liquid in the lower regions. The Rusalki [[Daraga]] and [[Ophelia]] are located in the upper area, with [[Elsenova]] arriving later as well.  Shortly after arriving at Ukkin-Na, a [[pathogen]] begins affecting Trace and he begins hallucinating.  Most of the enemies he encounters during this time are never seen after this segment of the game. The etymology of Ukkin-Na is Ukkin which is Sumerian for Assembly Temple or Divine Concuil.<sup>(Citation needed)</sup> The area connects to [[Mar-Uru]] above and [[Indi]] below, with [[Eribu]] to the west and [[Edin]] to the east. The track "[https://www.youtube.com/watch?v=ynlgxho1ynM Amnesia]" plays here.  
[[File:Ukkin-Na Map.png|right|298x256px|link=map]]AREA 6 COUNCIL ROCK - UKKIN-NA: A set of cliffs where the Rusalka named Ophelia resides. (Axiom Verge multiverse edition artbook description)
 
'''Ukkin-Na (council rock in sumerian) '''is the next area that Trace can fully explore after [[Indi]]. It is an organic cavernous area filled with green and turquoise rocks which eventually ascends to the surface of [[Sudra]]. There are also signs of industrialization in this area, as a strange series of translucent pipes can be seen moving liquid in the lower regions. The Rusalki [[Daraga]] and [[Ophelia]] are located in the upper area, with [[Elsenova]] arriving later as well.  Shortly after arriving at Ukkin-Na, a [[pathogen]] begins affecting Trace and he begins hallucinating.  Most of the enemies he encounters during this time are never seen after this segment of the game. The etymology of Ukkin-Na is Ukkin which is Sumerian for Assembly Temple or Divine Concuil.<sup>(Citation needed)</sup> The area connects to [[Mar-Uru]] above and [[Indi]] below, with [[Eribu]] to the west and [[Edin]] to the east. The track "[https://www.youtube.com/watch?v=ynlgxho1ynM Amnesia]" plays here.  


Some of the rooms named in the game code are: Entrance to Madness, Foyer of Insanity, Shaft of Laughing Faces, Corridor of Psychosis, Living Room of Illusion, Guest Room of Mental Illness and Mudroom of Neurosis.
Some of the rooms named in the game code are: Entrance to Madness, Foyer of Insanity, Shaft of Laughing Faces, Corridor of Psychosis, Living Room of Illusion, Guest Room of Mental Illness and Mudroom of Neurosis.

Revision as of 15:16, 8 May 2022

AREA 6 COUNCIL ROCK - UKKIN-NA: A set of cliffs where the Rusalka named Ophelia resides. (Axiom Verge multiverse edition artbook description)

Ukkin-Na (council rock in sumerian) is the next area that Trace can fully explore after Indi. It is an organic cavernous area filled with green and turquoise rocks which eventually ascends to the surface of Sudra. There are also signs of industrialization in this area, as a strange series of translucent pipes can be seen moving liquid in the lower regions. The Rusalki Daraga and Ophelia are located in the upper area, with Elsenova arriving later as well. Shortly after arriving at Ukkin-Na, a pathogen begins affecting Trace and he begins hallucinating. Most of the enemies he encounters during this time are never seen after this segment of the game. The etymology of Ukkin-Na is Ukkin which is Sumerian for Assembly Temple or Divine Concuil.(Citation needed) The area connects to Mar-Uru above and Indi below, with Eribu to the west and Edin to the east. The track "Amnesia" plays here.

Some of the rooms named in the game code are: Entrance to Madness, Foyer of Insanity, Shaft of Laughing Faces, Corridor of Psychosis, Living Room of Illusion, Guest Room of Mental Illness and Mudroom of Neurosis.

Possible Secret World Entrances

30 - Medium Difficulty

Enemies

Any enemies marked with an H are present, or present in certain numbers, during the Hallucination Sequence.

Boss

VisionH

Standard

Other

Items

Upgrades

Weapons

Power-Ups

Notes

Additional Images