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The Arms are special beings in Axiom Verge 2, who are used to give [[Indra]] special abilities during her missions. They are made of dust, stored in urns and assigned to a specific Wielder. Breaking these urns will assign them to Indra, letting her use their abilities.
The Arms are special beings in Axiom Verge 2, who are used to give [[Indra]] special abilities during her missions. They are made of dust, stored in urns and assigned to a specific Wielder. Breaking these urns will assign them to Indra, letting her use their abilities.
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== Story ==
== Story ==
The Arms are powerful beings, created to assist the Lamassu during the war against the Udug. The first Arms were created from primitive machines, according to [[Ninhursag]].
The Arms are powerful beings, created to assist the Lamassu during the war against the Udug. The first Arms were created from primitive machines, according to [[Ninhursag]].
== List of Known Arms ==
* Amashilama - Transformation: changes Indra's physical form and can shapeshift her own form to create weapons
* Sheshkala - Improved climbing ability: allows Indra to hang onto ledges.
* Ninhursag - Allows for wall climbing [drains stamina]
* Rah - Charged melee attacks
* Ul Gishru - A boomerang with higher damage
* An Gishru - A remote controlled boomerang
* Liru - Enhances underwater movement to normal levels
* Dun - Teleport between save points
* Mushhus - Generates a field that allows for direct hacking of enemies and objects
* Tilhar - Turns Indra into a cloud of nanites that can float freely through the environment; costs 1 nano point per frame after use
* Damu - Spawns a drone Indra controls directly with her mind
* Anuman - Shapeshifting: allows Indra to change forms between a humanoid state and a drone
* Mulusan - Default drone attack
* Udusan - Improved drone attack
* Usan Rah - Charged drone attacks
* Halusan - A special projectile for drones
* Eskiri - Drone hook
* Zal Tu - Natural slingshot attack
* Imdug Bir - Slingshot charge attack [destroys blocks and damages enemies]
* Barash - Drone hover
* Gud An-Na - Causes Indra's body to explode and then reform, dealing damage and affecting the environment; costs 100 Nanopoints per use
* Ki'lnimak - Reveals the Breach in Kiengir, making hidden entrances visible
* Halam - Allows Indra to exit the Breach at will

Revision as of 17:40, 14 August 2021

The Arms are special beings in Axiom Verge 2, who are used to give Indra special abilities during her missions. They are made of dust, stored in urns and assigned to a specific Wielder. Breaking these urns will assign them to Indra, letting her use their abilities.

Story

The Arms are powerful beings, created to assist the Lamassu during the war against the Udug. The first Arms were created from primitive machines, according to Ninhursag.

List of Known Arms

  • Amashilama - Transformation: changes Indra's physical form and can shapeshift her own form to create weapons
  • Sheshkala - Improved climbing ability: allows Indra to hang onto ledges.
  • Ninhursag - Allows for wall climbing [drains stamina]
  • Rah - Charged melee attacks
  • Ul Gishru - A boomerang with higher damage
  • An Gishru - A remote controlled boomerang
  • Liru - Enhances underwater movement to normal levels
  • Dun - Teleport between save points
  • Mushhus - Generates a field that allows for direct hacking of enemies and objects
  • Tilhar - Turns Indra into a cloud of nanites that can float freely through the environment; costs 1 nano point per frame after use
  • Damu - Spawns a drone Indra controls directly with her mind
  • Anuman - Shapeshifting: allows Indra to change forms between a humanoid state and a drone
  • Mulusan - Default drone attack
  • Udusan - Improved drone attack
  • Usan Rah - Charged drone attacks
  • Halusan - A special projectile for drones
  • Eskiri - Drone hook
  • Zal Tu - Natural slingshot attack
  • Imdug Bir - Slingshot charge attack [destroys blocks and damages enemies]
  • Barash - Drone hover
  • Gud An-Na - Causes Indra's body to explode and then reform, dealing damage and affecting the environment; costs 100 Nanopoints per use
  • Ki'lnimak - Reveals the Breach in Kiengir, making hidden entrances visible
  • Halam - Allows Indra to exit the Breach at will

Pages in category "Arms"

The following 18 pages are in this category, out of 18 total.

Media in category "Arms"

The following 2 files are in this category, out of 2 total.