Zi: Difference between revisions
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Added hallucination Tags: Visual edit apiedit |
→Items: Fixed Power Node Fragment list. Was: 05, 08 |
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* [[Health Node|Health Nodes]] - 03 | * [[Health Node|Health Nodes]] - 03 | ||
* [[Health Node Fragment|Health Node Fragments]] - 05, 07, 14 | * [[Health Node Fragment|Health Node Fragments]] - 05, 07, 14 | ||
* [[Power Node Fragment|Power Node Fragments]] - | * [[Power Node Fragment|Power Node Fragments]] - 01, 08 | ||
* [[Size Node|Size Nodes]] - 03 | * [[Size Node|Size Nodes]] - 03 | ||
* [[Range Node|Range Nodes]] - 02 | * [[Range Node|Range Nodes]] - 02 | ||
Revision as of 03:30, 13 December 2017

Zi is the third area that Trace must travel through in order to revive the Rusalki. It is a diverse underground area, including industrialized sections with steam vents and other machinery, as well as more organic cavernous areas. It has a prison, a Power Filter with connected Venous Filtration, Venous Maintenance areas and an Arterial Shaft. Trace will meet Veruska here in the bottom right corner.
There is also a hallucination of another Trace in the tall room to the left of Kur's entrance room. This trace is seen at the top going into the left door for only a few frames.
Enemies
Boss
Standard
Parasitic Shrub (5), Scorpiant (12), Yellow Sea Sponge (9), Orb Wall (5), Tunnel Hopper (9), Green Roller (12), Magenta Roller (9), Hopping Spider (6), Gray Ghoul (19)
Other
Items
Upgrades
Weapons
Power-Ups
- Health Nodes - 03
- Health Node Fragments - 05, 07, 14
- Power Node Fragments - 01, 08
- Size Nodes - 03
- Range Nodes - 02
Notes
Possible Secret World Entrances
14 - Easy Difficulty
Connected Zones
Music
"Vital Tide"