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Category:Rusalki: Difference between revisions

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Anapan8 (talk | contribs)
more description and links - language & self-repair/drones
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Anapan8 (talk | contribs)
expanded on rusalki death, immortality, and nanogates. We now need a page about Nanogates...
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The Rusalki communicate with each other in writing on [[Notes|green tablets]] in their own language called [[Vykhyan (Language)|Vykhya]].
The Rusalki communicate with each other in writing on [[Notes|green tablets]] in their own language called [[Vykhyan (Language)|Vykhya]].


They require maintenance to stay alive.  They rely on huge rooms filled with biotechnology, some of which can be seen in [[Zi]];  [[Power Filter]], Venous Filtration, and Arterial Shaft. They can self-repair and interact with the environment by controlling [[Repair Drones]].
It is noted by a Sudran high priestess that the Rusalki arrived on Sudra over 140 to 300 years prior to the writing of that Note.<ref>The Kuliltu (Note)[[The Kuliltu (Note)]]</ref>  Despite the [[The Kuliltu (Note)|Note's description]] of the Rusalki's immortality, they can in fact die as can be observed in Katrahaska's remains.  The power of the Rusalki seems to be much greater than any other inhabitants of Sudra, and she was likely [[Plan B (Note)|killed by a Rusalki]].  Upon death, they apparently leave behind [[Nanogates]].  Those extracted from Katrahaska's remains were used on Trace to control him and allow him to be [[Rebirth Chamber|rebirthed repeatedly]] to accomplish the Rusalki's mission.
 
Rusalki require maintenance to stay alive.  They rely on huge rooms filled with biotechnology, some of which can be seen in [[Zi]];  The [[Power Filter]], Venous Filtration, and Arterial Shaft.
 
They can self-repair and interact with the environment by controlling [[Repair Drones]].  Without the Power Filter and Repair Drones they will slowly die.


Through most of the game, the large Rusalki are stationary, a head attached to the walls and floors by huge tube-like metal cables.  There is a hangar in [[Edin]] that houses 3 bodies that the Rusalki can mount in order to move freely in different terrain.  [[Elsenova]] uses the [[Repair Drones]] to attach to the serpent-like flying type body late in the game.  Two other bodies are shown in the hangar.  One is scorpion or lobster-like, the other is squid-like.
Through most of the game, the large Rusalki are stationary, a head attached to the walls and floors by huge tube-like metal cables.  There is a hangar in [[Edin]] that houses 3 bodies that the Rusalki can mount in order to move freely in different terrain.  [[Elsenova]] uses the [[Repair Drones]] to attach to the serpent-like flying type body late in the game.  Two other bodies are shown in the hangar.  One is scorpion or lobster-like, the other is squid-like.

Revision as of 08:33, 30 December 2015

Rusalki

The Rusalki are huge, sentient war machines created long ago to guard Sudra and the Breach. Each Rusalka has a unique personality and appearance. Generally though, the Rusalki are blue-grey in color, have a machine-like body, and a humanoid face. The Rusalki's appearance can be likened most to the famous art style of H.R. Giger[1].

Ophelia tells Trace that "Rusalki" is Elsenova's word for these beings, implying that there are other words used to describe them. "Kuliltu" is the Sudran (Language) word for the Rusalki, and can be found in several of the game's Notes.

Throughout the game, the player will meet several Rusalki.

List of Rusalki

The Rusalki communicate with each other in writing on green tablets in their own language called Vykhya.

It is noted by a Sudran high priestess that the Rusalki arrived on Sudra over 140 to 300 years prior to the writing of that Note.[2] Despite the Note's description of the Rusalki's immortality, they can in fact die as can be observed in Katrahaska's remains. The power of the Rusalki seems to be much greater than any other inhabitants of Sudra, and she was likely killed by a Rusalki. Upon death, they apparently leave behind Nanogates. Those extracted from Katrahaska's remains were used on Trace to control him and allow him to be rebirthed repeatedly to accomplish the Rusalki's mission.

Rusalki require maintenance to stay alive. They rely on huge rooms filled with biotechnology, some of which can be seen in Zi; The Power Filter, Venous Filtration, and Arterial Shaft.

They can self-repair and interact with the environment by controlling Repair Drones. Without the Power Filter and Repair Drones they will slowly die.

Through most of the game, the large Rusalki are stationary, a head attached to the walls and floors by huge tube-like metal cables. There is a hangar in Edin that houses 3 bodies that the Rusalki can mount in order to move freely in different terrain. Elsenova uses the Repair Drones to attach to the serpent-like flying type body late in the game. Two other bodies are shown in the hangar. One is scorpion or lobster-like, the other is squid-like.

Etymology

Pluralization

One Rusalka is a single enitiy. As a group, they are called by the plural form "Rusalki".

Folklore

The term originates in West Slavic folklore[3], where a Rusalka is a water nymph or female spirit, who gives moisture to crops in the spring. They can sometimes be malevolent spirits and can sometimes leave the water and climb trees.

Elsenova says that the term "Rusalki" is "like water machine", which may be a reference to the water nymphs of folklore.

Kuliltu

Related to kulullû ("Fish-Man" a.k.a. "Dagan"/"Dagon") from ancient Mesopotamian religion. Kuliltu is "Fish-Woman". They have the upper body of a human and the lower body and tail of a fish, much like merfolk.[4]

Citations

  1. Giger is known for a unique horror style used most famously in the "Alien" movie series.
  2. The Kuliltu (Note)The Kuliltu (Note)
  3. West Slavic folklore https://en.wikipedia.org/wiki/Rusalka
  4. Taken from this post on Reddit.

Pages in category "Rusalki"

The following 6 pages are in this category, out of 6 total.