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Secret World: Difference between revisions

From Axiom Verge Wiki
Anapan8 (talk | contribs)
Added wall properties to Location with descriptions
Tags: Visual edit apiedit
Anapan8 (talk | contribs)
Location: Entrance properties
Tags: Visual edit apiedit
Line 23: Line 23:
# DRILLABLEWALL - The [[Laser Drill]] or [[Drone Drill]] must be used to enter.
# DRILLABLEWALL - The [[Laser Drill]] or [[Drone Drill]] must be used to enter.
# MISSINGWALL - Wall blocks that would be there otherwise are missing.
# MISSINGWALL - Wall blocks that would be there otherwise are missing.
# FLICKERINGWALL - Wall tiles flicker slightly.
# FLICKERINGWALL - Ununsed?
# CORRUPTEDWALL - Trace must use the [[Address Disruptor]] or [[Address Bomb]] to enter.
# CORRUPTEDWALL - Trace must use the [[Address Disruptor]] or [[Address Bomb]] to enter.
# WALLTELEPORT - Trace must use the [[Modified Lab Coat]] or it's upgrades to enter.
# WALLTELEPORT - Trace must use the [[Modified Lab Coat]] or it's upgrades to enter.
# DRONEACCESS - Trace must use the [[Remote Drone]] - the vertical gap is too small for Trace to fit through.
# DRONEACCESS - Trace must use the [[Remote Drone]] - the vertical gap is too small for Trace to fit through.
# PASSWORD - ?
# PASSWORD - Unused?
# OVERCLOCK - Trace must use [[Red Coat]] to enter.
# OVERCLOCK - Trace must use [[Red Coat]] to enter.



Revision as of 04:04, 21 December 2015

Description

A Secret World is an alternate area in Axiom Verge that has a "glitched/corrupted" appearance. The area around an entrance to a Secret World causes visible "scanlines" to show on the screen that intensify as Trace gets closer to where it can be entered. These scanlines are first visible on the health bar, but easily noticeable covering the whole screen when very close. While in this area, strong scan-lines will appear on the player's screen—as though the game is being viewed on an old cathode ray tube television with greyish static, occasional saturation reduction and vertical sync anomalies shown. An entrance spawns in a random location throughout Sudra. Upon entering a Secret World, Trace is warned by Elsenova to turn back. She tells him that this place is like an artifact—dangerous flotsam and jetsam (like wreckage) caused by the Breach. Trace conjectures that it is some kind of "dimensional rift" but that it may contain an item he needs. The layout of each Secret World is procedurally generated, and each one is different, being generated from a set of algorithms in the game code. Once entered, a Secret World will have the same layout when revisited from the same save file.

Location

Five entrances are randomly created from the possible ones shown on the map in each save file. 2 easy, 2 medium and 1 hard.

Each entrance will have one of nine properties:

  1. PASSABLEWALL - Intangible, drawn in the foreground.
  2. DRILLABLEWALL - The Laser Drill or Drone Drill must be used to enter.
  3. MISSINGWALL - Wall blocks that would be there otherwise are missing.
  4. FLICKERINGWALL - Ununsed?
  5. CORRUPTEDWALL - Trace must use the Address Disruptor or Address Bomb to enter.
  6. WALLTELEPORT - Trace must use the Modified Lab Coat or it's upgrades to enter.
  7. DRONEACCESS - Trace must use the Remote Drone - the vertical gap is too small for Trace to fit through.
  8. PASSWORD - Unused?
  9. OVERCLOCK - Trace must use Red Coat to enter.

Inspiration

"The secret areas are inspired by things like Super Mario's Minus World and Metroid's Secret Worlds, which weren't planned by developers, but glitches. The reason for the randomization is to replicate the effect you get of something that isn't designed by a human."[2]

References