Tethered Charge: Difference between revisions
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→Location: Drone Climbing is "easier" if you can do the technique properly. Tags: Visual edit apiedit |
infobox, additional description & images Tags: Visual edit apiedit |
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{{Weapon Infobox|image = Tethered Charge.png|Type = Melee|Damage Type = Physical|Penetrates Walls = No, but can be navigated around obstacles|Damage = 20|Damage+ = 10|Speed = 4(?)|Damage Period = 6|Projectile Span = 96|Projectile Span+ = 2|Projectile Size = 3|Projectile Size+ = complicated...}} | |||
== Description == | == Description == | ||
"A field of charged particles on an unbreakable leash." | |||
The '''Tethered Charge''' acts a bit like a yo-yo. Once this weapon is fired, a purple energy orb travels out a short-range fixed distance and returns back to the barrel of the weapon. There is an energy "tether" keeping it from traveling further away from the point of fire. | The '''Tethered Charge''' acts a bit like a yo-yo. Once this weapon is fired, a purple energy orb travels out a short-range fixed distance and returns back to the barrel of the weapon. There is an energy "tether" keeping it from traveling further away from the point of fire. | ||
The Tethered Charge can be aimed in any direction and "re-aimed" as it travels. So [[Trace]] can swing it around in an arcing | The Tethered Charge can be aimed in any direction and "re-aimed" as it travels. So [[Trace]] can swing it around in an arcing motion around solid obstacles or keep it following a moving target. | ||
== Location == | == Location == | ||
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* [[Remote Drone]] | * [[Remote Drone]] | ||
* [[Grapple]] | * [[Grapple]] | ||
== Additional Images == | |||
<gallery> | |||
Tethered Charge Pickup.png | |||
Tethered Charge Shot.png | |||
</gallery> | |||
[[Category:Weapons]] | [[Category:Weapons]] | ||
Revision as of 10:49, 21 December 2015
Description
"A field of charged particles on an unbreakable leash."
The Tethered Charge acts a bit like a yo-yo. Once this weapon is fired, a purple energy orb travels out a short-range fixed distance and returns back to the barrel of the weapon. There is an energy "tether" keeping it from traveling further away from the point of fire.
The Tethered Charge can be aimed in any direction and "re-aimed" as it travels. So Trace can swing it around in an arcing motion around solid obstacles or keep it following a moving target.
Location
The Tethered Charge can be found in the lower-right portion of Kur. The player must do some puzzle solving in a room full of enemies that can be glitched into floating platforms. Some patience is needed to get the enemies to align properly. You can use the straight lines in the background to help position your jumps.
Alternatively, it's possible to Drone Climb to the top of the room, bypassing all of the Purple Flying Krill.