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Secret World: Difference between revisions

From Axiom Verge Wiki
Anapan8 (talk | contribs)
map added
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Anapan8 (talk | contribs)
more description, map resized.
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[[File:Secretworlds Map color.png|thumb|220x220px]]
[[File:Secretworlds Map color.png|thumb|353x353px]]


== Description ==
== Description ==
The '''Secret World''' is an alternate area in Axiom Verge that has a "glitched" appearance. While in this area, scan lines will appear on the player's screen—as though the game is on an old cathode ray tube television set. The entrance spawns in a random location throughout [[Sudra]]. Upon entering the Secret World, Trace is warned by [[Elsenova]] to turn back. She tells him that this place is like an artifact—dangerous flotsam and jetsam (like wreckage) caused by [[the Breach]]. Trace conjectures that it is some kind of "dimensional rift".
The '''Secret World''' is an alternate area in Axiom Verge that has a "glitched/corrupted" appearance.  The area around an entrance to a '''Secret World''' has visible "scanlines" on the screen that intensify as [[Trace]] gets closer to where it can be entered.  These scanlines are first visible on the health bar, but easily noticeable covering the whole screen when very close. While in this area, strong scan-lines will appear on the player's screen—as though the game is being viewed on an old cathode ray tube television with greyish static, occasional saturation reduction and vertical sync anomalies shown. The entrance spawns in a random location throughout [[Sudra]]. Upon entering the '''Secret World''', [[Trace]] is warned by [[Elsenova]] to turn back. She tells him that this place is like an artifact—dangerous flotsam and jetsam (like wreckage) caused by [[the Breach]]. [[Trace]] conjectures that it is some kind of "dimensional rift" but that it may contain an [[:Category:Items|item]] he needs.  The layout of each '''Secret World''' is procedurally generated, and each one is different, being generated from a set of algorithms.  Once entered, the '''Secret World''' will have the same layout when revisited from the same save file.
* The Secret World is most notable for containing one of 3 possible [[Weapons|secret weapons]]. Only one hard Secret World is created per save file therefore only one secret weapon can be obtained per playthrough.
* The '''Secret World''' is most notable for containing one of 3 possible [[Weapons|secret weapons]]. Only one hard '''Secret World''' is created per save file, therefore only one [[Weapons|secret weapon]] can be obtained per playthrough.
* It is possible to find more than one Powerup in the same Secret World<ref>[https://youtu.be/bUh0_5z5iDQ Axiom Verge: 2 Powerups in Secret World]</ref>.
* It is possible to find more than one [[Powerups|Powerup]] in the same Secret World<ref>[https://youtu.be/bUh0_5z5iDQ Axiom Verge: 2 Powerups in Secret World]</ref>.
* Secret Worlds sometimes contain false doors that appear to lead somewhere, but cannot be passed through.
* '''Secret Worlds''' sometimes contain false doors that appear to lead somewhere, but cannot be passed through.
* 5 Secret Worlds are created in each save file.  2 Easy, 2 Medium and 1 Hard.
* 5 '''Secret Worlds''' are created in each save file.  2 Easy, 2 Medium and 1 Hard.
* Each Secret World contains one primary, and one secondary item.
* Each '''Secret World''' contains one primary, and one secondary item.
* Easy Secret Worlds are found in Absu, Zi and Kur.
* Easy '''Secret Worlds''' are found in [[Absu]], [[Zi]] and [[Kur]].
* Easy items:  Primary - Range Node or Size Node.  Secondary - Health Node Fragment.
* Easy items:  Primary - [[Range Node]] or [[Size Node]].  Secondary - [[Health Node Fragment]].
* Medium Secret Worlds are found in Eribu, Indi and Ukkin-Na.
* Medium '''Secret Worlds''' are found in [[Eribu]], [[Indi]] and [[Ukkin-Na]].
* Medium items:  Primary - Range Node or Size Node.  Secondary - Health Node Fragment.
* Medium items:  Primary - [[Range Node]] or [[Size Node]].  Secondary - [[Health Node Fragment]].
* Hard Secret Worlds are found in Edin, E-Kur-Mah and Mar-Uru.
* The Hard '''Secret World''' can be found in [[Edin]], [[E-Kur-Mah]] or [[Mar-Uru]].
* Hard items:  Primary - Heat Seeker, Scissor Beam or Fat Beam.  Secondary - Health Node Fragment.
* Hard items:  Primary - [[Heat Seeker]], [[Scissor Beam]] or [[Fat Beam]].  Secondary - [[Health Node Fragment]].
* The Hard secret world can have puzzles involving the use of the [[Red Coat]].


== Location ==
== Location ==
Five are created in each save file.  2 easy, 2 medium and 1 hard.
Five entrances are randomly created in each save file.  2 easy, 2 medium and 1 hard.


== Inspiration ==
== Inspiration ==

Revision as of 20:06, 24 November 2015

Description

The Secret World is an alternate area in Axiom Verge that has a "glitched/corrupted" appearance. The area around an entrance to a Secret World has visible "scanlines" on the screen that intensify as Trace gets closer to where it can be entered. These scanlines are first visible on the health bar, but easily noticeable covering the whole screen when very close. While in this area, strong scan-lines will appear on the player's screen—as though the game is being viewed on an old cathode ray tube television with greyish static, occasional saturation reduction and vertical sync anomalies shown. The entrance spawns in a random location throughout Sudra. Upon entering the Secret World, Trace is warned by Elsenova to turn back. She tells him that this place is like an artifact—dangerous flotsam and jetsam (like wreckage) caused by the Breach. Trace conjectures that it is some kind of "dimensional rift" but that it may contain an item he needs. The layout of each Secret World is procedurally generated, and each one is different, being generated from a set of algorithms. Once entered, the Secret World will have the same layout when revisited from the same save file.

Location

Five entrances are randomly created in each save file. 2 easy, 2 medium and 1 hard.

Inspiration

"The secret areas are inspired by things like Super Mario's Minus World and Metroid's Secret Worlds, which weren't planned by developers, but glitches. The reason for the randomization is to replicate the effect you get of something that isn't designed by a human."[2]

References