Health: Difference between revisions
More actions
Adding categories Tag: categoryselect |
more description Tags: Visual edit apiedit |
||
| Line 1: | Line 1: | ||
[[File:Health.png|thumb|220x220px]] | [[File:Health.png|thumb|220x220px]] | ||
==Description== | ==Description== | ||
Most enemies and all bosses in Axiom Verge leave behind red sparkling health restoring particles when destroyed or killed. Some enemies, particularly near the beginning of the game, are more likely to leave them when destroyed than others. The amount left behind is usually proportional to the size of the enemy or boss. | Most enemies and all bosses in Axiom Verge leave behind red sparkling health restoring particles when destroyed or killed. Some enemies, particularly near the beginning of the game, are more likely to leave them when destroyed than others. The amount left behind is usually proportional to the size of the enemy or boss. | ||
When Trace is close to them, they float toward him and are absorbed. | When [[Trace]] is close to them, they float toward him and are absorbed. | ||
By default an enemy has a 15% chance of dropping '''health''' when destroyed. | |||
[[Trace|Trace's]] maximum health can be increased by 100 by collecting [[Health Node|Health Nodes]] (these will also restore his health) or 5 [[Health Node Fragment|Health Node Fragments]]. [[Trace]] starts with 200 '''health'''. By collecting all the [[Health Node|Health Nodes]] and [[Health Node Fragment|Health Node Fragments]] possible in the game (including those in the 5 [[Secret World|Secret Worlds]]), [[Trace]] can have a total of 1600 health. | |||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
Revision as of 20:47, 24 November 2015

Description
Most enemies and all bosses in Axiom Verge leave behind red sparkling health restoring particles when destroyed or killed. Some enemies, particularly near the beginning of the game, are more likely to leave them when destroyed than others. The amount left behind is usually proportional to the size of the enemy or boss.
When Trace is close to them, they float toward him and are absorbed.
By default an enemy has a 15% chance of dropping health when destroyed.
Trace's maximum health can be increased by 100 by collecting Health Nodes (these will also restore his health) or 5 Health Node Fragments. Trace starts with 200 health. By collecting all the Health Nodes and Health Node Fragments possible in the game (including those in the 5 Secret Worlds), Trace can have a total of 1600 health.