Red Coat: Difference between revisions
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{{Weapon Infobox|image = Red Coat.png|Type = Melee|Damage Type = Physical & Block destroying|Penetrates Walls = Yes|Damage = 30 (10000 to blocks)|Damage+ = 10 (1000 to blocks)|Speed = 2|Damage Period = 8|Cooldown = 25 (invincibility time)|Projectile Span = 68 (Trace)|Projectile Size = 6 larger than Trace}} | |||
== Description == | == Description == | ||
The Red Coat is the third and final Lab Coat [[Upgrades|upgrade]]. It allows | The '''Red Coat''' is the third and final Lab Coat [[Upgrades|upgrade]]. It allows [[Trace]] to teleport through walls that are horizontally three blocks thick and, like the [[Trenchcoat]], can also be used while jumping in mid-air and teleporting in all directions. In addition, the Red Coat damages any blocks or enemies Trace passes through. This damage is the same type as the [[Laser Drill]] and [[Drone Drill]] therefore it will damage uncorrupted [[Armadillo|Armadillos]], [[Boulder|Boulders]], and [[Giant Greenworm|Giant Greenworms]]. Trace is invincible and moves much faster while teleporting with the Red Coat. This makes it incredibly versatile for traversing through [[Sudra]], as well as getting to many previously inaccessible areas. It increases Trace's damage resistance beyond the protection provided by the [[Trenchcoat]] and [[Modified Lab Coat]]; Trace only takes 30% of the damage he would without a coat. | ||
The Red Coat is required to reach [[Mar-Uru]], the final area of the game. | The Red Coat is required to reach [[Mar-Uru]], the final area of the game. | ||
== Location == | == Location == | ||
The Red Coat can be found in the lowest room in [[E-Kur-Mah]]. The Sudran Key is required to reach this area. | The Red Coat can be found in the lowest room in [[E-Kur-Mah]]. The [[Sudran Key]] is required to reach this area. | ||
== Prerequisites == | == Prerequisites == | ||
* [[Sudran Key]] | * [[Sudran Key]] | ||
== Unlocks == | |||
* [[Ion Beam]] | |||
* [[FlameThrower]] | |||
* [[Reverse Slicer]] | |||
* [[Health Node]] 8 | |||
* [[Power Node Fragment]] 11, 12, 18 | |||
* [[Size Node]] 4 | |||
* Note [[Proverb (Note)|06]], [[Official Letter (Note)|11]], [[Letter (Note)|21]], [[Trace (Note)|26]] | |||
[[Category:Upgrades]] | [[Category:Upgrades]] | ||
Revision as of 11:18, 3 January 2016
Description
The Red Coat is the third and final Lab Coat upgrade. It allows Trace to teleport through walls that are horizontally three blocks thick and, like the Trenchcoat, can also be used while jumping in mid-air and teleporting in all directions. In addition, the Red Coat damages any blocks or enemies Trace passes through. This damage is the same type as the Laser Drill and Drone Drill therefore it will damage uncorrupted Armadillos, Boulders, and Giant Greenworms. Trace is invincible and moves much faster while teleporting with the Red Coat. This makes it incredibly versatile for traversing through Sudra, as well as getting to many previously inaccessible areas. It increases Trace's damage resistance beyond the protection provided by the Trenchcoat and Modified Lab Coat; Trace only takes 30% of the damage he would without a coat.
The Red Coat is required to reach Mar-Uru, the final area of the game.
Location
The Red Coat can be found in the lowest room in E-Kur-Mah. The Sudran Key is required to reach this area.
Prerequisites
Unlocks
- Ion Beam
- FlameThrower
- Reverse Slicer
- Health Node 8
- Power Node Fragment 11, 12, 18
- Size Node 4
- Note 06, 11, 21, 26