Template:Enemy Page: Difference between revisions
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Added documentation page link Tag: sourceedit |
→Glitched Form: Changed section header from "Glitched" to "Corrupted" Tag: sourceedit |
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{{{Description|...}}} | {{{Description|...}}} | ||
== | ==Corrupted Form== | ||
{{{Glitched Form Info|N/A}}} | {{{Glitched Form Info|N/A}}} | ||
Revision as of 23:23, 20 September 2015
| Enemy Name | |
|---|---|
Attributes
| |
| Found in | None |
| Corruptable | No |
| Size | Medium |
| Movement | Flying |
Related Info
| |
| Filename | Unknown |
Description
...
Corrupted Form
N/A
Note this template is still under construction
Template documentation
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| Note: portions of the template sample may not be visible without values provided. |
| View or edit this documentation. (About template documentation) |
| Editors can experiment in this template's sandbox and test case pages. |
Description
This template is used to create an enemy, creature, beast, organism page. The template should be used for a specific type of in-game creature. However, multiple variations of the same creature type can be contained on one page. For example, "butterfly" and "jellyfish" should have separate pages, while "Small" and "Large" butterflies could be on the same page.
Syntax
Type {{Enemy_Page}} when creating or editing a page.
Samples
{{Enemy Page
|Enemy Name = Fake Beast
|Areas = [[Eribu]], [[Zi]]
|Glitchable? = Yes
|Size = Large
|Movement Type = Crawling
|Description = This is a fake enemy that has some interesting characteristics, such as color, attack patters, and other interactions with the player.
|Glitched Form Info = When you glitch this enemy it becomes immobile and much easier to kill.
}}
results in...
| Fake Beast | |
|---|---|
Attributes
| |
| Found in | Eribu, Zi |
| Corruptable | Yes |
| Size | Large |
| Movement | Crawling |
Related Info
| |
| Filename | Unknown |
Description
This is a fake enemy that has some interesting characteristics, such as color, attack patters, and other interactions with the player.
Corrupted Form
When you glitch this enemy it becomes immobile and much easier to kill.