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Cutscenes: Difference between revisions

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KosnIre (talk | contribs)
Created base page for cutscenes
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KosnIre (talk | contribs)
List of Cutscenese: Started entering data. Turns out there IS a Cutscene 0000.
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'''Cutscenes'''<ref>See Wikipedia article defining [https://en.wikipedia.org/wiki/Cutscene Cutscene] in more general terms.</ref> are in-game story telling sequences, usually involving conversations between Axiom Verge's [[characters]]. The player will not be able to control [[Trace]] during cutscenes and will instead be able to advance the dialog. In some cases, the game may switch to full-screen video while dialog takes place over the top.
'''Cutscenes'''<ref>See Wikipedia article defining [https://en.wikipedia.org/wiki/Cutscene Cutscene] in more general terms.</ref> are in-game story telling sequences, usually involving conversations between Axiom Verge's [[characters]]. The player will not be able to control [[Trace]] during cutscenes and will instead be able to advance the dialog. In some cases, the game may switch to full-screen video while dialog takes place over the top.


All cutscenes in Axiom Verge can be played back using the [[Passcode Tool]] with the [[Passcodes|passcode]] CUTSCE-NE0001, where "0001" can be replaced with values between "0001" and "0044". '''WARNING''': Save first! This can sometimes cause the game to become unresponsive!
All cutscenes in Axiom Verge can be played back using the [[Passcode Tool]] with the [[Passcodes|passcode]] CUTSCE-NE0001, where "0001" can be replaced with values between "0000" and "0044". '''WARNING''': Save first! This can sometimes cause the game to become unresponsive!


== List of Cutscenese ==
== List of Cutscenes ==
CUTSCENE 0000 - "Trace ... Wake up Trace"


=== CUTSCENE 0001 ===
CUTSCENE 0001 - "Trace ... there is ... gun ... in next room."


==== Summary ====
CUTSCENE 0002 - After picking up the [[Axiom Disruptor]]. "Before WHO finds me?"


==== Other Information ====
CUTSCENE 0003 - First death. "we saved your ... mind machines"


=== CUTSCENE 0002 ===
...


==== Summary ====
CUTSCENE 0030 - After finding the [[Aborted Clone]]. "I've had it. I can't do this anymore." Trace admits that he knows he is Athetos. '''NOTE: '''Replaying this cutscene will cause Trace to die and go back to his most recent save point.


==== Other Information ====
CUTSCENE 0031 - After [[Elsenova]] kills Trace. "Hell NO!! What just happened?!"
 
CUTSCENE 0032 - [[Ophelia]] talks about the [[Rusalki]] bodies.
 
CUTSCENE 0033 -
 
CUTSCENE 0034 -
 
CUTSCENE 0035 -
 
CUTSCENE 0036 - Dialog with [[Telal Hul]] Variant. "Looks like I'm not actually trapped"
 
...
 
CUTSCENE 0041 - After findi
 
...
 
CUTSCENE 0044 -


== References ==
== References ==
<references />
<references />

Revision as of 01:46, 24 August 2015

Description

Cutscenes[1] are in-game story telling sequences, usually involving conversations between Axiom Verge's characters. The player will not be able to control Trace during cutscenes and will instead be able to advance the dialog. In some cases, the game may switch to full-screen video while dialog takes place over the top.

All cutscenes in Axiom Verge can be played back using the Passcode Tool with the passcode CUTSCE-NE0001, where "0001" can be replaced with values between "0000" and "0044". WARNING: Save first! This can sometimes cause the game to become unresponsive!

List of Cutscenes

CUTSCENE 0000 - "Trace ... Wake up Trace"

CUTSCENE 0001 - "Trace ... there is ... gun ... in next room."

CUTSCENE 0002 - After picking up the Axiom Disruptor. "Before WHO finds me?"

CUTSCENE 0003 - First death. "we saved your ... mind machines"

...

CUTSCENE 0030 - After finding the Aborted Clone. "I've had it. I can't do this anymore." Trace admits that he knows he is Athetos. NOTE: Replaying this cutscene will cause Trace to die and go back to his most recent save point.

CUTSCENE 0031 - After Elsenova kills Trace. "Hell NO!! What just happened?!"

CUTSCENE 0032 - Ophelia talks about the Rusalki bodies.

CUTSCENE 0033 -

CUTSCENE 0034 -

CUTSCENE 0035 -

CUTSCENE 0036 - Dialog with Telal Hul Variant. "Looks like I'm not actually trapped"

...

CUTSCENE 0041 - After findi

...

CUTSCENE 0044 -

References

  1. See Wikipedia article defining Cutscene in more general terms.