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Category:Rusalki: Difference between revisions

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The '''Rusalki''' are huge, sentient war machines created long ago to guard [[Sudra]] and [[the Breach]]. Each Rusalka has a unique personality and appearance. Generally though, the Rusalki are blue-grey in color, have a machine-like body, and a humanoid face. The Rusalki's appearance can be likened most to the famous art style of H.R. Giger<ref>Giger is known for a [https://en.wikipedia.org/wiki/H._R._Giger#Style unique horror style] used most famously in the "Alien" movie series.</ref>.
#REDIRECT [[Rusalki]]
 
Ophelia tells [[Trace]] that "Rusalki" is Elsenova's word for these beings, implying that there are other words used to describe them. "'''Kuliltu'''" is the [[Sudran (Language)]] word for the Rusalki, and can be found in several of the game's [[Notes]].
 
Throughout the game, the player will meet several Rusalki.
 
=== List of Rusalki ===
* [[Daraga]]
* [[Elsenova]]
* [[Ophelia]]
* [[Oracca]]
* [[Katrahaska]] (deceased)
* [[Veruska]]
The Rusalki communicate with each other in writing on [[Notes|green tablets]] in their own language called [[Vykhyan (Language)|Vykhya]].
 
It is noted by a Sudran high priestess that the Rusalki arrived on Sudra over 140 to 300 years prior to the writing of that Note.<ref>The Kuliltu (Note)[[The Kuliltu (Note)]]</ref> Despite the [[The Kuliltu (Note)|Note's description]] of the Rusalki's immortality, they can in fact die as can be observed in Katrahaska's remains. The power of the Rusalki seems to be much greater than any other inhabitants of Sudra, and she was likely [[Plan B (Note)|killed by a Rusalki]]. Upon death, they apparently leave behind [[Nanogates]]. Those extracted from Katrahaska's remains were used on Trace to control him and allow him to be [[Rebirth Chamber|rebirthed repeatedly]] to accomplish the Rusalki's mission.
 
Rusalki require maintenance to stay alive. They rely on huge rooms filled with biotechnology, some of which can be seen in [[Zi]]; The [[Power Filter]], Venous Filtration, and Arterial Shaft.
 
They can self-repair and interact with the environment by controlling [[Repair Drones]]. Without the Power Filter and Repair Drones they will slowly die. When first seen, Elsenova is in a dilapidated condition, with cracks and damage to her 'head' and cables; most noticeably missing her lower jaw. Once the Repair Drones are reactivated, however, she can be seen restored, with a new lower jaw and a cleaner, newer appearance.
 
Through most of the game, the large Rusalki are stationary, a head attached to the walls and floors by huge tube-like metal cables. There is a hangar in [[Edin]] that houses 3 bodies that the Rusalki can mount in order to move freely in different terrain. [[Elsenova]] uses the [[Repair Drones]] to attach to the serpent-like flying type body late in the game. Two other bodies are shown in the hangar. One is scorpion or lobster-like, the other is squid-like. The squid is most likely Veruska due to the reddish color of the squid and the reddish color of Veruska, while the scorpion/crab is Ophelia due to that it's of similar color and it is also facing forward like Ophelia.
[[File:Rusalki Bodies.png|center|838x838px]]
 
== Etymology ==
 
=== Pluralization ===
One Rusalka is a single entity. As a group, they are called by the plural form "Rusalki".
 
=== Folklore ===
The term originates in West Slavic folklore<ref>West Slavic folklore https://en.wikipedia.org/wiki/Rusalka</ref>, where a Rusalka is a water nymph or female spirit, who gives moisture to crops in the spring. They can sometimes be malevolent spirits and can sometimes leave the water and climb trees.
 
"Rusalka" is also the Russian word for "mermaid".
 
Elsenova says that the term "Rusalki" is "like water machine", which may be a reference to the water nymphs of folklore.
 
=== Kuliltu ===
Related to ''kulullû'' ("Fish-Man" a.k.a. "Dagan"/"Dagon") from ancient Mesopotamian religion. ''Kuliltu'' is "Fish-Woman". They have the upper body of a human and the lower body and tail of a fish, much like merfolk.<ref>[https://books.google.com/books?id=P5q7DDqMbF0C&dq=potts+Companion+to+the+Archaeology+of+the+Ancient+Near+East A Companion to the Archaeology of the Ancient Near East.] Germany, Wiley, 2012. p.[https://books.google.com/books?id=7lK6l7oF_ccC&lpg=PP1&ots=MXA7Hfxh_o&dq=potts%20Companion%20to%20the%20Archaeology%20of%20the%20Ancient%20Near%20East&pg=PA234#v=onepage&q=Kulull%C3%BB&f=false 234]</ref>
 
== Speculation==
{{Spoilers}}
The Rusalki were likely once human, composed of Kazakhs who were hired by Hammond's Antarctic Research Team and [[Indra]]. The Kazakhs demanded six submarines from the team<ref>[[Submarine Progress (Note)]]</ref>, and eventually broke off from them<ref>[[Kazakh Assault (Note)]]</ref>. They discover [[Sudra|The Emergence]] and use its time-slowing properties to dedicate themselves to evolving their form, using whatever technology they find to slowly change their appearance.
 
After the events of Axiom Verge 2, Indra meets with [[Drushka]] to form an alliance and discuss looting the technology on [[Kiengir]]. At this point, Drushka is [[:File:Indra-and-Drushka.png|twice the height]] of a normal human.
 
After raiding the leftover technology on Kiengir, they may have all used it to evolve themselves as Rusalki. Elsenova describe themselves as "water machines", which may be a reference to the submarines that they repurposed for their full bodies. They requested six submarines, and there are six Rusalki total on Sudra.
 
==References==
<references />
[[Category:Characters]]

Latest revision as of 21:25, 25 July 2022

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