Rlm-Izihal: Difference between revisions
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[[File:Rlm-izihal.png|thumb|Attacking]] | [[File:Rlm-izihal.png|thumb|Attacking]] | ||
[[File:Rlm-izihal idle.png|thumb|Idle]] | [[File:Rlm-izihal idle.png|thumb|Idle]] | ||
The Rlm-Izihal is an enemy found on [[Mount Ebih]], hiding in grasses. When idle, it appears to be a flat disk with a small antenna poking out from the top, but will turn onto its side when approached and emit a loud alarm before pursuing Indra and exploding on impact. | |||
== Description == | |||
The '''Rlm-Izihal''' is an enemy found on [[Mount Ebih]] and in [[Irikar]], hiding in grasses or laying flat on terrain. When idle, it appears to be a flat disk with a small antenna poking out from the top, but will turn onto its side when approached and emit a loud alarm before pursuing [[Indra]] and exploding on impact. It can very easily be jumped over, but will detonate when it comes into contact with anything or after a certain amount of time. | |||
==Hacking== | |||
{| class="article-table" | |||
!Function | |||
!Desc | |||
!Lvl | |||
!Cost | |||
|- | |||
|%_SLOW____$ | |||
|Target moves/attacks slower | |||
|01 | |||
|50 | |||
|- | |||
|%_DETONATE@ | |||
|Target detonates/explodes | |||
|01 | |||
|100 | |||
|- | |||
|%_ALLEGNCE$ | |||
|Target becomes an ally | |||
|02 | |||
|100 | |||
|} | |||
==Relatives== | |||
{{li|Rvm-Izidirig}} | |||
[[Category:Bestiary]] | |||
<references /> | |||
Latest revision as of 14:34, 20 September 2022


Description
The Rlm-Izihal is an enemy found on Mount Ebih and in Irikar, hiding in grasses or laying flat on terrain. When idle, it appears to be a flat disk with a small antenna poking out from the top, but will turn onto its side when approached and emit a loud alarm before pursuing Indra and exploding on impact. It can very easily be jumped over, but will detonate when it comes into contact with anything or after a certain amount of time.
Hacking
| Function | Desc | Lvl | Cost |
|---|---|---|---|
| %_SLOW____$ | Target moves/attacks slower | 01 | 50 |
| %_DETONATE@ | Target detonates/explodes | 01 | 100 |
| %_ALLEGNCE$ | Target becomes an ally | 02 | 100 |
Relatives