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Category:Arms: Difference between revisions

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The Arms are special beings in Axiom Verge 2, who are used to give [[Indra]] special abilities during her missions. They are made of dust, stored in urns and assigned to a specific Wielder. Breaking these urns will assign them to Indra, letting her use their abilities.
The Arms are special beings in Axiom Verge 2, who are used to give [[Indra]] special abilities during her missions. They are made of dust-like nanomachines, stored in urns and assigned to a specific Wielder. Breaking these urns will assign them to Indra, letting her use their abilities.


== Story ==
== Story ==
The Arms are powerful beings, created to assist the Lamassu during the war against the Udug. The first Arms were created from primitive machines, according to [[Ninhursag]].
The Arms are powerful beings, described by [[Amashilama]] as an intelligent collection of machines, designed by the [[Lamassu]] and created to assist it during the war against the [[Udug]].<ref>"''This place was devoted to the Lamassu's teachings. It gave us the knowledge needed to build the Arms.''" Amashilama, Cutscene 0038</ref> The first Arms were created from primitive machines, according to [[Ninhursag]], before they learned to put a human mind into an Arm. As a result, the first completely artificial Arms are unable to speak to Indra and make up the majority of Arms found in-game. Towards the end of the Udug War, it was hypothesized that children would make better Arms, which resulted in the creation of arms such as Damu.<ref>"''At the end of the war, they thought maybe kids would make better Arms...''" Damu, Cutscene 0019</ref><ref>"''A young mind nimble enough to harness powers beyond the Udug themselves - this could surely turn the tides of war.''" Note: [[Plague of Thoughts (Note)|Plague of Thoughts]]</ref>
== List of Known Arms ==
===List of Known Arms===


*[[Amashilama]] - Transformation: changes Indra's physical form and can shapeshift her own form to create weapons
{{li|Amashilama}} - Transformation: changes Indra's physical form and can shapeshift her own form to create weapons
*[[Sheshkala]] - Improved climbing ability: allows Indra to hang onto ledges.
{{li|Sheshkala}} - Improved climbing ability: allows Indra to hang onto ledges.
*[[Ninhursag]] - Allows for wall climbing [drains stamina]
{{li|Ninhursag}} - Allows for wall climbing [drains stamina]
*[[Rah]] - Charged melee attacks
{{li|Damu}} - Spawns a drone Indra controls directly with her mind
* Ul Gishru - A boomerang with higher damage
{{li|Rah}} - Charged melee attacks
* An Gishru - A remote controlled boomerang
{{li|Liru}} - Enhances underwater movement to normal levels
* Liru - Enhances underwater movement to normal levels
{{li|Dun}} - Teleport between save points
* Dun - Teleport between save points
{{li|Mushhus}} - Generates a field that allows for direct hacking of enemies and objects
* Mushhus - Generates a field that allows for direct hacking of enemies and objects
{{li|Tilhar}} - Turns Indra into a cloud of nanites that can float freely through the environment; costs 1 nano point per frame after use
* Tilhar - Turns Indra into a cloud of nanites that can float freely through the environment; costs 1 nano point per frame after use
{{li|Anuman}} - Shapeshifting: allows Indra to change forms between a humanoid state and a drone
* Damu - Spawns a drone Indra controls directly with her mind
{{li|Usan Rah}} - Charged drone attacks
* Anuman - Shapeshifting: allows Indra to change forms between a humanoid state and a drone
{{li|Eskiri}} - Drone hook
* Mulusan - Default drone attack
{{li|Zal Tu}} - Natural slingshot attack
* Udusan - Improved drone attack
{{li|Imdug Bir}} - Slingshot charge attack [destroys blocks and damages enemies]
* Usan Rah - Charged drone attacks
{{li|Barash}} - Drone hover
* Halusan - A special projectile for drones
{{li|Gud An-Na}} - Causes Indra's body to explode and then reform, dealing damage and affecting the environment; costs 100 Nanopoints per use
* Eskiri - Drone hook
{{li|Ki'Inimak}} - Reveals the Breach in Kiengir, making hidden entrances visible
* Zal Tu - Natural slingshot attack
{{li|Halam}} - Allows Indra to exit the Breach at will
* Imdug Bir - Slingshot charge attack [destroys blocks and damages enemies]
*
* Barash - Drone hover
 
* Gud An-Na - Causes Indra's body to explode and then reform, dealing damage and affecting the environment; costs 100 Nanopoints per use
==Gallery==
* Ki'lnimak - Reveals the Breach in Kiengir, making hidden entrances visible
<gallery>
* Halam - Allows Indra to exit the Breach at will
File:Sheshkala urn.png|Sheshkala's urn.
File:Mushhus urn.png|Mushhus's urn.
File:Damu ending.png|Damu in the ending cutscene.
</gallery>
 
==References==
[[Category:Axiom Verge 2]]
 
<references />
[[Category:Upgrades]]

Latest revision as of 12:06, 21 September 2022

The Arms are special beings in Axiom Verge 2, who are used to give Indra special abilities during her missions. They are made of dust-like nanomachines, stored in urns and assigned to a specific Wielder. Breaking these urns will assign them to Indra, letting her use their abilities.

Story

The Arms are powerful beings, described by Amashilama as an intelligent collection of machines, designed by the Lamassu and created to assist it during the war against the Udug.[1] The first Arms were created from primitive machines, according to Ninhursag, before they learned to put a human mind into an Arm. As a result, the first completely artificial Arms are unable to speak to Indra and make up the majority of Arms found in-game. Towards the end of the Udug War, it was hypothesized that children would make better Arms, which resulted in the creation of arms such as Damu.[2][3]

List of Known Arms

  • Amashilama - Transformation: changes Indra's physical form and can shapeshift her own form to create weapons
  • Sheshkala - Improved climbing ability: allows Indra to hang onto ledges.
  • Ninhursag - Allows for wall climbing [drains stamina]
  • Damu - Spawns a drone Indra controls directly with her mind
  • Rah - Charged melee attacks
  • Liru - Enhances underwater movement to normal levels
  • Dun - Teleport between save points
  • Mushhus - Generates a field that allows for direct hacking of enemies and objects
  • Tilhar - Turns Indra into a cloud of nanites that can float freely through the environment; costs 1 nano point per frame after use
  • Anuman - Shapeshifting: allows Indra to change forms between a humanoid state and a drone
  • Usan Rah - Charged drone attacks
  • Eskiri - Drone hook
  • Zal Tu - Natural slingshot attack
  • Imdug Bir - Slingshot charge attack [destroys blocks and damages enemies]
  • Barash - Drone hover
  • Gud An-Na - Causes Indra's body to explode and then reform, dealing damage and affecting the environment; costs 100 Nanopoints per use
  • Ki'Inimak - Reveals the Breach in Kiengir, making hidden entrances visible
  • Halam - Allows Indra to exit the Breach at will

Gallery

References

  1. "This place was devoted to the Lamassu's teachings. It gave us the knowledge needed to build the Arms." Amashilama, Cutscene 0038
  2. "At the end of the war, they thought maybe kids would make better Arms..." Damu, Cutscene 0019
  3. "A young mind nimble enough to harness powers beyond the Udug themselves - this could surely turn the tides of war." Note: Plague of Thoughts

Pages in category "Arms"

The following 18 pages are in this category, out of 18 total.

Media in category "Arms"

The following 2 files are in this category, out of 2 total.