Hard Mode: Difference between revisions
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correction on health modifier Tags: Visual edit apiedit |
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When starting a new game, you have the option of starting in Hard Mode. Some things this | When starting a new game, you have the option of starting in Hard Mode. Some things this effects are: | ||
* Enemies drop [[health]] 25% less often. | * Enemies drop [[health]] 25% less often. | ||
* The amount of [[health]] that is dropped is 25% less than regular mode. | * The amount of [[health]] that is dropped is 25% less than regular mode. | ||
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* [[Trace|Trace's]] [[Weapons]] only do 90% damage compared to regular mode. | * [[Trace|Trace's]] [[Weapons]] only do 90% damage compared to regular mode. | ||
* Enemies inflict 10% more damage to [[Trace]]. | * Enemies inflict 10% more damage to [[Trace]]. | ||
[[file:HardMode.png]] | |||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
Latest revision as of 15:19, 29 April 2017
When starting a new game, you have the option of starting in Hard Mode. Some things this effects are:
