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[[File:Indi Map.png|right|500x200px]] | |||
''"AREA 5 ORACCA'S CAVERN - INDI: This is a transitional area. The player rides within Oracca (pictured), one of the Rusalka that has not been dismantled and imprisoned. She provides transport between areas 3, 4, 6 and 7."{{cite|a=16}}'' | |||
'''Indi '''is the fifth area that Trace can travel to. Located in the center of the explorable area of [[Sudra]], it serves as a central transition area connecting all the other areas except [[E-Kur-Mah]] and [[Mar-Uru]]. It is a long, mysterious underground corridor consisting of green stones, moss, pink boulders and small pools of water. [[Oracca]] provides Trace swift transportation across it. Trace requires the [[Grapple]] to enter Indi. The track that plays here is "Ambient". | |||
== | ===Possible Secret World Entrances=== | ||
[[Secret World|21]] - Medium Difficulty | |||
== | ==Enemies== | ||
=== | ===Standard === | ||
{{li|Glugg|x=2}} | |||
{{li|Blurst|x=3}} | |||
{{li|Blurst's Swarm}} | |||
{{li|Green Tube Worm|x=3}} | |||
{{li|Red Snailborg|x=1}} | |||
{{li|Drometon|x=1, in inaccessible wall area}} | |||
=== | ===Other=== | ||
{{li|Repair Drone|x=2}} | |||
=== Notes === | ==Items == | ||
===Power-Ups=== | |||
This is the first point Trace can acquire [[Health Node Fragment]] 15 - by using the [[Address Disruptor]] on a [[Blurst]] (here or Ukkin-Na) it will spawn this node instead of a [[Blurst's Swarm]] or [[Health]]. | |||
===Notes=== | |||
{{note|9}} | |||
{{note|25}} | |||
==References== | |||
<references /> | |||
[[Category:Areas]] | [[Category:Areas]] | ||
Latest revision as of 18:20, 25 September 2022

"AREA 5 ORACCA'S CAVERN - INDI: This is a transitional area. The player rides within Oracca (pictured), one of the Rusalka that has not been dismantled and imprisoned. She provides transport between areas 3, 4, 6 and 7."[1]
Indi is the fifth area that Trace can travel to. Located in the center of the explorable area of Sudra, it serves as a central transition area connecting all the other areas except E-Kur-Mah and Mar-Uru. It is a long, mysterious underground corridor consisting of green stones, moss, pink boulders and small pools of water. Oracca provides Trace swift transportation across it. Trace requires the Grapple to enter Indi. The track that plays here is "Ambient".
Possible Secret World Entrances
21 - Medium Difficulty
Enemies
Standard
Glugg (2)
Blurst (3)
Blurst's Swarm
Green Tube Worm (3)
Red Snailborg (1)
Drometon (1, in inaccessible wall area)
Other
Repair Drone (2)
Items
Power-Ups
This is the first point Trace can acquire Health Node Fragment 15 - by using the Address Disruptor on a Blurst (here or Ukkin-Na) it will spawn this node instead of a Blurst's Swarm or Health.
Notes
Athetos (note #9)
Journal Page (Breach Pockets) (note #25)
References
- ↑ The Art of Axiom Verge, page 16.