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Ukkin-Na: Difference between revisions

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[[File:Ukkin-Na Map.png|right|298x256px|link=map]]''"AREA 6 COUNCIL ROCK - UKKIN-NA: A set of cliffs where the Rusalka named Ophelia resides."<ref>Axiom Verge: Multiverse Edition artbook description</ref>''  
[[File:Ukkin-Na Map.png|right|298x256px]]''"AREA 6 COUNCIL ROCK - UKKIN-NA: A set of cliffs where the Rusalka named Ophelia resides."{{cite|a=18}}''


'''Ukkin-Na (council rock in sumerian) '''is the next area that Trace can fully explore after [[Indi]]. It is an organic cavernous area filled with green and turquoise rocks which eventually ascends to the surface of [[Sudra]]. There are also signs of industrialization in this area, as a strange series of translucent pipes can be seen moving liquid in the lower regions. The Rusalki [[Daraga]] and [[Ophelia]] are located in the upper area, with [[Elsenova]] arriving later as well. Shortly after arriving at Ukkin-Na, a [[pathogen]] begins affecting Trace and he begins hallucinating. Most of the enemies he encounters during this time are never seen after this segment of the game. The etymology of Ukkin-Na is Ukkin which is Sumerian for Assembly Temple or Divine Concuil.<sup>(Citation needed)</sup> The area connects to [[Mar-Uru]] above and [[Indi]] below, with [[Eribu]] to the west and [[Edin]] to the east. The track "[https://www.youtube.com/watch?v=ynlgxho1ynM Amnesia]" plays here.  
'''Ukkin-Na (council rock in sumerian) '''is the next area that Trace can fully explore after [[Indi]]. It is an organic cavernous area filled with green and turquoise rocks which eventually ascends to the surface of [[Sudra]]. There are also signs of industrialization in this area, as a strange series of translucent pipes can be seen moving liquid in the lower regions.
 
The Rusalki [[Daraga]] and [[Ophelia]] are located in the upper area, with [[Elsenova]] arriving later as well. Shortly after arriving at Ukkin-Na, a [[pathogen]] begins affecting Trace and he begins hallucinating. Most of the enemies he encounters during this time are never seen after this segment of the game. If Trace dies in this hallucination, he will return to one of the [[Rebirth Chamber|Rebirth Chambers]] inside of its area, regardless of whether or not they were used.
 
The etymology of Ukkin-Na is Ukkin which is Sumerian for Assembly Temple or Divine Council.<sup>(Citation needed)</sup> The area connects to [[Mar-Uru]] above and [[Indi]] below, with [[Eribu]] to the west and [[Edin]] to the east. The track "[https://www.youtube.com/watch?v=ynlgxho1ynM Amnesia]" plays here.  


Some of the rooms named in the game code are: Entrance to Madness, Foyer of Insanity, Shaft of Laughing Faces, Corridor of Psychosis, Living Room of Illusion, Guest Room of Mental Illness and Mudroom of Neurosis.
Some of the rooms named in the game code are: Entrance to Madness, Foyer of Insanity, Shaft of Laughing Faces, Corridor of Psychosis, Living Room of Illusion, Guest Room of Mental Illness and Mudroom of Neurosis.
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===Boss===
===Boss===
[[Vision]]<sup>H</sup>
{{li|Vision}}<sup>H</sup>


=== Standard===
=== Standard===
*[[Sea Urchin]]<sup>H</sup> (6 - 1 unreachable)
{{li|Porcupine|x=6<sup>H</sup>, <small>1 of which is unreachable</small>}}
*[[Silver Sentry]] (6<sup>H</sup>, 11)
{{li|Silver Sentry Bot|x=6<sup>H</sup> {{!}} 11}}
*[[Pillbug]] (13 - 6 unreachable<sup>H</sup>, 11)
{{li|Pillbug|x=13<sup>H</sup>, <small>6 of which are unreachable</small> {{!}} 11}}
*[[Spitter Alien]]<sup>H</sup> (5)
{{li|Zeborg|x=5<sup>H</sup>}}
*[[Banshee]] Spawner<sup>H</sup> (6)
{{li|Cortant|x=6 spawners<sup>H</sup>}}
*[[Gripping Hands]]<sup>H</sup> (7)
{{li|Gripping Hand|x=7<sup>H</sup>}}
*[[Ghost]]<sup>H</sup> (2)
{{li|Hugger|x=2<sup>H</sup>}}
*[[Giant Boulderback]] (3)
{{li|Glugg|x=3}}
*[[Green Sea Sponge]] (4)
{{li|Green Tube Worm|x=4}}
*[[Slug]] (5)
{{li|Blurst|x=5}}
*[[Slug Swarm]]
{{li|Blurst's Swarm}}


===Other===
===Other===
*[[Repair Drones|Repair Drone]] (2 unreachable<sup>H</sup>, 1)
{{li|Repair Drone|x=<small>2 unreachable<sup>H</sup></small> {{!}} 1}}
*[[Annihiwaiter]] (1)
{{li|Annihiwaiter|x=1}}
*Trace Hallucination<sup>H</sup> (3)
*Trace Hallucination (3<sup>H</sup>)
*[[Poison Grate Plant]] (17)
{{li|Tentacle Grass|x=17}}


== Items==
== Items==


===Upgrades===
===Upgrades===
*[[Trenchcoat]]
{{li|Trenchcoat}}


===Weapons ===
===Weapons ===
*[[Turbine Pulse]]
{{li|Turbine Pulse}}


===Power-Ups===
===Power-Ups===
*[[Health Node|Health Nodes]] 5
{{li|Health Node|x=#5}}
*[[Health Node Fragment|Health Node Fragments]] 16, 18
{{li|Health Node Fragment|x=#16, #18}}
*[[Power Node Fragment|Power Node Fragments]] 10, 13, 15
{{li|Power Node Fragment|x=#10, #13, #15}}


===Notes===
===Notes===
*[[My Lovely (Note)|My Lovely]] (08)
{{note|8}}
*[[The Breach (Note)|The Breach]] (22)
{{note|22}}
*[[The Outsider (Note)|The Outsider]] (23)
{{note|23}}


==Additional Images==
==Additional Images==
[[File:Ukkin-Na BG Picture.png]]
<gallery>
File:Ukkin-Na BG Picture.png
File:Waterfalls.jpg|"Cavern waterfalls from Ukkin-Na."
</gallery>
 
== References ==
<references />
 
[[Category:Areas]]
[[Category:Areas]]

Latest revision as of 01:04, 23 April 2024

"AREA 6 COUNCIL ROCK - UKKIN-NA: A set of cliffs where the Rusalka named Ophelia resides."[1]

Ukkin-Na (council rock in sumerian) is the next area that Trace can fully explore after Indi. It is an organic cavernous area filled with green and turquoise rocks which eventually ascends to the surface of Sudra. There are also signs of industrialization in this area, as a strange series of translucent pipes can be seen moving liquid in the lower regions.

The Rusalki Daraga and Ophelia are located in the upper area, with Elsenova arriving later as well. Shortly after arriving at Ukkin-Na, a pathogen begins affecting Trace and he begins hallucinating. Most of the enemies he encounters during this time are never seen after this segment of the game. If Trace dies in this hallucination, he will return to one of the Rebirth Chambers inside of its area, regardless of whether or not they were used.

The etymology of Ukkin-Na is Ukkin which is Sumerian for Assembly Temple or Divine Council.(Citation needed) The area connects to Mar-Uru above and Indi below, with Eribu to the west and Edin to the east. The track "Amnesia" plays here.

Some of the rooms named in the game code are: Entrance to Madness, Foyer of Insanity, Shaft of Laughing Faces, Corridor of Psychosis, Living Room of Illusion, Guest Room of Mental Illness and Mudroom of Neurosis.

Possible Secret World Entrances

30 - Medium Difficulty

Enemies

Any enemies marked with an H are present, or present in certain numbers, during the Hallucination Sequence.

Boss

Standard

Other

Items

Upgrades

Weapons

Power-Ups

Notes

Additional Images

References

  1. The Art of Axiom Verge, page 18.