Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Map: Difference between revisions

From Axiom Verge Wiki
KosnIre (talk | contribs)
m Composite Maps: Fixing these broken links. Apparently, external links to these maps are now disallowed by his site.
Tags: Visual edit apiedit
Pvfa-r (talk | contribs)
Tag: 2017 source edit
 
(4 intermediate revisions by 2 users not shown)
Line 25: Line 25:
|}
|}


== Composite Maps ==
=== Composite Maps ===
<gallery>
<gallery>
Map color labeled.png
Map color labeled.png
Line 31: Line 31:
Address Passcode Map.png
Address Passcode Map.png
Secretworlds Map color.png  
Secretworlds Map color.png  
The ultimate Axiom Verge Map.png
</gallery>
</gallery>
SirTapTap<ref>https://sirtaptap.com/about/</ref> has done an excellent job of creating composite maps of the entire game. Please see below for links to his maps, which come in 3 varieties depending on the level of spoilers you want.
SirTapTap<ref>https://sirtaptap.com/about/</ref> has done an excellent job of creating composite maps of the entire game. Please see below for links to his maps, which come in 3 varieties depending on the level of spoilers you want.
Line 37: Line 38:
* [https://sirtaptap.com/2015/03/axiom-verge-guide/#Maps Full map, all items marked with descriptive icons]
* [https://sirtaptap.com/2015/03/axiom-verge-guide/#Maps Full map, all items marked with descriptive icons]


<br />
== Axiom Verge 2 ==
Like the first game, the map in Axiom Verge 2 is color coded by section, however, not as drastically. The color coding is only on the border of the areas, and the map has more topographical elements, rather than being completely colored. Doors are not shown as white lines, but rather a lack of a thick border, showing the player's ability to go through. There are also no color differences for save points and character interactions, but breach entrances and savepoints are shown as items on the map.
<br />
=== Composite Maps ===
<gallery>
File:Full map rkNoltem.webp|Overworld map by Reddit user rkNoltem
File:Breach map rkNoltem.webp|Breach map by rkNoltem
</gallery>Reddit user rkNoltem has put together itemless versions of the maps in Axiom Verge 2. Please see the reference for the maps.<ref>https://www.reddit.com/r/axiomverge/comments/p3rfrg/full_map_wo_items/</ref><br />
== References ==
== References ==
<references />
<references />
[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Maps]]
[[Category:Maps]]

Latest revision as of 07:06, 14 August 2021

Axiom Verge Map

The Map in Axiom Verge is a tile-based view of the explorable areas of Sudra. It is accessible through the game's start menu and fills in gradually as the player explores each tile of each room.

The map is divided into sections, one for each area (Eribu, Absu, Zi, etc.) and color-coded to help distinguish unique rooms. Doors are shown as a white dividing border between rooms, and transitions between areas are shown with a white block arrow.

When viewing areas on the map there are icons in the upper-right (under the inventory tab) to tell you your progress in the selected area. A purple dot means the entire map has been revealed in that area. A yellow dot means you've found all the items in that area.

Color-Coding

Note that this table refers to the in-game map colors. Other maps in the section below and found around the web may utilize differing color schemes.

Color Meaning
Pink Normal Room
Light Blue Save Room
Dark Blue Rusalki Room
Red Boss Room

Composite Maps

SirTapTap[1] has done an excellent job of creating composite maps of the entire game. Please see below for links to his maps, which come in 3 varieties depending on the level of spoilers you want.


Axiom Verge 2

Like the first game, the map in Axiom Verge 2 is color coded by section, however, not as drastically. The color coding is only on the border of the areas, and the map has more topographical elements, rather than being completely colored. Doors are not shown as white lines, but rather a lack of a thick border, showing the player's ability to go through. There are also no color differences for save points and character interactions, but breach entrances and savepoints are shown as items on the map.

Composite Maps

Reddit user rkNoltem has put together itemless versions of the maps in Axiom Verge 2. Please see the reference for the maps.[2]

References