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Cyan Trap Claw: Difference between revisions

From Axiom Verge Wiki
Xhamon (talk | contribs)
m Xhamon moved page Cyan Scissorbeak to Cyan Trap Claw: Canonical name
Xhamon (talk | contribs)
Rewrote and expanded "corrupted form" section. Eribu was missing in infobox.
Tag: 2017 source edit
 
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{{Enemy Infobox|image = TrapClaw Gamma.png|Areas = [[Kur]]|Allegiance = Foe|Hit Points = 300|Corruptable = Yes; [[Address Disruptor 2]]|Corruption Points = 200|Corrupted Behaviour = Trail of drillable rocks or drillable solid green squares|Size = Small|Movement = Horizontal between solid walls|Speed Factor = 5|Physical Damage = 200|Filename = Trapclaw Gamma}}
{{Enemy Infobox|image = TrapClaw Gamma.png|Areas = [[Eribu]], [[Kur]]|Allegiance = Foe|Hit Points = 300|Corruptable = Yes; [[Address Disruptor 2]]|Corruption Points = 200|Corrupted Behaviour = Trail of drillable rocks/neon|Size = Small|Movement = Horizontal between solid walls|Speed Factor = 5|Physical Damage = 200|Filename = Trapclaw Gamma}}


== Description ==
== Description ==
Initially, only its beak/mandible is visible, protruding from the wall, opening and closing. When Trace gets level with it, it launches itself out making a screeching noise. It only moves horizontally, and continues until it reaches another wall, embedding itself into it. If Trace remains on its level, it will continue constantly attacking back and forth.
The cyan '''Trap Claw'''{{cite|a=7}}{{cite|b}} {{aka|Cyan Scissorbeak}} lurks inside walls.  Initially, only its beak/mandible is visible, protruding from the wall, opening and closing. It has two large, curved mandibles. Its body has spines down its length, and a lavender orb/eye in the center. Its tail is almost as long as the rest of it.


It has two large, curved mandibles. Its body has spines down its length, and a violet orb/eye in the center. Its tail is almost as long as the rest of it.
When [[Trace]] gets level with it, it launches itself out making a screeching noise.  It only moves horizontally, and continues until it reaches another wall, embedding itself into it. If Trace remains on its level, it will continue constantly attacking back and forth.


Some '''Scissorbeaks''' are completely obscured by foreground scenery. They can be detected by a faint intermittent rumbling/crunching noise they emit while stationary.
Some Trap Claws are completely obscured by foreground scenery. They can be detected by a faint intermittent rumbling/crunching noise they emit while stationary. It can be attacked from above or below while embedded in the wall by shooting at the protruding part.


It can be attacked from above or below while embedded in the wall by shooting at the protruding part.
== Corrupted Form ==
When corrupted, instead of the trail of [[Red Bubbleblock]] that their [[Red Trap Claw|red]] and [[Purple Trap Claw|purple]] counterparts would leave, cyan Trap Claws leave a trail of [[Laser Drill|drillable/destroyable]] blocks behind. These trails can be walked on or [[grapple]]d to reach certain hard to reach room sectors and items.


== Corrupted Form ==
The cyan Trap Claw is unique in that, depending on their habitat, the trails they leave will look different. It is the only enemy in the game to exhibit such a peculiarity. The cyan Trap Claws in [[Kur]] will leave lines of rock. However, those found in the upper-west portion of [[Eribu]] will leave solid neon green trails. (The latter is most likely a reference to [[w:c:megaman:Force Beam|Quick Man's stage]] in [[w:c:megaman:Mega Man 2|Mega Man 2]].)
When corrupted, '''Scissorbeaks''' leave a trail of blocks behind. The '''Cyan Scissorbeak''' is unique in that it is the only enemy in the game with two different corruption behaviors.  


Most Cyan Scissorbeaks will leave a line of [[Laser Drill|drillable/destroyable]] rock.  
Destroying the blocks left by corrupted cyan Trap Claws will delete the middle layer of background when there are overlaps. For instance, those in the caves in [[Kur]] will delete the caves themselves, allowing to see the sky behind. This is only cosmetic, but a nice detail nonetheless. It emulates some old games that had this limitation.<ref>Editor note: I am not sure, but I think that this could happen in Super Mario World with trails of coins that came from certain boxes, which, when turned into blocks from a P-Switch and destroyed, would remove the background.<sup>Verification needed.</sup></ref>


However, Cyan Scissorbeaks found in the upper-west portion of [[Eribu]] will leave behind a solid neon green trail of destroyable blocks.
== Relatives ==
{{li|Red Trap Claw}}
{{li|Purple Trap Claw}}


The trail these creatures leave can be walked on or [[grapple|grappled]] to reach certain hard to reach room sectors and items.
==References==
<references/>


== Familial Relatives ==
* [[Red Scissorbeak]]
* [[Purple Scissorbeak]]
[[Category:Bestiary]]
[[Category:Bestiary]]

Latest revision as of 10:31, 10 October 2022

Description

The cyan Trap Claw[1][2] (aka Cyan Scissorbeak[3]) lurks inside walls. Initially, only its beak/mandible is visible, protruding from the wall, opening and closing. It has two large, curved mandibles. Its body has spines down its length, and a lavender orb/eye in the center. Its tail is almost as long as the rest of it.

When Trace gets level with it, it launches itself out making a screeching noise. It only moves horizontally, and continues until it reaches another wall, embedding itself into it. If Trace remains on its level, it will continue constantly attacking back and forth.

Some Trap Claws are completely obscured by foreground scenery. They can be detected by a faint intermittent rumbling/crunching noise they emit while stationary. It can be attacked from above or below while embedded in the wall by shooting at the protruding part.

Corrupted Form

When corrupted, instead of the trail of Red Bubbleblock that their red and purple counterparts would leave, cyan Trap Claws leave a trail of drillable/destroyable blocks behind. These trails can be walked on or grappled to reach certain hard to reach room sectors and items.

The cyan Trap Claw is unique in that, depending on their habitat, the trails they leave will look different. It is the only enemy in the game to exhibit such a peculiarity. The cyan Trap Claws in Kur will leave lines of rock. However, those found in the upper-west portion of Eribu will leave solid neon green trails. (The latter is most likely a reference to Quick Man's stage in Mega Man 2.)

Destroying the blocks left by corrupted cyan Trap Claws will delete the middle layer of background when there are overlaps. For instance, those in the caves in Kur will delete the caves themselves, allowing to see the sky behind. This is only cosmetic, but a nice detail nonetheless. It emulates some old games that had this limitation.[4]

Relatives

References

  1. The Art of Axiom Verge, page 7.
  2. "The Bestiary" poster. Limited Run Games.
  3. Fan name. We originally dubbed them like that (when no other name was available).
  4. Editor note: I am not sure, but I think that this could happen in Super Mario World with trails of coins that came from certain boxes, which, when turned into blocks from a P-Switch and destroyed, would remove the background.Verification needed.