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E-Kur-Mah: Difference between revisions

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[[File:E-Kur-Mah Map.png|right|158x226px|link=map]]
[[File:E-Kur-Mah Map.png|right|158x226px]]
'''E-Kur-Mah '''is accessible in the latter portion of the game, after obtaining the [[Drone Teleport]]. It is an ancient temple adjacent to the east side of the surface portion of [[Kur]], and it has a cyan, gold, and green color theme.  The outside of the temple is pyramid-shaped and this motif is shown in the interior as well.  In the upper area, there are powerful robots guarding the ancient artifacts housed here.   
''"AREA 8 EDGE OF THE BREACH - E-KUR-MAH: Resting atop the mountain, this temple once sheltered a Pattermind with a red coat."{{cite|a=24}}''  


[[Trace]] will have to fight his way through the [[Ancient Sentry|Sentry]] robots and explore the temple's deepest areas to find the [[Sudran Key]], which unlocks barrier seals blocking the way to the lower sections of this areaThe lower sections are overgrown with plant life, some of which will attack Trace if he gets close.  The largest lower room is called the Verdant Cavern, and the lowest room is the Breach Suppressor Room.
'''E-Kur-Mah '''is accessible in the later portion of the game, after obtaining the [[Drone Teleport]]. It is an ancient temple adjacent to the east side of the surface portion of [[Kur]], and it has a cyan, gold, and green color theme.  The outside of the temple is pyramid-shaped and this motif is shown in the interior as wellIn the upper area, there are powerful robots guarding the ancient artifacts housed here. Before Trace obtains the Sudran Key, the track "Occlusion" plays in the upper areas. In the lower areas, the track "Occlusion Lens" plays. 
== Enemies ==
[[Ancient Sentry]] (28), [[Ancient Tunnel Hopper]] (13), [[Parasitic Shrub]] (5), [[Hopping Shrubback]] (7)


== Items ==
[[Trace]] will have to fight his way through the [[Ancient Sentry|Sentry]] robots and explore the temple's deepest areas to find the [[Sudran Key]], which unlocks barrier seals blocking the way to the lower sections of this area.  The lower sections are overgrown with plant life, some of which will attack Trace if he gets close.  The largest lower room is called the Verdant Cavern, and the lowest room is the Breach Suppressor Room. 
=== Upgrades ===
* [[Red Coat]]
* [[Sudran Key]]


=== Weapons ===
===Possible Secret World Entrances===
* [[Quantum Variegator]] 
[[Secret World|17]] - Hard Difficulty
 
==Enemies==
{{li|Ancient Sentry Bot|x=28}}
{{li|Hookfish|x=13}}
{{li|Furglot|x=5}}
{{li|Artichoker|x=7}}
 
==Items==
===Upgrades===
{{li|Red Coat}}
{{li|Sudran Key}}


=== Power-Ups ===
===Weapons===
* [[Health Node Fragment]] 17
{{li|Quantum Variegator}}
* [[Power Node]] 6
{{li|Fat Beam|x=Possible entrance to the hard [[Secret World]]. Weapon is random.}}
* [[Power Node Fragment]] 18
{{li|Scissor Beam|x=Possible entrance to the hard [[Secret World]]. Weapon is random.}}
{{li|Heat Seeker|x=Possible entrance to the hard [[Secret World]]. Weapon is random.}}


=== Notes ===
===Power-Ups ===
* [[Anonymous Quote (Note)|01]], [[The Land of Civilized Kings (Note)|03]], [[Official Letter (Note)|11]]
{{li|Health Node Fragment|x=#17}}
{{li|Power Node|x=#6}}
{{li|Power Node Fragment|x=#18}}


== Possible Secret World Entrances ==
===Notes===
[[Secret World|17]] - Hard Difficulty
{{note|1}}
{{note|3}}
{{note|11}}


== Connected Zones ==
== Etymology==
* [[Kur]] - West
The name E-Kur-Mah is derived from the word ''Ekur''. It is Sumerian for 'mountain house', and is used to refer to the house of the Gods, being the most revered and sacred building of Sumer, equivalent to the Mount Olympus of the Greeks.<ref>Penglase, Charles. [https://books.google.com/books?id=M5nrlIoCyxAC&pg=PA73#v=onepage&q&f=false Greek Myths and Mesopotamia: Parallels and Influence in the Homeric Hymns and Hesiod. Kiribati, Routledge, 1997. Page 73]</ref>


== Music ==
== References ==
"Occlusion" - upper area before Sudran Key block.
<references />


"Occlusion Lens" - after passing Sudran Key block & lower areas.[[Category:Areas]]
[[Category:Areas]]

Latest revision as of 05:17, 2 October 2022

"AREA 8 EDGE OF THE BREACH - E-KUR-MAH: Resting atop the mountain, this temple once sheltered a Pattermind with a red coat."[1]

E-Kur-Mah is accessible in the later portion of the game, after obtaining the Drone Teleport. It is an ancient temple adjacent to the east side of the surface portion of Kur, and it has a cyan, gold, and green color theme. The outside of the temple is pyramid-shaped and this motif is shown in the interior as well. In the upper area, there are powerful robots guarding the ancient artifacts housed here. Before Trace obtains the Sudran Key, the track "Occlusion" plays in the upper areas. In the lower areas, the track "Occlusion Lens" plays.

Trace will have to fight his way through the Sentry robots and explore the temple's deepest areas to find the Sudran Key, which unlocks barrier seals blocking the way to the lower sections of this area. The lower sections are overgrown with plant life, some of which will attack Trace if he gets close. The largest lower room is called the Verdant Cavern, and the lowest room is the Breach Suppressor Room.

Possible Secret World Entrances

17 - Hard Difficulty

Enemies

Items

Upgrades

Weapons

Power-Ups

Notes

Etymology

The name E-Kur-Mah is derived from the word Ekur. It is Sumerian for 'mountain house', and is used to refer to the house of the Gods, being the most revered and sacred building of Sumer, equivalent to the Mount Olympus of the Greeks.[2]

References