Tethered Charge: Difference between revisions
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→Prerequisites: Changed Red Coat to Remote Drone. Looks like it's theoretically possible to break all the blocks with just the Drone. Tags: Visual edit apiedit |
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{{Weapon Infobox|image = Tethered Charge.png|Type = Melee|Damage Type = Physical|Penetrates Walls = No, but can be navigated around obstacles|Damage = 20|Damage+ = 10|Speed = 4(?)|Damage Period = 6|Projectile Span = 96|Projectile Span+ = 2|Projectile Size = 0.25|Projectile Size+ = complicated; max 0.75|Final Damage = 110}} | |||
== Description == | == Description == | ||
The '''Tethered Charge''' acts a bit like a yo-yo. Once this weapon is fired, a purple energy orb travels out a short-range fixed distance and returns back to the barrel of the weapon. There is an energy "tether" keeping it from traveling further away from the point of fire. | ''"A field of charged particles on an unbreakable leash."'' | ||
The '''Tethered Charge''' acts a bit like a yo-yo. Once this weapon is fired, a purple energy orb travels out a short-range fixed distance and returns back to the barrel of the weapon. There is an energy "tether" keeping it from traveling further away from the point of fire. It is only weapon that can pick up [[Health]] by shooting at it. | |||
The Tethered Charge can be aimed in any direction and "re-aimed" as it travels | The Tethered Charge can be aimed in any direction and "re-aimed" as it travels, letting [[Trace]] swing it around in an arcing motion around solid obstacles or keep it following a moving target. | ||
== Location == | == Location == | ||
The Tethered Charge can be found in the lower-right portion of [[Kur]]. The player must do some puzzle solving in a room full of enemies that can be glitched into floating platforms. | The Tethered Charge can be found in the lower-right portion of [[Kur]]. The player must do some puzzle solving in a room full of enemies that can be glitched into floating platforms. Some patience is needed to get the enemies to align properly. You can use the straight lines in the background to help position your jumps. | ||
[[File:Axiom Verge Kur Floating Enemies Room - Tethered Charge|none|thumb|330x330px|Video showing how to get to the Tethered Charge]]Alternatively, it's possible to Drone Climb to the top of the room, bypassing all of the [[Seamk]]s. | |||
== Prerequisites == | == Prerequisites == | ||
{{li|Address Disruptor 1}} | |||
{{li|Remote Drone}} | |||
{{li|Grapple}} | |||
== Additional Images == | |||
<gallery> | |||
Tethered Charge Shot.png | |||
Tethered Charge Pickup.png | |||
</gallery> | |||
[[Category:Weapons]] | |||
Latest revision as of 01:27, 1 October 2022
Description
"A field of charged particles on an unbreakable leash."
The Tethered Charge acts a bit like a yo-yo. Once this weapon is fired, a purple energy orb travels out a short-range fixed distance and returns back to the barrel of the weapon. There is an energy "tether" keeping it from traveling further away from the point of fire. It is only weapon that can pick up Health by shooting at it.
The Tethered Charge can be aimed in any direction and "re-aimed" as it travels, letting Trace swing it around in an arcing motion around solid obstacles or keep it following a moving target.
Location
The Tethered Charge can be found in the lower-right portion of Kur. The player must do some puzzle solving in a room full of enemies that can be glitched into floating platforms. Some patience is needed to get the enemies to align properly. You can use the straight lines in the background to help position your jumps.
Alternatively, it's possible to Drone Climb to the top of the room, bypassing all of the Seamks.