The Glacier: Difference between revisions
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===Bosses=== | ===Bosses=== | ||
{{li|Gudam}} | |||
===Standard=== | ===Standard=== | ||
{{li|Eh-Saggul-C1}} | {{li|Eh-Saggul-C1}} | ||
{{li|Eh-Saggul-C2}} | {{li|Eh-Saggul-C2}} | ||
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===Upgrades=== | ===Upgrades=== | ||
{{li|Compass}} | {{li|Compass}} | ||
{{li|Amashilama}} | {{li|Amashilama}} | ||
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===Weapons=== | ===Weapons=== | ||
{{li|Gishru}} | {{li|Gishru}} | ||
===Power-Ups=== | ===Power-Ups=== | ||
{{li|Health Node|g=2|x=x2}} | {{li|Health Node|g=2|x=x2}} | ||
{{li|Health Node Fragment|g=2|x=x4}} | {{li|Health Node Fragment|g=2|x=x4}} | ||
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===Notes=== | ===Notes=== | ||
{{note|g=2|1}} (Only found here if not picked up in [[Antarctica]]) | |||
{{note|g=2|22}} | |||
{{note|g=2|26}} | |||
{{note|g=2|28}} | |||
{{note|g=2|34}} | |||
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=== Bosses === | === Bosses === | ||
{{li|Ellag}} | {{li|Ellag}} | ||
=== Standard === | === Standard === | ||
* wip | * wip | ||
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=== Power-Ups === | === Power-Ups === | ||
{{li|Apocalypse Flask (Small)|x=x1}} | {{li|Apocalypse Flask (Small)|x=x1}} | ||
{{li|Apocalypse Flask (Medium)|x=x4}} | {{li|Apocalypse Flask (Medium)|x=x4}} | ||
[[Category:Areas]] | [[Category:Areas]] | ||
Latest revision as of 04:19, 30 September 2022

The Glacier is the first area in Kiengir that Indra encounters in Axiom Verge 2. It is a desolate wasteland where Indra finds the first of the Arms as well as the ruined station built by Hammond Corp. As the name suggests, it is a very snowy land full of ice and mountainous rock, as well as some underground buildings, implying they were carved into the mountain.
Enemies
Bosses
Standard
Items
Upgrades
Weapons
Power-Ups
Health Node (x2)
Health Node Fragment (x4)
Apocalypse Flask (Small) (x2)
Apocalypse Flask (Medium) (x4)
Notes
Weekly Meeting Notes 2/27/2053 (note #1) (Only found here if not picked up in Antarctica)
Dr. Gloria at it Again (note #22)
Sagiga on the Worldstream (note #26)
Goodbye (note #28)
Bounty List (note #34)
Breach

The Glacier is one of the last areas to be explored in the Breach. As such, it is much harder to traverse than its early-game counterpart, with much harder enemies that shoot at the player and dangerous terrain to maneuver around.
Enemies
Bosses
Standard
- wip