Rvm-Izidirig: Difference between revisions
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[[File:Rvm-iziridig.png|thumb]] | [[File:Rvm-iziridig.png|thumb]] | ||
The '''Rvm-Izidirig''' is an enemy found in [[The Glacier]]. It is a more advanced version of the [[Rlm-Izihal]] and has a larger base with bigger wheels, and moves back and forth as opposed to staying stationary until triggered. It has red lights on it and will detonate when touched. | |||
== Description == | |||
The '''Rvm-Izidirig''' is an enemy found in [[The Glacier]]. It is a more advanced version of the [[Rlm-Izihal]] and has a larger base with bigger wheels, and moves back and forth as opposed to staying stationary until triggered. It has red lights on it and will detonate when touched or when the player is in close enough proximity for a long enough amount of time. | |||
==Hacking== | ==Hacking== | ||
{| class="article-table" | {| class="article-table" | ||
!Function | !Function | ||
!Desc | !Desc | ||
| Line 10: | Line 11: | ||
!Cost | !Cost | ||
|- | |- | ||
|%_SLOW____$ | |%_SLOW____$ | ||
|Target moves/attacks slower | |Target moves/attacks slower | ||
| Line 16: | Line 16: | ||
|50 | |50 | ||
|- | |- | ||
|%_DETONATE@ | |%_DETONATE@ | ||
|Target detonates/explodes | |Target detonates/explodes | ||
| Line 22: | Line 21: | ||
|100 | |100 | ||
|- | |- | ||
|%_ALLEGNCE$ | |%_ALLEGNCE$ | ||
|Target becomes an ally | |Target becomes an ally | ||
| Line 31: | Line 29: | ||
== Relatives == | == Relatives == | ||
{{li|Rlm-Izihal}} | |||
<references /> | <references /> | ||
[[Category:Bestiary]] | [[Category:Bestiary]] | ||
Latest revision as of 14:32, 20 September 2022

Description
The Rvm-Izidirig is an enemy found in The Glacier. It is a more advanced version of the Rlm-Izihal and has a larger base with bigger wheels, and moves back and forth as opposed to staying stationary until triggered. It has red lights on it and will detonate when touched or when the player is in close enough proximity for a long enough amount of time.
Hacking
| Function | Desc | Lvl | Cost |
|---|---|---|---|
| %_SLOW____$ | Target moves/attacks slower | 01 | 50 |
| %_DETONATE@ | Target detonates/explodes | 01 | 100 |
| %_ALLEGNCE$ | Target becomes an ally | 02 | 100 |