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	<id>https://axiomverge.wiki/index.php?action=history&amp;feed=atom&amp;title=Sequence_Break</id>
	<title>Sequence Break - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://axiomverge.wiki/index.php?action=history&amp;feed=atom&amp;title=Sequence_Break"/>
	<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Sequence_Break&amp;action=history"/>
	<updated>2026-06-29T01:09:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://axiomverge.wiki/index.php?title=Sequence_Break&amp;diff=11698&amp;oldid=prev</id>
		<title>Xhamon: Formatting.</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Sequence_Break&amp;diff=11698&amp;oldid=prev"/>
		<updated>2022-10-08T23:21:41Z</updated>

		<summary type="html">&lt;p&gt;Formatting.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:21, 8 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Grapple Skip allows to avoid fighting a boss ([[Gir-Tab]]), meeting [[Katrahaska]], releasing the [[Repair Drone]]s and obtaining the [[Grapple]]. It involves finding a way to get back to [[Eribu]] (from beyond the &amp;quot;Jump of No Return&amp;quot;) without having the Grapple. This is the only, normally non-optional, purpose of the Grapple in the whole game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Grapple Skip allows to avoid fighting a boss ([[Gir-Tab]]), meeting [[Katrahaska]], releasing the [[Repair Drone]]s and obtaining the [[Grapple]]. It involves finding a way to get back to [[Eribu]] (from beyond the &amp;quot;Jump of No Return&amp;quot;) without having the Grapple. This is the only, normally non-optional, purpose of the Grapple in the whole game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p style=&quot;margin-bottom:0px;&quot;&amp;gt;There are three methods to do so:&amp;lt;/p&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Inverse No Return with Field Disruptor only.mp4|thumb|240x135px|Method #3]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p style=&quot;margin-bottom:0px;&quot;&amp;gt;There are three methods to do so:&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Never&amp;#039;&amp;#039;&amp;#039; enter a [[Rebirth Chamber]] to heal or save after the &amp;quot;Jump of No Return&amp;quot;. Then, after getting the [[Address Disruptor 2]], either commit suicide or &amp;quot;save and quit&amp;quot; to reappear in a rebirth chamber prior to the jump.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Never&amp;#039;&amp;#039;&amp;#039; enter a [[Rebirth Chamber]] to heal or save after the &amp;quot;Jump of No Return&amp;quot;. Then, after getting the [[Address Disruptor 2]], either commit suicide or &amp;quot;save and quit&amp;quot; to reappear in a rebirth chamber prior to the jump.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Clear the jump to reach [[Oracca]] without the Grapple. Normally impossible, but by sending the remote drone over the edge to go provoke a [[Blurst]], one can use the released [[Blurst&amp;#039;s Swarm]] to perform an insanely difficult &amp;quot;damage boost&amp;quot; to clear that jump.&amp;lt;ref&amp;gt;[https://www.youtube.com/embed/OjZqPh9ZVsI?start=1078&amp;amp;end=1105 Clip showing speedrunner Codejinn performing the trick.]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Clear the jump to reach [[Oracca]] without the Grapple. Normally impossible, but by sending the remote drone over the edge to go provoke a [[Blurst]], one can use the released [[Blurst&amp;#039;s Swarm]] to perform an insanely difficult &amp;quot;damage boost&amp;quot; to clear that jump.&amp;lt;ref&amp;gt;[https://www.youtube.com/embed/OjZqPh9ZVsI?start=1078&amp;amp;end=1105 Clip showing speedrunner Codejinn performing the trick.]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Clear the &quot;Jump of No Return&quot; in reverse. It is barely possible to do so with just the Field Disruptor. This method is much slower than the second one because going around [[Indi]] to return to [[Eribu]] is a huge detour. This jump bypasses the need to take damage, but requires frame perfect&amp;lt;sup&amp;gt;(or almost?)&amp;lt;/sup&amp;gt; precision.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Inverse No Return with Field Disruptor only.mp4|thumb|240x135px|Demonstration of method #3]]&lt;/ins&gt;Clear the &quot;Jump of No Return&quot; in reverse. It is barely possible to do so with just the Field Disruptor. This method is much slower than the second one because going around [[Indi]] to return to [[Eribu]] is a huge detour. This jump bypasses the need to take damage, but requires frame perfect&amp;lt;sup&amp;gt;(or almost?)&amp;lt;/sup&amp;gt; precision.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;The last two methods are slower but there are reasons to use them:&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;The last two methods are slower but there are reasons to use them:&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Sequence_Break&amp;diff=11697&amp;oldid=prev</id>
		<title>Xhamon: Added demonstration of Grapple Skip method #3. Updated text (it&#039;s much harder than I thought).</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Sequence_Break&amp;diff=11697&amp;oldid=prev"/>
		<updated>2022-10-08T23:20:27Z</updated>

		<summary type="html">&lt;p&gt;Added demonstration of Grapple Skip method #3. Updated text (it&amp;#039;s much harder than I thought).&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:20, 8 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Grapple Skip allows to avoid fighting a boss ([[Gir-Tab]]), meeting [[Katrahaska]], releasing the [[Repair Drone]]s and obtaining the [[Grapple]]. It involves finding a way to get back to [[Eribu]] (from beyond the &amp;quot;Jump of No Return&amp;quot;) without having the Grapple. This is the only, normally non-optional, purpose of the Grapple in the whole game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Grapple Skip allows to avoid fighting a boss ([[Gir-Tab]]), meeting [[Katrahaska]], releasing the [[Repair Drone]]s and obtaining the [[Grapple]]. It involves finding a way to get back to [[Eribu]] (from beyond the &amp;quot;Jump of No Return&amp;quot;) without having the Grapple. This is the only, normally non-optional, purpose of the Grapple in the whole game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p style=&quot;margin-bottom:0px;&quot;&amp;gt;There are three methods to do so:&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p style=&quot;margin-bottom:0px;&quot;&amp;gt;There are three methods to do so:&amp;lt;/p&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Inverse No Return with Field Disruptor only.mp4|thumb|240x135px|Method #3]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Never&amp;#039;&amp;#039;&amp;#039; enter a [[Rebirth Chamber]] to heal or save after the &amp;quot;Jump of No Return&amp;quot;. Then, after getting the [[Address Disruptor 2]], either commit suicide or &amp;quot;save and quit&amp;quot; to reappear in a rebirth chamber prior to the jump.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#&amp;#039;&amp;#039;&amp;#039;Never&amp;#039;&amp;#039;&amp;#039; enter a [[Rebirth Chamber]] to heal or save after the &amp;quot;Jump of No Return&amp;quot;. Then, after getting the [[Address Disruptor 2]], either commit suicide or &amp;quot;save and quit&amp;quot; to reappear in a rebirth chamber prior to the jump.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Clear the jump to reach [[Oracca]] without the Grapple. Normally impossible, but by sending the remote drone over the edge to go provoke a [[Blurst]], one can use the released [[Blurst&amp;#039;s Swarm]] to perform an insanely difficult &amp;quot;damage boost&amp;quot; to clear that jump.&amp;lt;ref&amp;gt;[https://www.youtube.com/embed/OjZqPh9ZVsI?start=1078&amp;amp;end=1105 Clip showing speedrunner Codejinn performing the trick.]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Clear the jump to reach [[Oracca]] without the Grapple. Normally impossible, but by sending the remote drone over the edge to go provoke a [[Blurst]], one can use the released [[Blurst&amp;#039;s Swarm]] to perform an insanely difficult &amp;quot;damage boost&amp;quot; to clear that jump.&amp;lt;ref&amp;gt;[https://www.youtube.com/embed/OjZqPh9ZVsI?start=1078&amp;amp;end=1105 Clip showing speedrunner Codejinn performing the trick.]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Clear the &quot;Jump of No Return&quot; in reverse. It is&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, apparently, &lt;/del&gt;barely possible to do so with just the Field Disruptor.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;sup&amp;gt;Footage wanted.&amp;lt;/sup&amp;gt; &lt;/del&gt;This method is much slower than the second one, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arguably easier&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Clear the &quot;Jump of No Return&quot; in reverse. It is barely possible to do so with just the Field Disruptor. This method is much slower than the second one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because going around [[Indi]] to return to [[Eribu]] is a huge detour. This jump bypasses the need to take damage&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;requires frame perfect&amp;lt;sup&amp;gt;(or almost?)&amp;lt;/sup&amp;gt; precision&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;The last two methods are slower but there are reasons to use them:&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;The last two methods are slower but there are reasons to use them:&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In a casual run, it allows to keep using rebirth chambers to heal and save.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In a casual run, it allows to keep using rebirth chambers to heal and save.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In a speedrun, it only makes sense to use them in a category where the first method is forbidden by the rules. For instance, the &quot;warpless&quot; category, where one can neither return to the menu or die to progress.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*In a speedrun, it only makes sense to use them in a category where the first method is forbidden by the rules. For instance, the &quot;warpless&quot; category, where one can neither return to the menu or die to progress&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Method #3 could have a purpose in a &quot;no damage, warpless&quot; category&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;Regardless of which method is employed, the player is able to make it back to Eribu, then towards the &amp;quot;Hallucination Sequence&amp;quot; to continue the game like &amp;quot;normal&amp;quot;. However, because the repair drones weren&amp;#039;t released, two story points will be messed up:&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;Regardless of which method is employed, the player is able to make it back to Eribu, then towards the &amp;quot;Hallucination Sequence&amp;quot; to continue the game like &amp;quot;normal&amp;quot;. However, because the repair drones weren&amp;#039;t released, two story points will be messed up:&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Sequence_Break&amp;diff=11690&amp;oldid=prev</id>
		<title>Xhamon: Added continuity problems with the story after Bomb Skip.</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Sequence_Break&amp;diff=11690&amp;oldid=prev"/>
		<updated>2022-10-08T05:49:08Z</updated>

		<summary type="html">&lt;p&gt;Added continuity problems with the story after Bomb Skip.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:49, 8 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bomb Skip===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Bomb Skip===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Bomb Skip allows to avoid fighting a &amp;quot;boss&amp;quot; ([[Aborted Clone]]), being killed by [[Elsenova]], finding the room with the [[Rusalki]] bodies and obtaining the [[Address Bomb]]. The skip is rather simple. The path to upper Edin and Ukhu is blocked by [[Corruption#Level 3|Lv.3 breach]], and only an Address Bomb can remove it. But, it doesn&amp;#039;t have to be removed, actually. By taking damage and using the Trenchcoat, one can simply teleport through it. Beside that, the Address Bomb is only required for optional items and shortcuts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Bomb Skip allows to avoid fighting a &amp;quot;boss&amp;quot; ([[Aborted Clone]]), being killed by [[Elsenova]], finding the room with the [[Rusalki]] bodies and obtaining the [[Address Bomb]]. The skip is rather simple. The path to upper Edin and Ukhu is blocked by [[Corruption#Level 3|Lv.3 breach]], and only an Address Bomb can remove it. But, it doesn&amp;#039;t have to be removed, actually. By taking damage and using the Trenchcoat, one can simply teleport through it. Beside that, the Address Bomb is only required for optional items and shortcuts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Like with the other skip, this poses small continuity problems with the story later on. In [[cutscenes]] 33 and 34, Trace refers to Elsenova having killed him earlier; something that didn&#039;t happen.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Axiom Verge 2==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Axiom Verge 2==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key avwiki:diff:1.41:old-11686:rev-11690:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Sequence_Break&amp;diff=11686&amp;oldid=prev</id>
		<title>Xhamon: The &quot;main sequence&quot; page that I wrote got rather long, so I&#039;m splitting it. I am moving everything about sequence breaks here. Doing so, I also expanded definitions, descriptions, and improved overall writing.</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Sequence_Break&amp;diff=11686&amp;oldid=prev"/>
		<updated>2022-10-07T23:17:58Z</updated>

		<summary type="html">&lt;p&gt;The &amp;quot;main sequence&amp;quot; page that I wrote got rather long, so I&amp;#039;m splitting it. I am moving everything about sequence breaks here. Doing so, I also expanded definitions, descriptions, and improved overall writing.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;[[wikipedia:sequence breaking|Sequence Breaks]]&amp;#039;&amp;#039;&amp;#039; are tricks that a player can perform to obtain items or trigger events in an order that differs from the normal [[Main Sequence|main sequence]] of a game. Such tricks can be intended or not (by developers), but to be considered a &amp;quot;break&amp;quot; they must be &amp;lt;u&amp;gt;not obvious&amp;lt;/u&amp;gt;; they must be somewhat hidden, or difficult to perform.&lt;br /&gt;
&lt;br /&gt;
Also considered &amp;quot;breaks&amp;quot; are &amp;quot;skips&amp;quot;. The only difference is that for something to be considered a &amp;quot;skip&amp;quot;, what is skipped is not just postponed; it can be avoided for the whole game.&lt;br /&gt;
&lt;br /&gt;
Currently, only sequence breaks that don&amp;#039;t make use of major (game breaking) glitches are listed here.&lt;br /&gt;
&lt;br /&gt;
==Axiom Verge==&lt;br /&gt;
The first game only has two skips; both of which are relatively minor.&lt;br /&gt;
&lt;br /&gt;
===Grapple Skip===&lt;br /&gt;
The Grapple Skip allows to avoid fighting a boss ([[Gir-Tab]]), meeting [[Katrahaska]], releasing the [[Repair Drone]]s and obtaining the [[Grapple]]. It involves finding a way to get back to [[Eribu]] (from beyond the &amp;quot;Jump of No Return&amp;quot;) without having the Grapple. This is the only, normally non-optional, purpose of the Grapple in the whole game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;There are three methods to do so:&amp;lt;/p&amp;gt;&lt;br /&gt;
#&amp;#039;&amp;#039;&amp;#039;Never&amp;#039;&amp;#039;&amp;#039; enter a [[Rebirth Chamber]] to heal or save after the &amp;quot;Jump of No Return&amp;quot;. Then, after getting the [[Address Disruptor 2]], either commit suicide or &amp;quot;save and quit&amp;quot; to reappear in a rebirth chamber prior to the jump.&lt;br /&gt;
#Clear the jump to reach [[Oracca]] without the Grapple. Normally impossible, but by sending the remote drone over the edge to go provoke a [[Blurst]], one can use the released [[Blurst&amp;#039;s Swarm]] to perform an insanely difficult &amp;quot;damage boost&amp;quot; to clear that jump.&amp;lt;ref&amp;gt;[https://www.youtube.com/embed/OjZqPh9ZVsI?start=1078&amp;amp;end=1105 Clip showing speedrunner Codejinn performing the trick.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
#Clear the &amp;quot;Jump of No Return&amp;quot; in reverse. It is, apparently, barely possible to do so with just the Field Disruptor.&amp;lt;sup&amp;gt;Footage wanted.&amp;lt;/sup&amp;gt; This method is much slower than the second one, but arguably easier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;The last two methods are slower but there are reasons to use them:&amp;lt;/p&amp;gt;&lt;br /&gt;
*In a casual run, it allows to keep using rebirth chambers to heal and save.&lt;br /&gt;
*In a speedrun, it only makes sense to use them in a category where the first method is forbidden by the rules. For instance, the &amp;quot;warpless&amp;quot; category, where one can neither return to the menu or die to progress.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;Regardless of which method is employed, the player is able to make it back to Eribu, then towards the &amp;quot;Hallucination Sequence&amp;quot; to continue the game like &amp;quot;normal&amp;quot;. However, because the repair drones weren&amp;#039;t released, two story points will be messed up:&amp;lt;/p&amp;gt;&lt;br /&gt;
*Ophelia is not supposed to be repaired and functional. She will be repaired anyway.&lt;br /&gt;
*A repair drone comes to save Trace after the [[Vision]] battle. It won&amp;#039;t be there. You can still hear the sounds it would make and Trace ends up being saved anyway.&lt;br /&gt;
&lt;br /&gt;
===Bomb Skip===&lt;br /&gt;
The Bomb Skip allows to avoid fighting a &amp;quot;boss&amp;quot; ([[Aborted Clone]]), being killed by [[Elsenova]], finding the room with the [[Rusalki]] bodies and obtaining the [[Address Bomb]]. The skip is rather simple. The path to upper Edin and Ukhu is blocked by [[Corruption#Level 3|Lv.3 breach]], and only an Address Bomb can remove it. But, it doesn&amp;#039;t have to be removed, actually. By taking damage and using the Trenchcoat, one can simply teleport through it. Beside that, the Address Bomb is only required for optional items and shortcuts.&lt;br /&gt;
&lt;br /&gt;
==Axiom Verge 2==&lt;br /&gt;
{{WIP}}&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
</feed>