<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://axiomverge.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xhamon</id>
	<title>Axiom Verge Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://axiomverge.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xhamon"/>
	<link rel="alternate" type="text/html" href="https://axiomverge.wiki/wiki/Special:Contributions/Xhamon"/>
	<updated>2026-08-01T14:42:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Soundtracks&amp;diff=11788</id>
		<title>Soundtracks</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Soundtracks&amp;diff=11788"/>
		<updated>2024-02-16T06:57:40Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Nice find. I didn&amp;#039;t know that the music files were easily accessible in the Steam folders. I added the durations for those two AV1 tracks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Thomas Happ]] created the soundtracks for both [[Axiom Verge]] and [[Axiom Verge 2]]. Both were released at the same time as their respective video game releases.&lt;br /&gt;
&amp;lt;gallery widths=256px heights=256px&amp;gt;&lt;br /&gt;
File:Axiom-Verge-OST.jpg|Axiom Verge OST cover&lt;br /&gt;
File:Axiom-Verge-2-OST.jpg|Axiom Verge 2 OST cover&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
Both soundtracks are available for purchase on Thomas Happ&#039;s official [https://axiomverge.bandcamp.com/ Axiom Verge Bandcamp] page. They are also available on streaming services, such as Spotify, Amazon Music, YouTube Music, etc.&lt;br /&gt;
&lt;br /&gt;
The soundtracks can be bought on black vinyl (for a limited time) from [https://limitedrungames.com/ Limited Run]:&lt;br /&gt;
&lt;br /&gt;
[[File:AxiomVerge-OST-Vinyl.png|256px|link=https://limitedrungames.com/products/axiom-verge-2-vinyl-soundtrack]] [[File:AxiomVerge2-OST-Vinyl.png|256px|link=https://limitedrungames.com/products/axiom-verge-2-vinyl-soundtrack-1]]&lt;br /&gt;
&lt;br /&gt;
Ship to Shore PhonoCo previously printed [https://www.vgmwax.com/reviews/2019/7/31/axiom-verge three different limited presses of the first soundtrack], but they have all sold out.&lt;br /&gt;
&lt;br /&gt;
== Track list ==&lt;br /&gt;
&lt;br /&gt;
=== Axiom Verge ===&lt;br /&gt;
{| class=&amp;quot;sortable article-table&amp;quot; style=&amp;quot;line-height: 1;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |#&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |Len.&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Where it plays&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
|&#039;&#039;&#039;The Axiom&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:25&lt;br /&gt;
|Main menu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
|&#039;&#039;&#039;Intro&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1:37&lt;br /&gt;
| data-sort-value=&amp;quot;Cine1&amp;quot; |Intro ([[Cutscenes#Axiom Verge|🎬40]]),&amp;lt;br&amp;gt;[[Power Filter]] cinematic ([[Cutscenes#Axiom Verge|🎬11]]),&amp;lt;br&amp;gt;&amp;quot;True ending&amp;quot; ([[Cutscenes#Axiom Verge|🎬43|44]]),&amp;lt;br&amp;gt;Ending stats&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|&#039;&#039;&#039;Trace Awakens&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4:04 &lt;br /&gt;
| data-sort-value=&amp;quot;Eribu2&amp;quot; |[[Eribu]] (after getting [[Axiom Disruptor]])&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|&#039;&#039;&#039;Trace Rising&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:33&lt;br /&gt;
| data-sort-value=&amp;quot;Boss2&amp;quot; |[[Bosses]] ([[Xedur]], [[Telal]], [[Gir-Tab]], [[Ukhu]])&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|&#039;&#039;&#039;Otherworld&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:29&lt;br /&gt;
| data-sort-value=&amp;quot;Absu1&amp;quot; |[[Absu]] (except prison areas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|&#039;&#039;&#039;Rusalka&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:13&lt;br /&gt;
| data-sort-value=&amp;quot;Absu2&amp;quot; |[[Absu]] ([[Elsenova]]&#039;s room)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|&#039;&#039;&#039;Vital Tide&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4:58&lt;br /&gt;
|[[Zi]] (except prison areas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|&#039;&#039;&#039;Inexorable&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4:54&lt;br /&gt;
| data-sort-value=&amp;quot;Kur3&amp;quot; |[[Kur]] (caves)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
|&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4:38&lt;br /&gt;
| data-sort-value=&amp;quot;Boss3&amp;quot; |[[Bosses]] ([[Uruku]], [[Vision]], [[Athetos]]) &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|&#039;&#039;&#039;Cellular Skies&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:22&lt;br /&gt;
| data-sort-value=&amp;quot;Kur4&amp;quot; |[[Kur]] (outside)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|&#039;&#039;&#039;Amnesia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:05&lt;br /&gt;
|[[Ukkin-Na]] &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
|&#039;&#039;&#039;The Dream&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:12&lt;br /&gt;
| data-sort-value=&amp;quot;Cine2&amp;quot; |Cinematic after [[Vision]]  ([[Cutscenes#Axiom Verge|🎬41]])&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|&#039;&#039;&#039;Phosphene&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:16&lt;br /&gt;
|[[Edin]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| &#039;&#039;&#039;Occlusion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:13&lt;br /&gt;
| data-sort-value=&amp;quot;Kur2&amp;quot; |Upper [[E-Kur-Mah]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|&#039;&#039;&#039;Occlusion Lens&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:13&lt;br /&gt;
| data-sort-value=&amp;quot;Kur1&amp;quot; |Lower [[E-Kur-Mah]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|&#039;&#039;&#039;Without Place&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4:19&lt;br /&gt;
|[[Mar-Uru]], including [[Bosses]] ([[Sentinel]], [[Xedur Hul]])&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|&#039;&#039;&#039;Trace Reborn&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4:00&lt;br /&gt;
| data-sort-value=&amp;quot;Cine3&amp;quot; |Ending cinematic ([[Cutscenes#Axiom Verge|🎬42]]) &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|&#039;&#039;&#039;Primordial&amp;amp;nbsp;Shores&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Bonus Track)&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2:58&lt;br /&gt;
| data-sort-value=&amp;quot;zz&amp;quot; |[Unused] Intended for an ocean-themed&amp;lt;br&amp;gt;area that was later scrapped.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/cr7zl4g/ Tom Happ&#039;s Reddit AMA]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; data-sort-value=&amp;quot;19&amp;quot;|—&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Ambient&amp;quot;&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;This track is found in the game&#039;s Steam files, but is not part of the official soundtrack release. Therefore, this name is based on the file name. &amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2:28&lt;br /&gt;
| data-sort-value=&amp;quot;Eribu1&amp;quot; |[[Eribu]] (before getting [[Axiom Disruptor]]),&amp;lt;br&amp;gt;[[Absu]]/[[Zi]] (prison areas), [[Indi]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; data-sort-value=&amp;quot;20&amp;quot;|—&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Boss Growl&amp;quot;&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1:35&lt;br /&gt;
| data-sort-value=&amp;quot;Boss1&amp;quot; |Approaching a [[Bosses|boss]],&amp;lt;br&amp;gt;Boss ([[Aborted Clone]])&lt;br /&gt;
|}  &lt;br /&gt;
* The vocals on &#039;&#039;&#039;Inexorable&#039;&#039;&#039; were modified from a royalty-free sample CD of Indian vocals.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/cr7y03h/ Tom Happ&#039;s Reddit AMA]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The vocals on &#039;&#039;&#039;Apocalypse&#039;&#039;&#039; are reversed.&amp;lt;ref&amp;gt;[https://twitter.com/AxiomVerge/status/809513378641104896 Tom Happ on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiom Verge 2 ===&lt;br /&gt;
{| class=&amp;quot;sortable article-table&amp;quot; style=&amp;quot;line-height: 1;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |#&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |Len.&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |Where it plays&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|&#039;&#039;&#039;Omni&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4:51&lt;br /&gt;
|Main menu, Storyboard ([[Cutscenes#Axiom Verge 2|🎬0]])&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
|&#039;&#039;&#039;Indra&#039;s Discovery&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4:09&lt;br /&gt;
|[[Antartica]], [[Anunna Gorge]] (exterior)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|&#039;&#039;&#039;Ancient Armaments&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5:01&lt;br /&gt;
| data-sort-value=&amp;quot;Glacier&amp;quot; |[[The Glacier]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|&#039;&#039;&#039;Stranded&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:57&lt;br /&gt;
|[[Mount Ebih]] ([[Malka|Jonestown]])&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|&#039;&#039;&#039;Silver Pipes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4:04&lt;br /&gt;
|[[Mount Ebih]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|&#039;&#039;&#039;Drowned&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:15&lt;br /&gt;
|[[Lake Amagi]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|&#039;&#039;&#039;Procession of the Anunna&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6:12&lt;br /&gt;
|[[Giguna Steppes]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|&#039;&#039;&#039;I/O Echo&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:21&lt;br /&gt;
|[[Giguna Steppes#Breach|Giguna Steppes (Breach)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|&#039;&#039;&#039;Argentum Alias&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:15&lt;br /&gt;
|[[Mount Ebih#Breach|Mount Ebih (Breach)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|&#039;&#039;&#039;Monsoon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4:50&lt;br /&gt;
|[[Uhrum Valley]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|&#039;&#039;&#039;Breath &amp;amp; Shadows&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:14&lt;br /&gt;
|[[Uhrum Valley#Breach|Uhrum Valley (Breach)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12 &lt;br /&gt;
| &#039;&#039;&#039;White Sand City&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:50&lt;br /&gt;
|[[Irikar]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|&#039;&#039;&#039;Orn&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2:27&lt;br /&gt;
|[[Irikar#Breach|Irikar (Breach)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|&#039;&#039;&#039;An Otherworld&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:28&lt;br /&gt;
| data-sort-value=&amp;quot;Emergence&amp;quot; |[[The Emergence]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15 &lt;br /&gt;
|&#039;&#039;&#039;Indra Internal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2:28&lt;br /&gt;
|Boss (Old Body), Escape sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|&#039;&#039;&#039;Refraction Seed&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:48&lt;br /&gt;
|[[Anunna Gorge#Breach|Anunna Gorge (Breach)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|&#039;&#039;&#039;Deluge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:31&lt;br /&gt;
|[[Lake Amagi#Breach|Lake Amagi (Breach)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|&#039;&#039;&#039;Interstitial Drift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2:52&lt;br /&gt;
| data-sort-value=&amp;quot;Glacier (Breach)&amp;quot; |[[The Glacier#Breach|The Glacier (Breach)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|&#039;&#039;&#039;Primordial Axiom&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:39&lt;br /&gt;
|[[Anunna Gorge]] (factory)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|&#039;&#039;&#039;Essence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:47&lt;br /&gt;
| data-sort-value=&amp;quot;Filter&amp;quot; |[[The Filter]], [[Anunna Gorge]] (way to [[A&#039;ansur]]&#039;s portal)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|&#039;&#039;&#039;Nephropidae&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2:11&lt;br /&gt;
| data-sort-value=&amp;quot;Boss2&amp;quot; |[[Amashilama|Final Boss]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|&#039;&#039;&#039;Primordial Axiom&amp;lt;br&amp;gt;(Ending Mix)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:42&lt;br /&gt;
| data-sort-value=&amp;quot;Boss3&amp;quot; |Ending ([[Cutscenes#Axiom Verge 2|🎬80~83]])&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|&#039;&#039;&#039;Ancient Axiom&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Bonus Track)&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:17&lt;br /&gt;
| data-sort-value=&amp;quot;zz&amp;quot; |[Unused]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|&#039;&#039;&#039;Afterworld&amp;amp;nbsp;Axiom&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Bonus Track)&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:42&lt;br /&gt;
| data-sort-value=&amp;quot;zz&amp;quot; |[Unused]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; data-sort-value=&amp;quot;25&amp;quot;|—&lt;br /&gt;
| data-sort-value=&amp;quot;zz&amp;quot; |&#039;&#039;&#039;[Silence]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |—&lt;br /&gt;
| data-sort-value=&amp;quot;Glacier (f…&amp;quot; |&amp;lt;small&amp;gt;The Glacier (first time), After consciousness split, Uhrum Valley (entrance), After fighting old body, Siuna&#039;s room, A&#039;ansur&#039;s portal room&amp;lt;/small&amp;gt;&lt;br /&gt;
|}  &lt;br /&gt;
* &#039;&#039;&#039;Silver Pipes&#039;&#039;&#039;, &#039;&#039;&#039;Procession of the Anunna&#039;&#039;&#039;, &#039;&#039;&#039;Monsoon&#039;&#039;&#039;, &#039;&#039;&#039;White Sand City&#039;&#039;&#039; all feature vocals by Lebanese-American singer [https://en.wikipedia.org/wiki/Mayssa_Karaa Mayssa Karaa].&lt;br /&gt;
&lt;br /&gt;
== Motifs ==&lt;br /&gt;
Several songs borrow motifs from other Axiom Verge songs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;line-height: 1.2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Song !! Inspiration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Axiom-Verge-OST.jpg|18x18px|link=#Axiom Verge]] &#039;&#039;&#039;The Dream&#039;&#039;&#039; || Extended version of [[File:Axiom-Verge-OST.jpg|18x18px|link=#Axiom Verge]] &#039;&#039;&#039;Intro&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Axiom-Verge-OST.jpg|18x18px|link=#Axiom Verge]] &#039;&#039;&#039;Occlusion Lens&#039;&#039;&#039; || [[File:Axiom-Verge-OST.jpg|18x18px|link=#Axiom Verge]] &#039;&#039;&#039;Occlusion&#039;&#039;&#039;, with extra percussion&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Axiom-Verge-OST.jpg|18x18px|link=#Axiom Verge]] &#039;&#039;&#039;Trace Reborn&#039;&#039;&#039; || [[File:Axiom-Verge-OST.jpg|18x18px|link=#Axiom Verge]] &#039;&#039;&#039;Trace Awakens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Axiom-Verge-2-OST.jpg|18x18px|link=#Axiom Verge 2]] &#039;&#039;&#039;An Otherworld&#039;&#039;&#039; || [[File:Axiom-Verge-OST.jpg|18x18px|link=#Axiom Verge]] &#039;&#039;&#039;Otherworld&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Axiom-Verge-2-OST.jpg|18x18px|link=#Axiom Verge 2]] &#039;&#039;&#039;Indra Internal&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Axiom-Verge-2-OST.jpg|18x18px|link=#Axiom Verge 2]] &#039;&#039;&#039;Refraction Seed&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Axiom-Verge-2-OST.jpg|18x18px|link=#Axiom Verge 2]] &#039;&#039;&#039;Deluge&#039;&#039;&#039; || [[File:Axiom-Verge-OST.jpg|18x18px|link=#Axiom Verge]] &#039;&#039;&#039;The Axiom&#039;&#039;&#039;, [https://www.youtube.com/watch?v=1rR6RQdAEqs#t=1m24s the secondary motif found in 1:24]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Axiom-Verge-2-OST.jpg|18x18px|link=#Axiom Verge 2]] &#039;&#039;&#039;Primordial Axiom&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Axiom-Verge-2-OST.jpg|18x18px|link=#Axiom Verge 2]] &#039;&#039;&#039;Primordial Axiom (Ending Mix)&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Axiom-Verge-2-OST.jpg|18x18px|link=#Axiom Verge 2]] &#039;&#039;&#039;Ancient Axiom&#039;&#039;&#039; &amp;lt;small&amp;gt;(Bonus Track)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[File:Axiom-Verge-2-OST.jpg|18x18px|link=#Axiom Verge 2]] &#039;&#039;&#039;Afterworld Axiom&#039;&#039;&#039; &amp;lt;small&amp;gt;(Bonus Track)&amp;lt;/small&amp;gt; || [[File:Axiom-Verge-OST.jpg|18x18px|link=#Axiom Verge]] &#039;&#039;&#039;The Axiom&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Axiom-Verge-2-OST.jpg|18x18px|link=#Axiom Verge 2]] &#039;&#039;&#039;Essence&#039;&#039;&#039; || [[File:Axiom-Verge-2-OST.jpg|18x18px|link=#Axiom Verge 2]] &#039;&#039;&#039;Omni&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Axiom-Verge-2-OST.jpg|18x18px|link=#Axiom Verge 2]] &#039;&#039;&#039;Nephropidae&#039;&#039;&#039; || [[File:Axiom-Verge-OST.jpg|18x18px|link=#Axiom Verge]] &#039;&#039;&#039;Amnesia&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Axiom Verge]]&lt;br /&gt;
[[Category:Axiom Verge 2]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Jormite&amp;diff=11718</id>
		<title>Jormite</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Jormite&amp;diff=11718"/>
		<updated>2022-10-17T20:20:41Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: From my testing, they cannot be destroyed with Address Bombs. I don&amp;#039;t know where that came from.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox|image = Jormite.png|Areas = [[Edin]]|Allegiance = All|Hit Points = None|Corruptable = No|Corruption Points = n/a|Size = Small|Movement = Slinky-Crawl over solid terrain|Health Drop = n/a|Filename = Jormite}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Jormites&#039;&#039;&#039; {{aka|Baby Giant Greenworms}} are tiny, pale green worms that crawl end-over-end across any solid terrain, such as floors, walls and ceilings. They are not affected by gravity and are intangible to Trace. They cannot be [[corruption|corrupted]], nor destroyed.&lt;br /&gt;
&lt;br /&gt;
==Relatives==&lt;br /&gt;
{{li|Jorm}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Drone_Climbing&amp;diff=11717</id>
		<title>Drone Climbing</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Drone_Climbing&amp;diff=11717"/>
		<updated>2022-10-15T13:46:26Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Paragraph order and correction about the timing with EDL.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bioflux Accelerator 2 without Grapple nor Enhanced Drone Launch.mp4|thumb|240x135px|&amp;quot;Drone Climbing&amp;quot; used to get the [[Bioflux Accelerator 2]]]]&lt;br /&gt;
In the first [[Axiom Verge]], &amp;quot;&#039;&#039;&#039;Drone Climbing&#039;&#039;&#039;&amp;quot; is an advanced technique that allows Trace to gain infinite height with just the [[Drone Teleport]]. In that sense, it has the same purpose as the widely known &amp;quot;[[w:c:metroid:Infinite Bomb Jump|Infinite Bomb Jump]]&amp;quot; in the Metroid series. However, &amp;quot;Drone Climbing&amp;quot; is much faster than the IBJ, and thus can also be used just to save time during speedruns.&lt;br /&gt;
&lt;br /&gt;
==General Idea==&lt;br /&gt;
First, the player launches the [[Remote Drone]] in the desired direction. Then, (usually when the egg has reached its apex), the player teleports to the Drone and launches it again from that point.&lt;br /&gt;
&lt;br /&gt;
==How to Perform==&lt;br /&gt;
It is normally impossible to launch the Drone after teleporting to it because there is a cooldown, but that cooldown can be reset by using either the [[Laser Drill]] or the [[Address Disruptor]]. It means that to relaunch the Drone, a player must press &amp;quot;Drone, Drone, Drill, Drone&amp;quot; in rapid succession.&lt;br /&gt;
&amp;lt;br&amp;gt;(Default buttons: Nintendo: X,X,ZR,X | PlayStation: △,△,R2,△ | Xbox: Y,Y,RT,Y)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;The reason for these buttons is as follow:&amp;lt;/p&amp;gt;&lt;br /&gt;
#&amp;quot;Drone&amp;quot;: To hatch the egg in midair.&lt;br /&gt;
#&amp;quot;Drone&amp;quot;: To teleport to the drone.&lt;br /&gt;
#&amp;quot;Drill&amp;quot;: To reset the cooldown.&lt;br /&gt;
#&amp;quot;Drone&amp;quot;: To launch a new one.&lt;br /&gt;
&lt;br /&gt;
Not pressing the sequence properly will cause it to fail in all sorts of ways. Also, it is crucial to wait for the egg to gain height after a relaunch before doing the sequence again. Spamming buttons does not work.&lt;br /&gt;
&lt;br /&gt;
Also, the faster that sequence of buttons is pressed, the more efficient the climbing will be. On the contrary, no height will be gained if not done fast enough. With the [[Enhanced Drone Launch]], the timing is forgiving, but it gets extreme without.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Template:Li&amp;diff=11716</id>
		<title>Template:Li</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Template:Li&amp;diff=11716"/>
		<updated>2022-10-12T10:10:52Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: This edit fixes appended text (not using &amp;quot;x&amp;quot; parameter) appearing on new lines. &amp;quot;li&amp;quot; tag is only needed when there&amp;#039;s an indent. (Appended text will still be broken when there&amp;#039;s an indent.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{{type|*}}}{{#tag:{{#if:{{{indent|}}}|li|span}}|{{iconlink|filename={{{1}}}{{#if:{{{g|}}}|_(AV{{{g}}})|}}.png|target={{{1}}}{{#if:{{{g|}}}|&amp;amp;#35;Axiom Verge {{{g}}}|}}|label={{{2|{{{1}}}}}}|border={{#switch:{{{1}}}|#default=|Xedur|Telal|Uruku|Gir-Tab|Vision|Aborted Clone|Ukhu|Sentinel|Xedur Hul|Athetos=1}}|extra={{{x|}}}|color={{{color|}}}}}|style=margin-left:{{#expr:{{{indent|0}}}*40}}px;}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&#039;&#039;Like in HTML, &amp;quot;li&amp;quot; stands for &amp;quot;list item&amp;quot;.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This template is to improve display of lists, adding icons to the left of entries.&amp;lt;br&amp;gt;&lt;br /&gt;
(For notes, use [[Template:note]] instead.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base syntax:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#990099;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{li|Target}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full syntax:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#990099;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{li|Target|DifferentLabel|g=GameNumber|x=ExtraText|color=Color|type=ListType|indent=#}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0;&amp;quot;&amp;gt;&#039;&#039;&#039;Required parameters:&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
*{{color|txt=purple|&amp;lt;nowiki&amp;gt;Target&amp;lt;/nowiki&amp;gt;}} must exactly be the name of an existing page. It becomes a link.&lt;br /&gt;
*The name of the picture must exactly be {{color|txt=purple|&amp;lt;nowiki&amp;gt;Target&amp;lt;/nowiki&amp;gt;}}.png. (As a standard, the main picture on a page should always be renamed to &amp;quot;{{color|txt=firebrick|&amp;lt;nowiki&amp;gt;{{PAGENAME}}&amp;lt;/nowiki&amp;gt;}}.png&amp;quot;. In case of error, please check if it&#039;s the case.)&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0;&amp;quot;&amp;gt;&#039;&#039;&#039;Optional parameters:&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
*Like with regular links, you can replace its label (text) by adding a pipe | and replacement text. However, given the purpose of this template, doing so should generally be avoided.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Note: &amp;quot;[[wikipedia:Help:Link#Automatic_conversion_of_wikitext_with_the_pipe_trick|Pipe tricks]]&amp;quot; are not supported and cannot be inside templates.)&amp;lt;/small&amp;gt;&lt;br /&gt;
*You can add extra text after the list by adding the parameter {{color|txt=purple|&amp;lt;nowiki&amp;gt;x=[...]&amp;lt;/nowiki&amp;gt;}}.&lt;br /&gt;
*&amp;lt;small&amp;gt;Rarely, multiple games share an item with the &#039;&#039;&#039;same name&#039;&#039;&#039; (and use a single page for it, like [[Health Node]]). Depending on the context, the icon should change and the link should target a subsection of that page. If you add the parameter g=#, it will do two things: First, it will append _(AV#) before the .png. Second, the link will target the &amp;quot;Axiom verge #&amp;quot; subsection. For instance, {{color|txt=purple|&amp;lt;nowiki&amp;gt;{{li|Breach Attractor|g=2}}&amp;lt;/nowiki&amp;gt;}} will use [[:File:Breach Attractor_(AV2).png]] instead of [[:File:Breach Attractor.png]] AND will produce this link [[Breach Attractor#Axiom Verge 2|Breach Attractor]] instead of plain [[Breach Attractor]].&amp;lt;/small&amp;gt;&lt;br /&gt;
*Adding parameter {{color|txt=purple|&amp;lt;nowiki&amp;gt;color=[...]&amp;lt;/nowiki&amp;gt;}} changes the background color via [[Template:Color]]. (See that page for info.)&lt;br /&gt;
*You can change the type of the list element with {{color|txt=purple|&amp;lt;nowiki&amp;gt;type=[...]&amp;lt;/nowiki&amp;gt;}}. Default is &amp;quot;unordered list&amp;quot; ({{color|txt=purple|&amp;lt;nowiki&amp;gt;type=*&amp;lt;/nowiki&amp;gt;}}). {{color|txt=purple|&amp;lt;nowiki&amp;gt;type=#&amp;lt;/nowiki&amp;gt;}} makes it an ordered list. (See [[wikipedia:Help:List]] for more types.) &amp;lt;small&amp;gt;Types with depths (e.g.: {{color|txt=purple|&amp;lt;nowiki&amp;gt;type=##&amp;lt;/nowiki&amp;gt;}}) are supported, but it puts a big margin/separation between each change of depth. Using indents (the next parameter) is usually preferred.&amp;lt;/small&amp;gt;&lt;br /&gt;
*List depth can be changed with {{color|txt=purple|&amp;lt;nowiki&amp;gt;indent=#&amp;lt;/nowiki&amp;gt;}}. Default is 0. Use {{color|txt=purple|&amp;lt;nowiki&amp;gt;indent=1&amp;lt;/nowiki&amp;gt;}} for sublevel 1, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#990099;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Spiru}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Yorchug|x=2}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Arachnoptopus|x=5}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Streeg|x=2 stuck in inaccessible wall areas}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Breach Attractor}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Breach Attractor|g=2}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Remote Drone|Headcrab|x=Different label example}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0;&amp;quot;&amp;gt;Will produce:&amp;lt;/p&amp;gt;&lt;br /&gt;
{{li|Spiru}}&lt;br /&gt;
{{li|Yorchug|x=2}}&lt;br /&gt;
{{li|Arachnoptopus|x=5}}&lt;br /&gt;
{{li|Streeg|x=2 stuck in inaccessible wall areas}}&lt;br /&gt;
{{li|Breach Attractor}}&lt;br /&gt;
{{li|Breach Attractor|g=2}}&lt;br /&gt;
{{li|Remote Drone|Headcrab|x=Different label example}}&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Drone_Climbing&amp;diff=11715</id>
		<title>Drone Climbing</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Drone_Climbing&amp;diff=11715"/>
		<updated>2022-10-12T09:55:13Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Quotes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bioflux Accelerator 2 without Grapple nor Enhanced Drone Launch.mp4|thumb|240x135px|&amp;quot;Drone Climbing&amp;quot; used to get the [[Bioflux Accelerator 2]]]]&lt;br /&gt;
In the first [[Axiom Verge]], &amp;quot;&#039;&#039;&#039;Drone Climbing&#039;&#039;&#039;&amp;quot; is an advanced technique that allows Trace to gain infinite height with just the [[Drone Teleport]]. In that sense, it has the same purpose as the widely known &amp;quot;[[w:c:metroid:Infinite Bomb Jump|Infinite Bomb Jump]]&amp;quot; in the Metroid series. However, &amp;quot;Drone Climbing&amp;quot; is much faster than the IBJ, and thus can also be used just to save time during speedruns.&lt;br /&gt;
&lt;br /&gt;
==General Idea==&lt;br /&gt;
First, the player launches the [[Remote Drone]] in the desired direction. Then, (usually when the egg has reached its apex), the player teleports to the Drone and launches it again from that point.&lt;br /&gt;
&lt;br /&gt;
==How to Perform==&lt;br /&gt;
It is normally impossible to launch the Drone after teleporting to it because there is a cooldown, but that cooldown can be reset by using either the [[Laser Drill]] or the [[Address Disruptor]]. It means that to relaunch the Drone, a player must press &amp;quot;Drone, Drone, Drill, Drone&amp;quot; in rapid succession.&lt;br /&gt;
&amp;lt;br&amp;gt;(Default buttons: Nintendo: X,X,ZR,X | PlayStation: △,△,R2,△ | Xbox: Y,Y,RT,Y)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;The reason for these buttons is as follow:&amp;lt;/p&amp;gt;&lt;br /&gt;
#&amp;quot;Drone&amp;quot;: To hatch the egg in midair.&lt;br /&gt;
#&amp;quot;Drone&amp;quot;: To teleport to the drone.&lt;br /&gt;
#&amp;quot;Drill&amp;quot;: To reset the cooldown.&lt;br /&gt;
#&amp;quot;Drone&amp;quot;: To launch a new one.&lt;br /&gt;
&lt;br /&gt;
The faster that sequence of buttons is pressed, the more efficient the climbing will be. On the contrary, no height will be gained if not done fast enough. With the [[Enhanced Drone Launch]], the timing is somewhat tight. It gets extreme without.&lt;br /&gt;
&lt;br /&gt;
Not pressing the sequence properly will cause it to fail in all sorts of ways. Also, it is crucial to wait for the egg to gain height after a relaunch before doing the sequence again. Spamming buttons does not work.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Drone_Climbing&amp;diff=11714</id>
		<title>Drone Climbing</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Drone_Climbing&amp;diff=11714"/>
		<updated>2022-10-12T09:54:11Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Quotes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bioflux Accelerator 2 without Grapple nor Enhanced Drone Launch.mp4|thumb|240x135px|Drone Climbing used to get the [[Bioflux Accelerator 2]]]]&lt;br /&gt;
In the first [[Axiom Verge]], &amp;quot;&#039;&#039;&#039;Drone Climbing&#039;&#039;&#039;&amp;quot; is an advanced technique that allows Trace to gain infinite height with just the [[Drone Teleport]]. In that sense, it has the same purpose as the widely known &amp;quot;[[w:c:metroid:Infinite Bomb Jump|Infinite Bomb Jump]]&amp;quot; in the Metroid series. However, &amp;quot;Drone Climbing&amp;quot; is much faster than the IBJ, and thus can also be used just to save time during speedruns.&lt;br /&gt;
&lt;br /&gt;
==General Idea==&lt;br /&gt;
First, the player launches the [[Remote Drone]] in the desired direction. Then, (usually when the egg has reached its apex), the player teleports to the Drone and launches it again from that point.&lt;br /&gt;
&lt;br /&gt;
==How to Perform==&lt;br /&gt;
It is normally impossible to launch the Drone after teleporting to it because there is a cooldown, but that cooldown can be reset by using either the [[Laser Drill]] or the [[Address Disruptor]]. It means that to relaunch the Drone, a player must press &amp;quot;Drone, Drone, Drill, Drone&amp;quot; in rapid succession.&lt;br /&gt;
&amp;lt;br&amp;gt;(Default buttons: Nintendo: X,X,ZR,X | PlayStation: △,△,R2,△ | Xbox: Y,Y,RT,Y)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;The reason for these buttons is as follow:&amp;lt;/p&amp;gt;&lt;br /&gt;
#&amp;quot;Drone&amp;quot;: To hatch the egg in midair.&lt;br /&gt;
#&amp;quot;Drone&amp;quot;: To teleport to the drone.&lt;br /&gt;
#&amp;quot;Drill&amp;quot;: To reset the cooldown.&lt;br /&gt;
#&amp;quot;Drone&amp;quot;: To launch a new one.&lt;br /&gt;
&lt;br /&gt;
The faster that sequence of buttons is pressed, the more efficient the climbing will be. On the contrary, no height will be gained if not done fast enough. With the [[Enhanced Drone Launch]], the timing is somewhat tight. It gets extreme without.&lt;br /&gt;
&lt;br /&gt;
Not pressing the sequence properly will cause it to fail in all sorts of ways. Also, it is crucial to wait for the egg to gain height after a relaunch before doing the sequence again. Spamming buttons does not work.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Enhanced_Drone_Launch&amp;diff=11713</id>
		<title>Enhanced Drone Launch</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Enhanced_Drone_Launch&amp;diff=11713"/>
		<updated>2022-10-12T09:49:19Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Link to Drone Climbing page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Enhanced Drone Launch.png|thumb|right|128x128px]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;quot;Increases range of remote drone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Enhanced Drone Launch &#039;&#039;&#039;is an [[Upgrades|upgrade]] that allows [[Trace]] to fire the [[Remote Drone]] &amp;quot;egg&amp;quot; projectile a significantly increased distance. The velocity of the projectile out of the Axiom Disruptor is increased from 3 to 6.&lt;br /&gt;
&lt;br /&gt;
This upgrade, when combined with the [[Drone Teleport]], allows access to some of the highest ledges on [[Sudra]], most significantly the previously inaccessible entrance to [[E-Kur-Mah]]. It is also a key component to make efficient use of the &amp;quot;[[Drone Climbing]]&amp;quot; technique.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
This upgrade can be found in the northern portion of [[Kur]], through a door at the top-right corner of the third upper open world area, the first one with heavy snowfall, in a large room just to the left of the room where the [[Reflector]] is found.&lt;br /&gt;
&lt;br /&gt;
An interesting note about obtaining the Enhanced Drone Launch is that it is not necessary to drop into the room to obtain the item. [[Trace]] can stay on the ledge at the top and send the [[Remote Drone]] down to collect the upgrade, then signal the Drone to return after collecting it. This bypasses the need to make a return trip through the room and can save time.&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
{{li|Grapple|x=to reach the upper part of the large area before the entrance to its room}}&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Enhanced Drone Launch Pickup.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Upgrades]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Drone_Teleport&amp;diff=11712</id>
		<title>Drone Teleport</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Drone_Teleport&amp;diff=11712"/>
		<updated>2022-10-12T09:46:34Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: &amp;quot;Moved&amp;quot; the info about &amp;quot;Drone Climbing&amp;quot; to its own page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Drone Teleport.png|128x128px|right]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&amp;quot;Teleports you to the location of your remote drone.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Drone Teleport&#039;&#039;&#039; is a collectible item in Axiom Verge that allows [[Trace]] to immediately transport himself to the location of the [[Remote Drone]]. It is most notable for allowing Trace to climb to new heights since, when combined with the [[Enhanced Drone Launch]], the Drone can be shot far above Trace&#039;s head.  While the drone is walking, Trace can teleport to its location and keep walking without any pause in walking speed.&lt;br /&gt;
&lt;br /&gt;
The Drone Teleport also enables [[Drone Climbing]], an advanced technique that allows gaining infinite altitude to reach otherwise inaccessible areas or take shortcuts to save time.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The Drone Teleport is obtained after defeating the [[Ukhu]] Variant in [[Edin]]. Once the boss is dead, [[Trace]] can proceed through the door on the far left side of the room, then use the [[Remote Drone]] to collect the new [[:Category:Upgrades|upgrade]].&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
{{li|Remote Drone}}&lt;br /&gt;
{{li|Address Bomb}}&lt;br /&gt;
&lt;br /&gt;
== Unlocks ==&lt;br /&gt;
{{li|Distortion Field}}&lt;br /&gt;
{{li|Data Bomb}}&lt;br /&gt;
{{li|Quantum Variegator}}&lt;br /&gt;
{{li|Bioflux Accelerator 2}}&lt;br /&gt;
{{li|Health Node|x=#7}}&lt;br /&gt;
{{li|Health Node Fragment|x=#20}}&lt;br /&gt;
{{li|Power Node Fragment|x=#16, #17}}&lt;br /&gt;
{{note|2}}&lt;br /&gt;
{{note|4}}&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Drone Teleport Used.png&lt;br /&gt;
Drone Teleport Pickup.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Upgrades]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Bioflux_Accelerator&amp;diff=11710</id>
		<title>Bioflux Accelerator</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Bioflux_Accelerator&amp;diff=11710"/>
		<updated>2022-10-12T09:15:52Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Moved BA2 icon from gallery to its section. Added a video. Captions. Requirements.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox|image = Bioflux Accelerator 1.png|Type = Projectile|Damage Type = Physical|Penetrates Walls = No|Damage = 12|Damage+ = 6|Speed = 4|Cooldown = 30 (15 with 2nd)|Projectile Span = 60|Projectile Span+ = 4|Final Damage = 66}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&amp;quot;Causes mutation at max health.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bioflux Accelerator&#039;&#039;&#039; creates a mutation in [[Trace|Trace&#039;s]] body that will grow two (four with the 2nd upgrade) red, snake-like writhing tentacles from his back. These tentacles only grow when Trace is at full health. The tentacles will fire a small red projectile in straight-line path in front of Trace. The projectile cannot be aimed;  The 1st upgrade fires horizontally about eye level, the 2nd pelvis level. The tentacles will recede into Trace&#039;s back if he does not fire a weapon for a period of time.  They continue auto-firing as long as the shoot button is held down.&lt;br /&gt;
&lt;br /&gt;
[[Elsenova]] says the syringe contains &amp;quot;small blood machines&amp;quot;, probably meaning nanomachines&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Nanorobotics&amp;lt;/ref&amp;gt;, that &amp;quot;can provide powerful modification&amp;quot;. A peculiar note about the interaction between Elsenova and Trace is that she tells him she has &amp;quot;transferred necessary info using near connection&amp;quot;. This implies that Elsenova can manipulate Trace&#039;s body.&lt;br /&gt;
----&lt;br /&gt;
[[File:Bioflux Accelerator 2.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
=Bioflux Accelerator 2=&lt;br /&gt;
&#039;&#039;&amp;quot;Filled with self-replicating nanomachines, you can either inject yourself or download the patterns over wireless.&amp;quot;&#039;&#039;&amp;lt;ref&amp;gt;[https://steamcommunity.com/market/listings/753/332200-%3Aavsyringe%3A Steam Emoticon] description&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two syringes in the game, both with the name &amp;quot;Bioflux Accelerator&amp;quot;. One uses a red icon and the other uses a purple icon. They can be obtained in any order, but the red one is accessible first—thus, the purple one is deemed number &amp;quot;2&amp;quot;. When both are obtained, Trace will have four tentacles growing from his back instead of two. This increases the number of projectiles fired.  The projectiles alternate between upper and lower while the attack button is held.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
The Bioflux Accelerator can be found in the lower portion of [[Zi]] by leaping up to a ledge just to the left of the first save room. Following this path to its end will lead to the Bioflux Accelerator.&lt;br /&gt;
&lt;br /&gt;
The Bioflux Accelerator 2 can be found in [[Edin]], in a small floating room that has no doors or windows. &lt;br /&gt;
[[File:How to get the syringe in Edin|thumb|240x135px|Standard method. Grapple is not needed if Drone is shot higher on wall.]]&lt;br /&gt;
[[File:Bioflux Accelerator 2 without Grapple nor Enhanced Drone Launch.mp4|thumb|240x135px|Without Grapple nor Enhanced Drone Launch. Uses [[Drone Climbing]].]]&lt;br /&gt;
The player must use a combination of [[Upgrades]] to teleport into the room and obtain the syringe. The video shows how this can be done. The Trenchcoat is capable of getting into the enclosed area.&lt;br /&gt;
&lt;br /&gt;
===Prerequisites===&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;Bioflux Accelerator 1 (red):&amp;lt;/p&amp;gt;&lt;br /&gt;
{{li|Field Disruptor}}&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;Bioflux Accelerator 2 (purple):&amp;lt;/p&amp;gt;&lt;br /&gt;
{{li|Drone Teleport|x=includes Trenchcoat from before}}&lt;br /&gt;
{{li|Grapple|x=optional}}&lt;br /&gt;
{{li|Enhanced Drone Launch|x=optional}}&lt;br /&gt;
&lt;br /&gt;
==Additional Images==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Bioflux Accelerator 1 Shot.png&lt;br /&gt;
Bioflux Accelerator 1 Pickup.png&lt;br /&gt;
Bioflux Accelerator 2 Shot.png&lt;br /&gt;
Bioflux Accelerator 2 Pickup.png&lt;br /&gt;
Tendrils.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Upgrades]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Drone_Climbing&amp;diff=11709</id>
		<title>Drone Climbing</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Drone_Climbing&amp;diff=11709"/>
		<updated>2022-10-12T08:34:21Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: New article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bioflux Accelerator 2 without Grapple nor Enhanced Drone Launch.mp4|thumb|240x135px|Drone Climbing used to get the [[Bioflux Accelerator 2]]]]&lt;br /&gt;
In the first [[Axiom Verge]], &#039;&#039;&#039;Drone Climbing&#039;&#039;&#039; is an advanced technique that allows Trace to gain infinite height with just the [[Drone Teleport]]. In that sense, it has the same purpose as the widely known &amp;quot;[[w:c:metroid:Infinite Bomb Jump|Infinite Bomb Jump]]&amp;quot; in the Metroid series. However, Drone Climbing is much faster than the IBJ, and thus can also be used just to save time during speedruns.&lt;br /&gt;
&lt;br /&gt;
==General Idea==&lt;br /&gt;
First, the player launches the [[Remote Drone]] in the desired direction. Then, (usually when the egg has reached its apex), the player teleports to the Drone and launches it again from that point.&lt;br /&gt;
&lt;br /&gt;
==How to Perform==&lt;br /&gt;
It is normally impossible to launch the Drone after teleporting to it because there is a cooldown, but that cooldown can be reset by using either the [[Laser Drill]] or the [[Address Disruptor]]. It means that to relaunch the Drone, a player must press &amp;quot;Drone, Drone, Drill, Drone&amp;quot; in rapid succession.&lt;br /&gt;
&amp;lt;br&amp;gt;(Default buttons: Nintendo: X,X,ZR,X | PlayStation: △,△,R2,△ | Xbox: Y,Y,RT,Y)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;The reason for these buttons is as follow:&amp;lt;/p&amp;gt;&lt;br /&gt;
#&amp;quot;Drone&amp;quot;: To hatch the egg in midair.&lt;br /&gt;
#&amp;quot;Drone&amp;quot;: To teleport to the drone.&lt;br /&gt;
#&amp;quot;Drill&amp;quot;: To reset the cooldown.&lt;br /&gt;
#&amp;quot;Drone&amp;quot;: To launch a new one.&lt;br /&gt;
&lt;br /&gt;
The faster that sequence of buttons is pressed, the more efficient the climbing will be. On the contrary, no height will be gained if not done fast enough. With the [[Enhanced Drone Launch]], the timing is somewhat tight. It gets extreme without.&lt;br /&gt;
&lt;br /&gt;
Not pressing the sequence properly will cause it to fail in all sorts of ways. Also, it is crucial to wait for the egg to gain height after a relaunch before doing the sequence again. Spamming buttons does not work.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Template:Li&amp;diff=11704</id>
		<title>Template:Li</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Template:Li&amp;diff=11704"/>
		<updated>2022-10-12T06:59:36Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Formatting fix if an empty type is provided.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{{type|*}}}{{#tag:{{#if:{{{type|*}}}|li|span}}|{{iconlink|filename={{{1}}}{{#if:{{{g|}}}|_(AV{{{g}}})|}}.png|target={{{1}}}{{#if:{{{g|}}}|&amp;amp;#35;Axiom Verge {{{g}}}|}}|label={{{2|{{{1}}}}}}|border={{#switch:{{{1}}}|#default=|Xedur|Telal|Uruku|Gir-Tab|Vision|Aborted Clone|Ukhu|Sentinel|Xedur Hul|Athetos=1}}|extra={{{x|}}}|color={{{color|}}}}}|style=margin-left:{{#expr:{{{indent|0}}}*40}}px;}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&#039;&#039;Like in HTML, &amp;quot;li&amp;quot; stands for &amp;quot;list item&amp;quot;.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This template is to improve display of lists, adding icons to the left of entries.&amp;lt;br&amp;gt;&lt;br /&gt;
(For notes, use [[Template:note]] instead.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base syntax:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#990099;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{li|Target}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full syntax:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#990099;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{li|Target|DifferentLabel|g=GameNumber|x=ExtraText|color=Color|type=ListType|indent=#}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0;&amp;quot;&amp;gt;&#039;&#039;&#039;Required parameters:&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
*{{color|txt=purple|&amp;lt;nowiki&amp;gt;Target&amp;lt;/nowiki&amp;gt;}} must exactly be the name of an existing page. It becomes a link.&lt;br /&gt;
*The name of the picture must exactly be {{color|txt=purple|&amp;lt;nowiki&amp;gt;Target&amp;lt;/nowiki&amp;gt;}}.png. (As a standard, the main picture on a page should always be renamed to &amp;quot;{{color|txt=firebrick|&amp;lt;nowiki&amp;gt;{{PAGENAME}}&amp;lt;/nowiki&amp;gt;}}.png&amp;quot;. In case of error, please check if it&#039;s the case.)&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0;&amp;quot;&amp;gt;&#039;&#039;&#039;Optional parameters:&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
*Like with regular links, you can replace its label (text) by adding a pipe | and replacement text. However, given the purpose of this template, doing so should generally be avoided.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Note: &amp;quot;[[wikipedia:Help:Link#Automatic_conversion_of_wikitext_with_the_pipe_trick|Pipe tricks]]&amp;quot; are not supported and cannot be inside templates.)&amp;lt;/small&amp;gt;&lt;br /&gt;
*You can add extra text after the list by adding the parameter {{color|txt=purple|&amp;lt;nowiki&amp;gt;x=[...]&amp;lt;/nowiki&amp;gt;}}.&lt;br /&gt;
*&amp;lt;small&amp;gt;Rarely, multiple games share an item with the &#039;&#039;&#039;same name&#039;&#039;&#039; (and use a single page for it, like [[Health Node]]). Depending on the context, the icon should change and the link should target a subsection of that page. If you add the parameter g=#, it will do two things: First, it will append _(AV#) before the .png. Second, the link will target the &amp;quot;Axiom verge #&amp;quot; subsection. For instance, {{color|txt=purple|&amp;lt;nowiki&amp;gt;{{li|Breach Attractor|g=2}}&amp;lt;/nowiki&amp;gt;}} will use [[:File:Breach Attractor_(AV2).png]] instead of [[:File:Breach Attractor.png]] AND will produce this link [[Breach Attractor#Axiom Verge 2|Breach Attractor]] instead of plain [[Breach Attractor]].&amp;lt;/small&amp;gt;&lt;br /&gt;
*Adding parameter {{color|txt=purple|&amp;lt;nowiki&amp;gt;color=[...]&amp;lt;/nowiki&amp;gt;}} changes the background color via [[Template:Color]]. (See that page for info.)&lt;br /&gt;
*You can change the type of the list element with {{color|txt=purple|&amp;lt;nowiki&amp;gt;type=[...]&amp;lt;/nowiki&amp;gt;}}. Default is &amp;quot;unordered list&amp;quot; ({{color|txt=purple|&amp;lt;nowiki&amp;gt;type=*&amp;lt;/nowiki&amp;gt;}}). {{color|txt=purple|&amp;lt;nowiki&amp;gt;type=#&amp;lt;/nowiki&amp;gt;}} makes it an ordered list. (See [[wikipedia:Help:List]] for more types.) &amp;lt;small&amp;gt;Types with depths (e.g.: {{color|txt=purple|&amp;lt;nowiki&amp;gt;type=##&amp;lt;/nowiki&amp;gt;}}) are supported, but it puts a big margin/separation between each change of depth. Using indents (the next parameter) is usually preferred.&amp;lt;/small&amp;gt;&lt;br /&gt;
*List depth can be changed with {{color|txt=purple|&amp;lt;nowiki&amp;gt;indent=#&amp;lt;/nowiki&amp;gt;}}. Default is 0. Use {{color|txt=purple|&amp;lt;nowiki&amp;gt;indent=1&amp;lt;/nowiki&amp;gt;}} for sublevel 1, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#990099;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Spiru}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Yorchug|x=2}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Arachnoptopus|x=5}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Streeg|x=2 stuck in inaccessible wall areas}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Breach Attractor}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Breach Attractor|g=2}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Remote Drone|Headcrab|x=Different label example}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0;&amp;quot;&amp;gt;Will produce:&amp;lt;/p&amp;gt;&lt;br /&gt;
{{li|Spiru}}&lt;br /&gt;
{{li|Yorchug|x=2}}&lt;br /&gt;
{{li|Arachnoptopus|x=5}}&lt;br /&gt;
{{li|Streeg|x=2 stuck in inaccessible wall areas}}&lt;br /&gt;
{{li|Breach Attractor}}&lt;br /&gt;
{{li|Breach Attractor|g=2}}&lt;br /&gt;
{{li|Remote Drone|Headcrab|x=Different label example}}&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Cyan_Trap_Claw&amp;diff=11703</id>
		<title>Cyan Trap Claw</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Cyan_Trap_Claw&amp;diff=11703"/>
		<updated>2022-10-10T10:31:11Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Rewrote and expanded &amp;quot;corrupted form&amp;quot; section. Eribu was missing in infobox.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox|image = TrapClaw Gamma.png|Areas = [[Eribu]], [[Kur]]|Allegiance = Foe|Hit Points = 300|Corruptable = Yes; [[Address Disruptor 2]]|Corruption Points = 200|Corrupted Behaviour = Trail of drillable rocks/neon|Size = Small|Movement = Horizontal between solid walls|Speed Factor = 5|Physical Damage = 200|Filename = Trapclaw Gamma}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The cyan &#039;&#039;&#039;Trap Claw&#039;&#039;&#039;{{cite|a=7}}{{cite|b}} {{aka|Cyan Scissorbeak}} lurks inside walls.  Initially, only its beak/mandible is visible, protruding from the wall, opening and closing. It has two large, curved mandibles.  Its body has spines down its length, and a lavender orb/eye in the center.  Its tail is almost as long as the rest of it.&lt;br /&gt;
&lt;br /&gt;
When [[Trace]] gets level with it, it launches itself out making a screeching noise.  It only moves horizontally, and continues until it reaches another wall, embedding itself into it.  If Trace remains on its level, it will continue constantly attacking back and forth.&lt;br /&gt;
&lt;br /&gt;
Some Trap Claws are completely obscured by foreground scenery.  They can be detected by a faint intermittent rumbling/crunching noise they emit while stationary. It can be attacked from above or below while embedded in the wall by shooting at the protruding part.&lt;br /&gt;
&lt;br /&gt;
== Corrupted Form ==&lt;br /&gt;
When corrupted, instead of the trail of [[Red Bubbleblock]] that their [[Red Trap Claw|red]] and [[Purple Trap Claw|purple]] counterparts would leave, cyan Trap Claws leave a trail of [[Laser Drill|drillable/destroyable]] blocks behind. These trails can be walked on or [[grapple]]d to reach certain hard to reach room sectors and items.&lt;br /&gt;
&lt;br /&gt;
The cyan Trap Claw is unique in that, depending on their habitat, the trails they leave will look different. It is the only enemy in the game to exhibit such a peculiarity. The cyan Trap Claws in [[Kur]] will leave lines of rock. However, those found in the upper-west portion of [[Eribu]] will leave solid neon green trails. (The latter is most likely a reference to [[w:c:megaman:Force Beam|Quick Man&#039;s stage]] in [[w:c:megaman:Mega Man 2|Mega Man 2]].)&lt;br /&gt;
&lt;br /&gt;
Destroying the blocks left by corrupted cyan Trap Claws will delete the middle layer of background when there are overlaps. For instance, those in the caves in [[Kur]] will delete the caves themselves, allowing to see the sky behind. This is only cosmetic, but a nice detail nonetheless. It emulates some old games that had this limitation.&amp;lt;ref&amp;gt;Editor note: I am not sure, but I think that this could happen in Super Mario World with trails of coins that came from certain boxes, which, when turned into blocks from a P-Switch and destroyed, would remove the background.&amp;lt;sup&amp;gt;Verification needed.&amp;lt;/sup&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Relatives ==&lt;br /&gt;
{{li|Red Trap Claw}}&lt;br /&gt;
{{li|Purple Trap Claw}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Hoverling&amp;diff=11702</id>
		<title>Hoverling</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Hoverling&amp;diff=11702"/>
		<updated>2022-10-10T09:19:00Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Added HP values of corrupted form.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox|image = Hoverling.png|Areas = [[Edin]]|Allegiance = Foe|Hit Points = 400|Corruptable = Yes; [[Address Disruptor 2]]|Corruption Points = 200|Corrupted Behaviour = slower movement, tail segments become [[health]] or [[Address Bomb|bomb ammo]]|Size = Medium|Movement = Small circles, swooping @ Trace|Speed Factor = 3 (max)|Physical Damage = 300|Filename = Hoverling}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The &#039;&#039;&#039;Hoverling&#039;&#039;&#039;{{cite|a=23}}{{cite|b}} {{aka|Blade Vine}} looks like a light-green plant with four flower-like leaves sprouting from a yellow center and a dangling segmented stem.&lt;br /&gt;
&lt;br /&gt;
It spins its leaves like helicopter blades while circling slowly in the air. When [[Trace]] gets close, its leaves spin much faster and it begins diving sideways toward him in a swooping motion. It never moves very fast, but it deals 300 damage if it hits Trace. &lt;br /&gt;
&lt;br /&gt;
== Corrupted Form ==&lt;br /&gt;
Once corrupted, it moves slower and its 7 tail segments each become large [[Health|health particles]] (for a total of 56 HP). If Trace has the [[Address Bomb]], the tail segments become Bomb Ammo instead. Its spinning leaves will still harm Trace if touched.&lt;br /&gt;
&lt;br /&gt;
==Relatives==&lt;br /&gt;
{{li|Ukurum-Sig|x=AV2}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Volg&amp;diff=11701</id>
		<title>Volg</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Volg&amp;diff=11701"/>
		<updated>2022-10-10T09:11:10Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Volgs are invincible even when unfurled. (I verified.) Also, I reordered a few sentences to group them thematically. Wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox|image = Volg.png|Areas = [[Edin]]|Allegiance = Foe|Hit Points = 300|Corruptable = Yes; [[Address Disruptor 1]]|Corruption Points = 200|Corrupted Behaviour = [[Spidler]]|Size = Medium|Movement = Stationary|Speed Factor = n/a|Physical Damage = 250|Filename = Volg}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Only two &#039;&#039;&#039;Volgs&#039;&#039;&#039;{{cite|a=23}}{{cite|b}} {{aka|Green Silk Pupae}} are seen alive, both in a room in central [[Edin]], hanging from a beam-supported structure. There is a third one right by the exit to Kur, but that one appears to be dead, and cannot be interacted with.&lt;br /&gt;
&lt;br /&gt;
Initially, they appear to be harmless plant pods. Being out of the way and non-aggressive, they are not very dangerous. If Trace gets very close to one, the Volg unfurls its tentacles and wiggles them menacingly for about 9 seconds, then closes up again.&lt;br /&gt;
&lt;br /&gt;
Volgs are impervious to all of [[Trace]]&#039;s [[weapons]] and [[upgrades]], &amp;lt;u&amp;gt;except&amp;lt;/u&amp;gt; to [[corruption]]. This holds true even when they&#039;re unfurled.&lt;br /&gt;
&lt;br /&gt;
== Corrupted Form ==&lt;br /&gt;
When corrupted, the Volg takes on the characteristics and behaviour of a [[Spidler]], dropping down on Trace from above when he&#039;s close to being directly underneath.&lt;br /&gt;
&lt;br /&gt;
== Relatives ==&lt;br /&gt;
{{li|Spidler}}&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pupae.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Spitbug_Nest&amp;diff=11700</id>
		<title>Spitbug Nest</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Spitbug_Nest&amp;diff=11700"/>
		<updated>2022-10-09T08:57:31Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Health clouds numbers were wrong.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox|image = SpitbugNest.png|Areas = [[Eribu]], [[Absu]]|Corruptable = Yes; [[Address Disruptor 1]]|Size = Large|Movement = None|Filename = SpitbugNest|Allegiance = Foe|Hit Points = 300|Health Drop = 0.4|Physical Damage = 50|Speed Factor = None|Weapon Damage = See [[Spitbug]]|Corrupted Behaviour = Emits Health}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The &#039;&#039;&#039;Spitbug Nest&#039;&#039;&#039;{{cite|b}} {{aka|Hive}} is found in [[Eribu]] before acquiring the [[Nova]] upgrade, and in [[Absu]] after acquiring the [[Address Disruptor]]. It is stationary and will continually release [[Spitbug]]s (up to 3 simultaneously, or 9 in total) until it is destroyed or corrupted using the [[Address Disruptor]]. It appears to be made of the same material as [[Red Bubbleblock]].&lt;br /&gt;
&lt;br /&gt;
== Corrupted Form ==&lt;br /&gt;
Once corrupted the Spitbug Nest will no longer release [[Spitbug]]s and will instead start emitting small clouds of [[health]] particles (4 large particles of 8 HP each, for 32 total HP per cloud). It becomes intangible, harmless, and can no longer be destroyed by Trace.&lt;br /&gt;
&lt;br /&gt;
== Relatives ==&lt;br /&gt;
{{li|Red Bubbleblock}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Silver_Sentry_Bot&amp;diff=11699</id>
		<title>Silver Sentry Bot</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Silver_Sentry_Bot&amp;diff=11699"/>
		<updated>2022-10-09T08:48:40Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Corrupted form: Corrections, wording and formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox|image = SentryBot 2.png|Areas = [[Ukkin-Na]]|Allegiance = Foe|Hit Points = 450|Corruptable = Yes; [[Address Disruptor 2]]|Size = Medium|Movement = Flying|Health Drop = 0.5|Physical Damage = 100|Weapon Damage = 110|Filename = SentryBot|Corrupted Behaviour = Slightly taller (gets stuck more),&amp;lt;br&amp;gt;Trace&#039;s 6th acquired weapon gets a HUGE size buff (and goes through walls) until leaving the room}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The silver &#039;&#039;&#039;Sentry Bot&#039;&#039;&#039;{{cite|a=19}}{{cite|b}} hovers in place until Trace gets close to it. When alerted to Trace&#039;s presence, it hovers at a distance above trace, firing its turrets at him. It has a purple vertical sensor eye, two turrets and a segmented tail hanging under it.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
It has a tendency to get stuck in corners, therefore a good strategy is to attempt to trap it and use weapons that can go around or through terrain to damage it while blocking its turret fire.&lt;br /&gt;
&lt;br /&gt;
== Corrupted Form ==&lt;br /&gt;
Corrupted silver Sentry Bots have a slightly taller collision box. This is particularly useful during the hallucination sequence, where they will be unable to move past the occasional horizontal platform. (These platforms are only present during the hallucination sequence however.) When corrupted, silver Sentry Bots do not behave any differently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:right; padding-left:10px;&amp;quot;&amp;gt;[[File:SentryBot corrupted.png]]&amp;lt;/span&amp;gt; Its corrupted form looks a lot like the glitch Pokémon &amp;quot;[[bulbapedia:Missingno.|Missingno]]&amp;quot; (this is noted in the game code). Also, corrupting one of this enemy will significantly buff Trace&#039;s 6th acquired weapon until he leaves the room. This is a reference to an item duplication glitch that occurs when you encounter Missingno in Pokemon Red and Blue.&lt;br /&gt;
&lt;br /&gt;
The buff for that lucky weapon is equivalent to having picked many many [[Size Node]]s (way more than there are in the whole game). Furthermore, if it didn&#039;t before, that weapon&#039;s projectiles will gain the ability to go through walls (but not through enemies).&lt;br /&gt;
&lt;br /&gt;
The fact that buffed projectiles go through walls can be used to hit a switch in Ukkin-Na and collect [[Power Node Fragment]] #10 without the [[Red Coat]] (i.e: with just the [[Trenchcoat]]).&lt;br /&gt;
&lt;br /&gt;
== Relatives ==&lt;br /&gt;
{{li|Purple Sentry Bot}}&lt;br /&gt;
{{li|Ancient Sentry Bot}}&lt;br /&gt;
{{li|Zanzana|x=AV2}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Sequence_Break&amp;diff=11698</id>
		<title>Sequence Break</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Sequence_Break&amp;diff=11698"/>
		<updated>2022-10-08T23:21:41Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[wikipedia:sequence breaking|Sequence Breaks]]&#039;&#039;&#039; are tricks that a player can perform to obtain items or trigger events in an order that differs from the normal [[Main Sequence|main sequence]] of a game. Such tricks can be intended or not (by developers), but to be considered a &amp;quot;break&amp;quot; they must be &amp;lt;u&amp;gt;not obvious&amp;lt;/u&amp;gt;; they must be somewhat hidden, or difficult to perform.&lt;br /&gt;
&lt;br /&gt;
Also considered &amp;quot;breaks&amp;quot; are &amp;quot;skips&amp;quot;. The only difference is that for something to be considered a &amp;quot;skip&amp;quot;, what is skipped is not just postponed; it can be avoided for the whole game.&lt;br /&gt;
&lt;br /&gt;
Currently, only sequence breaks that don&#039;t make use of major (game breaking) glitches are listed here.&lt;br /&gt;
&lt;br /&gt;
==Axiom Verge==&lt;br /&gt;
The first game only has two skips; both of which are relatively minor.&lt;br /&gt;
&lt;br /&gt;
===Grapple Skip===&lt;br /&gt;
The Grapple Skip allows to avoid fighting a boss ([[Gir-Tab]]), meeting [[Katrahaska]], releasing the [[Repair Drone]]s and obtaining the [[Grapple]]. It involves finding a way to get back to [[Eribu]] (from beyond the &amp;quot;Jump of No Return&amp;quot;) without having the Grapple. This is the only, normally non-optional, purpose of the Grapple in the whole game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;There are three methods to do so:&amp;lt;/p&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Never&#039;&#039;&#039; enter a [[Rebirth Chamber]] to heal or save after the &amp;quot;Jump of No Return&amp;quot;. Then, after getting the [[Address Disruptor 2]], either commit suicide or &amp;quot;save and quit&amp;quot; to reappear in a rebirth chamber prior to the jump.&lt;br /&gt;
#Clear the jump to reach [[Oracca]] without the Grapple. Normally impossible, but by sending the remote drone over the edge to go provoke a [[Blurst]], one can use the released [[Blurst&#039;s Swarm]] to perform an insanely difficult &amp;quot;damage boost&amp;quot; to clear that jump.&amp;lt;ref&amp;gt;[https://www.youtube.com/embed/OjZqPh9ZVsI?start=1078&amp;amp;end=1105 Clip showing speedrunner Codejinn performing the trick.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
#[[File:Inverse No Return with Field Disruptor only.mp4|thumb|240x135px|Demonstration of method #3]]Clear the &amp;quot;Jump of No Return&amp;quot; in reverse. It is barely possible to do so with just the Field Disruptor. This method is much slower than the second one because going around [[Indi]] to return to [[Eribu]] is a huge detour. This jump bypasses the need to take damage, but requires frame perfect&amp;lt;sup&amp;gt;(or almost?)&amp;lt;/sup&amp;gt; precision.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;The last two methods are slower but there are reasons to use them:&amp;lt;/p&amp;gt;&lt;br /&gt;
*In a casual run, it allows to keep using rebirth chambers to heal and save.&lt;br /&gt;
*In a speedrun, it only makes sense to use them in a category where the first method is forbidden by the rules. For instance, the &amp;quot;warpless&amp;quot; category, where one can neither return to the menu or die to progress. Method #3 could have a purpose in a &amp;quot;no damage, warpless&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;Regardless of which method is employed, the player is able to make it back to Eribu, then towards the &amp;quot;Hallucination Sequence&amp;quot; to continue the game like &amp;quot;normal&amp;quot;. However, because the repair drones weren&#039;t released, two story points will be messed up:&amp;lt;/p&amp;gt;&lt;br /&gt;
*Ophelia is not supposed to be repaired and functional. She will be repaired anyway.&lt;br /&gt;
*A repair drone comes to save Trace after the [[Vision]] battle. It won&#039;t be there. You can still hear the sounds it would make and Trace ends up being saved anyway.&lt;br /&gt;
&lt;br /&gt;
===Bomb Skip===&lt;br /&gt;
The Bomb Skip allows to avoid fighting a &amp;quot;boss&amp;quot; ([[Aborted Clone]]), being killed by [[Elsenova]], finding the room with the [[Rusalki]] bodies and obtaining the [[Address Bomb]]. The skip is rather simple. The path to upper Edin and Ukhu is blocked by [[Corruption#Level 3|Lv.3 breach]], and only an Address Bomb can remove it. But, it doesn&#039;t have to be removed, actually. By taking damage and using the Trenchcoat, one can simply teleport through it. Beside that, the Address Bomb is only required for optional items and shortcuts.&lt;br /&gt;
&lt;br /&gt;
Like with the other skip, this poses small continuity problems with the story later on. In [[cutscenes]] 33 and 34, Trace refers to Elsenova having killed him earlier; something that didn&#039;t happen.&lt;br /&gt;
&lt;br /&gt;
==Axiom Verge 2==&lt;br /&gt;
{{WIP}}&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Sequence_Break&amp;diff=11697</id>
		<title>Sequence Break</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Sequence_Break&amp;diff=11697"/>
		<updated>2022-10-08T23:20:27Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Added demonstration of Grapple Skip method #3. Updated text (it&amp;#039;s much harder than I thought).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[wikipedia:sequence breaking|Sequence Breaks]]&#039;&#039;&#039; are tricks that a player can perform to obtain items or trigger events in an order that differs from the normal [[Main Sequence|main sequence]] of a game. Such tricks can be intended or not (by developers), but to be considered a &amp;quot;break&amp;quot; they must be &amp;lt;u&amp;gt;not obvious&amp;lt;/u&amp;gt;; they must be somewhat hidden, or difficult to perform.&lt;br /&gt;
&lt;br /&gt;
Also considered &amp;quot;breaks&amp;quot; are &amp;quot;skips&amp;quot;. The only difference is that for something to be considered a &amp;quot;skip&amp;quot;, what is skipped is not just postponed; it can be avoided for the whole game.&lt;br /&gt;
&lt;br /&gt;
Currently, only sequence breaks that don&#039;t make use of major (game breaking) glitches are listed here.&lt;br /&gt;
&lt;br /&gt;
==Axiom Verge==&lt;br /&gt;
The first game only has two skips; both of which are relatively minor.&lt;br /&gt;
&lt;br /&gt;
===Grapple Skip===&lt;br /&gt;
The Grapple Skip allows to avoid fighting a boss ([[Gir-Tab]]), meeting [[Katrahaska]], releasing the [[Repair Drone]]s and obtaining the [[Grapple]]. It involves finding a way to get back to [[Eribu]] (from beyond the &amp;quot;Jump of No Return&amp;quot;) without having the Grapple. This is the only, normally non-optional, purpose of the Grapple in the whole game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;There are three methods to do so:&amp;lt;/p&amp;gt;[[File:Inverse No Return with Field Disruptor only.mp4|thumb|240x135px|Method #3]]&lt;br /&gt;
#&#039;&#039;&#039;Never&#039;&#039;&#039; enter a [[Rebirth Chamber]] to heal or save after the &amp;quot;Jump of No Return&amp;quot;. Then, after getting the [[Address Disruptor 2]], either commit suicide or &amp;quot;save and quit&amp;quot; to reappear in a rebirth chamber prior to the jump.&lt;br /&gt;
#Clear the jump to reach [[Oracca]] without the Grapple. Normally impossible, but by sending the remote drone over the edge to go provoke a [[Blurst]], one can use the released [[Blurst&#039;s Swarm]] to perform an insanely difficult &amp;quot;damage boost&amp;quot; to clear that jump.&amp;lt;ref&amp;gt;[https://www.youtube.com/embed/OjZqPh9ZVsI?start=1078&amp;amp;end=1105 Clip showing speedrunner Codejinn performing the trick.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
#Clear the &amp;quot;Jump of No Return&amp;quot; in reverse. It is barely possible to do so with just the Field Disruptor. This method is much slower than the second one because going around [[Indi]] to return to [[Eribu]] is a huge detour. This jump bypasses the need to take damage, but requires frame perfect&amp;lt;sup&amp;gt;(or almost?)&amp;lt;/sup&amp;gt; precision.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;The last two methods are slower but there are reasons to use them:&amp;lt;/p&amp;gt;&lt;br /&gt;
*In a casual run, it allows to keep using rebirth chambers to heal and save.&lt;br /&gt;
*In a speedrun, it only makes sense to use them in a category where the first method is forbidden by the rules. For instance, the &amp;quot;warpless&amp;quot; category, where one can neither return to the menu or die to progress. Method #3 could have a purpose in a &amp;quot;no damage, warpless&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;Regardless of which method is employed, the player is able to make it back to Eribu, then towards the &amp;quot;Hallucination Sequence&amp;quot; to continue the game like &amp;quot;normal&amp;quot;. However, because the repair drones weren&#039;t released, two story points will be messed up:&amp;lt;/p&amp;gt;&lt;br /&gt;
*Ophelia is not supposed to be repaired and functional. She will be repaired anyway.&lt;br /&gt;
*A repair drone comes to save Trace after the [[Vision]] battle. It won&#039;t be there. You can still hear the sounds it would make and Trace ends up being saved anyway.&lt;br /&gt;
&lt;br /&gt;
===Bomb Skip===&lt;br /&gt;
The Bomb Skip allows to avoid fighting a &amp;quot;boss&amp;quot; ([[Aborted Clone]]), being killed by [[Elsenova]], finding the room with the [[Rusalki]] bodies and obtaining the [[Address Bomb]]. The skip is rather simple. The path to upper Edin and Ukhu is blocked by [[Corruption#Level 3|Lv.3 breach]], and only an Address Bomb can remove it. But, it doesn&#039;t have to be removed, actually. By taking damage and using the Trenchcoat, one can simply teleport through it. Beside that, the Address Bomb is only required for optional items and shortcuts.&lt;br /&gt;
&lt;br /&gt;
Like with the other skip, this poses small continuity problems with the story later on. In [[cutscenes]] 33 and 34, Trace refers to Elsenova having killed him earlier; something that didn&#039;t happen.&lt;br /&gt;
&lt;br /&gt;
==Axiom Verge 2==&lt;br /&gt;
{{WIP}}&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Jorm&amp;diff=11695</id>
		<title>Jorm</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Jorm&amp;diff=11695"/>
		<updated>2022-10-08T09:52:45Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Violet Loop Diatoms cannot destroy terrain.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox|image = Jorm.png|Areas = [[Edin]]|Allegiance = Foe|Hit Points = 300|Corruptable = Yes; [[Address Disruptor 1]]|Corruption Points = 200|Corrupted Behaviour = Destroys hardest terrain|Size = Medium|Movement = Slinky-Crawl over solid terrain|Speed Factor = 1.5|Physical Damage = 400|Filename = Jorm}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Jorms&#039;&#039;&#039;{{cite|a=23}}{{cite|b}} {{aka|Giant Greenworms}} are huge, light-green, spike-covered worms that crawl end-over-end across any solid terrain, such as floors, walls and ceilings.  They cause a large amount of physical damage to [[Trace]] if he comes into contact with one.&lt;br /&gt;
&lt;br /&gt;
== Corrupted Form ==&lt;br /&gt;
When corrupted, the Jorm can destroy the strongest blocks, something that only the [[Red Coat]], corrupted [[Gill]] lasers, corrupted [[Glugg]]s, corrupted [[pink Loop Diatom]]s and corrupted [[Spiru]]s can do.&lt;br /&gt;
&lt;br /&gt;
==Relatives==&lt;br /&gt;
{{li|Jormite}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Glugg&amp;diff=11694</id>
		<title>Glugg</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Glugg&amp;diff=11694"/>
		<updated>2022-10-08T09:52:41Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Violet Loop Diatoms cannot destroy terrain.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox|image = Glugg.png|Areas = [[Indi]], [[Ukkin-Na]]|Allegiance = Foe|Hit Points = 200|Corruptable = Yes; [[Address Disruptor 2]]|Corruption Points = 200|Corrupted Behaviour = Waits twice as long between jumps, Destroys hardest terrain|Size = Large|Movement = Hiding, bursting from terrain, hopping.|Physical Damage = 200|Filename = Glugg}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Initially, &#039;&#039;&#039;Gluggs&#039;&#039;&#039;{{cite|a=17}}{{cite|b}} {{aka|Giant Boulderbacks}} are completely hidden in solid terrain, curled up into a sphere. When Trace is almost above them, they jump out, destroying the solid blocks they are inside of. They continue jumping when Trace is near. &lt;br /&gt;
&lt;br /&gt;
They can roll into a sphere and are impervious to attack while curled up. When airborne, they are vulnerable to Trace&#039;s weapons. Their shell is equivalent to Trace&#039;s Laser Drill in its block destroying ability, but instantly does 10000 damage to destructible blocks.&lt;br /&gt;
&lt;br /&gt;
== Corrupted Form ==&lt;br /&gt;
When corrupted, they destroy the blocks underneath them as well as above. This makes their next jump easier to jump over if merely avoiding them (rather than killing them). Furthermore, they wait twice as long between repeated jumps.&lt;br /&gt;
&lt;br /&gt;
The corrupted block destroying ability of their shells is more powerful, equivalent only to the [[Red Coat]], corrupted [[Gill]] beams, corrupted [[pink Loop Diatom]]s, corrupted [[Spiru]]s and corrupted [[Jorm]]s. It instantly does 10000 damage to blocks.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Gill&amp;diff=11693</id>
		<title>Gill</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Gill&amp;diff=11693"/>
		<updated>2022-10-08T09:52:38Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Violet Loop Diatoms cannot destroy terrain.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox|image = Gill.png|Areas = [[Eribu]], [[Kur]]|Allegiance = Foe|Hit Points = 200|Corruptable = Yes; [[Address Disruptor 1]]|Corrupted Behaviour = Gill and laser become harmless to Trace;  Laser destroys the strongest destructible blocks and hurts enemies.|Size = Small|Movement = Follows contour of solid terrain|Health Drop = 0.3|Physical Damage = 75|Weapon Damage = 75 (100 when corrupted)|Filename = Gill}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The &#039;&#039;&#039;Gill&#039;&#039;&#039;{{cite|a=15}}{{cite|b}} {{aka|Laser Urchin}} is a small purple creature that slides along any solid surface it&#039;s attached to. It has a pulsing red dot on the top-center of its body. &lt;br /&gt;
&lt;br /&gt;
When [[Trace]] approaches, the Gill fires a red laser beam that does 75 damage to Trace but doesn&#039;t harm other creatures. In large groups they can create a dangerous gauntlet.&lt;br /&gt;
&lt;br /&gt;
When a Gill turns a corner while firing, the laser doesn&#039;t instantly snap to the enemy — instead it swivels 90 degrees and can hit Trace even if he isn&#039;t horizontally or vertically aligned with the enemy.&lt;br /&gt;
&lt;br /&gt;
== Corrupted Form ==&lt;br /&gt;
When corrupted, the Gill becomes intangible, harmless, and can no longer be destroyed.&lt;br /&gt;
&lt;br /&gt;
The laser they fire turns from red to cyan and becomes harmless to Trace, but will deal 100 damage to enemies, even to other uncorrupted Gills.&lt;br /&gt;
&lt;br /&gt;
Additionally, the laser will destroy the strongest destructible blocks that can only be destroyed by the [[Red Coat]] or by corrupted [[pink Loop Diatom]]s, corrupted [[Spiru]]s, corrupted [[Glugg]]s or corrupted [[Jorm]]s.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Spiru&amp;diff=11692</id>
		<title>Spiru</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Spiru&amp;diff=11692"/>
		<updated>2022-10-08T09:52:34Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Violet Loop Diatoms cannot destroy terrain.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox|image = Spiru.png|Areas = [[Eribu]]|Corruptable = Yes; [[Address Disruptor 1]]|Size = Small|Movement = Flying, diagonal, bounces off terrain|Filename = Spiru|Allegiance = Foe|Hit Points = 80|Physical Damage = 50|Speed Factor = 0.60000002|Weapon Damage = 100 (to destructible blocks once corrupted)|Corrupted Behaviour = 1/2 speed, Destroys hardest terrain}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The &#039;&#039;&#039;Spiru&#039;&#039;&#039;{{cite|a=7}}{{cite|b}} looks like a yellow spiral, with multiple segments. Appearing in groups, these creatures slowly spin and float around a room, only moving in 45° diagonal directions. They bounce off of solid terrain.  &lt;br /&gt;
&lt;br /&gt;
== Corrupted Form ==&lt;br /&gt;
When corrupted, Spirus move at 1/2 speed. They can destroy certain blocks which can only be destroyed by the [[Red Coat]], corrupted [[pink Loop Diatom]]s, Corrupted [[Gill]] lasers, corrupted [[Glugg]]s and corrupted [[Jorm]]s.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Violet_Loop_Diatom&amp;diff=11691</id>
		<title>Violet Loop Diatom</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Violet_Loop_Diatom&amp;diff=11691"/>
		<updated>2022-10-08T09:48:14Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: What SineSwiper said in the comments is true: Violet Loop Diatoms cannot destroy terrain.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox|image = Violet Loop Diatom.png|Areas = [[Absu]]|Corruptable = Yes; [[Address Disruptor 1]]|Size = Small|Movement = Flying, diagonal, bounces off terrain|Filename = LoopDiatom_Violet|Allegiance = Foe|Hit Points = 220|Physical Damage = 100|Corrupted Behaviour = 1/2 speed|Speed Factor = 2}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Appearing in groups, violet &#039;&#039;&#039;Loop Diatoms&#039;&#039;&#039;{{cite|b}} {{aka|Purple Giant Diatoms}} float around a room, only moving in 45° diagonal directions, bouncing off solid terrain.  They move twice as fast as [[pink Loop Diatom]]s. They look like violet glazed donuts with white sprinkles.&lt;br /&gt;
&lt;br /&gt;
== Corrupted Form ==&lt;br /&gt;
When corrupted, violet Loop Diatoms move at half speed. Contrary to the corrupted behaviour of their [[pink Loop Diatom|pink]] cousins, violet ones &amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt; destroy terrain.&lt;br /&gt;
&lt;br /&gt;
== Relatives ==&lt;br /&gt;
{{li|Pink Loop Diatom}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Sequence_Break&amp;diff=11690</id>
		<title>Sequence Break</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Sequence_Break&amp;diff=11690"/>
		<updated>2022-10-08T05:49:08Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Added continuity problems with the story after Bomb Skip.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[wikipedia:sequence breaking|Sequence Breaks]]&#039;&#039;&#039; are tricks that a player can perform to obtain items or trigger events in an order that differs from the normal [[Main Sequence|main sequence]] of a game. Such tricks can be intended or not (by developers), but to be considered a &amp;quot;break&amp;quot; they must be &amp;lt;u&amp;gt;not obvious&amp;lt;/u&amp;gt;; they must be somewhat hidden, or difficult to perform.&lt;br /&gt;
&lt;br /&gt;
Also considered &amp;quot;breaks&amp;quot; are &amp;quot;skips&amp;quot;. The only difference is that for something to be considered a &amp;quot;skip&amp;quot;, what is skipped is not just postponed; it can be avoided for the whole game.&lt;br /&gt;
&lt;br /&gt;
Currently, only sequence breaks that don&#039;t make use of major (game breaking) glitches are listed here.&lt;br /&gt;
&lt;br /&gt;
==Axiom Verge==&lt;br /&gt;
The first game only has two skips; both of which are relatively minor.&lt;br /&gt;
&lt;br /&gt;
===Grapple Skip===&lt;br /&gt;
The Grapple Skip allows to avoid fighting a boss ([[Gir-Tab]]), meeting [[Katrahaska]], releasing the [[Repair Drone]]s and obtaining the [[Grapple]]. It involves finding a way to get back to [[Eribu]] (from beyond the &amp;quot;Jump of No Return&amp;quot;) without having the Grapple. This is the only, normally non-optional, purpose of the Grapple in the whole game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;There are three methods to do so:&amp;lt;/p&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Never&#039;&#039;&#039; enter a [[Rebirth Chamber]] to heal or save after the &amp;quot;Jump of No Return&amp;quot;. Then, after getting the [[Address Disruptor 2]], either commit suicide or &amp;quot;save and quit&amp;quot; to reappear in a rebirth chamber prior to the jump.&lt;br /&gt;
#Clear the jump to reach [[Oracca]] without the Grapple. Normally impossible, but by sending the remote drone over the edge to go provoke a [[Blurst]], one can use the released [[Blurst&#039;s Swarm]] to perform an insanely difficult &amp;quot;damage boost&amp;quot; to clear that jump.&amp;lt;ref&amp;gt;[https://www.youtube.com/embed/OjZqPh9ZVsI?start=1078&amp;amp;end=1105 Clip showing speedrunner Codejinn performing the trick.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
#Clear the &amp;quot;Jump of No Return&amp;quot; in reverse. It is, apparently, barely possible to do so with just the Field Disruptor.&amp;lt;sup&amp;gt;Footage wanted.&amp;lt;/sup&amp;gt; This method is much slower than the second one, but arguably easier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;The last two methods are slower but there are reasons to use them:&amp;lt;/p&amp;gt;&lt;br /&gt;
*In a casual run, it allows to keep using rebirth chambers to heal and save.&lt;br /&gt;
*In a speedrun, it only makes sense to use them in a category where the first method is forbidden by the rules. For instance, the &amp;quot;warpless&amp;quot; category, where one can neither return to the menu or die to progress.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;Regardless of which method is employed, the player is able to make it back to Eribu, then towards the &amp;quot;Hallucination Sequence&amp;quot; to continue the game like &amp;quot;normal&amp;quot;. However, because the repair drones weren&#039;t released, two story points will be messed up:&amp;lt;/p&amp;gt;&lt;br /&gt;
*Ophelia is not supposed to be repaired and functional. She will be repaired anyway.&lt;br /&gt;
*A repair drone comes to save Trace after the [[Vision]] battle. It won&#039;t be there. You can still hear the sounds it would make and Trace ends up being saved anyway.&lt;br /&gt;
&lt;br /&gt;
===Bomb Skip===&lt;br /&gt;
The Bomb Skip allows to avoid fighting a &amp;quot;boss&amp;quot; ([[Aborted Clone]]), being killed by [[Elsenova]], finding the room with the [[Rusalki]] bodies and obtaining the [[Address Bomb]]. The skip is rather simple. The path to upper Edin and Ukhu is blocked by [[Corruption#Level 3|Lv.3 breach]], and only an Address Bomb can remove it. But, it doesn&#039;t have to be removed, actually. By taking damage and using the Trenchcoat, one can simply teleport through it. Beside that, the Address Bomb is only required for optional items and shortcuts.&lt;br /&gt;
&lt;br /&gt;
Like with the other skip, this poses small continuity problems with the story later on. In [[cutscenes]] 33 and 34, Trace refers to Elsenova having killed him earlier; something that didn&#039;t happen.&lt;br /&gt;
&lt;br /&gt;
==Axiom Verge 2==&lt;br /&gt;
{{WIP}}&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Achievements&amp;diff=11689</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Achievements&amp;diff=11689"/>
		<updated>2022-10-08T00:06:41Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: The &amp;quot;inevitable&amp;quot; death can actually be avoided via sequence breaking.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;You may also be looking for: [[Hacker Trophy]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==List of Achievements &amp;amp; Trophies==&lt;br /&gt;
===Axiom Verge===&lt;br /&gt;
There are 29 achievements that may be earned in the Steam, Xbox and PS4/Vita versions of Axiom Verge; the 30th trophy, PatternMind, is exclusive to the PS4/Vita version.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;line-height:1.3&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Notes&lt;br /&gt;
!PS4/Vita Grade&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;PatternMind&#039;&#039;&#039;&lt;br /&gt;
|You have fulfilled your legacy.&lt;br /&gt;
|PS4/Vita exclusive&lt;br /&gt;
|Platinum&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam Athetos.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Athetos&#039;&#039;&#039;&lt;br /&gt;
|Defeat [[Athetos]].&lt;br /&gt;
|Story-based&lt;br /&gt;
|Gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam 100% Items.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;100% Items&#039;&#039;&#039;&lt;br /&gt;
|Acquire 100% of all weapons, tools, upgrades, and notes.&lt;br /&gt;
|Secret Worlds don&#039;t count&lt;br /&gt;
|Gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam 100% Map.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;100% Map&#039;&#039;&#039;&lt;br /&gt;
|Uncover 100% of the game [[map]].&lt;br /&gt;
|Secret Worlds don&#039;t count&lt;br /&gt;
|Gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam Overclocked.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Overclocked&#039;&#039;&#039;&lt;br /&gt;
|Complete the entire game in under 4 hours.&lt;br /&gt;
|&lt;br /&gt;
|Gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam Mostly Invincible.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Mostly&amp;amp;nbsp;Invincible&#039;&#039;&#039;&lt;br /&gt;
|Complete the game without dying &amp;lt;abbr title=&amp;quot;That part is not in the description on PlayStation.&amp;quot;&amp;gt;[more than once]&amp;lt;/abbr&amp;gt;.&lt;br /&gt;
|There is one, story-based, [[Sequence Break#Bomb Skip|normally inevitable]], death.&lt;br /&gt;
|Gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam Speedrunner.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Speedrunner&#039;&#039;&#039;&lt;br /&gt;
|Complete the game once in [[Speedrun Mode]].&lt;br /&gt;
|&lt;br /&gt;
|Gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam Hard.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Hard&#039;&#039;&#039;&lt;br /&gt;
|Complete the game in [[Hard Mode|Hard]] difficulty.&lt;br /&gt;
|&lt;br /&gt;
|Gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam Low %.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Low %&#039;&#039;&#039;&lt;br /&gt;
|Complete the game with under 40% of all items.&lt;br /&gt;
|&lt;br /&gt;
|Gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam Xedur.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Xedur&#039;&#039;&#039;&lt;br /&gt;
|Defeat the [[Xedur]] variant.&lt;br /&gt;
|Story-based&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam Telal.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Telal&#039;&#039;&#039;&lt;br /&gt;
|Defeat the [[Telal]] variant.&lt;br /&gt;
|Story-based&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam Uruku.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Uruku&#039;&#039;&#039;&lt;br /&gt;
|Defeat the [[Uruku]] variant.&lt;br /&gt;
|Story-based&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam Gir-Tab.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Gir-Tab&#039;&#039;&#039;&lt;br /&gt;
|Defeat the [[Gir-Tab]] variant.&lt;br /&gt;
|Story-based&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam Hallucination.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Hallucination&#039;&#039;&#039;&lt;br /&gt;
|Be defeated by [[Vision|yourself]].&lt;br /&gt;
|Story-based&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam Clone.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Clone&#039;&#039;&#039;&lt;br /&gt;
|Defeat one of Athetos&#039; [[Aborted Clone|aborted clones]].&lt;br /&gt;
|Story-based&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam Ukhu.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Ukhu&#039;&#039;&#039;&lt;br /&gt;
|Defeat the [[Ukhu]] variant.&lt;br /&gt;
|Story-based&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam Sentinel.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Sentinel&#039;&#039;&#039;&lt;br /&gt;
|Defeat [[Sentinel]].&lt;br /&gt;
|Story-based&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam 100% Weapons.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;100% Weapons&#039;&#039;&#039;&lt;br /&gt;
|Find 100% of the [[weapons]] in the game.&lt;br /&gt;
|Secret Worlds don&#039;t count&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam 100% Tools.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;100% Tools&#039;&#039;&#039;&lt;br /&gt;
|Find 100% of the [[Upgrades|tools/abilities]] in the game.&lt;br /&gt;
|&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam 100% Health.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;100% Health&#039;&#039;&#039;&lt;br /&gt;
|Find 100% of [[Health Node|Health Nodes]].&lt;br /&gt;
|Secret Worlds don&#039;t count&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam 100% Notes.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;100% Notes&#039;&#039;&#039;&lt;br /&gt;
|Find 100% of all [[notes]] in the game.&lt;br /&gt;
|&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam Hack.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Hack&#039;&#039;&#039;&lt;br /&gt;
|Glitch your first enemy.&lt;br /&gt;
|Story-based&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam Hacker.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Hacker&#039;&#039;&#039;&lt;br /&gt;
|Glitch every enemy type at least once.&lt;br /&gt;
|See [[Hacker Trophy|guide]] for help&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam 100% Power.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;100% Power&#039;&#039;&#039;&lt;br /&gt;
|Find 100% of all [[Power Node]]s.&lt;br /&gt;
|&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam Secret World.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Secret World&#039;&#039;&#039;&lt;br /&gt;
|Discover your first [[Secret World|secret world]].&lt;br /&gt;
|&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam Pacifist.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;&lt;br /&gt;
|Bypass Athetos&#039; aborted clone without damaging it.&lt;br /&gt;
|Do not shoot at the clone once encountered. It will eventually die on its own&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam Bubble Breaker.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Bubble Breaker&#039;&#039;&#039;&lt;br /&gt;
|Destroy 2000 regenerating blocks.&lt;br /&gt;
|[[Red Bubbleblock]]&lt;br /&gt;
|Bronze &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam Brick Breaker.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Brick Breaker&#039;&#039;&#039;&lt;br /&gt;
|Destroy 2000 bricks.&lt;br /&gt;
|Bricks that are breakable with the [[Laser Drill|Laser]]/[[Drone Drill|Drone]] Drill or [[Red Coat]]&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam Cryptologist.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Cryptologist&#039;&#039;&#039;&lt;br /&gt;
|Use the [[Passcode Tool]] for the first time.&lt;br /&gt;
|&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV1 Steam Mercy.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Mercy&#039;&#039;&#039;&lt;br /&gt;
|Spare the [[Xedur Hul]] variant.&lt;br /&gt;
|Move past the Xedur Hul variant without fighting it.  Achieved once beating the game&lt;br /&gt;
|Bronze&lt;br /&gt;
|}&lt;br /&gt;
=== Axiom Verge 2===&lt;br /&gt;
There are 28 trophies in Axiom Verge 2 in the PS4/PS5 and Steam versions.&amp;lt;br&amp;gt;&amp;quot;Wielder&amp;quot; is exclusive to PlayStation, &amp;quot;Accessible&amp;quot; is exclusive to Steam.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;line-height:1.3&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!PS4/PS5 Grade&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Wielder&#039;&#039;&#039;&lt;br /&gt;
|You have shed all vestiges of your former self.&lt;br /&gt;
|Platinum&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam Amashilama.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Amashilama&#039;&#039;&#039;&lt;br /&gt;
|Defeat Amashilama.&lt;br /&gt;
|Gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam 100% Items.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;100% Items&#039;&#039;&#039;&lt;br /&gt;
|Find 100% of all items.&lt;br /&gt;
|Gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam Low Percent.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Low Percent&#039;&#039;&#039;&lt;br /&gt;
|Finish the game with under 40% of all items found.&lt;br /&gt;
|Gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam 100% Map.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;100% Map&#039;&#039;&#039;&lt;br /&gt;
|Visit every screen in the entire map.&lt;br /&gt;
|Gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam Mostly Invincible.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Mostly Invincible&#039;&#039;&#039;&lt;br /&gt;
|Complete the game with only one death.&lt;br /&gt;
|Gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam Overclocked.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Overclocked&#039;&#039;&#039;&lt;br /&gt;
|Complete the game in 6 hours or less.&lt;br /&gt;
|Gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam Pacifist.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Pacifist&#039;&#039;&#039;&lt;br /&gt;
|Complete the game without destroying any large boss enemies.&lt;br /&gt;
|Gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam Speedrunner.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Speedrunner&#039;&#039;&#039;&lt;br /&gt;
|Complete the game in Speedrun Mode.&lt;br /&gt;
|Gold&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam 100% Arms.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;100% Arms&#039;&#039;&#039;&lt;br /&gt;
|Find 100% of all Apocalypse Arms.&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam Breach.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Breach&#039;&#039;&#039;&lt;br /&gt;
|Enter the Breach.&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam Bubble Burster.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Bubble Burster&#039;&#039;&#039;&lt;br /&gt;
|Burst 1000 of those bubbly goop-looking tiles.&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam Gudam.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Gudam&#039;&#039;&#039;&lt;br /&gt;
|Defeat the bull drone.&lt;br /&gt;
|Bronze &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam Super Axiom Verge 2 Turbo DX Plus.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Super Axiom Verge 2&amp;lt;br&amp;gt;Turbo DX Plus&#039;&#039;&#039;&lt;br /&gt;
|Perform Indra&#039;s Secret Spinning Typhoon Crane Leg Kick.&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam Demolitionist.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Demolitionist&#039;&#039;&#039;&lt;br /&gt;
|Destroy 500 blocks and crates.&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam Hack.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Hack&#039;&#039;&#039;&lt;br /&gt;
|Hack an enemy.&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam Hacker.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Hacker&#039;&#039;&#039;&lt;br /&gt;
|Perform all possible hacks at least once.&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam 100% Health.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;100% Health&#039;&#039;&#039;&lt;br /&gt;
|Obtain all health nodes and health node fragments.&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam An Alu.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;An Alu&#039;&#039;&#039;&lt;br /&gt;
|Defeat the hunter drone.&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam Possessed Indra.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Possessed Indra&#039;&#039;&#039;&lt;br /&gt;
|Survive an attack from your own body.&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam 100% Lore.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;100% Lore&#039;&#039;&#039;&lt;br /&gt;
|Find every piece of lore in the game.&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam Robopede.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Robopede&#039;&#039;&#039;&lt;br /&gt;
|Defeat Robopede.&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam Ellag.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Ellag&#039;&#039;&#039;&lt;br /&gt;
|Defeat Ellag.&lt;br /&gt;
|Bronze &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam MUS A M20.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;MUS A M20&#039;&#039;&#039;&lt;br /&gt;
|Defeat MUS A M20.&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam 100% Apocalypse Flasks.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;100% Apocalypse Flasks&#039;&#039;&#039;&lt;br /&gt;
|Find all apocalypse flasks.&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam Gubi.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Gubi&#039;&#039;&#039;&lt;br /&gt;
|Defeat Gubi.&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam 100% Weapons.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;100% Weapons&#039;&#039;&#039;&lt;br /&gt;
|Find 100% of all weapons.&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam Weed Whacker.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Weed Whacker&#039;&#039;&#039;&lt;br /&gt;
|Destroy 1000 tiles of grass / brush.&lt;br /&gt;
|Bronze&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement AV2 Steam Accessible.jpg|32px]]&lt;br /&gt;
|&#039;&#039;&#039;Accessible&#039;&#039;&#039;&lt;br /&gt;
|Try out the accessibility options.&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Main_Sequence&amp;diff=11688</id>
		<title>Main Sequence</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Main_Sequence&amp;diff=11688"/>
		<updated>2022-10-07T23:59:26Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Moved info about sequence breaks to a new page. Wording. Added two story related entries to AV1 list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;main sequence&#039;&#039;&#039; in a game is the normal (most natural) sequence in which required items are acquired, bosses are fought, characters are met, and major events happen. Everything listed here is &amp;lt;u&amp;gt;required&amp;lt;/u&amp;gt; to complete the game, anything else is considered optional.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;branch&amp;quot; occurs when the main sequence offers multiple equally natural choices. (Players must complete all branches, but can do so in the order they want.) Axiom Verge 1 has no such branches. It is unverified if Axiom Verge 2 does.&lt;br /&gt;
&lt;br /&gt;
A [[Sequence Break|sequence break]] occurs when a player do things in an order that differs from the main sequence. Minor breaks are indicated here for convenience.&lt;br /&gt;
&lt;br /&gt;
==Axiom Verge==&lt;br /&gt;
{{li|Axiom Disruptor|color=Eribu|type=#}}&lt;br /&gt;
{{li|Nova|color=Eribu|type=#}}&lt;br /&gt;
{{li|Xedur|color=Eribu|type=#}}&lt;br /&gt;
{{li|Laser Drill|color=Eribu|type=#}}&lt;br /&gt;
{{li|Elsenova|color=Absu|type=#}}&lt;br /&gt;
{{li|Kilver|color=Absu|type=#}}&lt;br /&gt;
{{li|Telal|color=Absu|type=#}}&lt;br /&gt;
{{li|Address Disruptor 1|color=Absu|type=#}}&lt;br /&gt;
#{{color|bg=Zi|format=li|(Jump of No Return)}}&lt;br /&gt;
{{li|Field Disruptor|color=Kur|type=#}}&lt;br /&gt;
{{li|Uruku|color=Zi|type=#}}&lt;br /&gt;
{{li|Power Filter|color=Zi|type=#}}&lt;br /&gt;
{{li|Modified Lab Coat|color=Zi|type=#}}&lt;br /&gt;
{{li|Remote Drone|color=Kur|type=#}}&lt;br /&gt;
{{li|Address Disruptor 2|color=Kur|type=#}}&amp;lt;p style=&amp;quot;margin:0px 0px 0px -30px;&amp;quot;&amp;gt;The following can be skipped with a trick called the [[Sequence Break#Grapple Skip|Grapple Skip]]:&amp;lt;/p&amp;gt;&lt;br /&gt;
{{li|Gir-Tab|color=Kur|type=#|indent=1}}&lt;br /&gt;
{{li|Katrahaska|color=Kur|type=#|indent=1}}&lt;br /&gt;
{{li|Repair Drone|Repair Drones|color=Kur|type=#|indent=1}}&lt;br /&gt;
{{li|Grapple|color=Kur|type=#|indent=1}}&lt;br /&gt;
#{{color|bg=Ukkin-Na|format=li|(Hallucination Sequence)}}&lt;br /&gt;
{{li|Vision|color=Ukkin-Na|type=#}}&lt;br /&gt;
{{li|Ophelia|color=Ukkin-Na|type=#}}&lt;br /&gt;
{{li|Daraga|color=Ukkin-Na|type=#}}&lt;br /&gt;
{{li|Trenchcoat|color=Ukkin-Na|type=#}}&amp;lt;p style=&amp;quot;margin:0px 0px 0px -30px;&amp;quot;&amp;gt;The following can be skipped with a trick called the [[Sequence Break#Bomb Skip|Bomb Skip]]:&amp;lt;/p&amp;gt;&lt;br /&gt;
{{li|Aborted Clone|color=Edin|type=#|indent=1}}&lt;br /&gt;
#&amp;lt;li style=&amp;quot;margin-left:40px&amp;quot;&amp;gt;{{color|bg=Edin|format=li|(Elsenova Kills Trace)}}&amp;lt;/li&amp;gt;&lt;br /&gt;
{{li|Rusalki Bodies|color=Edin|type=#|indent=1}}&lt;br /&gt;
{{li|Address Bomb|color=Edin|type=#|indent=1}}&lt;br /&gt;
{{li|Ukhu|color=Edin|type=#}}&lt;br /&gt;
{{li|Drone Teleport|color=Edin|type=#}}&lt;br /&gt;
{{li|Sudran Key|color=E-Kur-Mah|type=#}}&lt;br /&gt;
{{li|Red Coat|color=E-Kur-Mah|type=#}}&lt;br /&gt;
{{li|Sentinel|color=Mar-Uru|type=#}}&lt;br /&gt;
{{li|Xedur Hul|x=avoid or kill|color=Mar-Uru|type=#}}&lt;br /&gt;
{{li|Athetos|color=Mar-Uru|type=#}}&lt;br /&gt;
&lt;br /&gt;
==Axiom Verge 2==&lt;br /&gt;
{{WIP}}&lt;br /&gt;
{{li|Ice Axe}}&lt;br /&gt;
*(Antartica&#039;s Ansible)&lt;br /&gt;
{{li|Amashilama}}&lt;br /&gt;
{{li|Gishru}}&lt;br /&gt;
{{li|Sheshkala}}&lt;br /&gt;
*???&lt;br /&gt;
{{li|Possessed Indra}}&lt;br /&gt;
*???&lt;br /&gt;
*{{li|Amashilama&#039;s Siuna}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Rusalki_Bodies&amp;diff=11687</id>
		<title>Rusalki Bodies</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Rusalki_Bodies&amp;diff=11687"/>
		<updated>2022-10-07T23:50:05Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Redirected page to Rusalki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rusalki]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Sequence_Break&amp;diff=11686</id>
		<title>Sequence Break</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Sequence_Break&amp;diff=11686"/>
		<updated>2022-10-07T23:17:58Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: The &amp;quot;main sequence&amp;quot; page that I wrote got rather long, so I&amp;#039;m splitting it. I am moving everything about sequence breaks here. Doing so, I also expanded definitions, descriptions, and improved overall writing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[wikipedia:sequence breaking|Sequence Breaks]]&#039;&#039;&#039; are tricks that a player can perform to obtain items or trigger events in an order that differs from the normal [[Main Sequence|main sequence]] of a game. Such tricks can be intended or not (by developers), but to be considered a &amp;quot;break&amp;quot; they must be &amp;lt;u&amp;gt;not obvious&amp;lt;/u&amp;gt;; they must be somewhat hidden, or difficult to perform.&lt;br /&gt;
&lt;br /&gt;
Also considered &amp;quot;breaks&amp;quot; are &amp;quot;skips&amp;quot;. The only difference is that for something to be considered a &amp;quot;skip&amp;quot;, what is skipped is not just postponed; it can be avoided for the whole game.&lt;br /&gt;
&lt;br /&gt;
Currently, only sequence breaks that don&#039;t make use of major (game breaking) glitches are listed here.&lt;br /&gt;
&lt;br /&gt;
==Axiom Verge==&lt;br /&gt;
The first game only has two skips; both of which are relatively minor.&lt;br /&gt;
&lt;br /&gt;
===Grapple Skip===&lt;br /&gt;
The Grapple Skip allows to avoid fighting a boss ([[Gir-Tab]]), meeting [[Katrahaska]], releasing the [[Repair Drone]]s and obtaining the [[Grapple]]. It involves finding a way to get back to [[Eribu]] (from beyond the &amp;quot;Jump of No Return&amp;quot;) without having the Grapple. This is the only, normally non-optional, purpose of the Grapple in the whole game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;There are three methods to do so:&amp;lt;/p&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Never&#039;&#039;&#039; enter a [[Rebirth Chamber]] to heal or save after the &amp;quot;Jump of No Return&amp;quot;. Then, after getting the [[Address Disruptor 2]], either commit suicide or &amp;quot;save and quit&amp;quot; to reappear in a rebirth chamber prior to the jump.&lt;br /&gt;
#Clear the jump to reach [[Oracca]] without the Grapple. Normally impossible, but by sending the remote drone over the edge to go provoke a [[Blurst]], one can use the released [[Blurst&#039;s Swarm]] to perform an insanely difficult &amp;quot;damage boost&amp;quot; to clear that jump.&amp;lt;ref&amp;gt;[https://www.youtube.com/embed/OjZqPh9ZVsI?start=1078&amp;amp;end=1105 Clip showing speedrunner Codejinn performing the trick.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
#Clear the &amp;quot;Jump of No Return&amp;quot; in reverse. It is, apparently, barely possible to do so with just the Field Disruptor.&amp;lt;sup&amp;gt;Footage wanted.&amp;lt;/sup&amp;gt; This method is much slower than the second one, but arguably easier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;The last two methods are slower but there are reasons to use them:&amp;lt;/p&amp;gt;&lt;br /&gt;
*In a casual run, it allows to keep using rebirth chambers to heal and save.&lt;br /&gt;
*In a speedrun, it only makes sense to use them in a category where the first method is forbidden by the rules. For instance, the &amp;quot;warpless&amp;quot; category, where one can neither return to the menu or die to progress.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;Regardless of which method is employed, the player is able to make it back to Eribu, then towards the &amp;quot;Hallucination Sequence&amp;quot; to continue the game like &amp;quot;normal&amp;quot;. However, because the repair drones weren&#039;t released, two story points will be messed up:&amp;lt;/p&amp;gt;&lt;br /&gt;
*Ophelia is not supposed to be repaired and functional. She will be repaired anyway.&lt;br /&gt;
*A repair drone comes to save Trace after the [[Vision]] battle. It won&#039;t be there. You can still hear the sounds it would make and Trace ends up being saved anyway.&lt;br /&gt;
&lt;br /&gt;
===Bomb Skip===&lt;br /&gt;
The Bomb Skip allows to avoid fighting a &amp;quot;boss&amp;quot; ([[Aborted Clone]]), being killed by [[Elsenova]], finding the room with the [[Rusalki]] bodies and obtaining the [[Address Bomb]]. The skip is rather simple. The path to upper Edin and Ukhu is blocked by [[Corruption#Level 3|Lv.3 breach]], and only an Address Bomb can remove it. But, it doesn&#039;t have to be removed, actually. By taking damage and using the Trenchcoat, one can simply teleport through it. Beside that, the Address Bomb is only required for optional items and shortcuts.&lt;br /&gt;
&lt;br /&gt;
==Axiom Verge 2==&lt;br /&gt;
{{WIP}}&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Main_Sequence&amp;diff=11685</id>
		<title>Main Sequence</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Main_Sequence&amp;diff=11685"/>
		<updated>2022-10-07T07:32:44Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Made &amp;quot;Power Filter&amp;quot; into a real entry. Minor wording.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;main sequence&#039;&#039;&#039; in a game is the normal (most natural) sequence in which required items are acquired, bosses are fought, characters are met, and major events happen. Everything listed here is &#039;&#039;&#039;required&#039;&#039;&#039;, anything else is considered optional.&lt;br /&gt;
&lt;br /&gt;
A [[wikipedia:sequence breaking|sequence break]] occurs when a player do things in an order that differs from the main sequence. Listed here are only the sequence breaks that &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; make use of major (or game breaking) glitches (whether said breaks are intended or not).&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;branch&amp;quot; occurs when the main sequence offers multiple equally natural choices. (Players must complete all branches, but can do so in the order they want.) Axiom Verge 1 has no such branches. Axiom Verge 2 does.&lt;br /&gt;
&lt;br /&gt;
==Axiom Verge==&lt;br /&gt;
===Main Sequence===&lt;br /&gt;
{{li|Axiom Disruptor|color=Eribu|type=#}}&lt;br /&gt;
{{li|Nova|color=Eribu|type=#}}&lt;br /&gt;
{{li|Xedur|color=Eribu|type=#}}&lt;br /&gt;
{{li|Laser Drill|color=Eribu|type=#}}&lt;br /&gt;
{{li|Elsenova|color=Absu|type=#}}&lt;br /&gt;
{{li|Kilver|color=Absu|type=#}}&lt;br /&gt;
{{li|Telal|color=Absu|type=#}}&lt;br /&gt;
{{li|Address Disruptor 1|color=Absu|type=#}}&lt;br /&gt;
#{{color|bg=Zi|format=li|(Jump of No Return)}}&lt;br /&gt;
{{li|Field Disruptor|color=Kur|type=#}}&lt;br /&gt;
{{li|Uruku|color=Zi|type=#}}&lt;br /&gt;
{{li|Power Filter|color=Zi|type=#}}&lt;br /&gt;
{{li|Modified Lab Coat|color=Zi|type=#}}&lt;br /&gt;
{{li|Remote Drone|color=Kur|type=#}}&lt;br /&gt;
{{li|Address Disruptor 2|color=Kur|type=#}}&amp;lt;p style=&amp;quot;margin:0px 0px 0px -30px;&amp;quot;&amp;gt;The next four entries can be skipped with a trick called the &amp;quot;Grapple Skip&amp;quot; (see below):&amp;lt;/p&amp;gt;&lt;br /&gt;
{{li|Gir-Tab|color=Kur|type=#|indent=1}}&lt;br /&gt;
{{li|Katrahaska|color=Kur|type=#|indent=1}}&lt;br /&gt;
{{li|Repair Drone|Repair Drones|color=Kur|type=#|indent=1}}&lt;br /&gt;
{{li|Grapple|color=Kur|type=#|indent=1}}&lt;br /&gt;
#{{color|bg=Ukkin-Na|format=li|(Hallucination Sequence)}}&lt;br /&gt;
{{li|Vision|color=Ukkin-Na|type=#}}&lt;br /&gt;
{{li|Ophelia|color=Ukkin-Na|type=#}}&lt;br /&gt;
{{li|Daraga|color=Ukkin-Na|type=#}}&lt;br /&gt;
{{li|Trenchcoat|color=Ukkin-Na|type=#}}&amp;lt;p style=&amp;quot;margin:0px 0px 0px -30px;&amp;quot;&amp;gt;The next two entries can be skipped with a trick called the &amp;quot;Bomb Skip&amp;quot; (see below):&amp;lt;/p&amp;gt;&lt;br /&gt;
{{li|Aborted Clone|color=Edin|type=#|indent=1}}&lt;br /&gt;
{{li|Address Bomb|color=Edin|type=#|indent=1}}&lt;br /&gt;
{{li|Ukhu|color=Edin|type=#}}&lt;br /&gt;
{{li|Drone Teleport|color=Edin|type=#}}&lt;br /&gt;
{{li|Sudran Key|color=E-Kur-Mah|type=#}}&lt;br /&gt;
{{li|Red Coat|color=E-Kur-Mah|type=#}}&lt;br /&gt;
{{li|Sentinel|color=Mar-Uru|type=#}}&lt;br /&gt;
{{li|Xedur Hul|x=avoid or kill|color=Mar-Uru|type=#}}&lt;br /&gt;
{{li|Athetos|color=Mar-Uru|type=#}}&lt;br /&gt;
&lt;br /&gt;
===Sequence Breaks===&lt;br /&gt;
In Axiom Verge, there are only two breaks of the main sequence, both of which only allows to skip a few things.&lt;br /&gt;
====Grapple Skip====&lt;br /&gt;
The Grapple Skip involves finding a way to get back from the &amp;quot;Jump of No Return&amp;quot; without the Grapple. This is the only, normally non-optional, purpose of the Grapple in the whole game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;There are three methods to do so:&amp;lt;/p&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Never&#039;&#039;&#039; enter a [[Rebirth Chamber]] to heal or save after the &amp;quot;Jump of No Return&amp;quot;. Then, after getting the Address Disruptor 2, either commit suicide or &amp;quot;save and quit&amp;quot; to reappear in a rebirth chamber prior to the jump.&lt;br /&gt;
#Clear the jump to reach Oracca without the Grapple. Normally impossible, but by sending the remote drone over the edge to go provoke a [[Blurst]], one can use the released [[Blurst&#039;s Swarm]] to perform an insanely difficult &amp;quot;damage boost&amp;quot; to clear that jump.&amp;lt;ref&amp;gt;[https://www.youtube.com/embed/OjZqPh9ZVsI?start=1078&amp;amp;end=1105 Clip showing speedrunner Codejinn performing the trick.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
#Clear the &amp;quot;Jump of No Return&amp;quot; in reverse. It is, apparently, barely possible to do so with just the Field Disruptor.&amp;lt;sup&amp;gt;Footage wanted.&amp;lt;/sup&amp;gt; This method is much slower than the second one, but arguably easier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;The last two methods are slower but there are reasons to use them:&amp;lt;/p&amp;gt;&lt;br /&gt;
*In a casual run, it allows to keep using rebirth chambers to heal and save.&lt;br /&gt;
*In a speed run, it only makes sense to use them in a category where the first method is forbidden by the rules. For instance, the &amp;quot;warpless&amp;quot; category, where one can neither return to the menu or die.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;Regardless of which method is employed, the player is able to make it back to Eribu, then towards the &amp;quot;Hallucination Sequence&amp;quot; to continue the game like &amp;quot;normal&amp;quot;. However, because the repair drones weren&#039;t released, two story points will be messed up:&amp;lt;/p&amp;gt;&lt;br /&gt;
*Ophelia is not supposed to be repaired and functional. She will be repaired anyway.&lt;br /&gt;
*A repair drone comes to save Trace after the [[Vision]] battle. It won&#039;t be there. You can still hear the sounds it would make and Trace ends up being saved anyway.&lt;br /&gt;
&lt;br /&gt;
====Bomb Skip====&lt;br /&gt;
This skip is rather simple. The path to upper Edin and Ukhu is blocked by [[Corruption#Level 3|Lv.3 breach]], and only an Address Bomb can remove it. But, it doesn&#039;t have to be removed, actually. By taking damage and using the Trenchcoat, one can simply teleport through it. Beside that, the Address Bomb is only required for optional items and shortcuts.&lt;br /&gt;
&lt;br /&gt;
==Axiom Verge 2==&lt;br /&gt;
{{WIP}}&lt;br /&gt;
===Main Sequence===&lt;br /&gt;
{{li|Ice Axe}}&lt;br /&gt;
*(Antartica&#039;s Ansible)&lt;br /&gt;
{{li|Amashilama}}&lt;br /&gt;
{{li|Gishru}}&lt;br /&gt;
{{li|Sheshkala}}&lt;br /&gt;
*It branches from here. &lt;br /&gt;
*???&lt;br /&gt;
{{li|Possessed Indra}}&lt;br /&gt;
*???&lt;br /&gt;
*{{li|Amashilama&#039;s Siuna}}&lt;br /&gt;
&lt;br /&gt;
===Sequence Breaks===&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=File:Power_Filter.png&amp;diff=11684</id>
		<title>File:Power Filter.png</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=File:Power_Filter.png&amp;diff=11684"/>
		<updated>2022-10-07T07:21:18Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Redirected page to File:Power Filter Room.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Power Filter Room.png]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Main_Sequence&amp;diff=11683</id>
		<title>Main Sequence</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Main_Sequence&amp;diff=11683"/>
		<updated>2022-10-07T07:11:34Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Changed type of main sequence list (AV1) from unordered to ordered. Fixed margins. Syntax.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;main sequence&#039;&#039;&#039; in a game is the normal (most natural) sequence in which required items are acquired, bosses are fought, characters are met, and major events happen. Everything listed here is &#039;&#039;&#039;required&#039;&#039;&#039;, anything else is considered optional.&lt;br /&gt;
&lt;br /&gt;
A [[wikipedia:sequence breaking|sequence break]] occurs when a player do things in an order that differs from the main sequence. Listed here are only the sequence breaks that &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; make use of major (or game breaking) glitches (whether said breaks are intended or not).&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;branch&amp;quot; occurs when the main sequence offers multiple equally natural choices. (Players must complete all branches, but can do so in the order they want.) Axiom Verge 1 has no such branches. Axiom Verge 2 does.&lt;br /&gt;
&lt;br /&gt;
==Axiom Verge==&lt;br /&gt;
===Main Sequence===&lt;br /&gt;
{{li|Axiom Disruptor|color=Eribu|type=#}}&lt;br /&gt;
{{li|Nova|color=Eribu|type=#}}&lt;br /&gt;
{{li|Xedur|color=Eribu|type=#}}&lt;br /&gt;
{{li|Laser Drill|color=Eribu|type=#}}&lt;br /&gt;
{{li|Elsenova|color=Absu|type=#}}&lt;br /&gt;
{{li|Kilver|color=Absu|type=#}}&lt;br /&gt;
{{li|Telal|color=Absu|type=#}}&lt;br /&gt;
{{li|Address Disruptor 1|color=Absu|type=#}}&lt;br /&gt;
#{{color|bg=Zi|format=li|(Jump of No Return)}}&lt;br /&gt;
{{li|Field Disruptor|color=Kur|type=#}}&lt;br /&gt;
{{li|Uruku|color=Zi|type=#}}&lt;br /&gt;
#{{color|bg=Zi|format=li|([[Power Filter]] Turned On)}}&lt;br /&gt;
{{li|Modified Lab Coat|color=Zi|type=#}}&lt;br /&gt;
{{li|Remote Drone|color=Kur|type=#}}&lt;br /&gt;
{{li|Address Disruptor 2|color=Kur|type=#}}&amp;lt;p style=&amp;quot;margin:0px 0px 0px -30px;&amp;quot;&amp;gt;The next four entries can be skipped with a trick called the &amp;quot;Grapple Skip&amp;quot; (see below):&amp;lt;/p&amp;gt;&lt;br /&gt;
{{li|Gir-Tab|color=Kur|type=#|indent=1}}&lt;br /&gt;
{{li|Katrahaska|color=Kur|type=#|indent=1}}&lt;br /&gt;
{{li|Repair Drone|Repair Drones|x=reactivation|color=Kur|type=#|indent=1}}&lt;br /&gt;
{{li|Grapple|color=Kur|type=#|indent=1}}&lt;br /&gt;
#{{color|bg=Ukkin-Na|format=li|(Hallucination Sequence)}}&lt;br /&gt;
{{li|Vision|color=Ukkin-Na|type=#}}&lt;br /&gt;
{{li|Ophelia|color=Ukkin-Na|type=#}}&lt;br /&gt;
{{li|Daraga|color=Ukkin-Na|type=#}}&lt;br /&gt;
{{li|Trenchcoat|color=Ukkin-Na|type=#}}&amp;lt;p style=&amp;quot;margin:0px 0px 0px -30px;&amp;quot;&amp;gt;The next two entries can be skipped with a trick called the &amp;quot;Bomb Skip&amp;quot; (see below):&amp;lt;/p&amp;gt;&lt;br /&gt;
{{li|Aborted Clone|color=Edin|type=#|indent=1}}&lt;br /&gt;
{{li|Address Bomb|color=Edin|type=#|indent=1}}&lt;br /&gt;
{{li|Ukhu|color=Edin|type=#}}&lt;br /&gt;
{{li|Drone Teleport|color=Edin|type=#}}&lt;br /&gt;
{{li|Sudran Key|color=E-Kur-Mah|type=#}}&lt;br /&gt;
{{li|Red Coat|color=E-Kur-Mah|type=#}}&lt;br /&gt;
{{li|Sentinel|color=Mar-Uru|type=#}}&lt;br /&gt;
{{li|Xedur Hul|x=ignore or kill|color=Mar-Uru|type=#}}&lt;br /&gt;
{{li|Athetos|color=Mar-Uru|type=#}}&lt;br /&gt;
&lt;br /&gt;
===Sequence Breaks===&lt;br /&gt;
In Axiom Verge, there are only two breaks of the main sequence, both of which only allows to skip a few things.&lt;br /&gt;
====Grapple Skip====&lt;br /&gt;
The Grapple Skip involves finding a way to get back from the &amp;quot;Jump of No Return&amp;quot; without the Grapple. This is the only, normally non-optional, purpose of the Grapple in the whole game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;There are three methods to do so:&amp;lt;/p&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Never&#039;&#039;&#039; enter a [[Rebirth Chamber]] to heal or save after the &amp;quot;Jump of No Return&amp;quot;. Then, after getting the Address Disruptor 2, either commit suicide or &amp;quot;save and quit&amp;quot; to reappear in a rebirth chamber prior to the jump.&lt;br /&gt;
#Clear the jump to reach Oracca without the Grapple. Normally impossible, but by sending the remote drone over the edge to go provoke a [[Blurst]], one can use the released [[Blurst&#039;s Swarm]] to perform an insanely difficult &amp;quot;damage boost&amp;quot; to clear that jump.&amp;lt;ref&amp;gt;[https://www.youtube.com/embed/OjZqPh9ZVsI?start=1078&amp;amp;end=1105 Clip showing speedrunner Codejinn performing the trick.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
#Clear the &amp;quot;Jump of No Return&amp;quot; in reverse. It is, apparently, barely possible to do so with just the Field Disruptor.&amp;lt;sup&amp;gt;Footage wanted.&amp;lt;/sup&amp;gt; This method is much slower than the second one, but arguably easier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;The last two methods are slower but there are reasons to use them:&amp;lt;/p&amp;gt;&lt;br /&gt;
*In a casual run, it allows to keep using rebirth chambers to heal and save.&lt;br /&gt;
*In a speed run, it only makes sense to use them in a category where the first method is forbidden by the rules. For instance, the &amp;quot;warpless&amp;quot; category, where one can neither return to the menu or die.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;Regardless of which method is employed, the player is able to make it back to Eribu, then towards the &amp;quot;Hallucination Sequence&amp;quot; to continue the game like &amp;quot;normal&amp;quot;. However, because the repair drones weren&#039;t released, two story points will be messed up:&amp;lt;/p&amp;gt;&lt;br /&gt;
*Ophelia is not supposed to be repaired and functional. She will be repaired anyway.&lt;br /&gt;
*A repair drone comes to save Trace after the [[Vision]] battle. It won&#039;t be there. You can still hear the sounds it would make and Trace ends up being saved anyway.&lt;br /&gt;
&lt;br /&gt;
====Bomb Skip====&lt;br /&gt;
This skip is rather simple. The path to upper Edin and Ukhu is blocked by [[Corruption#Level 3|Lv.3 breach]], and only an Address Bomb can remove it. But, it doesn&#039;t have to be removed, actually. By taking damage and using the Trenchcoat, one can simply teleport through it. Beside that, the Address Bomb is only required for optional items and shortcuts.&lt;br /&gt;
&lt;br /&gt;
==Axiom Verge 2==&lt;br /&gt;
{{WIP}}&lt;br /&gt;
===Main Sequence===&lt;br /&gt;
{{li|Ice Axe}}&lt;br /&gt;
*(Antartica&#039;s Ansible)&lt;br /&gt;
{{li|Amashilama}}&lt;br /&gt;
{{li|Gishru}}&lt;br /&gt;
{{li|Sheshkala}}&lt;br /&gt;
*It branches from here. &lt;br /&gt;
*???&lt;br /&gt;
{{li|Possessed Indra}}&lt;br /&gt;
*???&lt;br /&gt;
*{{li|Amashilama&#039;s Siuna}}&lt;br /&gt;
&lt;br /&gt;
===Sequence Breaks===&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Template:Li&amp;diff=11682</id>
		<title>Template:Li</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Template:Li&amp;diff=11682"/>
		<updated>2022-10-07T07:01:58Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Renamed &amp;quot;depth&amp;quot; parameter to &amp;quot;type&amp;quot;. Added support for new parameter &amp;quot;indent&amp;quot;. Rewrote documentation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{{type|*}}}{{#tag:li|{{iconlink|filename={{{1}}}{{#if:{{{g|}}}|_(AV{{{g}}})|}}.png|target={{{1}}}{{#if:{{{g|}}}|&amp;amp;#35;Axiom Verge {{{g}}}|}}|label={{{2|{{{1}}}}}}|border={{#switch:{{{1}}}|#default=|Xedur|Telal|Uruku|Gir-Tab|Vision|Aborted Clone|Ukhu|Sentinel|Xedur Hul|Athetos=1}}|extra={{{x|}}}|color={{{color|}}}}}|style=margin-left:{{#expr:{{{indent|0}}}*40}}px;}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&#039;&#039;Like in HTML, &amp;quot;li&amp;quot; stands for &amp;quot;list item&amp;quot;.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This template is to improve display of lists, adding icons to the left of entries.&amp;lt;br&amp;gt;&lt;br /&gt;
(For notes, use [[Template:note]] instead.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base syntax:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#990099;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{li|Target}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full syntax:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#990099;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{li|Target|DifferentLabel|g=GameNumber|x=ExtraText|color=Color|type=ListType|indent=#}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0;&amp;quot;&amp;gt;&#039;&#039;&#039;Required parameters:&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
*{{color|txt=purple|&amp;lt;nowiki&amp;gt;Target&amp;lt;/nowiki&amp;gt;}} must exactly be the name of an existing page. It becomes a link.&lt;br /&gt;
*The name of the picture must exactly be {{color|txt=purple|&amp;lt;nowiki&amp;gt;Target&amp;lt;/nowiki&amp;gt;}}.png. (As a standard, the main picture on a page should always be renamed to &amp;quot;{{color|txt=firebrick|&amp;lt;nowiki&amp;gt;{{PAGENAME}}&amp;lt;/nowiki&amp;gt;}}.png&amp;quot;. In case of error, please check if it&#039;s the case.)&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0;&amp;quot;&amp;gt;&#039;&#039;&#039;Optional parameters:&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
*Like with regular links, you can replace its label (text) by adding a pipe | and replacement text. However, given the purpose of this template, doing so should generally be avoided.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Note: &amp;quot;[[wikipedia:Help:Link#Automatic_conversion_of_wikitext_with_the_pipe_trick|Pipe tricks]]&amp;quot; are not supported and cannot be inside templates.)&amp;lt;/small&amp;gt;&lt;br /&gt;
*You can add extra text after the list by adding the parameter {{color|txt=purple|&amp;lt;nowiki&amp;gt;x=[...]&amp;lt;/nowiki&amp;gt;}}.&lt;br /&gt;
*&amp;lt;small&amp;gt;Rarely, multiple games share an item with the &#039;&#039;&#039;same name&#039;&#039;&#039; (and use a single page for it, like [[Health Node]]). Depending on the context, the icon should change and the link should target a subsection of that page. If you add the parameter g=#, it will do two things: First, it will append _(AV#) before the .png. Second, the link will target the &amp;quot;Axiom verge #&amp;quot; subsection. For instance, {{color|txt=purple|&amp;lt;nowiki&amp;gt;{{li|Breach Attractor|g=2}}&amp;lt;/nowiki&amp;gt;}} will use [[:File:Breach Attractor_(AV2).png]] instead of [[:File:Breach Attractor.png]] AND will produce this link [[Breach Attractor#Axiom Verge 2|Breach Attractor]] instead of plain [[Breach Attractor]].&amp;lt;/small&amp;gt;&lt;br /&gt;
*Adding parameter {{color|txt=purple|&amp;lt;nowiki&amp;gt;color=[...]&amp;lt;/nowiki&amp;gt;}} changes the background color via [[Template:Color]]. (See that page for info.)&lt;br /&gt;
*You can change the type of the list element with {{color|txt=purple|&amp;lt;nowiki&amp;gt;type=[...]&amp;lt;/nowiki&amp;gt;}}. Default is &amp;quot;unordered list&amp;quot; ({{color|txt=purple|&amp;lt;nowiki&amp;gt;type=*&amp;lt;/nowiki&amp;gt;}}). {{color|txt=purple|&amp;lt;nowiki&amp;gt;type=#&amp;lt;/nowiki&amp;gt;}} makes it an ordered list. (See [[wikipedia:Help:List]] for more types.) &amp;lt;small&amp;gt;Types with depths (e.g.: {{color|txt=purple|&amp;lt;nowiki&amp;gt;type=##&amp;lt;/nowiki&amp;gt;}}) are supported, but it puts a big margin/separation between each change of depth. Using indents (the next parameter) is usually preferred.&amp;lt;/small&amp;gt;&lt;br /&gt;
*List depth can be changed with {{color|txt=purple|&amp;lt;nowiki&amp;gt;indent=#&amp;lt;/nowiki&amp;gt;}}. Default is 0. Use {{color|txt=purple|&amp;lt;nowiki&amp;gt;indent=1&amp;lt;/nowiki&amp;gt;}} for sublevel 1, etc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#990099;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Spiru}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Yorchug|x=2}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Arachnoptopus|x=5}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Streeg|x=2 stuck in inaccessible wall areas}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Breach Attractor}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Breach Attractor|g=2}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Remote Drone|Headcrab|x=Different label example}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0;&amp;quot;&amp;gt;Will produce:&amp;lt;/p&amp;gt;&lt;br /&gt;
{{li|Spiru}}&lt;br /&gt;
{{li|Yorchug|x=2}}&lt;br /&gt;
{{li|Arachnoptopus|x=5}}&lt;br /&gt;
{{li|Streeg|x=2 stuck in inaccessible wall areas}}&lt;br /&gt;
{{li|Breach Attractor}}&lt;br /&gt;
{{li|Breach Attractor|g=2}}&lt;br /&gt;
{{li|Remote Drone|Headcrab|x=Different label example}}&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Template:Color&amp;diff=11681</id>
		<title>Template:Color</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Template:Color&amp;diff=11681"/>
		<updated>2022-10-07T03:39:59Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Documentation bugfix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#if:{{{txt|}}}{{{bg|}}}|{{#tag:span|{{{1}}}|style=display:inline-block; {{#ifeq:{{{format|}}}|li|min-width:200px; padding:1px 10px 1px 5px; margin:1px;|}} {{#if:{{{bg|}}}|&lt;br /&gt;
background-color:{{#switch: {{{bg}}}&lt;br /&gt;
 | #default = {{{bg}}}&lt;br /&gt;
 | Eribu = #2e1816&lt;br /&gt;
 | Absu = #38174d&lt;br /&gt;
 | Zi = #1d226b&lt;br /&gt;
 | Kur = #42281a&lt;br /&gt;
 | Indi = #165450&lt;br /&gt;
 | Ukkin-Na = #155035&lt;br /&gt;
 | Edin = #273c40&lt;br /&gt;
 | E-Kur-Mah = #503d2a&lt;br /&gt;
 | Mar-Uru = #3c3e49&lt;br /&gt;
}};|}} {{#if:{{{txt|}}}|color:{{{txt}}};|}} border-radius:5px;}}|{{{1}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template puts text inside a box of a specified background color, or changes the color of text, or both. Background color is most useful for indicating in which area of the game something is.&amp;lt;br&amp;gt;&lt;br /&gt;
This template supports HTML/CSS color names, hex codes (#000000), and AV1 area names. (AV2 area names are planned to be added later.)&lt;br /&gt;
&lt;br /&gt;
Syntax: {{color|txt=purple|&amp;lt;nowiki&amp;gt;{{color|bg=&amp;lt;BackgroundColor&amp;gt;|txt=&amp;lt;TextColor&amp;gt;|format=&amp;lt;?&amp;gt;|&amp;lt;Content&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
If {{color|txt=purple|&amp;lt;nowiki&amp;gt;&amp;lt;BackgroundColor&amp;gt;&amp;lt;/nowiki&amp;gt;}} and {{color|txt=purple|&amp;lt;nowiki&amp;gt;&amp;lt;TextColor&amp;gt;&amp;lt;/nowiki&amp;gt;}} are both empty, ie: {{color|txt=purple|&amp;lt;nowiki&amp;gt;{{color|&amp;lt;Content&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}, this template is ignored and will return {{color|txt=purple|&amp;lt;nowiki&amp;gt;&amp;lt;Content&amp;gt;&amp;lt;/nowiki&amp;gt;}} as is.&amp;lt;br&amp;gt;&lt;br /&gt;
If {{color|txt=purple|&amp;lt;nowiki&amp;gt;format=li&amp;lt;/nowiki&amp;gt;}} and there is a background, the style of the box is adjusted to look better in lists. If the format is something else (or omitted), the box is made to be used inside paragraphs of text.&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Main_Sequence&amp;diff=11680</id>
		<title>Main Sequence</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Main_Sequence&amp;diff=11680"/>
		<updated>2022-10-07T03:31:58Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Syntax changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;main sequence&#039;&#039;&#039; in a game is the normal (most natural) sequence in which required items are acquired, bosses are fought, characters are met, and major events happen. Everything listed here is &#039;&#039;&#039;required&#039;&#039;&#039;, anything else is considered optional.&lt;br /&gt;
&lt;br /&gt;
A [[wikipedia:sequence breaking|sequence break]] occurs when a player do things in an order that differs from the main sequence. Listed here are only the sequence breaks that &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; make use of major (or game breaking) glitches (whether said breaks are intended or not).&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;branch&amp;quot; occurs when the main sequence offers multiple equally natural choices. (Players must complete all branches, but can do so in the order they want.) Axiom Verge 1 has no such branches. Axiom Verge 2 does.&lt;br /&gt;
&lt;br /&gt;
==Axiom Verge==&lt;br /&gt;
===Main Sequence===&lt;br /&gt;
{{li|Axiom Disruptor|color=Eribu}}&lt;br /&gt;
{{li|Nova|color=Eribu}}&lt;br /&gt;
{{li|Xedur|color=Eribu}}&lt;br /&gt;
{{li|Laser Drill|color=Eribu}}&lt;br /&gt;
{{li|Elsenova|color=Absu}}&lt;br /&gt;
{{li|Kilver|color=Absu}}&lt;br /&gt;
{{li|Telal|color=Absu}}&lt;br /&gt;
{{li|Address Disruptor 1|color=Absu}}&lt;br /&gt;
*{{color|bg=Zi|format=li|(Jump of No Return)}}&lt;br /&gt;
{{li|Field Disruptor|color=Kur}}&lt;br /&gt;
{{li|Uruku|color=Zi}}&lt;br /&gt;
*{{color|bg=Zi|format=li|(Power Filter Turned On)}}&lt;br /&gt;
{{li|Modified Lab Coat|color=Zi}}&lt;br /&gt;
{{li|Remote Drone|color=Kur}}&lt;br /&gt;
{{li|Address Disruptor 2|color=Kur}}&lt;br /&gt;
*The next four entries can be skipped with a trick called the &amp;quot;Grapple Skip&amp;quot; (see below):&lt;br /&gt;
{{li|Gir-Tab|color=Kur|depth=**}}&lt;br /&gt;
{{li|Katrahaska|color=Kur|depth=**}}&lt;br /&gt;
{{li|Repair Drone|Repair Drones|x=reactivation|color=Kur|depth=**}}&lt;br /&gt;
{{li|Grapple|color=Kur|depth=**}}&lt;br /&gt;
*{{color|bg=Ukkin-Na|format=li|(Hallucination Sequence)}}&lt;br /&gt;
{{li|Vision|color=Ukkin-Na}}&lt;br /&gt;
{{li|Ophelia|color=Ukkin-Na}}&lt;br /&gt;
{{li|Daraga|color=Ukkin-Na}}&lt;br /&gt;
{{li|Trenchcoat|color=Ukkin-Na}}&lt;br /&gt;
*The next two entries can be skipped with a trick called the &amp;quot;Bomb Skip&amp;quot; (see below):&lt;br /&gt;
{{li|Aborted Clone|color=Edin|depth=**}}&lt;br /&gt;
{{li|Address Bomb|color=Edin|depth=**}}&lt;br /&gt;
{{li|Ukhu|color=Edin}}&lt;br /&gt;
{{li|Drone Teleport|color=Edin}}&lt;br /&gt;
{{li|Sudran Key|color=E-Kur-Mah}}&lt;br /&gt;
{{li|Red Coat|color=E-Kur-Mah}}&lt;br /&gt;
{{li|Sentinel|color=Mar-Uru}}&lt;br /&gt;
{{li|Xedur Hul|x=ignore or kill|color=Mar-Uru}}&lt;br /&gt;
{{li|Athetos|color=Mar-Uru}}&lt;br /&gt;
&lt;br /&gt;
===Sequence Breaks===&lt;br /&gt;
In Axiom Verge, there are only two breaks of the main sequence, both of which only allows to skip a few things.&lt;br /&gt;
====Grapple Skip====&lt;br /&gt;
The Grapple Skip involves finding a way to get back from the &amp;quot;Jump of No Return&amp;quot; without the Grapple. This is the only, normally non-optional, purpose of the Grapple in the whole game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;There are three methods to do so:&amp;lt;/p&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Never&#039;&#039;&#039; enter a [[Rebirth Chamber]] to heal or save after the &amp;quot;Jump of No Return&amp;quot;. Then, after getting the Address Disruptor 2, either commit suicide or &amp;quot;save and quit&amp;quot; to reappear in a rebirth chamber prior to the jump.&lt;br /&gt;
#Clear the jump to reach Oracca without the Grapple. Normally impossible, but by sending the remote drone over the edge to go provoke a [[Blurst]], one can use the released [[Blurst&#039;s Swarm]] to perform an insanely difficult &amp;quot;damage boost&amp;quot; to clear that jump.&amp;lt;ref&amp;gt;[https://www.youtube.com/embed/OjZqPh9ZVsI?start=1078&amp;amp;end=1105 Clip showing speedrunner Codejinn performing the trick.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
#Clear the &amp;quot;Jump of No Return&amp;quot; in reverse. It is, apparently, barely possible to do so with just the Field Disruptor.&amp;lt;sup&amp;gt;Footage wanted.&amp;lt;/sup&amp;gt; This method is much slower than the second one, but arguably easier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;The last two methods are slower but there are reasons to use them:&amp;lt;/p&amp;gt;&lt;br /&gt;
*In a casual run, it allows to keep using rebirth chambers to heal and save.&lt;br /&gt;
*In a speed run, it only makes sense to use them in a category where the first method is forbidden by the rules. For instance, the &amp;quot;warpless&amp;quot; category, where one can neither return to the menu or die.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;Regardless of which method is employed, the player is able to make it back to Eribu, then towards the &amp;quot;Hallucination Sequence&amp;quot; to continue the game like &amp;quot;normal&amp;quot;. However, because the repair drones weren&#039;t released, two story points will be messed up:&amp;lt;/p&amp;gt;&lt;br /&gt;
*Ophelia is not supposed to be repaired and functional. She will be repaired anyway.&lt;br /&gt;
*A repair drone comes to save Trace after the [[Vision]] battle. It won&#039;t be there. You can still hear the sounds it would make and Trace ends up being saved anyway.&lt;br /&gt;
&lt;br /&gt;
====Bomb Skip====&lt;br /&gt;
This skip is rather simple. The path to upper Edin and Ukhu is blocked by [[Corruption#Level 3|Lv.3 breach]], and only an Address Bomb can remove it. But, it doesn&#039;t have to be removed, actually. By taking damage and using the Trenchcoat, one can simply teleport through it. Beside that, the Address Bomb is only required for optional items and shortcuts.&lt;br /&gt;
&lt;br /&gt;
==Axiom Verge 2==&lt;br /&gt;
{{WIP}}&lt;br /&gt;
===Main Sequence===&lt;br /&gt;
{{li|Ice Axe}}&lt;br /&gt;
*(Antartica&#039;s Ansible)&lt;br /&gt;
{{li|Amashilama}}&lt;br /&gt;
{{li|Gishru}}&lt;br /&gt;
{{li|Sheshkala}}&lt;br /&gt;
*It branches from here. &lt;br /&gt;
*???&lt;br /&gt;
{{li|Possessed Indra}}&lt;br /&gt;
*???&lt;br /&gt;
*{{li|Amashilama&#039;s Siuna}}&lt;br /&gt;
&lt;br /&gt;
===Sequence Breaks===&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Template:Color&amp;diff=11679</id>
		<title>Template:Color</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Template:Color&amp;diff=11679"/>
		<updated>2022-10-07T03:30:20Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: 2nd try.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#if:{{{txt|}}}{{{bg|}}}|{{#tag:span|{{{1}}}|style=display:inline-block; {{#ifeq:{{{format|}}}|li|min-width:200px; padding:1px 10px 1px 5px; margin:1px;|}} {{#if:{{{bg|}}}|&lt;br /&gt;
background-color:{{#switch: {{{bg}}}&lt;br /&gt;
 | #default = {{{bg}}}&lt;br /&gt;
 | Eribu = #2e1816&lt;br /&gt;
 | Absu = #38174d&lt;br /&gt;
 | Zi = #1d226b&lt;br /&gt;
 | Kur = #42281a&lt;br /&gt;
 | Indi = #165450&lt;br /&gt;
 | Ukkin-Na = #155035&lt;br /&gt;
 | Edin = #273c40&lt;br /&gt;
 | E-Kur-Mah = #503d2a&lt;br /&gt;
 | Mar-Uru = #3c3e49&lt;br /&gt;
}};|}} {{#if:{{{txt|}}}|color:{{{txt}}};|}} border-radius:5px;}}|{{{1}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template puts text inside a box of a specified background color, or changes the color of text, or both. Background color is most useful for indicating in which area of the game something is.&amp;lt;br&amp;gt;&lt;br /&gt;
This template supports HTML/CSS color names, hex codes (#000000), and AV1 area names. (AV2 area names are planned to be added later.)&lt;br /&gt;
&lt;br /&gt;
Syntax: {{color|txt=purple|&amp;lt;nowiki&amp;gt;{{color|bg=&amp;lt;BackgroundColor&amp;gt;|txt=&amp;lt;TextColor&amp;gt;|format=?|&amp;lt;Content&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
If {{color|txt=purple|&amp;lt;nowiki&amp;gt;&amp;lt;BackgroundColor&amp;gt;&amp;lt;/nowiki&amp;gt;}} and {{color|txt=purple|&amp;lt;nowiki&amp;gt;&amp;lt;TextColor&amp;gt;&amp;lt;/nowiki&amp;gt;}} are both empty, ie: {{color|txt=purple|&amp;lt;nowiki&amp;gt;{{color|&amp;lt;Content&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}, this template is ignored and will return {{color|txt=purple|&amp;lt;nowiki&amp;gt;&amp;lt;Content&amp;gt;&amp;lt;/nowiki&amp;gt;}} as is.&amp;lt;br&amp;gt;&lt;br /&gt;
If {{color|txt=purple|format=li}}, if there is a background, the style of the box is adjusted to look better in lists. If the format is something else (or omitted), the box is made to be used inside paragraphs of text.&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Template:Sandbox&amp;diff=11678</id>
		<title>Template:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Template:Sandbox&amp;diff=11678"/>
		<updated>2022-10-07T03:29:46Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: 2nd try.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--START--&amp;gt;{{{format|*}}}{{iconlink|filename={{{1}}}{{#if:{{{g|}}}|_(AV{{{g}}})|}}.png|target={{{1}}}{{#if:{{{g|}}}|&amp;amp;#35;Axiom Verge {{{g}}}|}}|label={{{2|{{{1}}}}}}|border={{#switch:{{{1}}}|#default=|Xedur|Telal|Uruku|Gir-Tab|Vision|Aborted Clone|Ukhu|Sentinel|Xedur Hul|Athetos=1}}|extra={{{x|}}}|color={{{color|}}}}}&amp;lt;!--END--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Please do not delete the instructions or the start/end tags--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is used for testing templates, in conjunction with [[Special:ExpandTemplates]]. (There are some things, like transclusion or substitution behavior, that cannot be tested with [[Special:ExpandTemplates]] alone.)&lt;br /&gt;
&lt;br /&gt;
Instructions: Just replace whatever is between the &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;!--START--&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;!--END--&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt; markers with the code you wish to test. (Please do not delete the instructions.)&amp;lt;br&amp;gt;Then, just use &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{Sandbox|...}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt; in [[Special:ExpandTemplates]] or in page editing preview.&lt;br /&gt;
&lt;br /&gt;
For info about how to create templates, consult [[wikipedia:Help:Template]].&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Template:Iconlink&amp;diff=11677</id>
		<title>Template:Iconlink</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Template:Iconlink&amp;diff=11677"/>
		<updated>2022-10-07T03:28:32Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Syntax changes of color template.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{Color|bg={{{color|}}}|format=li|{{#tag:span&lt;br /&gt;
|[[File:{{{filename}}}|frameless|{{#if:{{{border|}}}|border{{!}}|}}link={{{target}}}|32x32px]]|style=display:inline-block; height:3{{#if:{{{border|}}}|4|2}}px; width:32px; text-align:center;&lt;br /&gt;
}} [[{{{target}}}|{{{label|{{{target}}}}}}]]{{#if: {{{extra|}}}|&amp;amp;#32;({{{extra}}})|}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do not use this template directly. It is only meant to be used by other templates. Use [[Template:li]] or [[Template:note]] instead.&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Template:Sandbox&amp;diff=11676</id>
		<title>Template:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Template:Sandbox&amp;diff=11676"/>
		<updated>2022-10-07T03:21:40Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--START--&amp;gt;{{#if:{{{txt|}}}{{{bg|}}}|{{#tag:span|{{{1}}}|style=display:inline-block; {{#ifeq:{{{format|}}}|li|min-width:200px; padding:1px 10px 1px 5px; margin:1px;|}} {{#if:{{{bg|}}}|&lt;br /&gt;
background-color:{{#switch: {{{bg}}}&lt;br /&gt;
 | #default = {{{bg}}}&lt;br /&gt;
 | Eribu = #2e1816&lt;br /&gt;
 | Absu = #38174d&lt;br /&gt;
 | Zi = #1d226b&lt;br /&gt;
 | Kur = #42281a&lt;br /&gt;
 | Indi = #165450&lt;br /&gt;
 | Ukkin-Na = #155035&lt;br /&gt;
 | Edin = #273c40&lt;br /&gt;
 | E-Kur-Mah = #503d2a&lt;br /&gt;
 | Mar-Uru = #3c3e49&lt;br /&gt;
}};|}} {{#if:{{{txt|}}}|color:{{{txt}}};|}} border-radius:5px;}}|{{{1}}}}}&amp;lt;!--END--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Please do not delete the instructions or the start/end tags--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is used for testing templates, in conjunction with [[Special:ExpandTemplates]]. (There are some things, like transclusion or substitution behavior, that cannot be tested with [[Special:ExpandTemplates]] alone.)&lt;br /&gt;
&lt;br /&gt;
Instructions: Just replace whatever is between the &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;!--START--&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;!--END--&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt; markers with the code you wish to test. (Please do not delete the instructions.)&amp;lt;br&amp;gt;Then, just use &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{Sandbox|...}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt; in [[Special:ExpandTemplates]] or in page editing preview.&lt;br /&gt;
&lt;br /&gt;
For info about how to create templates, consult [[wikipedia:Help:Template]].&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Template:Color&amp;diff=11675</id>
		<title>Template:Color</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Template:Color&amp;diff=11675"/>
		<updated>2022-10-07T03:20:15Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Undo revision 11674. Bugged.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#if:{{{1|}}}|{{#tag:span|{{{2}}}|style=display:inline-block; min-width:200px; padding:1px 10px 1px 5px; margin:1px; background-color:{{#switch: {{{1}}}&lt;br /&gt;
 | #default = {{{1}}}&lt;br /&gt;
 | Eribu = #2e1816&lt;br /&gt;
 | Absu = #38174d&lt;br /&gt;
 | Zi = #1d226b&lt;br /&gt;
 | Kur = #42281a&lt;br /&gt;
 | Indi = #165450&lt;br /&gt;
 | Ukkin-Na = #155035&lt;br /&gt;
 | Edin = #273c40&lt;br /&gt;
 | E-Kur-Mah = #503d2a&lt;br /&gt;
 | Mar-Uru = #3c3e49&lt;br /&gt;
}}; border-radius:5px;}}|{{{2}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template puts text inside a box of a specified background color. It is most useful for indicating in which area something is. (Note: Currently, the template can only be applied to list items. More formats (like for inline text) are planned to be added later.)&amp;lt;br&amp;gt;&lt;br /&gt;
This template supports HTML/CSS color names, hex codes (#000000), and AV1 area names. (AV2 area names are planned to be added later.)&lt;br /&gt;
&lt;br /&gt;
Syntax: &amp;lt;nowiki&amp;gt;{{Color|&amp;lt;ColorCode&amp;gt;|&amp;lt;Content&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If &amp;lt;nowiki&amp;gt;&amp;lt;ColorCode&amp;gt;&amp;lt;/nowiki&amp;gt; is empty, ie: &amp;lt;nowiki&amp;gt;{{Color||&amp;lt;Content&amp;gt;}}&amp;lt;/nowiki&amp;gt;, this template is ignored and will return &amp;lt;nowiki&amp;gt;&amp;lt;Content&amp;gt;&amp;lt;/nowiki&amp;gt; as is.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Template:Color&amp;diff=11674</id>
		<title>Template:Color</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Template:Color&amp;diff=11674"/>
		<updated>2022-10-07T03:17:28Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: New features: Text color. Inline usage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#if:{{{txt|}}}{{{bg|}}}|{{#tag:span|{{{1}}}|style=display:inline-block; {{#ifeq:{{{format|}}}|li|min-width:200px; padding:1px 10px 1px 5px; margin:1px;|}} {{#if:{{{bg|}}}|&lt;br /&gt;
background-color:{{#switch: {{{bg}}}&lt;br /&gt;
 | #default = {{{bg}}}&lt;br /&gt;
 | Eribu = #2e1816&lt;br /&gt;
 | Absu = #38174d&lt;br /&gt;
 | Zi = #1d226b&lt;br /&gt;
 | Kur = #42281a&lt;br /&gt;
 | Indi = #165450&lt;br /&gt;
 | Ukkin-Na = #155035&lt;br /&gt;
 | Edin = #273c40&lt;br /&gt;
 | E-Kur-Mah = #503d2a&lt;br /&gt;
 | Mar-Uru = #3c3e49&lt;br /&gt;
}};|}} {{#if:{{{txt|}}}|color:{{{txt}}};|}} border-radius:5px;}}|{{{1}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template puts text inside a box of a specified background color, or changes the color of text, or both. Background color is most useful for indicating in which area of the game something is.&amp;lt;br&amp;gt;&lt;br /&gt;
This template supports HTML/CSS color names, hex codes (#000000), and AV1 area names. (AV2 area names are planned to be added later.)&lt;br /&gt;
&lt;br /&gt;
Syntax: {{color|txt=purple|&amp;lt;nowiki&amp;gt;{{color|bg=&amp;lt;BackgroundColor&amp;gt;|txt=&amp;lt;TextColor&amp;gt;|format=?|&amp;lt;Content&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
If {{color|txt=purple|&amp;lt;nowiki&amp;gt;&amp;lt;BackgroundColor&amp;gt;&amp;lt;/nowiki&amp;gt;}} and {{color|txt=purple|&amp;lt;nowiki&amp;gt;&amp;lt;TextColor&amp;gt;&amp;lt;/nowiki&amp;gt;}} are both empty, ie: {{color|txt=purple|&amp;lt;nowiki&amp;gt;{{color|&amp;lt;Content&amp;gt;}}&amp;lt;/nowiki&amp;gt;}}, this template is ignored and will return {{color|txt=purple|&amp;lt;nowiki&amp;gt;&amp;lt;Content&amp;gt;&amp;lt;/nowiki&amp;gt;}} as is.&amp;lt;br&amp;gt;&lt;br /&gt;
If {{color|txt=purple|format=li}}, if there is a background, the style of the box is adjusted to look better in lists. If the format is something else (or omitted), the box is made to be used inside paragraphs of text.&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Main_Sequence&amp;diff=11673</id>
		<title>Main Sequence</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Main_Sequence&amp;diff=11673"/>
		<updated>2022-10-06T22:34:29Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Added area colors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;main sequence&#039;&#039;&#039; in a game is the normal (most natural) sequence in which required items are acquired, bosses are fought, characters are met, and major events happen. Everything listed here is &#039;&#039;&#039;required&#039;&#039;&#039;, anything else is considered optional.&lt;br /&gt;
&lt;br /&gt;
A [[wikipedia:sequence breaking|sequence break]] occurs when a player do things in an order that differs from the main sequence. Listed here are only the sequence breaks that &#039;&#039;&#039;don&#039;t&#039;&#039;&#039; make use of major (or game breaking) glitches (whether said breaks are intended or not).&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;branch&amp;quot; occurs when the main sequence offers multiple equally natural choices. (Players must complete all branches, but can do so in the order they want.) Axiom Verge 1 has no such branches. Axiom Verge 2 does.&lt;br /&gt;
&lt;br /&gt;
==Axiom Verge==&lt;br /&gt;
===Main Sequence===&lt;br /&gt;
{{li|Axiom Disruptor|color=Eribu}}&lt;br /&gt;
{{li|Nova|color=Eribu}}&lt;br /&gt;
{{li|Xedur|color=Eribu}}&lt;br /&gt;
{{li|Laser Drill|color=Eribu}}&lt;br /&gt;
{{li|Elsenova|color=Absu}}&lt;br /&gt;
{{li|Kilver|color=Absu}}&lt;br /&gt;
{{li|Telal|color=Absu}}&lt;br /&gt;
{{li|Address Disruptor 1|color=Absu}}&lt;br /&gt;
*{{color|Zi|(Jump of No Return)}}&lt;br /&gt;
{{li|Field Disruptor|color=Kur}}&lt;br /&gt;
{{li|Uruku|color=Zi}}&lt;br /&gt;
*{{color|Zi|(Power Filter Turned On)}}&lt;br /&gt;
{{li|Modified Lab Coat|color=Zi}}&lt;br /&gt;
{{li|Remote Drone|color=Kur}}&lt;br /&gt;
{{li|Address Disruptor 2|color=Kur}}&lt;br /&gt;
*The next four entries can be skipped with a trick called the &amp;quot;Grapple Skip&amp;quot; (see below):&lt;br /&gt;
{{li|Gir-Tab|color=Kur|depth=**}}&lt;br /&gt;
{{li|Katrahaska|color=Kur|depth=**}}&lt;br /&gt;
{{li|Repair Drone|Repair Drones|x=reactivation|color=Kur|depth=**}}&lt;br /&gt;
{{li|Grapple|color=Kur|depth=**}}&lt;br /&gt;
*{{color|Ukkin-Na|(Hallucination Sequence)}}&lt;br /&gt;
{{li|Vision|color=Ukkin-Na}}&lt;br /&gt;
{{li|Ophelia|color=Ukkin-Na}}&lt;br /&gt;
{{li|Daraga|color=Ukkin-Na}}&lt;br /&gt;
{{li|Trenchcoat|color=Ukkin-Na}}&lt;br /&gt;
*The next two entries can be skipped with a trick called the &amp;quot;Bomb Skip&amp;quot; (see below):&lt;br /&gt;
{{li|Aborted Clone|color=Edin|depth=**}}&lt;br /&gt;
{{li|Address Bomb|color=Edin|depth=**}}&lt;br /&gt;
{{li|Ukhu|color=Edin}}&lt;br /&gt;
{{li|Drone Teleport|color=Edin}}&lt;br /&gt;
{{li|Sudran Key|color=E-Kur-Mah}}&lt;br /&gt;
{{li|Red Coat|color=E-Kur-Mah}}&lt;br /&gt;
{{li|Sentinel|color=Mar-Uru}}&lt;br /&gt;
{{li|Xedur Hul|x=ignore or kill|color=Mar-Uru}}&lt;br /&gt;
{{li|Athetos|color=Mar-Uru}}&lt;br /&gt;
&lt;br /&gt;
===Sequence Breaks===&lt;br /&gt;
In Axiom Verge, there are only two breaks of the main sequence, both of which only allows to skip a few things.&lt;br /&gt;
====Grapple Skip====&lt;br /&gt;
The Grapple Skip involves finding a way to get back from the &amp;quot;Jump of No Return&amp;quot; without the Grapple. This is the only, normally non-optional, purpose of the Grapple in the whole game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;There are three methods to do so:&amp;lt;/p&amp;gt;&lt;br /&gt;
#&#039;&#039;&#039;Never&#039;&#039;&#039; enter a [[Rebirth Chamber]] to heal or save after the &amp;quot;Jump of No Return&amp;quot;. Then, after getting the Address Disruptor 2, either commit suicide or &amp;quot;save and quit&amp;quot; to reappear in a rebirth chamber prior to the jump.&lt;br /&gt;
#Clear the jump to reach Oracca without the Grapple. Normally impossible, but by sending the remote drone over the edge to go provoke a [[Blurst]], one can use the released [[Blurst&#039;s Swarm]] to perform an insanely difficult &amp;quot;damage boost&amp;quot; to clear that jump.&amp;lt;ref&amp;gt;[https://www.youtube.com/embed/OjZqPh9ZVsI?start=1078&amp;amp;end=1105 Clip showing speedrunner Codejinn performing the trick.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
#Clear the &amp;quot;Jump of No Return&amp;quot; in reverse. It is, apparently, barely possible to do so with just the Field Disruptor.&amp;lt;sup&amp;gt;Footage wanted.&amp;lt;/sup&amp;gt; This method is much slower than the second one, but arguably easier.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;The last two methods are slower but there are reasons to use them:&amp;lt;/p&amp;gt;&lt;br /&gt;
*In a casual run, it allows to keep using rebirth chambers to heal and save.&lt;br /&gt;
*In a speed run, it only makes sense to use them in a category where the first method is forbidden by the rules. For instance, the &amp;quot;warpless&amp;quot; category, where one can neither return to the menu or die.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0px;&amp;quot;&amp;gt;Regardless of which method is employed, the player is able to make it back to Eribu, then towards the &amp;quot;Hallucination Sequence&amp;quot; to continue the game like &amp;quot;normal&amp;quot;. However, because the repair drones weren&#039;t released, two story points will be messed up:&amp;lt;/p&amp;gt;&lt;br /&gt;
*Ophelia is not supposed to be repaired and functional. She will be repaired anyway.&lt;br /&gt;
*A repair drone comes to save Trace after the [[Vision]] battle. It won&#039;t be there. You can still hear the sounds it would make and Trace ends up being saved anyway.&lt;br /&gt;
&lt;br /&gt;
====Bomb Skip====&lt;br /&gt;
This skip is rather simple. The path to upper Edin and Ukhu is blocked by [[Corruption#Level 3|Lv.3 breach]], and only an Address Bomb can remove it. But, it doesn&#039;t have to be removed, actually. By taking damage and using the Trenchcoat, one can simply teleport through it. Beside that, the Address Bomb is only required for optional items and shortcuts.&lt;br /&gt;
&lt;br /&gt;
==Axiom Verge 2==&lt;br /&gt;
{{WIP}}&lt;br /&gt;
===Main Sequence===&lt;br /&gt;
{{li|Ice Axe}}&lt;br /&gt;
*(Antartica&#039;s Ansible)&lt;br /&gt;
{{li|Amashilama}}&lt;br /&gt;
{{li|Gishru}}&lt;br /&gt;
{{li|Sheshkala}}&lt;br /&gt;
*It branches from here. &lt;br /&gt;
*???&lt;br /&gt;
{{li|Possessed Indra}}&lt;br /&gt;
*???&lt;br /&gt;
*{{li|Amashilama&#039;s Siuna}}&lt;br /&gt;
&lt;br /&gt;
===Sequence Breaks===&lt;br /&gt;
???&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Template:Li&amp;diff=11672</id>
		<title>Template:Li</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Template:Li&amp;diff=11672"/>
		<updated>2022-10-06T22:30:27Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Added support for list depth.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{{depth|*}}}{{iconlink|filename={{{1}}}{{#if:{{{g|}}}|_(AV{{{g}}})|}}.png|target={{{1}}}{{#if:{{{g|}}}|&amp;amp;#35;Axiom Verge {{{g}}}|}}|label={{{2|{{{1}}}}}}|border={{#switch:{{{1}}}|#default=|Xedur|Telal|Uruku|Gir-Tab|Vision|Aborted Clone|Ukhu|Sentinel|Xedur Hul|Athetos=1}}|extra={{{x|}}}|color={{{color|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&#039;&#039;Like in HTML, &amp;quot;li&amp;quot; stands for &amp;quot;list item&amp;quot;.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This template is to improve display of lists, adding icons to the left of entries.&amp;lt;br&amp;gt;&lt;br /&gt;
(For notes, use [[Template:note]] instead.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base syntax:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#990099;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{li|Target}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full syntax:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#990099;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{li|Target|DifferentLabel|g=GameNumber|x=ExtraText|color=Color|depth=ListMarkup}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0;&amp;quot;&amp;gt;&#039;&#039;&#039;Required parameters:&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
*[Target] must exactly be the name of an existing page. It becomes a link.&lt;br /&gt;
*The name of the picture must exactly be [Target].png. (As a standard, the main picture on a page should always be renamed to &amp;quot;{PAGENAME}.png&amp;quot;. In case of error, please check if it&#039;s the case.)&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0;&amp;quot;&amp;gt;&#039;&#039;&#039;Optional parameters:&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
*Like with regular links, you can replace its label (text) by adding a pipe | and replacement text. However, given the purpose of this template, doing so should generally be avoided.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Note: &amp;quot;[[wikipedia:Help:Link#Automatic_conversion_of_wikitext_with_the_pipe_trick|Pipe tricks]]&amp;quot; are not supported and cannot be inside templates.)&amp;lt;/small&amp;gt;&lt;br /&gt;
*You can add extra text after the list by adding the parameter x=[...].&lt;br /&gt;
*&amp;lt;small&amp;gt;Rarely, multiple games share an item with the &#039;&#039;&#039;same name&#039;&#039;&#039; (and use a single page for it, like [[Health Node]]). Depending on the context, the icon should change and the link should target a subsection of that page. If you add the parameter g=#, it will do two things: First, it will append _(AV#) before the .png. Second, the link will target the &amp;quot;Axiom verge #&amp;quot; subsection. For instance, &amp;lt;span style=&amp;quot;color:#990099;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{li|Breach Attractor|g=2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt; will use [[:File:Breach Attractor_(AV2).png]] instead of [[:File:Breach Attractor.png]] AND will produce this link [[Breach Attractor#Axiom Verge 2|Breach Attractor]] instead of plain [[Breach Attractor]].&amp;lt;/small&amp;gt;&lt;br /&gt;
*Adding parameter color=[...] adds the functionality of [[Template:Color]]. (See that page for info.)&lt;br /&gt;
*You can change the depth/styling of the list element with depth=[...]. Default is depth 1 in an unordered list (depth=*). depth=** makes it depth 2. depth=*** for depth 3, etc. You can make ordered lists with depth=#, etc. (See [[wikipedia:Help:List]] for more.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#990099;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Spiru}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Yorchug|x=2}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Arachnoptopus|x=5}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Streeg|x=2 stuck in inaccessible wall areas}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Breach Attractor}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Breach Attractor|g=2}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Remote Drone|Headcrab|x=Different label example}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0;&amp;quot;&amp;gt;Will produce:&amp;lt;/p&amp;gt;&lt;br /&gt;
{{li|Spiru}}&lt;br /&gt;
{{li|Yorchug|x=2}}&lt;br /&gt;
{{li|Arachnoptopus|x=5}}&lt;br /&gt;
{{li|Streeg|x=2 stuck in inaccessible wall areas}}&lt;br /&gt;
{{li|Breach Attractor}}&lt;br /&gt;
{{li|Breach Attractor|g=2}}&lt;br /&gt;
{{li|Remote Drone|Headcrab|x=Different label example}}&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Template:Sandbox&amp;diff=11671</id>
		<title>Template:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Template:Sandbox&amp;diff=11671"/>
		<updated>2022-10-06T21:08:00Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--START--&amp;gt;{{{format|*}}}{{iconlink|filename={{{1}}}{{#if:{{{g|}}}|_(AV{{{g}}})|}}.png|target={{{1}}}{{#if:{{{g|}}}|&amp;amp;#35;Axiom Verge {{{g}}}|}}|label={{{2|{{{1}}}}}}|border={{#switch:{{{1}}}|#default=|Xedur|Telal|Uruku|Gir-Tab|Vision|Aborted Clone|Ukhu|Sentinel|Xedur Hul|Athetos=1}}|extra={{{x|}}}|color={{{color|}}}}}&amp;lt;!--END--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Please do not delete the instructions or the start/end tags--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is used for testing templates, in conjunction with [[Special:ExpandTemplates]]. (There are some things, like transclusion or substitution behavior, that cannot be tested with [[Special:ExpandTemplates]] alone.)&lt;br /&gt;
&lt;br /&gt;
Instructions: Just replace whatever is between the &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;!--START--&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;!--END--&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt; markers with the code you wish to test. (Please do not delete the instructions.)&amp;lt;br&amp;gt;Then, just use &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{Sandbox|...}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt; in [[Special:ExpandTemplates]] or in page editing preview.&lt;br /&gt;
&lt;br /&gt;
For info about how to create templates, consult [[wikipedia:Help:Template]].&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Template:Sandbox&amp;diff=11670</id>
		<title>Template:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Template:Sandbox&amp;diff=11670"/>
		<updated>2022-10-06T20:04:48Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--START--&amp;gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;{{iconlink|filename={{{1}}}{{#if:{{{g|}}}|_(AV{{{g}}})|}}.png|target={{{1}}}{{#if:{{{g|}}}|&amp;amp;#35;Axiom Verge {{{g}}}|}}|label={{{2|{{{1}}}}}}|border={{#switch:{{{1}}}|#default=|Xedur|Telal|Uruku|Gir-Tab|Vision|Aborted Clone|Ukhu|Sentinel|Xedur Hul|Athetos=1}}|extra={{{x|}}}|color={{{color|}}}}}&amp;lt;!--END--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Please do not delete the instructions or the start/end tags--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is used for testing templates, in conjunction with [[Special:ExpandTemplates]]. (There are some things, like transclusion or substitution behavior, that cannot be tested with [[Special:ExpandTemplates]] alone.)&lt;br /&gt;
&lt;br /&gt;
Instructions: Just replace whatever is between the &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;!--START--&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;!--END--&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt; markers with the code you wish to test. (Please do not delete the instructions.)&amp;lt;br&amp;gt;Then, just use &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{Sandbox|...}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt; in [[Special:ExpandTemplates]] or in page editing preview.&lt;br /&gt;
&lt;br /&gt;
For info about how to create templates, consult [[wikipedia:Help:Template]].&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Template:Sandbox&amp;diff=11669</id>
		<title>Template:Sandbox</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Template:Sandbox&amp;diff=11669"/>
		<updated>2022-10-06T19:40:40Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: I need this. Maybe others will.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--START--&amp;gt;&amp;lt;nowiki/&amp;gt;*{{iconlink|filename={{{1}}}{{#if:{{{g|}}}|_(AV{{{g}}})|}}.png|target={{{1}}}{{#if:{{{g|}}}|&amp;amp;#35;Axiom Verge {{{g}}}|}}|label={{{2|{{{1}}}}}}|border={{#switch:{{{1}}}|#default=|Xedur|Telal|Uruku|Gir-Tab|Vision|Aborted Clone|Ukhu|Sentinel|Xedur Hul|Athetos=1}}|extra={{{x|}}}|color={{{color|}}}}}&amp;lt;!--END--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Please do not delete the instructions or the start/end tags--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is used for testing templates, in conjunction with [[Special:ExpandTemplates]]. (There are some things, like transclusion or substitution behavior, that cannot be tested with [[Special:ExpandTemplates]] alone.)&lt;br /&gt;
&lt;br /&gt;
Instructions: Just replace whatever is between the &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;!--START--&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;!--END--&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt; markers with the code you wish to test. (Please do not delete the instructions.)&amp;lt;br&amp;gt;Then, just use &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{Sandbox|...}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt; in [[Special:ExpandTemplates]] or in page editing preview.&lt;br /&gt;
&lt;br /&gt;
For info about how to create templates, consult [[wikipedia:Help:Template]].&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Template:Iconlink&amp;diff=11668</id>
		<title>Template:Iconlink</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Template:Iconlink&amp;diff=11668"/>
		<updated>2022-10-06T18:11:44Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Moved color code to subtemplate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{Color|{{{color|}}}|{{#tag:span&lt;br /&gt;
|[[File:{{{filename}}}|frameless|{{#if:{{{border|}}}|border{{!}}|}}link={{{target}}}|32x32px]]|style=display:inline-block; height:3{{#if:{{{border|}}}|4|2}}px; width:32px; text-align:center;&lt;br /&gt;
}} [[{{{target}}}|{{{label|{{{target}}}}}}]]{{#if: {{{extra|}}}|&amp;amp;#32;({{{extra}}})|}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do not use this template directly. It is only meant to be used by other templates. Use [[Template:li]] or [[Template:note]] instead.&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Template:Color&amp;diff=11667</id>
		<title>Template:Color</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Template:Color&amp;diff=11667"/>
		<updated>2022-10-06T18:03:37Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Created page with &amp;quot;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#if:{{{1|}}}|{{#tag:span|{{{2}}}|style=display:inline-block; min-width:200px; padding:1px 10px 1px 5px; margin:1px; background-color:{{#switch: {{{1}}}  | #default = {{{1}}}  | Eribu = #2e1816  | Absu = #38174d  | Zi = #1d226b  | Kur = #42281a  | Indi = #165450  | Ukkin-Na = #155035  | Edin = #273c40  | E-Kur-Mah = #503d2a  | Mar-Uru = #3c3e49 }}; border-radius:5px;}}|{{{2}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;  This template puts text inside a box...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#if:{{{1|}}}|{{#tag:span|{{{2}}}|style=display:inline-block; min-width:200px; padding:1px 10px 1px 5px; margin:1px; background-color:{{#switch: {{{1}}}&lt;br /&gt;
 | #default = {{{1}}}&lt;br /&gt;
 | Eribu = #2e1816&lt;br /&gt;
 | Absu = #38174d&lt;br /&gt;
 | Zi = #1d226b&lt;br /&gt;
 | Kur = #42281a&lt;br /&gt;
 | Indi = #165450&lt;br /&gt;
 | Ukkin-Na = #155035&lt;br /&gt;
 | Edin = #273c40&lt;br /&gt;
 | E-Kur-Mah = #503d2a&lt;br /&gt;
 | Mar-Uru = #3c3e49&lt;br /&gt;
}}; border-radius:5px;}}|{{{2}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This template puts text inside a box of a specified background color. It is most useful for indicating in which area something is. (Note: Currently, the template can only be applied to list items. More formats (like for inline text) are planned to be added later.)&amp;lt;br&amp;gt;&lt;br /&gt;
This template supports HTML/CSS color names, hex codes (#000000), and AV1 area names. (AV2 area names are planned to be added later.)&lt;br /&gt;
&lt;br /&gt;
Syntax: &amp;lt;nowiki&amp;gt;{{Color|&amp;lt;ColorCode&amp;gt;|&amp;lt;Content&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If &amp;lt;nowiki&amp;gt;&amp;lt;ColorCode&amp;gt;&amp;lt;/nowiki&amp;gt; is empty, ie: &amp;lt;nowiki&amp;gt;{{Color||&amp;lt;Content&amp;gt;}}&amp;lt;/nowiki&amp;gt;, this template is ignored and will return &amp;lt;nowiki&amp;gt;&amp;lt;Content&amp;gt;&amp;lt;/nowiki&amp;gt; as is.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Template:Li&amp;diff=11666</id>
		<title>Template:Li</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Template:Li&amp;diff=11666"/>
		<updated>2022-10-06T08:27:23Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Added support for background color.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;*{{iconlink|filename={{{1}}}{{#if:{{{g|}}}|_(AV{{{g}}})|}}.png|target={{{1}}}{{#if:{{{g|}}}|&amp;amp;#35;Axiom Verge {{{g}}}|}}|label={{{2|{{{1}}}}}}|border={{#switch:{{{1}}}|#default=|Xedur|Telal|Uruku|Gir-Tab|Vision|Aborted Clone|Ukhu|Sentinel|Xedur Hul|Athetos=1}}|extra={{{x|}}}|color={{{color|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&#039;&#039;Like in HTML, &amp;quot;li&amp;quot; stands for &amp;quot;list item&amp;quot;.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This template is to improve display of lists, adding icons to the left of entries.&amp;lt;br&amp;gt;&lt;br /&gt;
(For notes, use [[Template:note]] instead.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base syntax:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#990099;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{li|Target}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full syntax:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#990099;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{li|Target|DifferentLabel|g=GameNumber|x=ExtraText|color=Color}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0;&amp;quot;&amp;gt;&#039;&#039;&#039;Required parameters:&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
*[Target] must exactly be the name of an existing page. It becomes a link.&lt;br /&gt;
*The name of the picture must exactly be [Target].png. (As a standard, the main picture on a page should always be renamed to &amp;quot;{PAGENAME}.png&amp;quot;. In case of error, please check if it&#039;s the case.)&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0;&amp;quot;&amp;gt;&#039;&#039;&#039;Optional parameters:&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
*Like with regular links, you can replace its label (text) by adding a pipe | and replacement text. However, given the purpose of this template, doing so should generally be avoided.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Note: &amp;quot;[[wikipedia:Help:Link#Automatic_conversion_of_wikitext_with_the_pipe_trick|Pipe tricks]]&amp;quot; are not supported and cannot be inside templates.)&amp;lt;/small&amp;gt;&lt;br /&gt;
*You can add extra text after the list by adding the parameter x=[...].&lt;br /&gt;
*&amp;lt;small&amp;gt;Rarely, multiple games share an item with the &#039;&#039;&#039;same name&#039;&#039;&#039; (and use a single page for it, like [[Health Node]]). Depending on the context, the icon should change and the link should target a subsection of that page. If you add the parameter g=#, it will do two things: First, it will append _(AV#) before the .png. Second, the link will target the &amp;quot;Axiom verge #&amp;quot; subsection. For instance, &amp;lt;span style=&amp;quot;color:#990099;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{li|Breach Attractor|g=2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt; will use [[:File:Breach Attractor_(AV2).png]] instead of [[:File:Breach Attractor.png]] AND will produce this link [[Breach Attractor#Axiom Verge 2|Breach Attractor]] instead of plain [[Breach Attractor]].&amp;lt;/small&amp;gt;&lt;br /&gt;
*You can change the background color by adding color=[...]. Supports HTML/CSS color names and AV1 area names. Useful for indicating where something is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#990099;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Spiru}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Yorchug|x=2}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Arachnoptopus|x=5}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Streeg|x=2 stuck in inaccessible wall areas}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Breach Attractor}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Breach Attractor|g=2}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Remote Drone|Headcrab|x=Different label example}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0;&amp;quot;&amp;gt;Will produce:&amp;lt;/p&amp;gt;&lt;br /&gt;
{{li|Spiru}}&lt;br /&gt;
{{li|Yorchug|x=2}}&lt;br /&gt;
{{li|Arachnoptopus|x=5}}&lt;br /&gt;
{{li|Streeg|x=2 stuck in inaccessible wall areas}}&lt;br /&gt;
{{li|Breach Attractor}}&lt;br /&gt;
{{li|Breach Attractor|g=2}}&lt;br /&gt;
{{li|Remote Drone|Headcrab|x=Different label example}}&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Template:Iconlink&amp;diff=11665</id>
		<title>Template:Iconlink</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Template:Iconlink&amp;diff=11665"/>
		<updated>2022-10-06T08:16:26Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Added support for background color.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#tag:span|{{#tag:span&lt;br /&gt;
|[[File:{{{filename}}}|frameless|{{#if:{{{border|}}}|border{{!}}|}}link={{{target}}}|32x32px]]|style=display:inline-block; height:3{{#if:{{{border|}}}|4|2}}px; width:32px; text-align:center;&lt;br /&gt;
}} [[{{{target}}}|{{{label|{{{target}}}}}}]]{{#if: {{{extra|}}}|&amp;amp;#32;({{{extra}}})|}}|style={{#if:{{{color|}}}|display:inline-block; min-width:200px; padding:1px 10px 1px 5px; margin:1px; background-color:{{#switch: {{{color}}}&lt;br /&gt;
 | #default = {{{color}}}&lt;br /&gt;
 | Eribu = #2e1816&lt;br /&gt;
 | Absu = #38174d&lt;br /&gt;
 | Zi = #1d226b&lt;br /&gt;
 | Kur = #42281a&lt;br /&gt;
 | Indi = #165450&lt;br /&gt;
 | Ukkin-Na = #155035&lt;br /&gt;
 | Edin = #273c40&lt;br /&gt;
 | E-Kur-Mah = #503d2a&lt;br /&gt;
 | Mar-Uru = #3c3e49&lt;br /&gt;
}}; border-radius:5px;|}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do not use this template directly. It is only meant to be used by other templates. Use [[Template:li]] or [[Template:note]] instead.&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Template:Li&amp;diff=11664</id>
		<title>Template:Li</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Template:Li&amp;diff=11664"/>
		<updated>2022-10-06T07:34:03Z</updated>

		<summary type="html">&lt;p&gt;Xhamon: Moved code for extra text into subtemplate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;*{{iconlink|filename={{{1}}}{{#if:{{{g|}}}|_(AV{{{g}}})|}}.png|target={{{1}}}{{#if:{{{g|}}}|&amp;amp;#35;Axiom Verge {{{g}}}|}}|label={{{2|{{{1}}}}}}|border={{#switch:{{{1}}}|#default=|Xedur|Telal|Uruku|Gir-Tab|Vision|Aborted Clone|Ukhu|Sentinel|Xedur Hul|Athetos=1}}|extra={{{x|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&#039;&#039;Like in HTML, &amp;quot;li&amp;quot; stands for &amp;quot;list item&amp;quot;.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This template is to improve display of lists, adding icons to the left of entries.&amp;lt;br&amp;gt;&lt;br /&gt;
(For notes, use [[Template:note]] instead.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base syntax:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#990099;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{li|Target}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Full syntax:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#990099;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{li|Target|DifferentLabel|g=GameNumber|x=ExtraText}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0;&amp;quot;&amp;gt;&#039;&#039;&#039;Required parameters:&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
*[Target] must exactly be the name of an existing page. It becomes a link.&lt;br /&gt;
*The name of the picture must exactly be [Target].png. (As a standard, the main picture on a page should always be renamed to &amp;quot;{PAGENAME}.png&amp;quot;. In case of error, please check if it&#039;s the case.)&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0;&amp;quot;&amp;gt;&#039;&#039;&#039;Optional parameters:&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
*Like with regular links, you can replace its label (text) by adding a pipe | and replacement text. However, given the purpose of this template, doing so should generally be avoided.&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Note: &amp;quot;[[wikipedia:Help:Link#Automatic_conversion_of_wikitext_with_the_pipe_trick|Pipe tricks]]&amp;quot; are not supported and cannot be inside templates.)&amp;lt;/small&amp;gt;&lt;br /&gt;
*You can add extra text after the list by adding the parameter x=[...].&lt;br /&gt;
*&amp;lt;small&amp;gt;Rarely, multiple games share an item with the &#039;&#039;&#039;same name&#039;&#039;&#039; (and use a single page for it, like [[Health Node]]). Depending on the context, the icon should change and the link should target a subsection of that page. If you add the parameter g=#, it will do two things: First, it will append _(AV#) before the .png. Second, the link will target the &amp;quot;Axiom verge #&amp;quot; subsection. For instance, &amp;lt;span style=&amp;quot;color:#990099;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;{{li|Breach Attractor|g=2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt; will use [[:File:Breach Attractor_(AV2).png]] instead of [[:File:Breach Attractor.png]] AND will produce this link [[Breach Attractor#Axiom Verge 2|Breach Attractor]] instead of plain [[Breach Attractor]].&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example:&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#990099;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Spiru}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Yorchug|x=2}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Arachnoptopus|x=5}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Streeg|x=2 stuck in inaccessible wall areas}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Breach Attractor}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Breach Attractor|g=2}}&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{li|Remote Drone|Headcrab|x=Different label example}}&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-bottom:0;&amp;quot;&amp;gt;Will produce:&amp;lt;/p&amp;gt;&lt;br /&gt;
{{li|Spiru}}&lt;br /&gt;
{{li|Yorchug|x=2}}&lt;br /&gt;
{{li|Arachnoptopus|x=5}}&lt;br /&gt;
{{li|Streeg|x=2 stuck in inaccessible wall areas}}&lt;br /&gt;
{{li|Breach Attractor}}&lt;br /&gt;
{{li|Breach Attractor|g=2}}&lt;br /&gt;
{{li|Remote Drone|Headcrab|x=Different label example}}&lt;/div&gt;</summary>
		<author><name>Xhamon</name></author>
	</entry>
</feed>