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	<updated>2026-06-29T00:43:31Z</updated>
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	<entry>
		<id>https://axiomverge.wiki/index.php?title=Category:Rusalki&amp;diff=8300</id>
		<title>Category:Rusalki</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Category:Rusalki&amp;diff=8300"/>
		<updated>2021-08-12T06:27:34Z</updated>

		<summary type="html">&lt;p&gt;TPIRFanSteve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Rusalki&#039;&#039;&#039; are huge, sentient war machines created long ago to guard [[Sudra]] and [[the Breach]]. Each Rusalka has a unique personality and appearance. Generally though, the Rusalki are blue-grey in color, have a machine-like body, and a humanoid face. The Rusalki&#039;s appearance can be likened most to the famous art style of H.R. Giger&amp;lt;ref&amp;gt;Giger is known for a [https://en.wikipedia.org/wiki/H._R._Giger#Style unique horror style] used most famously in the &amp;quot;Alien&amp;quot; movie series.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Ophelia tells [[Trace]] that &amp;quot;Rusalki&amp;quot; is Elsenova&#039;s word for these beings, implying that there are other words used to describe them. &amp;quot;&#039;&#039;&#039;Kuliltu&#039;&#039;&#039;&amp;quot; is the [[Sudran (Language)]] word for the Rusalki, and can be found in several of the game&#039;s [[Notes]].&lt;br /&gt;
&lt;br /&gt;
Throughout the game, the player will meet several Rusalki.&lt;br /&gt;
&lt;br /&gt;
=== List of Rusalki ===&lt;br /&gt;
* [[Daraga]]&lt;br /&gt;
* [[Elsenova]]&lt;br /&gt;
* [[Ophelia]]&lt;br /&gt;
* [[Oracca]]&lt;br /&gt;
* [[Katrahaska]] (deceased)&lt;br /&gt;
* [[Veruska]]&lt;br /&gt;
The Rusalki communicate with each other in writing on [[Notes|green tablets]] in their own language called [[Vykhyan (Language)|Vykhya]].&lt;br /&gt;
&lt;br /&gt;
It is noted by a Sudran high priestess that the Rusalki arrived on Sudra over 140 to 300 years prior to the writing of that Note.&amp;lt;ref&amp;gt;The Kuliltu (Note)[[The Kuliltu (Note)]]&amp;lt;/ref&amp;gt; Despite the [[The Kuliltu (Note)|Note&#039;s description]] of the Rusalki&#039;s immortality, they can in fact die as can be observed in Katrahaska&#039;s remains. The power of the Rusalki seems to be much greater than any other inhabitants of Sudra, and she was likely [[Plan B (Note)|killed by a Rusalki]]. Upon death, they apparently leave behind [[Nanogates]]. Those extracted from Katrahaska&#039;s remains were used on Trace to control him and allow him to be [[Rebirth Chamber|rebirthed repeatedly]] to accomplish the Rusalki&#039;s mission.&lt;br /&gt;
&lt;br /&gt;
Rusalki require maintenance to stay alive. They rely on huge rooms filled with biotechnology, some of which can be seen in [[Zi]]; The [[Power Filter]], Venous Filtration, and Arterial Shaft.&lt;br /&gt;
&lt;br /&gt;
They can self-repair and interact with the environment by controlling [[Repair Drones]]. Without the Power Filter and Repair Drones they will slowly die. When first seen, Elsenova is in a dilapidated condition, with cracks and damage to her &#039;head&#039; and cables; most noticeably missing her lower jaw. Once the Repair Drones are reactivated, however, she can be seen restored, with a new lower jaw and a cleaner, newer appearance.&lt;br /&gt;
&lt;br /&gt;
Through most of the game, the large Rusalki are stationary, a head attached to the walls and floors by huge tube-like metal cables. There is a hangar in [[Edin]] that houses 3 bodies that the Rusalki can mount in order to move freely in different terrain. [[Elsenova]] uses the [[Repair Drones]] to attach to the serpent-like flying type body late in the game. Two other bodies are shown in the hangar. One is scorpion or lobster-like, the other is squid-like. The squid is most likely Veruska due to the reddish color of the squid and the reddish color of Veruska, while the scorpion/crab is Ophelia due to that it&#039;s of similar color and it is also facing forward like Ophelia.&lt;br /&gt;
[[File:Rusalki Bodies.png|center|838x838px]]&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
&lt;br /&gt;
=== Pluralization ===&lt;br /&gt;
One Rusalka is a single entity. As a group, they are called by the plural form &amp;quot;Rusalki&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Folklore ===&lt;br /&gt;
The term originates in West Slavic folklore&amp;lt;ref&amp;gt;West Slavic folklore https://en.wikipedia.org/wiki/Rusalka&amp;lt;/ref&amp;gt;, where a Rusalka is a water nymph or female spirit, who gives moisture to crops in the spring. They can sometimes be malevolent spirits and can sometimes leave the water and climb trees.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rusalka&amp;quot; is also the Russian word for &amp;quot;mermaid&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Elsenova says that the term &amp;quot;Rusalki&amp;quot; is &amp;quot;like water machine&amp;quot;, which may be a reference to the water nymphs of folklore.&lt;br /&gt;
&lt;br /&gt;
=== Kuliltu ===&lt;br /&gt;
Related to &#039;&#039;kulullû&#039;&#039; (&amp;quot;Fish-Man&amp;quot; a.k.a. &amp;quot;Dagan&amp;quot;/&amp;quot;Dagon&amp;quot;) from ancient Mesopotamian religion. &#039;&#039;Kuliltu&#039;&#039; is &amp;quot;Fish-Woman&amp;quot;. They have the upper body of a human and the lower body and tail of a fish, much like merfolk.&amp;lt;ref&amp;gt;Taken from [https://www.reddit.com/r/axiomverge/comments/37flnm/spoilers_significance_of_names_ties_to_realworld/ this post] on Reddit.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Citations ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>TPIRFanSteve</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Template:Infobox_VG&amp;diff=8299</id>
		<title>Template:Infobox VG</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Template:Infobox_VG&amp;diff=8299"/>
		<updated>2021-08-12T06:18:25Z</updated>

		<summary type="html">&lt;p&gt;TPIRFanSteve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;infobox&amp;gt;&lt;br /&gt;
   	&amp;lt;title source=&amp;quot;title&amp;quot;&amp;gt;&amp;lt;default&amp;gt;{{PAGENAME}}&amp;lt;/default&amp;gt;&amp;lt;/title&amp;gt;&lt;br /&gt;
	&amp;lt;image source=&amp;quot;image&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;header&amp;gt;Information&amp;lt;/header&amp;gt;&lt;br /&gt;
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	&amp;lt;data source=&amp;quot;platform&amp;quot;&amp;gt;&amp;lt;label&amp;gt;&#039;&#039;&#039;Platform&#039;&#039;&#039;&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;released&amp;quot;&amp;gt;&amp;lt;label&amp;gt;&#039;&#039;&#039;Released&#039;&#039;&#039;&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;genre&amp;quot;&amp;gt;&amp;lt;label&amp;gt;&#039;&#039;&#039;Genre(s)&#039;&#039;&#039;&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;data source=&amp;quot;ratings&amp;quot;&amp;gt;&amp;lt;label&amp;gt;&#039;&#039;&#039;Rating(s)&#039;&#039;&#039;&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
&amp;lt;/infobox&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage &amp;amp; preview ==&lt;br /&gt;
Type in this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|title=&lt;br /&gt;
|image=&lt;br /&gt;
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}}&lt;br /&gt;
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&amp;lt;/pre&amp;gt;&lt;br /&gt;
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to see this:&lt;br /&gt;
&lt;br /&gt;
{{Infobox VG&lt;br /&gt;
|title=This is a test&lt;br /&gt;
|image=This is a test&lt;br /&gt;
|caption=This is a test&lt;br /&gt;
|developer=This is a test&lt;br /&gt;
|publisher=This is a test&lt;br /&gt;
|distributor=This is a test&lt;br /&gt;
|director=This is a test&lt;br /&gt;
|designer=This is a test&lt;br /&gt;
|writer=This is a test&lt;br /&gt;
|artist=This is a test&lt;br /&gt;
|composer=This is a test&lt;br /&gt;
|platform=This is a test&lt;br /&gt;
|released=This is a test&lt;br /&gt;
|genre=This is a test&lt;br /&gt;
|ratings=This is a test&lt;br /&gt;
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[{{fullurl:{{ns:Template}}:{{PAGENAME}}}}?action=purge Click here to refresh the preview above]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TPIRFanSteve</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Axiom_Verge&amp;diff=8298</id>
		<title>Axiom Verge</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Axiom_Verge&amp;diff=8298"/>
		<updated>2021-08-12T06:17:38Z</updated>

		<summary type="html">&lt;p&gt;TPIRFanSteve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title=Axiom Verge&lt;br /&gt;
|image=[[File:BannerSmall.png|100px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=Tom Happ&lt;br /&gt;
|publisher=Thomas Happ Games LLC&lt;br /&gt;
|distributor=Tom Happ&lt;br /&gt;
|director=&lt;br /&gt;
|designer=Tom Happ&lt;br /&gt;
|writer=Tom Happ&lt;br /&gt;
|artist=Tom Happ&lt;br /&gt;
|composer=Tom Happ&lt;br /&gt;
|platform=PlayStation 4, PS Vita, Mac OS X, Windows, Linux, Nintendo Switch, Wii U, Xbox One&lt;br /&gt;
|released=March 31, 2015&lt;br /&gt;
|genre=Action-Adventure, Metroidvania&lt;br /&gt;
|ratings=T for Teen (ESRB), 12+ (PEGI)}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A failed scientist is crippled in an accident, only to awaken in a mysterious, alien world. Where is he? How did he get here? And why do the fundamental laws of reality appear broken?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life. Afterlife. Real. Virtual. Dream. Nightmare. It&#039;s a thin line.&lt;br /&gt;
&lt;br /&gt;
Axiom Verge is a 2D retro-syled metroidvania action-adventure game inspired by such classics as Rygar, Contra, Castlevania, Bionic Commando, Blaster Master, and Metroid. It was created, developed, stylized and composed by Tom Happ. He worked during the day as a developer for Petroglyph Games but worked on his own game during his off hours. Sony contacted Tom Happ and offered funding through one of their programs and Tom was able to work on the game full time. Five years later, the project is finished and ready for the public. Thanks to the exposure from Sony, the game has already grown in popularity and was GameSpot&#039;s Best of E3 in 2014. &lt;br /&gt;
&lt;br /&gt;
The game was released on March 31st, 2015 for the PS4. Initial release will included a 10% discount off the $19.99 price for PS+ subscribers.&lt;br /&gt;
&lt;br /&gt;
The PS Vita version was initially delayed due to technical complications with the porting process (as well as Paternity Leave)&amp;lt;ref&amp;gt;See information in this blog post: http://www.axiomverge.com/blog/baby-alastair-paternity-leave-and-vita&amp;lt;/ref&amp;gt;, but was eventually released on April 19, 2016.&lt;br /&gt;
&lt;br /&gt;
Purchasing the game for PS4 also includes a download of the Vita version and purchases made prior to the Vita release will grant a retroactive cross-buy download.&amp;lt;ref&amp;gt;See the [https://store.playstation.com/#!/en-us/games/axiom-verge/cid=UP2149-CUSA01230_00-AXIOMVERGE001PS4 Playstation Store page].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Expansive, non-linear exploration of 9 labyrinthine, interlocking areas.&lt;br /&gt;
*Unique [[:Category:Upgrades|tools and abilities]], lots of [[:Category:Weapons|weapons]], and tons of [[:Category:Powerups|health/power/attribute]] upgrades.&lt;br /&gt;
*Combat with dozens of unique [[:Category:Bestiary|creatures]] and [[:Category:Bosses|bosses]].&lt;br /&gt;
*Glitches allowing players to break past the boundaries of normal gameplay.&lt;br /&gt;
*Speedrun Mode – Play with a streamlined interface and additional features to facilitate speedrunning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players play as [[Trace]], a scientist who awoke after a lab explosion only to find himself in a strange new environment. It will be up to players to uncover the truth about this new world as well as Trace&#039;s role in it. One of the features that is unique to this game compared to other metroidvania games is the use of glitches. Anyone who has played older 2D platform type games remembers the feeling they get when they find a way to glitch something out in the game and go into areas or do things they weren&#039;t expected to be able to do. In this game, the developer made sure those possibilities not only existed but hopes that players will discover and use them. His hope is to bring back the &amp;quot;magical feeling&amp;quot; of discovering a glitch. It could be anything from an unexplored secret area not shown on the map, an item with bizzare stats, or character glitches. It is up to the players to find them.&lt;br /&gt;
&lt;br /&gt;
To help players along, the developer has also provided Powerups, which he descibes as the &amp;quot;lifeblood of an exploration based game&amp;quot;. Some Powerups give players access to areas they were unable to get to before and open up new sections of the game. Others include weapons like the [[Nova]], which unlike the basic weapon players start with, can be shot in two different ways. The basic way is to shoot it like a normal weapon, which is slow. The other ways is to detonate it while it&#039;s mid-air and make it split into 6 pieces. Players can use this to hit targets that are not in a direct line of sight. Another powerup is the [[Laser Drill|Drill]]. Players acquire this after defeating the [[Xedur|first boss]] and will need it to destroy rocks to progress through certain areas. Another is the [[Address Disruptor]], which acts as a type of glitch ray that will corrupt reality around the player and cause unique things to happen. &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; widths=&amp;quot;227&amp;quot;&amp;gt;&lt;br /&gt;
Axiom verge-2553342.jpg&lt;br /&gt;
Axiom Verge (4).jpg&lt;br /&gt;
Axiom Verge (3).jpg&lt;br /&gt;
Axiom Verge (6).jpg&lt;br /&gt;
Axiom Verge (5).jpg&lt;br /&gt;
Axiom Verge (2).jpg&lt;br /&gt;
Axiom Verge (1).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Axiom Verge&#039;&#039; received &amp;quot;generally favorable&amp;quot; reviews on Metacritic getting a metascore of 80/100 on PC,&amp;lt;ref&amp;gt;[https://www.metacritic.com/game/pc/axiom-verge Metascore for Axiom Verge on PC]&#039;&#039;Metacritic&#039;&#039;, Retrieved March 7, 2020&amp;lt;/ref&amp;gt; 84/100 on PS4,&amp;lt;ref&amp;gt;[https://www.metacritic.com/game/playstation-4/axiom-verge Metascore for Axiom Verge on PS4]&#039;&#039;Metacritic&#039;&#039;, Retrieved March 7, 2020&amp;lt;/ref&amp;gt; 85/100 on Xbox One,&amp;lt;ref&amp;gt;[https://www.metacritic.com/game/xbox-one/axiom-verge Metascore for Axiom Verge on Xbox One]&#039;&#039;Metacritic&#039;&#039;, Retrieved March 7, 2020&amp;lt;/ref&amp;gt; 78/100 on PS Vita,&amp;lt;ref&amp;gt;[https://www.metacritic.com/game/playstation-vita/axiom-verge Metascore for Axiom Verge on PS Vita]&#039;&#039;Metacritic&#039;&#039;, Retrieved March 7, 2020&amp;lt;/ref&amp;gt; 89/100 on Wii U,&amp;lt;ref&amp;gt;[https://www.metacritic.com/game/wii-u/axiom-verge Metascore for Axiom Verge on Wii U]&#039;&#039;Metacritic&#039;&#039;, Retrieved March 7, 2020&amp;lt;/ref&amp;gt; and 87/100 on Nintendo Switch.&amp;lt;ref&amp;gt;[https://www.metacritic.com/game/switch/axiom-verge Metascore for Axiom Verge on Switch]&#039;&#039;Metacritic&#039;&#039;, Retrieved March 7, 2020&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Axiom Verge]]&lt;/div&gt;</summary>
		<author><name>TPIRFanSteve</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Axiom_Verge&amp;diff=7007</id>
		<title>Axiom Verge</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Axiom_Verge&amp;diff=7007"/>
		<updated>2016-06-09T05:18:02Z</updated>

		<summary type="html">&lt;p&gt;TPIRFanSteve: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title=Axiom Verge&lt;br /&gt;
|image=[[File:BannerSmall.png|100px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=Tom Happ&lt;br /&gt;
|publisher=Sony Computer Entertainment&lt;br /&gt;
|distributor=Tom Happ&lt;br /&gt;
|director=&lt;br /&gt;
|designer=Tom Happ&lt;br /&gt;
|writer=Tom Happ&lt;br /&gt;
|artist=Tom Happ&lt;br /&gt;
|composer=Tom Happ&lt;br /&gt;
|platform=PlayStation 4, PS Vita, Mac OS X, Windows&lt;br /&gt;
|released=March 31, 2015&lt;br /&gt;
|genre=Action-Adventure&lt;br /&gt;
|ratings=TBD}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A failed scientist dies in an accident, only to awaken in a mysterious, alien world. Where is he? How did he get here? And why do the fundamental laws of reality appear broken?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Life. Afterlife. Real. Virtual. Dream. Nightmare. It&#039;s a thin line.&lt;br /&gt;
&lt;br /&gt;
Axiom Verge is a 2D retro-syled metroidvania action-adventure game inspired by such classics as Rygar, Contra, Castlevania, Bionic Commando, Blaster Master, and Metroid. It was created, developed, stylized and composed by Tom Happ. He worked during the day as a developer for Petroglyph Games but worked on his own game during his off hours. Sony contacted Tom Happ and offered funding through one of their programs and Tom was able to work on the game full time. Five years later, the project is finished and ready for the public. Thanks to the exposure from Sony, the game has already grown in popularity and was GameSpot&#039;s Best of E3 in 2014. &lt;br /&gt;
&lt;br /&gt;
The game was released on March 31st, 2015 for the PS4. Initial release will included a 10% discount off the $19.99 price for PS+ subscribers.&lt;br /&gt;
&lt;br /&gt;
The PS Vita version was initially delayed due to technical complications with the porting process (as well as Paternity Leave)&amp;lt;ref&amp;gt;See information in this blog post: http://www.axiomverge.com/blog/baby-alastair-paternity-leave-and-vita&amp;lt;/ref&amp;gt;, but was eventually released on April 19, 2016.&lt;br /&gt;
&lt;br /&gt;
Purchasing the game for PS4 also includes a download of the Vita version and purchases made prior to the Vita release will grant a retroactive cross-buy download.&amp;lt;ref&amp;gt;See the [https://store.playstation.com/#!/en-us/games/axiom-verge/cid=UP2149-CUSA01230_00-AXIOMVERGE001PS4 Playstation Store page].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Expansive, non-linear exploration of 9 labyrinthine, interlocking areas.&lt;br /&gt;
*Unique [[:Category:Upgrades|tools and abilities]], lots of [[:Category:Weapons|weapons]], and tons of [[:Category:Powerups|health/power/attribute]] upgrades.&lt;br /&gt;
*Combat with dozens of unique [[:Category:Bestiary|creatures]] and [[:Category:Bosses|bosses]].&lt;br /&gt;
*Glitches allowing players to break past the boundaries of normal gameplay.&lt;br /&gt;
*Speedrun Mode – Play with a streamlined interface and additional features to facilitate speedrunning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players play as [[Trace]], a scientist who awoke after a lab explosion only to find himself in a strange new environment. It will be up to players to uncover the truth about this new world as well as Trace&#039;s role in it. One of the features that is unique to this game compared to other metroidvania games is the use of glitches. Anyone who has played older 2D platform type games remembers the feeling they get when they find a way to glitch something out in the game and go into areas or do things they weren&#039;t expected to be able to do. In this game, the developer made sure those possibilities not only existed but hopes that players will discover and use them. His hope is to bring back the &amp;quot;magical feeling&amp;quot; of discovering a glitch. It could be anything from an unexplored secret area not shown on the map, an item with bizzare stats, or character glitches. It is up to the players to find them.&lt;br /&gt;
&lt;br /&gt;
To help players along, the developer has also provided Powerups, which he descibes as the &amp;quot;lifeblood of an exploration based game&amp;quot;. Some Powerups give players access to areas they were unable to get to before and open up new sections of the game. Others include weapons like the [[Nova]], which unlike the basic weapon players start with, can be shot in two different ways. The basic way is to shoot it like a normal weapon, which is slow. The other ways is to detonate it while it&#039;s mid-air and make it split into 6 pieces. Players can use this to hit targets that are not in a direct line of sight. Another powerup is the [[Laser Drill|Drill]]. Players acquire this after defeating the [[Xedur|first boss]] and will need it to destroy rocks to progress through certain areas. Another is the [[Address Disruptor]], which acts as a type of glitch ray that will corrupt reality around the player and cause unique things to happen. &lt;br /&gt;
==Gallery==&lt;br /&gt;
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&amp;lt;gallery position=&amp;quot;center&amp;quot; widths=&amp;quot;227&amp;quot;&amp;gt;&lt;br /&gt;
Axiom verge-2553342.jpg&lt;br /&gt;
Axiom Verge (4).jpg&lt;br /&gt;
Axiom Verge (3).jpg&lt;br /&gt;
Axiom Verge (6).jpg&lt;br /&gt;
Axiom Verge (5).jpg&lt;br /&gt;
Axiom Verge (2).jpg&lt;br /&gt;
Axiom Verge (1).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Axiom Verge]]&lt;/div&gt;</summary>
		<author><name>TPIRFanSteve</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Doctor_Hammond&amp;diff=7003</id>
		<title>Doctor Hammond</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Doctor_Hammond&amp;diff=7003"/>
		<updated>2016-06-07T03:12:05Z</updated>

		<summary type="html">&lt;p&gt;TPIRFanSteve: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:Dr Hammond in Doorway.jpg|thumb|302x302px]]&lt;br /&gt;
&#039;&#039;&#039;Doctor Hammond&#039;&#039;&#039; is [[Trace|Trace&#039;s]] colleague at the New Mexico laboratory where Trace&#039;s accident occurs in the game&#039;s opening [[Cutscenes|cutscene]]. Hammond and Trace are also somewhat close friends, as Hammond is the only one who sticks by Trace&#039;s side when he is outcast by other scientists.&amp;lt;ref&amp;gt;See [[Cutscenes|Cutscene 0041]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Doctor Hammond is depicted as a fairly young white man, probably in his 20s, with brown hair shaped into a bowl-cut. He is most often seen wearing a white labcoat and black pants.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Given that Dr. Hammond is the only associate close to Trace that we know of, it is highly likely that he accompanied [[Athetos|Trace Prime]] on the first journey to [[Sudra]]. This is evidenced by the fact that Hammond worked closely with Trace on the theories needed to make [[Breach]] travel possible, and since Trace was still blind and crippled when he first arrived on Sudra,&amp;lt;ref&amp;gt;See [[Faded Note (Note)]], which is found near a rusty wheelchair.&amp;lt;/ref&amp;gt; Trace would not have been able to make the trip alone, nor would he have been able to discover and utilize the [[Rebirth Chamber]] alone.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, it is unclear what happens to Doctor Hammond after their arrival on Sudra. It can be logically assumed that Hammond and Trace comprise the &amp;quot;we&amp;quot; written in [[Faded Note (Note)]], but from there, Hammond&#039;s fate remains a mystery.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>TPIRFanSteve</name></author>
	</entry>
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