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	<updated>2026-06-29T02:43:11Z</updated>
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	<entry>
		<id>https://axiomverge.wiki/index.php?title=Indra&amp;diff=9090</id>
		<title>Indra</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Indra&amp;diff=9090"/>
		<updated>2021-11-27T22:26:44Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: /* Additional images */ Add Indra-Rusalka&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Indra icon fixed.png|right]]&lt;br /&gt;
&#039;&#039;&#039;Indra Chaudhari&#039;&#039;&#039; is the protagonist of [[Axiom Verge 2]]. She is a mysterious billionaire who owns the worldwide [[Globe 3]] conglomerate.&lt;br /&gt;
&lt;br /&gt;
Indra’s physical characteristics include having black or very dark brown hair, with scraggly, gray accents and a noticeable, possibly colored large, light gray patch of hair on the right side of her scalp. Her hair reaches to her chest area, with the gray accents continuing all the way down, possibly showing that she&#039;s old, though her face does not suggest so. She also has blue eyes, dark skin, very dark blue-tinted sunglasses and she seems to wear very dark red lipstick, or her lips are naturally the color.&lt;br /&gt;
&lt;br /&gt;
Indra also wears gray clothes with buttons running through the middle and sleeves, with a two-part gray cloak that reaches behind her. Under the gray jacket and cloak she seems to be wearing a dark blue or indigo shirt.&lt;br /&gt;
&lt;br /&gt;
She is revealed fairly early on to have a daughter named Samara, and she is looking for her.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
Prior to the events of the game, Globe 3 purchases Hammond Corp, letting them gain control of [[Doctor Hammond|Elizabeth Hammond]]&#039;s antarctic base after it had been abandoned for a year. Starting the game, Indra arrives at the base via helicopter to investigate it and see what technology has been left there. However, she is led to a one-way elevator that takes her to the world of [[Kiengir]], where the game takes place.&lt;br /&gt;
&lt;br /&gt;
Through the events of the game, Indra becomes skilled with weapons, explores the world, and obtains nanomachines called [[Arms]], which help her in her journeys and give her special abilities. The first Arm she obtains, named [[Amashilama]], guides her through Kiengir, eventually to a machine which she promises will sever Indra&#039;s consciousness between her and the remote drone she controls, letting the two exist independently and be able to merge together. However, this process is used to Amashilama&#039;s advantage, as she takes control of Indra&#039;s body to carry out the plan she had all along - destroying [[A&#039;ansur]].&lt;br /&gt;
&lt;br /&gt;
With the help of the [[Lamassu]], Indra, now stuck as a drone, must try to combat Amashilama to gain her body back and prevent Amashilama from destroying the universe. In the process though, Amashilama discards of Indra&#039;s body in favor of inhabiting one of the Siuna. Indra assumes that her original body is dead, and goes to fight Amashilama. At the end of the fight, Indra&#039;s body arrives to hold back Amashilama while Indra sets off a Breach bomb. This kills Indra&#039;s human body and its consciousness, keeping Indra stuck as a drone forever and stuck on Kiengir. She no longer cares about going home, however, and instead seeks technology that will make [[Damu]] flesh and blood again. In a secret post-credits scene, the Indra who sacrificed herself to defeat Amashilama reunites with Samara and Hammond in what appears to be an afterlife.&lt;br /&gt;
&lt;br /&gt;
=== Speculation ===&lt;br /&gt;
It is heavily implied that Indra becomes the [[Rusalki|Rusalka]] known as [[Ophelia]]. In the ending cutscene for Axiom Verge 2, Indra laments about how she didn&#039;t really feel like she was worthy of her name since her past body died holding Amashilama down, saying how she doesn&#039;t feel like &#039;Indra&#039; anymore. Additionally, in the note [[Dr. Gloria at it Again (Note)|Dr. Gloria at It Again]], Indra is noted to be a fan of Shakespeare, and Ophelia is a character from Shakespeare&#039;s Hamlet, a character which happens to die by drowning (similar to how Indra first encountered Amashilama).  &lt;br /&gt;
&lt;br /&gt;
Furthermore, the last ending credits image depicts a full-body image of Indra&#039;s latest form, [[:File:Indra-Rusalka.png|her face and hair]] greatly mirroring the forward-facing Ophelia&#039;s facial structure and wiring, and Ophelia&#039;s eyes resembling the sunglasses Indra wears in the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
Ophelia is also referred to as an &amp;quot;Outsider&amp;quot; among other Rusalki, which may be a reference to her alliance with the other Kazakh (such as [[Drushka]]) in [[Sudra|The Emergence]].&lt;br /&gt;
&lt;br /&gt;
== Additional images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Indra HunterDrone.png&lt;br /&gt;
File:Indra.png&lt;br /&gt;
File:Indra glasses off.png|Indra without her sunglasses.&lt;br /&gt;
File:Indra-Rusalka.png|Indra as a Rusalka&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[https://www.axiomverge2.com The Axiom Verge 2 site]&lt;br /&gt;
&lt;br /&gt;
[https://www.axiomverge2.com/about The Axiom Verge 2 site&#039;s about-page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Axiom Verge 2]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Damu&amp;diff=8968</id>
		<title>Damu</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Damu&amp;diff=8968"/>
		<updated>2021-10-26T18:42:03Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: Speculation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Fire to launch a remote drone, which you may detonate at any time to return to Indra.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Damu.png|thumb|Damu and Indra.]]&lt;br /&gt;
Damu is an [[Arms|Arm]] in [[Axiom Verge 2]]. He is a child who gives [[Indra]] the ability to use a drone. He also appears to be closest to Indra, as she seems very fond of him, as well as feeling bad for him.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Upon his discovery, Indra is very surprised to find Damu is a child, unlike the other Arms who appear to be adults. Indra feels sorry for him, saddened by his fate being trapped in an urn ever since the Udug war.&lt;br /&gt;
&lt;br /&gt;
Through their journeys, Damu and Indra appear to care very much about each other, shown by Damu pleading with Indra not to follow the Lamassu&#039;s wishes, as he didn&#039;t want her to die. After [[Amashilama]] betrays Indra, Damu apologizes to Indra, saying he had no idea this would have happened. He also laments over not being able to turn Indra human.&lt;br /&gt;
&lt;br /&gt;
Later in the game, Indra encounters the machines in which humans are turned into Arms. Damu tells her how this is where he was transformed, as it was theorized a younger mind would be more adaptable and capable. However, the war ended just after his creation, so he was cast aside.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
[[File:Damu urn.png|thumb|Damu&#039;s urn.]]&lt;br /&gt;
He is found in sector 24,6 on [[Mount Ebih]] next to a [[Breach]] portal.&lt;br /&gt;
[[Category:Axiom Verge 2]]&lt;br /&gt;
&lt;br /&gt;
== Speculation ==&lt;br /&gt;
Damu himself is likely the original source of the [[Pathogen]] that wipes out the [[Sudran (Race)|Sudrans]] in [[Axiom Verge]]. When the Damu drone interacts with humans from a close distance on [[Kiengir]], they are immediately infected with a pathogen that turns them into [[Proto-Xedur]] two hours later.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/axiomverge/comments/p5kmib/av2_some_minor_findings_from_the_games_data_files/ Reddit post detailing AV2 decompiling findings]&amp;lt;/ref&amp;gt; Damu is unaware of the interaction and cannot control it. He may also be the [[The Eternal Arm (Note)|Eternal Arm]] that is unable to be destroyed, and can reform itself to any shape.&lt;br /&gt;
&lt;br /&gt;
[[Athetos]] presumptively acquired this pathogen in some way and re-engineered it work on Sudrans, but humans are still impacted and appear to have similar effects as the version on Kiengir. Athetos further tweaked the pathogen to create more powerful [[Variant|variants]], such as [[Xedur Hul]].&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Trace&amp;diff=8967</id>
		<title>Trace</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Trace&amp;diff=8967"/>
		<updated>2021-10-26T18:32:15Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: Eschenbrenner (link to ref)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;For the in-game Note called &amp;quot;Trace&amp;quot;, see [[Trace (Note)]].&#039;&#039;[[File:Trace-Portrait.png|thumb|220x220px|Trace, as seen during his ingame conversations with other characters.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Trace&#039;&#039;&#039; Eschenbrenner&amp;lt;ref&amp;gt;[https://twitter.com/AxiomVerge/status/996605967860023296?s=20 Tom Happ tweet about his last name]&amp;lt;/ref&amp;gt; is the main character of Axiom Verge. The player plays as Trace throughout the game and the [[story]] focuses mainly around Trace&#039;s attempts to understand [[Sudra]] and get himself back home to Earth.&lt;br /&gt;
&lt;br /&gt;
Trace is a scientist from Earth, not a warrior. As such, it is generally in his character to defend himself, but not to seek out violence — only knowledge. This theme is reiterated throughout the game as Trace not only struggles to understand the world he has been thrown into, but also struggles to deal with having to kill other living beings.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&#039;&#039;&#039;WARNING! This section contains major plot spoilers!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The story starts in the year 2005 in a New Mexico research facility where Trace and colleague [[Doctor Hammond|Hammond]] are working on an undisclosed experiment. A problem with the experiment seemingly causes a huge explosion, severely injuring Trace and rendering him unconscious. This is the last memory of Earth that Trace recalls before waking up in an alien world. Unbeknownst to Trace, he has been mysteriously transported to an egg-shaped device called a [[Rebirth Chamber]] through the intervention of sentient, towering machines called [[Rusalki]]. Strangely, his body is seemingly intact and uninjured. Upon awakening, Trace is implored telepathically by a female voice, who later introduces herself as the Rusalka [[Elsenova]], to retrieve a gun called the [[Axiom Disruptor]] in the adjacent room. She also warns Trace to stay away from an ominous being called Athetos for the moment. In actuality, the Rusalki have cloned a much younger, kinder version of Athetos in hopes that this younger version could eventually locate and kill Athetos. Trace is the identity of this clone. The lab explosion never actually happened to this clone of Trace; the events of the explosion are merely a memory inherited from the memories of Athetos, the original Trace, although the cloned Trace is not aware of this.&lt;br /&gt;
&lt;br /&gt;
As the game progresses, Trace is informed by Elsenova that he has ended up on an alien world called [[Sudra]], and that a [[Pathogen|plague]] created by Athetos has wiped out or mutated most of the Sudrans on the planet. Trace is then told that defeating Athetos is the key to finding his way back to Earth, but he is first urged to locate and activate the Power Filter and the Remote Drones in order to repair the bodies of Elsenova and her fellow Rusalki [[Veruska]] and [[Ophelia]]. Throughout his explorations of Sudra, Trace encounters and kills several cybernetic monstrosities called Variants, which he later discovers are mutated clones of Athetos, and by extension, himself.&lt;br /&gt;
&lt;br /&gt;
When Trace is again rendered unconscious, some of his imprinted memories begin to come back. He was a theoretical physicist who, working with Dr. Hammond, re-invented physics. However, his revolutionary theories were regarded by his peers as pseudoscience and earned him the nickname &amp;quot;[[Athetos]].&amp;quot; Trace was then blacklisted by the scientific community. Nonetheless, he continued striving to validate his work.&lt;br /&gt;
&lt;br /&gt;
Once he wakes up, Trace is able to continue his adventure. Eventually, Trace finds Athetos in a life support vat located in the atmosphere above Sudra, along with the [[Breach Attractor]], which is preventing Elsenova from approaching the atmosphere without killing her. During the ensuing battle, Trace momentarily disrupts the [[Breach]] Attractor, allowing Elsenova to rise to the upper atmosphere and destroy it entirely. After doing so, the Rusalki are once again free to move about above the planet, and Elsenova chooses to kill Athetos with a laser beam despite Trace&#039;s pleas not to do so. Afterward, Elsenova renders Trace unconscious and seemingly sends him back to Earth, during the aftermath of the lab explosion, unharmed and in perfect condition. &lt;br /&gt;
&lt;br /&gt;
However, scenes during the credits show Trace lying unconscious on top of what appears to be the body of a Rusalka, suggesting that Elsenova had not actually sent Trace back to Earth. This seems to imply that, unbeknownst to Trace, Elsenova had the Rusalka Veruska create an algorithm for a dream of Earth, where Trace wakes up without injury and in perfect condition. Believing that he has returned to Earth, Trace devotes his time trying to learn more about Sudra, in hopes that he may find a way to return to it someday. Then one day, an unannounced guest arrives at Trace&#039;s lab, revealed to be Athetos, who shoots Trace with a gun, but not before telling him, &amp;quot;There&#039;s no use running from your own self. Time to wake up, Trace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Based on the game&#039;s events, the very first (Prime) Trace managed to reach Sudra sometime during the 21st century. The game&#039;s events take place hundreds, if not thousands, of years after that. This timeline seems to support the idea that Trace, the player character, had been put in a dream algorithm of Earth by Veruska, because he would not have had a recognizable real-world Earth to return to since many centuries had passed since his memory of the lab explosion.&lt;br /&gt;
&lt;br /&gt;
== Non-Canon Information ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ozQqekMSQqY Video of pre-release intro.]&lt;br /&gt;
&lt;br /&gt;
Trace:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I think I&#039;d better begin with the first time I died.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I was at the end of my proverbial rope.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Jobless.  Carless.  Homeless.  I couldn&#039;t afford a plane ticket, so I took the train.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Hopefully my parents would take pity on me.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;d screwed up.  And I had no idea how to un-screw things up.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Maybe it&#039;s just as well then, that things happened the way they did -&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;- An unexceptional life coming to an unexceptional end.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;But that&#039;s when things started to get interesting.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: When previewed, the Youtube commentator said the intro was pretentious, so it was reworked into the Z-machine New Mexico Physicist scenes shown in the final version.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Images==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Cutscene1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Trace was [https://64.media.tumblr.com/1b14bab33039d695cbbf21b73921fd9a/38545fcc3b1259db-45/s1280x1920/b14d7934484b3ddde93c2acef0a8f3c5befb69eb.jpg confirmed] to be around 5&#039;9&amp;quot; and 155 lbs&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Pathogen&amp;diff=8966</id>
		<title>Pathogen</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Pathogen&amp;diff=8966"/>
		<updated>2021-10-26T17:56:51Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: Axiom Verge 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hallucinationhead.png|right|A hallucination caused by the Pathogen.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The &#039;&#039;&#039;Pathogen&#039;&#039;&#039;, sometimes called the &#039;&#039;&#039;Plague&#039;&#039;&#039;, is a biological disease released as an agent of genocide against the [[Sudran (Race)|Sudran]] people. [[Athetos]] released the Pathogen to mutate and wipe out the Sudrans after he discovered that they were using the [[The Breach|Breach]] to prevent travel to other worlds and universes, thereby preventing any technological advancements being spread to other universes, and specifically to Earth.&lt;br /&gt;
&lt;br /&gt;
[[Trace]] is heavily affected by the Pathogen late in the game, causing him to hallucinate through most of his initial travels through [[Ukkin-Na]], culminating in a battle where he believes himself to be a [[Vision|boss]]. Although it is difficult to say when or how Trace is initially infected, the game does show a brief hallucination much earlier, when the effects may still be mild. In [[Zi]], while players are making the climb to [[Kur]] for the first time, they might notice another Trace in the upper-left corner of the screen.&lt;br /&gt;
&lt;br /&gt;
=== On Kiengir ===&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
An earlier version of the pathogen will spread on [[Kiengir]] during the events of [[Axiom Verge 2]]. This starts to occur after [[Indra]] acquires [[Damu]] and enters the [[Breach]], and subsequently interacts with the humans in a certain way.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/axiomverge/comments/p5kmib/av2_some_minor_findings_from_the_games_data_files/ Reddit post detailing AV2 decompiling findings]&amp;lt;/ref&amp;gt; After a couple of hours, the affected human mutates into a [[Proto-Xedur]].&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Proto-Xedur&amp;diff=8965</id>
		<title>Proto-Xedur</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Proto-Xedur&amp;diff=8965"/>
		<updated>2021-10-26T16:16:54Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: Initial version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Proto-Xedur.png|thumb|180px]]The Proto-Xedur are found in the camps of [[Kiengir]], after NPCs have be transformed by the [[Pathogen]]. Each NPC in Kiengir can turn into a Proto-Xedur, after 120 minutes from the initial infection time.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/axiomverge/comments/p5kmib/av2_some_minor_findings_from_the_games_data_files/ Reddit post detailing AV2 decompiling findings]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Proto-Xedur looks like a smaller version of [[Xedur]]. After the battle, they explode like bosses, and are never seen again.&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=File:Proto-Xedur.png&amp;diff=8964</id>
		<title>File:Proto-Xedur.png</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=File:Proto-Xedur.png&amp;diff=8964"/>
		<updated>2021-10-26T16:05:27Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Category:Bestiary&amp;diff=8963</id>
		<title>Category:Bestiary</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Category:Bestiary&amp;diff=8963"/>
		<updated>2021-10-26T16:04:27Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: Proto-Xedur&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bestiary&#039;&#039;&#039; takes on a broader definition here. This page will represent a &amp;quot;Field Guide&amp;quot;&amp;lt;ref&amp;gt;&#039;&#039;&amp;quot;A field guide is a book designed to help the reader identify wildlife (plants or animals) or other objects of natural occurrence (e.g. minerals).&amp;quot; See [https://en.wikipedia.org/wiki/Field_guide Wikipedia] for more information.&#039;&#039;&amp;lt;/ref&amp;gt; for Axiom Verge, encompassing most living and non-living things in [[Sudra]] and [[Kiengir|Kiengir&#039;s]] environments. Flora (plants), fauna (animals), minerals, and certain machines can all be found included in the category of &amp;quot;Bestiary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Axiom Verge ==&lt;br /&gt;
&#039;&#039;PLEASE NOTE: Cataloging and naming the creatures of Axiom Verge has been a long community effort. Please see the forum thread discussing [http://axiom-verge.wikia.com/wiki/Thread:2511 Creature Naming] for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This list contains all manner of enemies that can be found in Axiom Verge. These include plants, animals, man-made and animal-made objects found on [[Sudra]], as well as any environmental objects that can harm [[Trace]].&lt;br /&gt;
&lt;br /&gt;
=== Hacker Achievement ===&lt;br /&gt;
There are 60 total enemies that must be glitched for the &amp;quot;Hacker&amp;quot; Achievement/Trophy. Those are marked based on the Key table below. There is only one enemy that can be missed: the Ukhu Wasp. BE SURE YOU GLITCH THE [[Ukhu Spawn|LITTLE WASPS]] THAT [[Ukhu|UKHU]] SPAWNS. The enemies in the hallucination sequence cannot be glitched, except for the purple Y-Type Sentry, which can be found elsewhere.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Abbreviation&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|Achievement. Must be glitched to obtain the &amp;quot;Hacker&amp;quot; Achievement.&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|Docile. Non-threatening. Harmless.&lt;br /&gt;
|-&lt;br /&gt;
|G1&lt;br /&gt;
|Can be glitched with the [[Address Disruptor|Address Disruptor 1]].&lt;br /&gt;
|-&lt;br /&gt;
|G2&lt;br /&gt;
|Can be glitched with the [[Address Disruptor|Address Disruptor 2]].&lt;br /&gt;
|-&lt;br /&gt;
|G3&lt;br /&gt;
|Can be glitched with the [[Address Bomb]].&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Hallucination. Only envisioned by Trace during the hallucination sequence in [[Ukkin-Na]].&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Immobile. Does not move. May fire projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|P&lt;br /&gt;
|Parasitic. Latches on to victims and drains health.&lt;br /&gt;
|}&lt;br /&gt;
Note: Items with a G tag, but no number, are known to be glitchable, but the correct number is currently unknown.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed article-table&amp;quot;&lt;br /&gt;
! Fauna&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Red Nautilus]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Blue Nautilus]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Scissorbeak]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt; (Bubble Trail)&lt;br /&gt;
* [[Red Scissorbeak]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt; (Bubble Trail)&lt;br /&gt;
* [[Cyan Scissorbeak]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt; (Rock Trail)&lt;br /&gt;
* [[Cyan Scissorbeak]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt; (Green Trail)&lt;br /&gt;
* [[Green Cephalopod]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Spiru]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Small Butterfly]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Large Butterfly]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Pink Giant Diatom]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Giant Diatom]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Sudran Squid]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Green Glider]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Jellyfish]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Green Roller]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Magenta Roller]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Scorpiant]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Tunnel Hopper]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Ancient Tunnel Hopper]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Hopping Spider]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Yellow Sea Sponge]] &amp;lt;sup&amp;gt;A G2 I&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;sponges&amp;quot;&amp;gt;Accoding to [https://en.wikipedia.org/wiki/Sponge Wikipedia], Sea Sponges are in fact animals, and not plants. Thus, this creature is categorized under Fauna.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Green Sea Sponge]] &amp;lt;sup&amp;gt;A G2 I&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;sponges&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Laser Urchin]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Red Flying Krill]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Carnivorous Silk Bug]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Green Silk Pupae]] &amp;lt;sup&amp;gt;A G I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Armadillo]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Cyberdog]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Flying Krill]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Gray Ghoul]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Brown Ghoul]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Baby Mothmite]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Mothmite|Adult Mothmite]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Pillbug]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Giant Boulderback]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Slug]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Slug Swarm]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Baby Giant Greenworm]] &amp;lt;sup&amp;gt;D&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Giant Greenworm|Adult Giant Greenworm]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Space Bat]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Firefly]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Wasp|Purple Wasp]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Red Wasp]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Ukhu Spawn]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Hopping Shrubback]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Parasitic Shrub]] &amp;lt;sup&amp;gt;A G2 P&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed article-table&amp;quot;&lt;br /&gt;
! Flora&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Walking Shrub]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Mushroom Spores]] &amp;lt;sup&amp;gt;A D G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Orb Wall]] &amp;lt;sup&amp;gt;A G2 I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Blade Vine]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Will o Wisp]] &amp;lt;sup&amp;gt;A G P&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Poison Grate Plant]] &amp;lt;sup&amp;gt;I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Drag Weed]] &amp;lt;sup&amp;gt;D I&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed article-table&amp;quot;&lt;br /&gt;
! Mechanized&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Annihiwaiter]] (Platform Robot) &amp;lt;sup&amp;gt;A D G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Ancient Sentry]] &amp;lt;sup&amp;gt;A G3&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beholder Sentry]] &amp;lt;sup&amp;gt;A G3&amp;lt;/sup&amp;gt; (Athetos Battle) &lt;br /&gt;
* [[Silver Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[T-Type Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Omni-Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Repair Drones|Repair Drone]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed article-table&amp;quot;&lt;br /&gt;
! Other&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Red Bubbleblock]] &amp;lt;sup&amp;gt;D I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Bubbles]] &amp;lt;sup&amp;gt;D&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Hive]] &amp;lt;sup&amp;gt;A G1 I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Boulder]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Steam Vent]] &amp;lt;sup&amp;gt;I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Gripping Hands]] &amp;lt;sup&amp;gt;I H&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thanks to imgur user xguyextra for compiling a pictorial list of creatures.&#039;&#039;&amp;lt;ref&amp;gt;http://imgur.com/a/Rt0uU&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Axiom Verge 2 ==&lt;br /&gt;
Unlike Sudra, the creatures of Kiengir are much more mechanized. Most of the life on Kiengir is either autonomous drones controlled by the Lamassu or plant life. Rather than sorting them by species, it is better to sort them by location.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed article-table&amp;quot;&lt;br /&gt;
! The Glacier &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*[[Eh-Saggul-C1]]&lt;br /&gt;
*[[Eh-Saggul-C2]]&lt;br /&gt;
*[[Zir-Azad]]&lt;br /&gt;
*[[Gudam]] (Boss)&lt;br /&gt;
*[[Proto-Xedur]] (found later)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed article-table&amp;quot;&lt;br /&gt;
! Mount Ebih &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*[[Eh-Saggul-C2]]&lt;br /&gt;
*[[A-Sum]]&lt;br /&gt;
*[[Mul]]&lt;br /&gt;
*[[Ud-Ur]]&lt;br /&gt;
*[[Rlm-Izihal]]&lt;br /&gt;
*[[Utu-SD3]]&lt;br /&gt;
*[[An-Du-D1]]&lt;br /&gt;
*[[Alu]] (Boss)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed article-table&amp;quot;&lt;br /&gt;
! Lake Amagi &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*[[Ab-Illar]]&lt;br /&gt;
*[[Kum-Abala]]&lt;br /&gt;
*[[Dur-Esla]]&lt;br /&gt;
*[[Nvm-Abizi]]&lt;br /&gt;
*[[Ukurum-Sig]]&lt;br /&gt;
*[[Ab-Sur]]&lt;br /&gt;
*[[Gu-Ena-Hal]]&lt;br /&gt;
*[[Kimu]]&lt;br /&gt;
*[[Mus-A-M20]] (Boss)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed article-table&amp;quot;&lt;br /&gt;
! Giguna Steppes &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*[[Apinla]]&lt;br /&gt;
*[[Nu]]&lt;br /&gt;
*[[Utu-SD4]]&lt;br /&gt;
*[[Susar]]&lt;br /&gt;
*[[Kishib-Rah]]&lt;br /&gt;
*[[Ukurum-Sig]]&lt;br /&gt;
*[[Sag-Gul]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed article-table&amp;quot;&lt;br /&gt;
! Irikar&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*[[Kishib-Rah]]&lt;br /&gt;
*[[Seg-Bal-DD8]]&lt;br /&gt;
*[[Eh-Saggul-C3]]&lt;br /&gt;
*[[Rlm-Izihal]]&lt;br /&gt;
*[[As-4]]&lt;br /&gt;
*[[Ud-Ur]]&lt;br /&gt;
*[[Utu-SD5]]&lt;br /&gt;
*[[Mir-Sikil]]&lt;br /&gt;
*[[An-Du-D1]]&lt;br /&gt;
*[[Gudam]] (Boss)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed article-table&amp;quot;&lt;br /&gt;
! Uhrum Valley&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*[[Dubla]]&lt;br /&gt;
*[[Ma]]&lt;br /&gt;
*[[Igi-Tum]]&lt;br /&gt;
*[[Mul]]&lt;br /&gt;
*[[Eh-Saggul-C2]]&lt;br /&gt;
*[[Eh-Saggul-C3]]&lt;br /&gt;
*[[Nvm-Abizi]]&lt;br /&gt;
*[[A-Sum]]&lt;br /&gt;
*[[Kimu]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed article-table&amp;quot;&lt;br /&gt;
! Anunna Gorge&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*[[Repair Drones|Banda]]&lt;br /&gt;
*[[Sukud]]&lt;br /&gt;
*[[As-4]]&lt;br /&gt;
*[[A-Il]]&lt;br /&gt;
*[[Eh-Saggul-C3]]&lt;br /&gt;
*[[Ud-Ur]]&lt;br /&gt;
*[[Utu-SD7]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Category:Bestiary&amp;diff=8962</id>
		<title>Category:Bestiary</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Category:Bestiary&amp;diff=8962"/>
		<updated>2021-10-26T15:49:07Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: Proto Xedur&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bestiary&#039;&#039;&#039; takes on a broader definition here. This page will represent a &amp;quot;Field Guide&amp;quot;&amp;lt;ref&amp;gt;&#039;&#039;&amp;quot;A field guide is a book designed to help the reader identify wildlife (plants or animals) or other objects of natural occurrence (e.g. minerals).&amp;quot; See [https://en.wikipedia.org/wiki/Field_guide Wikipedia] for more information.&#039;&#039;&amp;lt;/ref&amp;gt; for Axiom Verge, encompassing most living and non-living things in [[Sudra]] and [[Kiengir|Kiengir&#039;s]] environments. Flora (plants), fauna (animals), minerals, and certain machines can all be found included in the category of &amp;quot;Bestiary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Axiom Verge ==&lt;br /&gt;
&#039;&#039;PLEASE NOTE: Cataloging and naming the creatures of Axiom Verge has been a long community effort. Please see the forum thread discussing [http://axiom-verge.wikia.com/wiki/Thread:2511 Creature Naming] for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This list contains all manner of enemies that can be found in Axiom Verge. These include plants, animals, man-made and animal-made objects found on [[Sudra]], as well as any environmental objects that can harm [[Trace]].&lt;br /&gt;
&lt;br /&gt;
=== Hacker Achievement ===&lt;br /&gt;
There are 60 total enemies that must be glitched for the &amp;quot;Hacker&amp;quot; Achievement/Trophy. Those are marked based on the Key table below. There is only one enemy that can be missed: the Ukhu Wasp. BE SURE YOU GLITCH THE [[Ukhu Spawn|LITTLE WASPS]] THAT [[Ukhu|UKHU]] SPAWNS. The enemies in the hallucination sequence cannot be glitched, except for the purple Y-Type Sentry, which can be found elsewhere.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Abbreviation&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|Achievement. Must be glitched to obtain the &amp;quot;Hacker&amp;quot; Achievement.&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|Docile. Non-threatening. Harmless.&lt;br /&gt;
|-&lt;br /&gt;
|G1&lt;br /&gt;
|Can be glitched with the [[Address Disruptor|Address Disruptor 1]].&lt;br /&gt;
|-&lt;br /&gt;
|G2&lt;br /&gt;
|Can be glitched with the [[Address Disruptor|Address Disruptor 2]].&lt;br /&gt;
|-&lt;br /&gt;
|G3&lt;br /&gt;
|Can be glitched with the [[Address Bomb]].&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Hallucination. Only envisioned by Trace during the hallucination sequence in [[Ukkin-Na]].&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Immobile. Does not move. May fire projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|P&lt;br /&gt;
|Parasitic. Latches on to victims and drains health.&lt;br /&gt;
|}&lt;br /&gt;
Note: Items with a G tag, but no number, are known to be glitchable, but the correct number is currently unknown.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed article-table&amp;quot;&lt;br /&gt;
! Fauna&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Red Nautilus]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Blue Nautilus]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Scissorbeak]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt; (Bubble Trail)&lt;br /&gt;
* [[Red Scissorbeak]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt; (Bubble Trail)&lt;br /&gt;
* [[Cyan Scissorbeak]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt; (Rock Trail)&lt;br /&gt;
* [[Cyan Scissorbeak]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt; (Green Trail)&lt;br /&gt;
* [[Green Cephalopod]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Spiru]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Small Butterfly]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Large Butterfly]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Pink Giant Diatom]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Giant Diatom]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Sudran Squid]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Green Glider]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Jellyfish]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Green Roller]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Magenta Roller]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Scorpiant]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Tunnel Hopper]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Ancient Tunnel Hopper]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Hopping Spider]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Yellow Sea Sponge]] &amp;lt;sup&amp;gt;A G2 I&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;sponges&amp;quot;&amp;gt;Accoding to [https://en.wikipedia.org/wiki/Sponge Wikipedia], Sea Sponges are in fact animals, and not plants. Thus, this creature is categorized under Fauna.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Green Sea Sponge]] &amp;lt;sup&amp;gt;A G2 I&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;sponges&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Laser Urchin]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Red Flying Krill]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Carnivorous Silk Bug]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Green Silk Pupae]] &amp;lt;sup&amp;gt;A G I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Armadillo]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Cyberdog]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Flying Krill]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Gray Ghoul]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Brown Ghoul]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Baby Mothmite]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Mothmite|Adult Mothmite]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Pillbug]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Giant Boulderback]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Slug]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Slug Swarm]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Baby Giant Greenworm]] &amp;lt;sup&amp;gt;D&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Giant Greenworm|Adult Giant Greenworm]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Space Bat]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Firefly]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Wasp|Purple Wasp]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Red Wasp]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Ukhu Spawn]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Hopping Shrubback]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Parasitic Shrub]] &amp;lt;sup&amp;gt;A G2 P&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed article-table&amp;quot;&lt;br /&gt;
! Flora&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Walking Shrub]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Mushroom Spores]] &amp;lt;sup&amp;gt;A D G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Orb Wall]] &amp;lt;sup&amp;gt;A G2 I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Blade Vine]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Will o Wisp]] &amp;lt;sup&amp;gt;A G P&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Poison Grate Plant]] &amp;lt;sup&amp;gt;I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Drag Weed]] &amp;lt;sup&amp;gt;D I&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed article-table&amp;quot;&lt;br /&gt;
! Mechanized&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Annihiwaiter]] (Platform Robot) &amp;lt;sup&amp;gt;A D G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Ancient Sentry]] &amp;lt;sup&amp;gt;A G3&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beholder Sentry]] &amp;lt;sup&amp;gt;A G3&amp;lt;/sup&amp;gt; (Athetos Battle) &lt;br /&gt;
* [[Silver Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[T-Type Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Omni-Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Repair Drones|Repair Drone]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed article-table&amp;quot;&lt;br /&gt;
! Other&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Red Bubbleblock]] &amp;lt;sup&amp;gt;D I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Bubbles]] &amp;lt;sup&amp;gt;D&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Hive]] &amp;lt;sup&amp;gt;A G1 I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Boulder]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Steam Vent]] &amp;lt;sup&amp;gt;I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Gripping Hands]] &amp;lt;sup&amp;gt;I H&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thanks to imgur user xguyextra for compiling a pictorial list of creatures.&#039;&#039;&amp;lt;ref&amp;gt;http://imgur.com/a/Rt0uU&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Axiom Verge 2 ==&lt;br /&gt;
Unlike Sudra, the creatures of Kiengir are much more mechanized. Most of the life on Kiengir is either autonomous drones controlled by the Lamassu or plant life. Rather than sorting them by species, it is better to sort them by location.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed article-table&amp;quot;&lt;br /&gt;
! The Glacier &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*[[Eh-Saggul-C1]]&lt;br /&gt;
*[[Eh-Saggul-C2]]&lt;br /&gt;
*[[Zir-Azad]]&lt;br /&gt;
*[[Gudam]] (Boss)&lt;br /&gt;
*[[Proto Xedur]] (found later)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed article-table&amp;quot;&lt;br /&gt;
! Mount Ebih &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*[[Eh-Saggul-C2]]&lt;br /&gt;
*[[A-Sum]]&lt;br /&gt;
*[[Mul]]&lt;br /&gt;
*[[Ud-Ur]]&lt;br /&gt;
*[[Rlm-Izihal]]&lt;br /&gt;
*[[Utu-SD3]]&lt;br /&gt;
*[[An-Du-D1]]&lt;br /&gt;
*[[Alu]] (Boss)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed article-table&amp;quot;&lt;br /&gt;
! Lake Amagi &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*[[Ab-Illar]]&lt;br /&gt;
*[[Kum-Abala]]&lt;br /&gt;
*[[Dur-Esla]]&lt;br /&gt;
*[[Nvm-Abizi]]&lt;br /&gt;
*[[Ukurum-Sig]]&lt;br /&gt;
*[[Ab-Sur]]&lt;br /&gt;
*[[Gu-Ena-Hal]]&lt;br /&gt;
*[[Kimu]]&lt;br /&gt;
*[[Mus-A-M20]] (Boss)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed article-table&amp;quot;&lt;br /&gt;
! Giguna Steppes &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*[[Apinla]]&lt;br /&gt;
*[[Nu]]&lt;br /&gt;
*[[Utu-SD4]]&lt;br /&gt;
*[[Susar]]&lt;br /&gt;
*[[Kishib-Rah]]&lt;br /&gt;
*[[Ukurum-Sig]]&lt;br /&gt;
*[[Sag-Gul]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed article-table&amp;quot;&lt;br /&gt;
! Irikar&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*[[Kishib-Rah]]&lt;br /&gt;
*[[Seg-Bal-DD8]]&lt;br /&gt;
*[[Eh-Saggul-C3]]&lt;br /&gt;
*[[Rlm-Izihal]]&lt;br /&gt;
*[[As-4]]&lt;br /&gt;
*[[Ud-Ur]]&lt;br /&gt;
*[[Utu-SD5]]&lt;br /&gt;
*[[Mir-Sikil]]&lt;br /&gt;
*[[An-Du-D1]]&lt;br /&gt;
*[[Gudam]] (Boss)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed article-table&amp;quot;&lt;br /&gt;
! Uhrum Valley&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*[[Dubla]]&lt;br /&gt;
*[[Ma]]&lt;br /&gt;
*[[Igi-Tum]]&lt;br /&gt;
*[[Mul]]&lt;br /&gt;
*[[Eh-Saggul-C2]]&lt;br /&gt;
*[[Eh-Saggul-C3]]&lt;br /&gt;
*[[Nvm-Abizi]]&lt;br /&gt;
*[[A-Sum]]&lt;br /&gt;
*[[Kimu]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed article-table&amp;quot;&lt;br /&gt;
! Anunna Gorge&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
*[[Repair Drones|Banda]]&lt;br /&gt;
*[[Sukud]]&lt;br /&gt;
*[[As-4]]&lt;br /&gt;
*[[A-Il]]&lt;br /&gt;
*[[Eh-Saggul-C3]]&lt;br /&gt;
*[[Ud-Ur]]&lt;br /&gt;
*[[Utu-SD7]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Soundtracks&amp;diff=8961</id>
		<title>Soundtracks</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Soundtracks&amp;diff=8961"/>
		<updated>2021-10-25T02:47:56Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: Moving OST covers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Thomas Happ]] created the soundtracks for both [[Axiom Verge]] and [[Axiom Verge 2]]. Both were released at the same time as their respective video game releases.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
Both soundtracks are available for purchase on Thomas Happ&#039;s official [https://axiomverge.bandcamp.com/ Axiom Verge Bandcamp] page. They are also available on streaming services, such as Spotify, Amazon Music, YouTube Music, etc.&lt;br /&gt;
&lt;br /&gt;
The soundtracks can be bought on black vinyl (for a limited time) from [https://limitedrungames.com/ Limited Run]:&lt;br /&gt;
&lt;br /&gt;
[[File:AxiomVerge-OST-Vinyl.png|256px|link=https://limitedrungames.com/products/axiom-verge-2-vinyl-soundtrack]] [[File:AxiomVerge2-OST-Vinyl.png|256px|link=https://limitedrungames.com/products/axiom-verge-2-vinyl-soundtrack-1]]&lt;br /&gt;
&lt;br /&gt;
Ship to Shore PhonoCo previously printed [https://www.vgmwax.com/reviews/2019/7/31/axiom-verge three different limited presses of the first soundtrack], but they have all sold out.&lt;br /&gt;
&lt;br /&gt;
== Track list ==&lt;br /&gt;
&lt;br /&gt;
=== Axiom Verge ===&lt;br /&gt;
[[File:Axiom-Verge-OST.jpg|256px|thumb|Axiom Verge OST cover]]&lt;br /&gt;
# &#039;&#039;&#039;The Axiom&#039;&#039;&#039; (03:25)&lt;br /&gt;
# &#039;&#039;&#039;Intro&#039;&#039;&#039; (01:37)&lt;br /&gt;
# &#039;&#039;&#039;Trace Awakens&#039;&#039;&#039; (04:04)&lt;br /&gt;
# &#039;&#039;&#039;Trace Rising&#039;&#039;&#039; (03:33)&lt;br /&gt;
# &#039;&#039;&#039;Otherworld&#039;&#039;&#039; (03:29)&lt;br /&gt;
# &#039;&#039;&#039;Rusalka&#039;&#039;&#039; (03:13)&lt;br /&gt;
# &#039;&#039;&#039;Vital Tide&#039;&#039;&#039; (04:58)&lt;br /&gt;
# &#039;&#039;&#039;Inexorable&#039;&#039;&#039; (04:54)&lt;br /&gt;
# &#039;&#039;&#039;Apocalypse&#039;&#039;&#039; (04:38)&lt;br /&gt;
# &#039;&#039;&#039;Cellular Skies&#039;&#039;&#039; (03:22)&lt;br /&gt;
# &#039;&#039;&#039;Amnesia&#039;&#039;&#039; (03:05)&lt;br /&gt;
# &#039;&#039;&#039;The Dream&#039;&#039;&#039; (03:12)&lt;br /&gt;
# &#039;&#039;&#039;Phosphene&#039;&#039;&#039; (03:16)&lt;br /&gt;
# &#039;&#039;&#039;Occlusion&#039;&#039;&#039; (03:13)&lt;br /&gt;
# &#039;&#039;&#039;Occlusion Lens&#039;&#039;&#039; (03:13)&lt;br /&gt;
# &#039;&#039;&#039;Without Place&#039;&#039;&#039; (04:19)&lt;br /&gt;
# &#039;&#039;&#039;Trace Reborn&#039;&#039;&#039; (04:00)&lt;br /&gt;
# &#039;&#039;&#039;Primordial Shores (Bonus Track)&#039;&#039;&#039; (02:58)&lt;br /&gt;
&lt;br /&gt;
* The vocals on &#039;&#039;&#039;Inexorable&#039;&#039;&#039; were modified from a royalty-free sample CD of Indian vocals.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/cr7y03h/ Tom Happ&#039;s Reddit AMA]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The vocals on &#039;&#039;&#039;Apocalypse&#039;&#039;&#039; are reversed.&amp;lt;ref&amp;gt;[https://twitter.com/AxiomVerge/status/809513378641104896 Tom Happ on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Primordial Shores&#039;&#039;&#039; was a track intended for an ocean-themed area that was later scrapped.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/cr7zl4g/ Tom Happ&#039;s Reddit AMA]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiom Verge 2 ===&lt;br /&gt;
[[File:Axiom-Verge-2-OST.jpg|256px|thumb|Axiom Verge 2 OST cover]]&lt;br /&gt;
# &#039;&#039;&#039;Omni&#039;&#039;&#039; (04:51)&lt;br /&gt;
# &#039;&#039;&#039;Indra&#039;s Discovery&#039;&#039;&#039; (04:09)&lt;br /&gt;
# &#039;&#039;&#039;Ancient Armaments&#039;&#039;&#039; (05:01)&lt;br /&gt;
# &#039;&#039;&#039;Stranded&#039;&#039;&#039; (03:57)&lt;br /&gt;
# &#039;&#039;&#039;Silver Pipes&#039;&#039;&#039; (04:04)&lt;br /&gt;
# &#039;&#039;&#039;Drowned&#039;&#039;&#039; (03:15)&lt;br /&gt;
# &#039;&#039;&#039;Procession of the Anunna&#039;&#039;&#039; (06:12)&lt;br /&gt;
# &#039;&#039;&#039;I/O Echo&#039;&#039;&#039; (03:21)&lt;br /&gt;
# &#039;&#039;&#039;Argentum Alias&#039;&#039;&#039; (03:15)&lt;br /&gt;
# &#039;&#039;&#039;Monsoon&#039;&#039;&#039; (04:50)&lt;br /&gt;
# &#039;&#039;&#039;Breath &amp;amp; Shadows&#039;&#039;&#039; (03:14)&lt;br /&gt;
# &#039;&#039;&#039;White Sand City&#039;&#039;&#039; (03:50)&lt;br /&gt;
# &#039;&#039;&#039;Orn&#039;&#039;&#039; (02:27)&lt;br /&gt;
# &#039;&#039;&#039;An Otherworld&#039;&#039;&#039; (03:28)&lt;br /&gt;
# &#039;&#039;&#039;Indra Internal&#039;&#039;&#039; (02:28)&lt;br /&gt;
# &#039;&#039;&#039;Refraction Seed&#039;&#039;&#039; (03:48)&lt;br /&gt;
# &#039;&#039;&#039;Deluge&#039;&#039;&#039; (03:31)&lt;br /&gt;
# &#039;&#039;&#039;Interstitial Drift&#039;&#039;&#039; (02:52)&lt;br /&gt;
# &#039;&#039;&#039;Primordial Axiom&#039;&#039;&#039; (03:39)&lt;br /&gt;
# &#039;&#039;&#039;Essence&#039;&#039;&#039; (03:47)&lt;br /&gt;
# &#039;&#039;&#039;Nephropidae&#039;&#039;&#039; (02:11)&lt;br /&gt;
# &#039;&#039;&#039;Primordial Axiom (Ending Mix)&#039;&#039;&#039; (03:42)&lt;br /&gt;
# &#039;&#039;&#039;Ancient Axiom (Bonus Track)&#039;&#039;&#039; (03:17)&lt;br /&gt;
# &#039;&#039;&#039;Afterworld Axiom (Bonus Track)&#039;&#039;&#039; (03:42)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Pipes&#039;&#039;&#039;, &#039;&#039;&#039;Procession of the Anunna&#039;&#039;&#039;, &#039;&#039;&#039;Monsoon&#039;&#039;&#039;, &#039;&#039;&#039;White Sand City&#039;&#039;&#039; all feature vocals by Lebanese-American singer [https://en.wikipedia.org/wiki/Mayssa_Karaa Mayssa Karaa].&lt;br /&gt;
&lt;br /&gt;
== Motifs ==&lt;br /&gt;
Several songs borrow motifs from other Axiom Verge songs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Song !! Inspiration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Dream&#039;&#039;&#039; (AV) || Extended version of &#039;&#039;&#039;Intro&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Occlusion Lens&#039;&#039;&#039; (AV) || &#039;&#039;&#039;Occlusion&#039;&#039;&#039; (AV), with extra percussion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trace Reborn&#039;&#039;&#039; (AV) || &#039;&#039;&#039;Trace Awakens&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;An Otherworld&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;Otherworld&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Indra Internal&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Refraction Seed&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Deluge&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;The Axiom&#039;&#039;&#039; (AV), [https://www.youtube.com/watch?v=1rR6RQdAEqs#t=1m24s the secondary motif found in 1:24]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primordial Axiom&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Primordial Axiom (Ending Mix)&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ancient Axiom (Bonus Track)&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Afterworld Axiom (Bonus Track)&#039;&#039;&#039; || &#039;&#039;&#039;The Axiom&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Essence&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;Omni&#039;&#039;&#039; (AV2)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nephropidae&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;Amnesia&#039;&#039;&#039; (AV)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Soundtracks&amp;diff=8960</id>
		<title>Soundtracks</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Soundtracks&amp;diff=8960"/>
		<updated>2021-10-25T02:45:00Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: Inexorable &amp;lt;ref&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Axiom-Verge-OST.jpg|256px|thumb|Axiom Verge OST cover]][[File:Axiom-Verge-2-OST.jpg|256px|thumb|Axiom Verge 2 OST cover]]&lt;br /&gt;
[[Thomas Happ]] created the soundtracks for both [[Axiom Verge]] and [[Axiom Verge 2]]. Both were released at the same time as their respective video game releases.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
Both soundtracks are available for purchase on Thomas Happ&#039;s official [https://axiomverge.bandcamp.com/ Axiom Verge Bandcamp] page. They are also available on streaming services, such as Spotify, Amazon Music, YouTube Music, etc.&lt;br /&gt;
&lt;br /&gt;
The soundtracks can be bought on black vinyl (for a limited time) from [https://limitedrungames.com/ Limited Run]:&lt;br /&gt;
&lt;br /&gt;
[[File:AxiomVerge-OST-Vinyl.png|256px|link=https://limitedrungames.com/products/axiom-verge-2-vinyl-soundtrack]] [[File:AxiomVerge2-OST-Vinyl.png|256px|link=https://limitedrungames.com/products/axiom-verge-2-vinyl-soundtrack-1]]&lt;br /&gt;
&lt;br /&gt;
Ship to Shore PhonoCo previously printed [https://www.vgmwax.com/reviews/2019/7/31/axiom-verge three different limited presses of the first soundtrack], but they have all sold out.&lt;br /&gt;
&lt;br /&gt;
== Track list ==&lt;br /&gt;
&lt;br /&gt;
=== Axiom Verge ===&lt;br /&gt;
# &#039;&#039;&#039;The Axiom&#039;&#039;&#039; (03:25)&lt;br /&gt;
# &#039;&#039;&#039;Intro&#039;&#039;&#039; (01:37)&lt;br /&gt;
# &#039;&#039;&#039;Trace Awakens&#039;&#039;&#039; (04:04)&lt;br /&gt;
# &#039;&#039;&#039;Trace Rising&#039;&#039;&#039; (03:33)&lt;br /&gt;
# &#039;&#039;&#039;Otherworld&#039;&#039;&#039; (03:29)&lt;br /&gt;
# &#039;&#039;&#039;Rusalka&#039;&#039;&#039; (03:13)&lt;br /&gt;
# &#039;&#039;&#039;Vital Tide&#039;&#039;&#039; (04:58)&lt;br /&gt;
# &#039;&#039;&#039;Inexorable&#039;&#039;&#039; (04:54)&lt;br /&gt;
# &#039;&#039;&#039;Apocalypse&#039;&#039;&#039; (04:38)&lt;br /&gt;
# &#039;&#039;&#039;Cellular Skies&#039;&#039;&#039; (03:22)&lt;br /&gt;
# &#039;&#039;&#039;Amnesia&#039;&#039;&#039; (03:05)&lt;br /&gt;
# &#039;&#039;&#039;The Dream&#039;&#039;&#039; (03:12)&lt;br /&gt;
# &#039;&#039;&#039;Phosphene&#039;&#039;&#039; (03:16)&lt;br /&gt;
# &#039;&#039;&#039;Occlusion&#039;&#039;&#039; (03:13)&lt;br /&gt;
# &#039;&#039;&#039;Occlusion Lens&#039;&#039;&#039; (03:13)&lt;br /&gt;
# &#039;&#039;&#039;Without Place&#039;&#039;&#039; (04:19)&lt;br /&gt;
# &#039;&#039;&#039;Trace Reborn&#039;&#039;&#039; (04:00)&lt;br /&gt;
# &#039;&#039;&#039;Primordial Shores (Bonus Track)&#039;&#039;&#039; (02:58)&lt;br /&gt;
&lt;br /&gt;
* The vocals on &#039;&#039;&#039;Inexorable&#039;&#039;&#039; were modified from a royalty-free sample CD of Indian vocals.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/cr7y03h/ Tom Happ&#039;s Reddit AMA]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The vocals on &#039;&#039;&#039;Apocalypse&#039;&#039;&#039; are reversed.&amp;lt;ref&amp;gt;[https://twitter.com/AxiomVerge/status/809513378641104896 Tom Happ on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Primordial Shores&#039;&#039;&#039; was a track intended for an ocean-themed area that was later scrapped.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/cr7zl4g/ Tom Happ&#039;s Reddit AMA]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiom Verge 2 ===&lt;br /&gt;
# &#039;&#039;&#039;Omni&#039;&#039;&#039; (04:51)&lt;br /&gt;
# &#039;&#039;&#039;Indra&#039;s Discovery&#039;&#039;&#039; (04:09)&lt;br /&gt;
# &#039;&#039;&#039;Ancient Armaments&#039;&#039;&#039; (05:01)&lt;br /&gt;
# &#039;&#039;&#039;Stranded&#039;&#039;&#039; (03:57)&lt;br /&gt;
# &#039;&#039;&#039;Silver Pipes&#039;&#039;&#039; (04:04)&lt;br /&gt;
# &#039;&#039;&#039;Drowned&#039;&#039;&#039; (03:15)&lt;br /&gt;
# &#039;&#039;&#039;Procession of the Anunna&#039;&#039;&#039; (06:12)&lt;br /&gt;
# &#039;&#039;&#039;I/O Echo&#039;&#039;&#039; (03:21)&lt;br /&gt;
# &#039;&#039;&#039;Argentum Alias&#039;&#039;&#039; (03:15)&lt;br /&gt;
# &#039;&#039;&#039;Monsoon&#039;&#039;&#039; (04:50)&lt;br /&gt;
# &#039;&#039;&#039;Breath &amp;amp; Shadows&#039;&#039;&#039; (03:14)&lt;br /&gt;
# &#039;&#039;&#039;White Sand City&#039;&#039;&#039; (03:50)&lt;br /&gt;
# &#039;&#039;&#039;Orn&#039;&#039;&#039; (02:27)&lt;br /&gt;
# &#039;&#039;&#039;An Otherworld&#039;&#039;&#039; (03:28)&lt;br /&gt;
# &#039;&#039;&#039;Indra Internal&#039;&#039;&#039; (02:28)&lt;br /&gt;
# &#039;&#039;&#039;Refraction Seed&#039;&#039;&#039; (03:48)&lt;br /&gt;
# &#039;&#039;&#039;Deluge&#039;&#039;&#039; (03:31)&lt;br /&gt;
# &#039;&#039;&#039;Interstitial Drift&#039;&#039;&#039; (02:52)&lt;br /&gt;
# &#039;&#039;&#039;Primordial Axiom&#039;&#039;&#039; (03:39)&lt;br /&gt;
# &#039;&#039;&#039;Essence&#039;&#039;&#039; (03:47)&lt;br /&gt;
# &#039;&#039;&#039;Nephropidae&#039;&#039;&#039; (02:11)&lt;br /&gt;
# &#039;&#039;&#039;Primordial Axiom (Ending Mix)&#039;&#039;&#039; (03:42)&lt;br /&gt;
# &#039;&#039;&#039;Ancient Axiom (Bonus Track)&#039;&#039;&#039; (03:17)&lt;br /&gt;
# &#039;&#039;&#039;Afterworld Axiom (Bonus Track)&#039;&#039;&#039; (03:42)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Pipes&#039;&#039;&#039;, &#039;&#039;&#039;Procession of the Anunna&#039;&#039;&#039;, &#039;&#039;&#039;Monsoon&#039;&#039;&#039;, &#039;&#039;&#039;White Sand City&#039;&#039;&#039; all feature vocals by Lebanese-American singer [https://en.wikipedia.org/wiki/Mayssa_Karaa Mayssa Karaa].&lt;br /&gt;
&lt;br /&gt;
== Motifs ==&lt;br /&gt;
Several songs borrow motifs from other Axiom Verge songs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Song !! Inspiration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Dream&#039;&#039;&#039; (AV) || Extended version of &#039;&#039;&#039;Intro&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Occlusion Lens&#039;&#039;&#039; (AV) || &#039;&#039;&#039;Occlusion&#039;&#039;&#039; (AV), with extra percussion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trace Reborn&#039;&#039;&#039; (AV) || &#039;&#039;&#039;Trace Awakens&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;An Otherworld&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;Otherworld&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Indra Internal&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Refraction Seed&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Deluge&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;The Axiom&#039;&#039;&#039; (AV), [https://www.youtube.com/watch?v=1rR6RQdAEqs#t=1m24s the secondary motif found in 1:24]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primordial Axiom&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Primordial Axiom (Ending Mix)&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ancient Axiom (Bonus Track)&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Afterworld Axiom (Bonus Track)&#039;&#039;&#039; || &#039;&#039;&#039;The Axiom&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Essence&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;Omni&#039;&#039;&#039; (AV2)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nephropidae&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;Amnesia&#039;&#039;&#039; (AV)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Soundtracks&amp;diff=8959</id>
		<title>Soundtracks</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Soundtracks&amp;diff=8959"/>
		<updated>2021-10-25T02:43:02Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: Primordial Shores &amp;lt;ref&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Axiom-Verge-OST.jpg|256px|thumb|Axiom Verge OST cover]][[File:Axiom-Verge-2-OST.jpg|256px|thumb|Axiom Verge 2 OST cover]]&lt;br /&gt;
[[Thomas Happ]] created the soundtracks for both [[Axiom Verge]] and [[Axiom Verge 2]]. Both were released at the same time as their respective video game releases.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
Both soundtracks are available for purchase on Thomas Happ&#039;s official [https://axiomverge.bandcamp.com/ Axiom Verge Bandcamp] page. They are also available on streaming services, such as Spotify, Amazon Music, YouTube Music, etc.&lt;br /&gt;
&lt;br /&gt;
The soundtracks can be bought on black vinyl (for a limited time) from [https://limitedrungames.com/ Limited Run]:&lt;br /&gt;
&lt;br /&gt;
[[File:AxiomVerge-OST-Vinyl.png|256px|link=https://limitedrungames.com/products/axiom-verge-2-vinyl-soundtrack]] [[File:AxiomVerge2-OST-Vinyl.png|256px|link=https://limitedrungames.com/products/axiom-verge-2-vinyl-soundtrack-1]]&lt;br /&gt;
&lt;br /&gt;
Ship to Shore PhonoCo previously printed [https://www.vgmwax.com/reviews/2019/7/31/axiom-verge three different limited presses of the first soundtrack], but they have all sold out.&lt;br /&gt;
&lt;br /&gt;
== Track list ==&lt;br /&gt;
&lt;br /&gt;
=== Axiom Verge ===&lt;br /&gt;
# &#039;&#039;&#039;The Axiom&#039;&#039;&#039; (03:25)&lt;br /&gt;
# &#039;&#039;&#039;Intro&#039;&#039;&#039; (01:37)&lt;br /&gt;
# &#039;&#039;&#039;Trace Awakens&#039;&#039;&#039; (04:04)&lt;br /&gt;
# &#039;&#039;&#039;Trace Rising&#039;&#039;&#039; (03:33)&lt;br /&gt;
# &#039;&#039;&#039;Otherworld&#039;&#039;&#039; (03:29)&lt;br /&gt;
# &#039;&#039;&#039;Rusalka&#039;&#039;&#039; (03:13)&lt;br /&gt;
# &#039;&#039;&#039;Vital Tide&#039;&#039;&#039; (04:58)&lt;br /&gt;
# &#039;&#039;&#039;Inexorable&#039;&#039;&#039; (04:54)&lt;br /&gt;
# &#039;&#039;&#039;Apocalypse&#039;&#039;&#039; (04:38)&lt;br /&gt;
# &#039;&#039;&#039;Cellular Skies&#039;&#039;&#039; (03:22)&lt;br /&gt;
# &#039;&#039;&#039;Amnesia&#039;&#039;&#039; (03:05)&lt;br /&gt;
# &#039;&#039;&#039;The Dream&#039;&#039;&#039; (03:12)&lt;br /&gt;
# &#039;&#039;&#039;Phosphene&#039;&#039;&#039; (03:16)&lt;br /&gt;
# &#039;&#039;&#039;Occlusion&#039;&#039;&#039; (03:13)&lt;br /&gt;
# &#039;&#039;&#039;Occlusion Lens&#039;&#039;&#039; (03:13)&lt;br /&gt;
# &#039;&#039;&#039;Without Place&#039;&#039;&#039; (04:19)&lt;br /&gt;
# &#039;&#039;&#039;Trace Reborn&#039;&#039;&#039; (04:00)&lt;br /&gt;
# &#039;&#039;&#039;Primordial Shores (Bonus Track)&#039;&#039;&#039; (02:58)&lt;br /&gt;
&lt;br /&gt;
* The vocals on &#039;&#039;&#039;Inexorable&#039;&#039;&#039; were modified from a royalty-free sample CD of Indian vocals.&lt;br /&gt;
* The vocals on &#039;&#039;&#039;Apocalypse&#039;&#039;&#039; are reversed.&amp;lt;ref&amp;gt;[https://twitter.com/AxiomVerge/status/809513378641104896 Tom Happ on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Primordial Shores&#039;&#039;&#039; was a track intended for an ocean-themed area that was later scrapped.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/cr7zl4g/ Tom Happ&#039;s Reddit AMA]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiom Verge 2 ===&lt;br /&gt;
# &#039;&#039;&#039;Omni&#039;&#039;&#039; (04:51)&lt;br /&gt;
# &#039;&#039;&#039;Indra&#039;s Discovery&#039;&#039;&#039; (04:09)&lt;br /&gt;
# &#039;&#039;&#039;Ancient Armaments&#039;&#039;&#039; (05:01)&lt;br /&gt;
# &#039;&#039;&#039;Stranded&#039;&#039;&#039; (03:57)&lt;br /&gt;
# &#039;&#039;&#039;Silver Pipes&#039;&#039;&#039; (04:04)&lt;br /&gt;
# &#039;&#039;&#039;Drowned&#039;&#039;&#039; (03:15)&lt;br /&gt;
# &#039;&#039;&#039;Procession of the Anunna&#039;&#039;&#039; (06:12)&lt;br /&gt;
# &#039;&#039;&#039;I/O Echo&#039;&#039;&#039; (03:21)&lt;br /&gt;
# &#039;&#039;&#039;Argentum Alias&#039;&#039;&#039; (03:15)&lt;br /&gt;
# &#039;&#039;&#039;Monsoon&#039;&#039;&#039; (04:50)&lt;br /&gt;
# &#039;&#039;&#039;Breath &amp;amp; Shadows&#039;&#039;&#039; (03:14)&lt;br /&gt;
# &#039;&#039;&#039;White Sand City&#039;&#039;&#039; (03:50)&lt;br /&gt;
# &#039;&#039;&#039;Orn&#039;&#039;&#039; (02:27)&lt;br /&gt;
# &#039;&#039;&#039;An Otherworld&#039;&#039;&#039; (03:28)&lt;br /&gt;
# &#039;&#039;&#039;Indra Internal&#039;&#039;&#039; (02:28)&lt;br /&gt;
# &#039;&#039;&#039;Refraction Seed&#039;&#039;&#039; (03:48)&lt;br /&gt;
# &#039;&#039;&#039;Deluge&#039;&#039;&#039; (03:31)&lt;br /&gt;
# &#039;&#039;&#039;Interstitial Drift&#039;&#039;&#039; (02:52)&lt;br /&gt;
# &#039;&#039;&#039;Primordial Axiom&#039;&#039;&#039; (03:39)&lt;br /&gt;
# &#039;&#039;&#039;Essence&#039;&#039;&#039; (03:47)&lt;br /&gt;
# &#039;&#039;&#039;Nephropidae&#039;&#039;&#039; (02:11)&lt;br /&gt;
# &#039;&#039;&#039;Primordial Axiom (Ending Mix)&#039;&#039;&#039; (03:42)&lt;br /&gt;
# &#039;&#039;&#039;Ancient Axiom (Bonus Track)&#039;&#039;&#039; (03:17)&lt;br /&gt;
# &#039;&#039;&#039;Afterworld Axiom (Bonus Track)&#039;&#039;&#039; (03:42)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Pipes&#039;&#039;&#039;, &#039;&#039;&#039;Procession of the Anunna&#039;&#039;&#039;, &#039;&#039;&#039;Monsoon&#039;&#039;&#039;, &#039;&#039;&#039;White Sand City&#039;&#039;&#039; all feature vocals by Lebanese-American singer [https://en.wikipedia.org/wiki/Mayssa_Karaa Mayssa Karaa].&lt;br /&gt;
&lt;br /&gt;
== Motifs ==&lt;br /&gt;
Several songs borrow motifs from other Axiom Verge songs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Song !! Inspiration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Dream&#039;&#039;&#039; (AV) || Extended version of &#039;&#039;&#039;Intro&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Occlusion Lens&#039;&#039;&#039; (AV) || &#039;&#039;&#039;Occlusion&#039;&#039;&#039; (AV), with extra percussion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trace Reborn&#039;&#039;&#039; (AV) || &#039;&#039;&#039;Trace Awakens&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;An Otherworld&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;Otherworld&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Indra Internal&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Refraction Seed&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Deluge&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;The Axiom&#039;&#039;&#039; (AV), [https://www.youtube.com/watch?v=1rR6RQdAEqs#t=1m24s the secondary motif found in 1:24]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primordial Axiom&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Primordial Axiom (Ending Mix)&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ancient Axiom (Bonus Track)&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Afterworld Axiom (Bonus Track)&#039;&#039;&#039; || &#039;&#039;&#039;The Axiom&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Essence&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;Omni&#039;&#039;&#039; (AV2)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nephropidae&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;Amnesia&#039;&#039;&#039; (AV)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Soundtracks&amp;diff=8958</id>
		<title>Soundtracks</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Soundtracks&amp;diff=8958"/>
		<updated>2021-10-25T02:37:12Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: Apocalypse vocals note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Axiom-Verge-OST.jpg|256px|thumb|Axiom Verge OST cover]][[File:Axiom-Verge-2-OST.jpg|256px|thumb|Axiom Verge 2 OST cover]]&lt;br /&gt;
[[Thomas Happ]] created the soundtracks for both [[Axiom Verge]] and [[Axiom Verge 2]]. Both were released at the same time as their respective video game releases.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
Both soundtracks are available for purchase on Thomas Happ&#039;s official [https://axiomverge.bandcamp.com/ Axiom Verge Bandcamp] page. They are also available on streaming services, such as Spotify, Amazon Music, YouTube Music, etc.&lt;br /&gt;
&lt;br /&gt;
The soundtracks can be bought on black vinyl (for a limited time) from [https://limitedrungames.com/ Limited Run]:&lt;br /&gt;
&lt;br /&gt;
[[File:AxiomVerge-OST-Vinyl.png|256px|link=https://limitedrungames.com/products/axiom-verge-2-vinyl-soundtrack]] [[File:AxiomVerge2-OST-Vinyl.png|256px|link=https://limitedrungames.com/products/axiom-verge-2-vinyl-soundtrack-1]]&lt;br /&gt;
&lt;br /&gt;
Ship to Shore PhonoCo previously printed [https://www.vgmwax.com/reviews/2019/7/31/axiom-verge three different limited presses of the first soundtrack], but they have all sold out.&lt;br /&gt;
&lt;br /&gt;
== Track list ==&lt;br /&gt;
&lt;br /&gt;
=== Axiom Verge ===&lt;br /&gt;
# &#039;&#039;&#039;The Axiom&#039;&#039;&#039; (03:25)&lt;br /&gt;
# &#039;&#039;&#039;Intro&#039;&#039;&#039; (01:37)&lt;br /&gt;
# &#039;&#039;&#039;Trace Awakens&#039;&#039;&#039; (04:04)&lt;br /&gt;
# &#039;&#039;&#039;Trace Rising&#039;&#039;&#039; (03:33)&lt;br /&gt;
# &#039;&#039;&#039;Otherworld&#039;&#039;&#039; (03:29)&lt;br /&gt;
# &#039;&#039;&#039;Rusalka&#039;&#039;&#039; (03:13)&lt;br /&gt;
# &#039;&#039;&#039;Vital Tide&#039;&#039;&#039; (04:58)&lt;br /&gt;
# &#039;&#039;&#039;Inexorable&#039;&#039;&#039; (04:54)&lt;br /&gt;
# &#039;&#039;&#039;Apocalypse&#039;&#039;&#039; (04:38)&lt;br /&gt;
# &#039;&#039;&#039;Cellular Skies&#039;&#039;&#039; (03:22)&lt;br /&gt;
# &#039;&#039;&#039;Amnesia&#039;&#039;&#039; (03:05)&lt;br /&gt;
# &#039;&#039;&#039;The Dream&#039;&#039;&#039; (03:12)&lt;br /&gt;
# &#039;&#039;&#039;Phosphene&#039;&#039;&#039; (03:16)&lt;br /&gt;
# &#039;&#039;&#039;Occlusion&#039;&#039;&#039; (03:13)&lt;br /&gt;
# &#039;&#039;&#039;Occlusion Lens&#039;&#039;&#039; (03:13)&lt;br /&gt;
# &#039;&#039;&#039;Without Place&#039;&#039;&#039; (04:19)&lt;br /&gt;
# &#039;&#039;&#039;Trace Reborn&#039;&#039;&#039; (04:00)&lt;br /&gt;
# &#039;&#039;&#039;Primordial Shores (Bonus Track)&#039;&#039;&#039; (02:58)&lt;br /&gt;
&lt;br /&gt;
* The vocals on &#039;&#039;&#039;Inexorable&#039;&#039;&#039; were modified from a royalty-free sample CD of Indian vocals.&lt;br /&gt;
* The vocals on &#039;&#039;&#039;Apocalypse&#039;&#039;&#039; are reversed.&amp;lt;ref&amp;gt;[https://twitter.com/AxiomVerge/status/809513378641104896 Tom Happ on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Primordial Shores&#039;&#039;&#039; was a track intended for a watery-based level that was later scrapped.&lt;br /&gt;
&lt;br /&gt;
=== Axiom Verge 2 ===&lt;br /&gt;
# &#039;&#039;&#039;Omni&#039;&#039;&#039; (04:51)&lt;br /&gt;
# &#039;&#039;&#039;Indra&#039;s Discovery&#039;&#039;&#039; (04:09)&lt;br /&gt;
# &#039;&#039;&#039;Ancient Armaments&#039;&#039;&#039; (05:01)&lt;br /&gt;
# &#039;&#039;&#039;Stranded&#039;&#039;&#039; (03:57)&lt;br /&gt;
# &#039;&#039;&#039;Silver Pipes&#039;&#039;&#039; (04:04)&lt;br /&gt;
# &#039;&#039;&#039;Drowned&#039;&#039;&#039; (03:15)&lt;br /&gt;
# &#039;&#039;&#039;Procession of the Anunna&#039;&#039;&#039; (06:12)&lt;br /&gt;
# &#039;&#039;&#039;I/O Echo&#039;&#039;&#039; (03:21)&lt;br /&gt;
# &#039;&#039;&#039;Argentum Alias&#039;&#039;&#039; (03:15)&lt;br /&gt;
# &#039;&#039;&#039;Monsoon&#039;&#039;&#039; (04:50)&lt;br /&gt;
# &#039;&#039;&#039;Breath &amp;amp; Shadows&#039;&#039;&#039; (03:14)&lt;br /&gt;
# &#039;&#039;&#039;White Sand City&#039;&#039;&#039; (03:50)&lt;br /&gt;
# &#039;&#039;&#039;Orn&#039;&#039;&#039; (02:27)&lt;br /&gt;
# &#039;&#039;&#039;An Otherworld&#039;&#039;&#039; (03:28)&lt;br /&gt;
# &#039;&#039;&#039;Indra Internal&#039;&#039;&#039; (02:28)&lt;br /&gt;
# &#039;&#039;&#039;Refraction Seed&#039;&#039;&#039; (03:48)&lt;br /&gt;
# &#039;&#039;&#039;Deluge&#039;&#039;&#039; (03:31)&lt;br /&gt;
# &#039;&#039;&#039;Interstitial Drift&#039;&#039;&#039; (02:52)&lt;br /&gt;
# &#039;&#039;&#039;Primordial Axiom&#039;&#039;&#039; (03:39)&lt;br /&gt;
# &#039;&#039;&#039;Essence&#039;&#039;&#039; (03:47)&lt;br /&gt;
# &#039;&#039;&#039;Nephropidae&#039;&#039;&#039; (02:11)&lt;br /&gt;
# &#039;&#039;&#039;Primordial Axiom (Ending Mix)&#039;&#039;&#039; (03:42)&lt;br /&gt;
# &#039;&#039;&#039;Ancient Axiom (Bonus Track)&#039;&#039;&#039; (03:17)&lt;br /&gt;
# &#039;&#039;&#039;Afterworld Axiom (Bonus Track)&#039;&#039;&#039; (03:42)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Pipes&#039;&#039;&#039;, &#039;&#039;&#039;Procession of the Anunna&#039;&#039;&#039;, &#039;&#039;&#039;Monsoon&#039;&#039;&#039;, &#039;&#039;&#039;White Sand City&#039;&#039;&#039; all feature vocals by Lebanese-American singer [https://en.wikipedia.org/wiki/Mayssa_Karaa Mayssa Karaa].&lt;br /&gt;
&lt;br /&gt;
== Motifs ==&lt;br /&gt;
Several songs borrow motifs from other Axiom Verge songs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Song !! Inspiration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Dream&#039;&#039;&#039; (AV) || Extended version of &#039;&#039;&#039;Intro&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Occlusion Lens&#039;&#039;&#039; (AV) || &#039;&#039;&#039;Occlusion&#039;&#039;&#039; (AV), with extra percussion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trace Reborn&#039;&#039;&#039; (AV) || &#039;&#039;&#039;Trace Awakens&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;An Otherworld&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;Otherworld&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Indra Internal&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Refraction Seed&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Deluge&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;The Axiom&#039;&#039;&#039; (AV), [https://www.youtube.com/watch?v=1rR6RQdAEqs#t=1m24s the secondary motif found in 1:24]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primordial Axiom&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Primordial Axiom (Ending Mix)&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ancient Axiom (Bonus Track)&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Afterworld Axiom (Bonus Track)&#039;&#039;&#039; || &#039;&#039;&#039;The Axiom&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Essence&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;Omni&#039;&#039;&#039; (AV2)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nephropidae&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;Amnesia&#039;&#039;&#039; (AV)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Soundtracks&amp;diff=8957</id>
		<title>Soundtracks</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Soundtracks&amp;diff=8957"/>
		<updated>2021-10-25T02:29:03Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: Sentence clean up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Axiom-Verge-OST.jpg|256px|thumb|Axiom Verge OST cover]][[File:Axiom-Verge-2-OST.jpg|256px|thumb|Axiom Verge 2 OST cover]]&lt;br /&gt;
[[Thomas Happ]] created the soundtracks for both [[Axiom Verge]] and [[Axiom Verge 2]]. Both were released at the same time as their respective video game releases.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
Both soundtracks are available for purchase on Thomas Happ&#039;s official [https://axiomverge.bandcamp.com/ Axiom Verge Bandcamp] page. They are also available on streaming services, such as Spotify, Amazon Music, YouTube Music, etc.&lt;br /&gt;
&lt;br /&gt;
The soundtracks can be bought on black vinyl (for a limited time) from [https://limitedrungames.com/ Limited Run]:&lt;br /&gt;
&lt;br /&gt;
[[File:AxiomVerge-OST-Vinyl.png|256px|link=https://limitedrungames.com/products/axiom-verge-2-vinyl-soundtrack]] [[File:AxiomVerge2-OST-Vinyl.png|256px|link=https://limitedrungames.com/products/axiom-verge-2-vinyl-soundtrack-1]]&lt;br /&gt;
&lt;br /&gt;
Ship to Shore PhonoCo previously printed [https://www.vgmwax.com/reviews/2019/7/31/axiom-verge three different limited presses of the first soundtrack], but they have all sold out.&lt;br /&gt;
&lt;br /&gt;
== Track list ==&lt;br /&gt;
&lt;br /&gt;
=== Axiom Verge ===&lt;br /&gt;
# &#039;&#039;&#039;The Axiom&#039;&#039;&#039; (03:25)&lt;br /&gt;
# &#039;&#039;&#039;Intro&#039;&#039;&#039; (01:37)&lt;br /&gt;
# &#039;&#039;&#039;Trace Awakens&#039;&#039;&#039; (04:04)&lt;br /&gt;
# &#039;&#039;&#039;Trace Rising&#039;&#039;&#039; (03:33)&lt;br /&gt;
# &#039;&#039;&#039;Otherworld&#039;&#039;&#039; (03:29)&lt;br /&gt;
# &#039;&#039;&#039;Rusalka&#039;&#039;&#039; (03:13)&lt;br /&gt;
# &#039;&#039;&#039;Vital Tide&#039;&#039;&#039; (04:58)&lt;br /&gt;
# &#039;&#039;&#039;Inexorable&#039;&#039;&#039; (04:54)&lt;br /&gt;
# &#039;&#039;&#039;Apocalypse&#039;&#039;&#039; (04:38)&lt;br /&gt;
# &#039;&#039;&#039;Cellular Skies&#039;&#039;&#039; (03:22)&lt;br /&gt;
# &#039;&#039;&#039;Amnesia&#039;&#039;&#039; (03:05)&lt;br /&gt;
# &#039;&#039;&#039;The Dream&#039;&#039;&#039; (03:12)&lt;br /&gt;
# &#039;&#039;&#039;Phosphene&#039;&#039;&#039; (03:16)&lt;br /&gt;
# &#039;&#039;&#039;Occlusion&#039;&#039;&#039; (03:13)&lt;br /&gt;
# &#039;&#039;&#039;Occlusion Lens&#039;&#039;&#039; (03:13)&lt;br /&gt;
# &#039;&#039;&#039;Without Place&#039;&#039;&#039; (04:19)&lt;br /&gt;
# &#039;&#039;&#039;Trace Reborn&#039;&#039;&#039; (04:00)&lt;br /&gt;
# &#039;&#039;&#039;Primordial Shores (Bonus Track)&#039;&#039;&#039; (02:58)&lt;br /&gt;
&lt;br /&gt;
* The vocals on &#039;&#039;&#039;Inexorable&#039;&#039;&#039; were modified from a royalty-free sample CD of Indian vocals.&lt;br /&gt;
* &#039;&#039;&#039;Primordial Shores&#039;&#039;&#039; was a track intended for a watery-based level that was later scrapped.&lt;br /&gt;
&lt;br /&gt;
=== Axiom Verge 2 ===&lt;br /&gt;
# &#039;&#039;&#039;Omni&#039;&#039;&#039; (04:51)&lt;br /&gt;
# &#039;&#039;&#039;Indra&#039;s Discovery&#039;&#039;&#039; (04:09)&lt;br /&gt;
# &#039;&#039;&#039;Ancient Armaments&#039;&#039;&#039; (05:01)&lt;br /&gt;
# &#039;&#039;&#039;Stranded&#039;&#039;&#039; (03:57)&lt;br /&gt;
# &#039;&#039;&#039;Silver Pipes&#039;&#039;&#039; (04:04)&lt;br /&gt;
# &#039;&#039;&#039;Drowned&#039;&#039;&#039; (03:15)&lt;br /&gt;
# &#039;&#039;&#039;Procession of the Anunna&#039;&#039;&#039; (06:12)&lt;br /&gt;
# &#039;&#039;&#039;I/O Echo&#039;&#039;&#039; (03:21)&lt;br /&gt;
# &#039;&#039;&#039;Argentum Alias&#039;&#039;&#039; (03:15)&lt;br /&gt;
# &#039;&#039;&#039;Monsoon&#039;&#039;&#039; (04:50)&lt;br /&gt;
# &#039;&#039;&#039;Breath &amp;amp; Shadows&#039;&#039;&#039; (03:14)&lt;br /&gt;
# &#039;&#039;&#039;White Sand City&#039;&#039;&#039; (03:50)&lt;br /&gt;
# &#039;&#039;&#039;Orn&#039;&#039;&#039; (02:27)&lt;br /&gt;
# &#039;&#039;&#039;An Otherworld&#039;&#039;&#039; (03:28)&lt;br /&gt;
# &#039;&#039;&#039;Indra Internal&#039;&#039;&#039; (02:28)&lt;br /&gt;
# &#039;&#039;&#039;Refraction Seed&#039;&#039;&#039; (03:48)&lt;br /&gt;
# &#039;&#039;&#039;Deluge&#039;&#039;&#039; (03:31)&lt;br /&gt;
# &#039;&#039;&#039;Interstitial Drift&#039;&#039;&#039; (02:52)&lt;br /&gt;
# &#039;&#039;&#039;Primordial Axiom&#039;&#039;&#039; (03:39)&lt;br /&gt;
# &#039;&#039;&#039;Essence&#039;&#039;&#039; (03:47)&lt;br /&gt;
# &#039;&#039;&#039;Nephropidae&#039;&#039;&#039; (02:11)&lt;br /&gt;
# &#039;&#039;&#039;Primordial Axiom (Ending Mix)&#039;&#039;&#039; (03:42)&lt;br /&gt;
# &#039;&#039;&#039;Ancient Axiom (Bonus Track)&#039;&#039;&#039; (03:17)&lt;br /&gt;
# &#039;&#039;&#039;Afterworld Axiom (Bonus Track)&#039;&#039;&#039; (03:42)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Pipes&#039;&#039;&#039;, &#039;&#039;&#039;Procession of the Anunna&#039;&#039;&#039;, &#039;&#039;&#039;Monsoon&#039;&#039;&#039;, &#039;&#039;&#039;White Sand City&#039;&#039;&#039; all feature vocals by Lebanese-American singer [https://en.wikipedia.org/wiki/Mayssa_Karaa Mayssa Karaa].&lt;br /&gt;
&lt;br /&gt;
== Motifs ==&lt;br /&gt;
Several songs borrow motifs from other Axiom Verge songs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Song !! Inspiration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Dream&#039;&#039;&#039; (AV) || Extended version of &#039;&#039;&#039;Intro&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Occlusion Lens&#039;&#039;&#039; (AV) || &#039;&#039;&#039;Occlusion&#039;&#039;&#039; (AV), with extra percussion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trace Reborn&#039;&#039;&#039; (AV) || &#039;&#039;&#039;Trace Awakens&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;An Otherworld&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;Otherworld&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Indra Internal&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Refraction Seed&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Deluge&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;The Axiom&#039;&#039;&#039; (AV), [https://www.youtube.com/watch?v=1rR6RQdAEqs#t=1m24s the secondary motif found in 1:24]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primordial Axiom&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Primordial Axiom (Ending Mix)&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ancient Axiom (Bonus Track)&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Afterworld Axiom (Bonus Track)&#039;&#039;&#039; || &#039;&#039;&#039;The Axiom&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Essence&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;Omni&#039;&#039;&#039; (AV2)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nephropidae&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;Amnesia&#039;&#039;&#039; (AV)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Soundtracks&amp;diff=8956</id>
		<title>Soundtracks</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Soundtracks&amp;diff=8956"/>
		<updated>2021-10-25T02:27:41Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: DRY&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Axiom-Verge-OST.jpg|256px|thumb|Axiom Verge OST cover]][[File:Axiom-Verge-2-OST.jpg|256px|thumb|Axiom Verge 2 OST cover]]&lt;br /&gt;
[[Thomas Happ]] created the soundtracks for both [[Axiom Verge]] and [[Axiom Verge 2]]. Both were released at the same time as their respective video game releases.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
Both soundtracks are available for purchase on Thomas Happ&#039;s official [https://axiomverge.bandcamp.com/ Axiom Verge Bandcamp] page. They are also available on streaming services, such as Spotify, Amazon Music, YouTube Music, etc.&lt;br /&gt;
&lt;br /&gt;
The soundtracks can be bought on black vinyl (for a limited time) from [https://limitedrungames.com/ Limited Run]:&lt;br /&gt;
&lt;br /&gt;
[[File:AxiomVerge-OST-Vinyl.png|256px|link=https://limitedrungames.com/products/axiom-verge-2-vinyl-soundtrack]] [[File:AxiomVerge2-OST-Vinyl.png|256px|link=https://limitedrungames.com/products/axiom-verge-2-vinyl-soundtrack-1]]&lt;br /&gt;
&lt;br /&gt;
Ship to Shore PhonoCo previously printed [https://www.vgmwax.com/reviews/2019/7/31/axiom-verge three different limited presses of the first soundtrack], but they have all sold out.&lt;br /&gt;
&lt;br /&gt;
== Track list ==&lt;br /&gt;
&lt;br /&gt;
=== Axiom Verge ===&lt;br /&gt;
# &#039;&#039;&#039;The Axiom&#039;&#039;&#039; (03:25)&lt;br /&gt;
# &#039;&#039;&#039;Intro&#039;&#039;&#039; (01:37)&lt;br /&gt;
# &#039;&#039;&#039;Trace Awakens&#039;&#039;&#039; (04:04)&lt;br /&gt;
# &#039;&#039;&#039;Trace Rising&#039;&#039;&#039; (03:33)&lt;br /&gt;
# &#039;&#039;&#039;Otherworld&#039;&#039;&#039; (03:29)&lt;br /&gt;
# &#039;&#039;&#039;Rusalka&#039;&#039;&#039; (03:13)&lt;br /&gt;
# &#039;&#039;&#039;Vital Tide&#039;&#039;&#039; (04:58)&lt;br /&gt;
# &#039;&#039;&#039;Inexorable&#039;&#039;&#039; (04:54)&lt;br /&gt;
# &#039;&#039;&#039;Apocalypse&#039;&#039;&#039; (04:38)&lt;br /&gt;
# &#039;&#039;&#039;Cellular Skies&#039;&#039;&#039; (03:22)&lt;br /&gt;
# &#039;&#039;&#039;Amnesia&#039;&#039;&#039; (03:05)&lt;br /&gt;
# &#039;&#039;&#039;The Dream&#039;&#039;&#039; (03:12)&lt;br /&gt;
# &#039;&#039;&#039;Phosphene&#039;&#039;&#039; (03:16)&lt;br /&gt;
# &#039;&#039;&#039;Occlusion&#039;&#039;&#039; (03:13)&lt;br /&gt;
# &#039;&#039;&#039;Occlusion Lens&#039;&#039;&#039; (03:13)&lt;br /&gt;
# &#039;&#039;&#039;Without Place&#039;&#039;&#039; (04:19)&lt;br /&gt;
# &#039;&#039;&#039;Trace Reborn&#039;&#039;&#039; (04:00)&lt;br /&gt;
# &#039;&#039;&#039;Primordial Shores (Bonus Track)&#039;&#039;&#039; (02:58)&lt;br /&gt;
&lt;br /&gt;
* The vocals on &#039;&#039;&#039;Inexorable&#039;&#039;&#039; were modified from a royalty-free sample CD of Indian vocals.&lt;br /&gt;
* &#039;&#039;&#039;Primordial Shores&#039;&#039;&#039; was a track intended for a watery-based level that was later scrapped.&lt;br /&gt;
&lt;br /&gt;
=== Axiom Verge 2 ===&lt;br /&gt;
# &#039;&#039;&#039;Omni&#039;&#039;&#039; (04:51)&lt;br /&gt;
# &#039;&#039;&#039;Indra&#039;s Discovery&#039;&#039;&#039; (04:09)&lt;br /&gt;
# &#039;&#039;&#039;Ancient Armaments&#039;&#039;&#039; (05:01)&lt;br /&gt;
# &#039;&#039;&#039;Stranded&#039;&#039;&#039; (03:57)&lt;br /&gt;
# &#039;&#039;&#039;Silver Pipes&#039;&#039;&#039; (04:04)&lt;br /&gt;
# &#039;&#039;&#039;Drowned&#039;&#039;&#039; (03:15)&lt;br /&gt;
# &#039;&#039;&#039;Procession of the Anunna&#039;&#039;&#039; (06:12)&lt;br /&gt;
# &#039;&#039;&#039;I/O Echo&#039;&#039;&#039; (03:21)&lt;br /&gt;
# &#039;&#039;&#039;Argentum Alias&#039;&#039;&#039; (03:15)&lt;br /&gt;
# &#039;&#039;&#039;Monsoon&#039;&#039;&#039; (04:50)&lt;br /&gt;
# &#039;&#039;&#039;Breath &amp;amp; Shadows&#039;&#039;&#039; (03:14)&lt;br /&gt;
# &#039;&#039;&#039;White Sand City&#039;&#039;&#039; (03:50)&lt;br /&gt;
# &#039;&#039;&#039;Orn&#039;&#039;&#039; (02:27)&lt;br /&gt;
# &#039;&#039;&#039;An Otherworld&#039;&#039;&#039; (03:28)&lt;br /&gt;
# &#039;&#039;&#039;Indra Internal&#039;&#039;&#039; (02:28)&lt;br /&gt;
# &#039;&#039;&#039;Refraction Seed&#039;&#039;&#039; (03:48)&lt;br /&gt;
# &#039;&#039;&#039;Deluge&#039;&#039;&#039; (03:31)&lt;br /&gt;
# &#039;&#039;&#039;Interstitial Drift&#039;&#039;&#039; (02:52)&lt;br /&gt;
# &#039;&#039;&#039;Primordial Axiom&#039;&#039;&#039; (03:39)&lt;br /&gt;
# &#039;&#039;&#039;Essence&#039;&#039;&#039; (03:47)&lt;br /&gt;
# &#039;&#039;&#039;Nephropidae&#039;&#039;&#039; (02:11)&lt;br /&gt;
# &#039;&#039;&#039;Primordial Axiom (Ending Mix)&#039;&#039;&#039; (03:42)&lt;br /&gt;
# &#039;&#039;&#039;Ancient Axiom (Bonus Track)&#039;&#039;&#039; (03:17)&lt;br /&gt;
# &#039;&#039;&#039;Afterworld Axiom (Bonus Track)&#039;&#039;&#039; (03:42)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Pipes&#039;&#039;&#039;, &#039;&#039;&#039;Procession of the Anunna&#039;&#039;&#039;, &#039;&#039;&#039;Monsoon&#039;&#039;&#039;, &#039;&#039;&#039;White Sand City&#039;&#039;&#039; all feature vocals by Lebanese-American singer [https://en.wikipedia.org/wiki/Mayssa_Karaa Mayssa Karaa].&lt;br /&gt;
&lt;br /&gt;
== Motifs ==&lt;br /&gt;
The main motif found in many songs Several songs borrow motifs from other Axiom Verge songs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Song !! Inspiration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Dream&#039;&#039;&#039; (AV) || Extended version of &#039;&#039;&#039;Intro&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Occlusion Lens&#039;&#039;&#039; (AV) || &#039;&#039;&#039;Occlusion&#039;&#039;&#039; (AV), with extra percussion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trace Reborn&#039;&#039;&#039; (AV) || &#039;&#039;&#039;Trace Awakens&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;An Otherworld&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;Otherworld&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Indra Internal&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Refraction Seed&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Deluge&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;The Axiom&#039;&#039;&#039; (AV), [https://www.youtube.com/watch?v=1rR6RQdAEqs#t=1m24s the secondary motif found in 1:24]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primordial Axiom&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Primordial Axiom (Ending Mix)&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ancient Axiom (Bonus Track)&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Afterworld Axiom (Bonus Track)&#039;&#039;&#039; || &#039;&#039;&#039;The Axiom&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Essence&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;Omni&#039;&#039;&#039; (AV2)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nephropidae&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;Amnesia&#039;&#039;&#039; (AV)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Soundtracks&amp;diff=8955</id>
		<title>Soundtracks</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Soundtracks&amp;diff=8955"/>
		<updated>2021-10-25T02:26:36Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: More vinyl detail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Axiom-Verge-OST.jpg|256px|thumb|Axiom Verge OST cover]][[File:Axiom-Verge-2-OST.jpg|256px|thumb|Axiom Verge 2 OST cover]]&lt;br /&gt;
[[Thomas Happ]] created the soundtracks for both [[Axiom Verge]] and [[Axiom Verge 2]]. Both were released at the same time as their respective video game releases.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
Both soundtracks are available for purchase on Thomas Happ&#039;s official [https://axiomverge.bandcamp.com/ Axiom Verge Bandcamp] page. They are also available on streaming services, such as Spotify, Amazon Music, YouTube Music, etc.&lt;br /&gt;
&lt;br /&gt;
They are also both available (for a limited time) on black vinyl from [https://limitedrungames.com/ Limited Run]:&lt;br /&gt;
&lt;br /&gt;
[[File:AxiomVerge-OST-Vinyl.png|256px|link=https://limitedrungames.com/products/axiom-verge-2-vinyl-soundtrack]] [[File:AxiomVerge2-OST-Vinyl.png|256px|link=https://limitedrungames.com/products/axiom-verge-2-vinyl-soundtrack-1]]&lt;br /&gt;
&lt;br /&gt;
Ship to Shore PhonoCo previously printed [https://www.vgmwax.com/reviews/2019/7/31/axiom-verge three different limited presses of the first soundtrack], but they have all sold out.&lt;br /&gt;
&lt;br /&gt;
== Track list ==&lt;br /&gt;
&lt;br /&gt;
=== Axiom Verge ===&lt;br /&gt;
# &#039;&#039;&#039;The Axiom&#039;&#039;&#039; (03:25)&lt;br /&gt;
# &#039;&#039;&#039;Intro&#039;&#039;&#039; (01:37)&lt;br /&gt;
# &#039;&#039;&#039;Trace Awakens&#039;&#039;&#039; (04:04)&lt;br /&gt;
# &#039;&#039;&#039;Trace Rising&#039;&#039;&#039; (03:33)&lt;br /&gt;
# &#039;&#039;&#039;Otherworld&#039;&#039;&#039; (03:29)&lt;br /&gt;
# &#039;&#039;&#039;Rusalka&#039;&#039;&#039; (03:13)&lt;br /&gt;
# &#039;&#039;&#039;Vital Tide&#039;&#039;&#039; (04:58)&lt;br /&gt;
# &#039;&#039;&#039;Inexorable&#039;&#039;&#039; (04:54)&lt;br /&gt;
# &#039;&#039;&#039;Apocalypse&#039;&#039;&#039; (04:38)&lt;br /&gt;
# &#039;&#039;&#039;Cellular Skies&#039;&#039;&#039; (03:22)&lt;br /&gt;
# &#039;&#039;&#039;Amnesia&#039;&#039;&#039; (03:05)&lt;br /&gt;
# &#039;&#039;&#039;The Dream&#039;&#039;&#039; (03:12)&lt;br /&gt;
# &#039;&#039;&#039;Phosphene&#039;&#039;&#039; (03:16)&lt;br /&gt;
# &#039;&#039;&#039;Occlusion&#039;&#039;&#039; (03:13)&lt;br /&gt;
# &#039;&#039;&#039;Occlusion Lens&#039;&#039;&#039; (03:13)&lt;br /&gt;
# &#039;&#039;&#039;Without Place&#039;&#039;&#039; (04:19)&lt;br /&gt;
# &#039;&#039;&#039;Trace Reborn&#039;&#039;&#039; (04:00)&lt;br /&gt;
# &#039;&#039;&#039;Primordial Shores (Bonus Track)&#039;&#039;&#039; (02:58)&lt;br /&gt;
&lt;br /&gt;
* The vocals on &#039;&#039;&#039;Inexorable&#039;&#039;&#039; were modified from a royalty-free sample CD of Indian vocals.&lt;br /&gt;
* &#039;&#039;&#039;Primordial Shores&#039;&#039;&#039; was a track intended for a watery-based level that was later scrapped.&lt;br /&gt;
&lt;br /&gt;
=== Axiom Verge 2 ===&lt;br /&gt;
# &#039;&#039;&#039;Omni&#039;&#039;&#039; (04:51)&lt;br /&gt;
# &#039;&#039;&#039;Indra&#039;s Discovery&#039;&#039;&#039; (04:09)&lt;br /&gt;
# &#039;&#039;&#039;Ancient Armaments&#039;&#039;&#039; (05:01)&lt;br /&gt;
# &#039;&#039;&#039;Stranded&#039;&#039;&#039; (03:57)&lt;br /&gt;
# &#039;&#039;&#039;Silver Pipes&#039;&#039;&#039; (04:04)&lt;br /&gt;
# &#039;&#039;&#039;Drowned&#039;&#039;&#039; (03:15)&lt;br /&gt;
# &#039;&#039;&#039;Procession of the Anunna&#039;&#039;&#039; (06:12)&lt;br /&gt;
# &#039;&#039;&#039;I/O Echo&#039;&#039;&#039; (03:21)&lt;br /&gt;
# &#039;&#039;&#039;Argentum Alias&#039;&#039;&#039; (03:15)&lt;br /&gt;
# &#039;&#039;&#039;Monsoon&#039;&#039;&#039; (04:50)&lt;br /&gt;
# &#039;&#039;&#039;Breath &amp;amp; Shadows&#039;&#039;&#039; (03:14)&lt;br /&gt;
# &#039;&#039;&#039;White Sand City&#039;&#039;&#039; (03:50)&lt;br /&gt;
# &#039;&#039;&#039;Orn&#039;&#039;&#039; (02:27)&lt;br /&gt;
# &#039;&#039;&#039;An Otherworld&#039;&#039;&#039; (03:28)&lt;br /&gt;
# &#039;&#039;&#039;Indra Internal&#039;&#039;&#039; (02:28)&lt;br /&gt;
# &#039;&#039;&#039;Refraction Seed&#039;&#039;&#039; (03:48)&lt;br /&gt;
# &#039;&#039;&#039;Deluge&#039;&#039;&#039; (03:31)&lt;br /&gt;
# &#039;&#039;&#039;Interstitial Drift&#039;&#039;&#039; (02:52)&lt;br /&gt;
# &#039;&#039;&#039;Primordial Axiom&#039;&#039;&#039; (03:39)&lt;br /&gt;
# &#039;&#039;&#039;Essence&#039;&#039;&#039; (03:47)&lt;br /&gt;
# &#039;&#039;&#039;Nephropidae&#039;&#039;&#039; (02:11)&lt;br /&gt;
# &#039;&#039;&#039;Primordial Axiom (Ending Mix)&#039;&#039;&#039; (03:42)&lt;br /&gt;
# &#039;&#039;&#039;Ancient Axiom (Bonus Track)&#039;&#039;&#039; (03:17)&lt;br /&gt;
# &#039;&#039;&#039;Afterworld Axiom (Bonus Track)&#039;&#039;&#039; (03:42)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Pipes&#039;&#039;&#039;, &#039;&#039;&#039;Procession of the Anunna&#039;&#039;&#039;, &#039;&#039;&#039;Monsoon&#039;&#039;&#039;, &#039;&#039;&#039;White Sand City&#039;&#039;&#039; all feature vocals by Lebanese-American singer [https://en.wikipedia.org/wiki/Mayssa_Karaa Mayssa Karaa].&lt;br /&gt;
&lt;br /&gt;
== Motifs ==&lt;br /&gt;
The main motif found in many songs Several songs borrow motifs from other Axiom Verge songs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Song !! Inspiration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Dream&#039;&#039;&#039; (AV) || Extended version of &#039;&#039;&#039;Intro&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Occlusion Lens&#039;&#039;&#039; (AV) || &#039;&#039;&#039;Occlusion&#039;&#039;&#039; (AV), with extra percussion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trace Reborn&#039;&#039;&#039; (AV) || &#039;&#039;&#039;Trace Awakens&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;An Otherworld&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;Otherworld&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Indra Internal&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Refraction Seed&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Deluge&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;The Axiom&#039;&#039;&#039; (AV), [https://www.youtube.com/watch?v=1rR6RQdAEqs#t=1m24s the secondary motif found in 1:24]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primordial Axiom&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Primordial Axiom (Ending Mix)&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ancient Axiom (Bonus Track)&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Afterworld Axiom (Bonus Track)&#039;&#039;&#039; || &#039;&#039;&#039;The Axiom&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Essence&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;Omni&#039;&#039;&#039; (AV2)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nephropidae&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;Amnesia&#039;&#039;&#039; (AV)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=File:AxiomVerge2-OST-Vinyl.png&amp;diff=8954</id>
		<title>File:AxiomVerge2-OST-Vinyl.png</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=File:AxiomVerge2-OST-Vinyl.png&amp;diff=8954"/>
		<updated>2021-10-25T02:17:35Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Axiom Verge 2 OST, in vinyl by Limited Run&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=File:AxiomVerge-OST-Vinyl.png&amp;diff=8953</id>
		<title>File:AxiomVerge-OST-Vinyl.png</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=File:AxiomVerge-OST-Vinyl.png&amp;diff=8953"/>
		<updated>2021-10-25T02:17:01Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Axiom Verge OST, in vinyl by Limited Run&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Template:Portal/Contents&amp;diff=8952</id>
		<title>Template:Portal/Contents</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Template:Portal/Contents&amp;diff=8952"/>
		<updated>2021-10-25T02:12:01Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: Adding Soundtracks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{portal&lt;br /&gt;
|header = Contents&lt;br /&gt;
|content =&lt;br /&gt;
{{#tag:gallery|&lt;br /&gt;
BannerSmall.png{{!}}[[Axiom Verge]]{{!}}link=Axiom Verge&lt;br /&gt;
Axiomverge-secretworld.png{{!}}[[:Category:Areas|Areas]]{{!}}link=:Category:Areas&lt;br /&gt;
Shot1ZMachine.png{{!}}[[Story]]{{!}}link=Story&lt;br /&gt;
Athetos.png{{!}}[[:Category:Characters|Characters]]{{!}}link=:Category:Characters&lt;br /&gt;
Passcode Tool Interface.png{{!}}[[:Category:Gameplay|Gameplay]]{{!}}link=:Category:Gameplay&lt;br /&gt;
Notes.png{{!}}[[Notes]]{{!}}link=Notes&lt;br /&gt;
Soundtrack.jpg{{!}}[[Soundtracks]]{{!}}link=Soundtracks&lt;br /&gt;
Thomas Happ.jpg{{!}}[[Thomas Happ]]{{!}}link=Thomas Happ&lt;br /&gt;
Axiom Verge 2.jpg{{!}}[[Axiom Verge 2]]{{!}}link=Axiom Verge 2&lt;br /&gt;
|navigation=true&lt;br /&gt;
|widths=155px&lt;br /&gt;
|orientation=landscape&lt;br /&gt;
|spacing=small&lt;br /&gt;
|position=center&lt;br /&gt;
|captionalign=center&lt;br /&gt;
|hideaddbutton=true&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{clear}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
[[Category:Portal templates|Contents]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=File:Soundtrack.jpg&amp;diff=8951</id>
		<title>File:Soundtrack.jpg</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=File:Soundtrack.jpg&amp;diff=8951"/>
		<updated>2021-10-25T02:11:13Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Soundtracks&amp;diff=8950</id>
		<title>Soundtracks</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Soundtracks&amp;diff=8950"/>
		<updated>2021-10-25T02:03:04Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: Initial version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Axiom-Verge-OST.jpg|256px|thumb|Axiom Verge OST cover]][[File:Axiom-Verge-2-OST.jpg|256px|thumb|Axiom Verge 2 OST cover]]&lt;br /&gt;
[[Thomas Happ]] created the soundtracks for both [[Axiom Verge]] and [[Axiom Verge 2]]. Both were released at the same time as their respective video game releases.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
Both soundtracks are available for purchase on Thomas Happ&#039;s official [https://axiomverge.bandcamp.com/ Axiom Verge Bandcamp] page. They are also available on streaming services, such as Spotify, Amazon Music, YouTube Music, etc.&lt;br /&gt;
&lt;br /&gt;
They are also both available (for a limited time) on single-LP black vinyl from [https://limitedrungames.com/products/axiom-verge-2-vinyl-soundtrack Limited Run].&lt;br /&gt;
&lt;br /&gt;
== Track list ==&lt;br /&gt;
&lt;br /&gt;
=== Axiom Verge ===&lt;br /&gt;
# &#039;&#039;&#039;The Axiom&#039;&#039;&#039; (03:25)&lt;br /&gt;
# &#039;&#039;&#039;Intro&#039;&#039;&#039; (01:37)&lt;br /&gt;
# &#039;&#039;&#039;Trace Awakens&#039;&#039;&#039; (04:04)&lt;br /&gt;
# &#039;&#039;&#039;Trace Rising&#039;&#039;&#039; (03:33)&lt;br /&gt;
# &#039;&#039;&#039;Otherworld&#039;&#039;&#039; (03:29)&lt;br /&gt;
# &#039;&#039;&#039;Rusalka&#039;&#039;&#039; (03:13)&lt;br /&gt;
# &#039;&#039;&#039;Vital Tide&#039;&#039;&#039; (04:58)&lt;br /&gt;
# &#039;&#039;&#039;Inexorable&#039;&#039;&#039; (04:54)&lt;br /&gt;
# &#039;&#039;&#039;Apocalypse&#039;&#039;&#039; (04:38)&lt;br /&gt;
# &#039;&#039;&#039;Cellular Skies&#039;&#039;&#039; (03:22)&lt;br /&gt;
# &#039;&#039;&#039;Amnesia&#039;&#039;&#039; (03:05)&lt;br /&gt;
# &#039;&#039;&#039;The Dream&#039;&#039;&#039; (03:12)&lt;br /&gt;
# &#039;&#039;&#039;Phosphene&#039;&#039;&#039; (03:16)&lt;br /&gt;
# &#039;&#039;&#039;Occlusion&#039;&#039;&#039; (03:13)&lt;br /&gt;
# &#039;&#039;&#039;Occlusion Lens&#039;&#039;&#039; (03:13)&lt;br /&gt;
# &#039;&#039;&#039;Without Place&#039;&#039;&#039; (04:19)&lt;br /&gt;
# &#039;&#039;&#039;Trace Reborn&#039;&#039;&#039; (04:00)&lt;br /&gt;
# &#039;&#039;&#039;Primordial Shores (Bonus Track)&#039;&#039;&#039; (02:58)&lt;br /&gt;
&lt;br /&gt;
* The vocals on &#039;&#039;&#039;Inexorable&#039;&#039;&#039; were modified from a royalty-free sample CD of Indian vocals.&lt;br /&gt;
* &#039;&#039;&#039;Primordial Shores&#039;&#039;&#039; was a track intended for a watery-based level that was later scrapped.&lt;br /&gt;
&lt;br /&gt;
=== Axiom Verge 2 ===&lt;br /&gt;
# &#039;&#039;&#039;Omni&#039;&#039;&#039; (04:51)&lt;br /&gt;
# &#039;&#039;&#039;Indra&#039;s Discovery&#039;&#039;&#039; (04:09)&lt;br /&gt;
# &#039;&#039;&#039;Ancient Armaments&#039;&#039;&#039; (05:01)&lt;br /&gt;
# &#039;&#039;&#039;Stranded&#039;&#039;&#039; (03:57)&lt;br /&gt;
# &#039;&#039;&#039;Silver Pipes&#039;&#039;&#039; (04:04)&lt;br /&gt;
# &#039;&#039;&#039;Drowned&#039;&#039;&#039; (03:15)&lt;br /&gt;
# &#039;&#039;&#039;Procession of the Anunna&#039;&#039;&#039; (06:12)&lt;br /&gt;
# &#039;&#039;&#039;I/O Echo&#039;&#039;&#039; (03:21)&lt;br /&gt;
# &#039;&#039;&#039;Argentum Alias&#039;&#039;&#039; (03:15)&lt;br /&gt;
# &#039;&#039;&#039;Monsoon&#039;&#039;&#039; (04:50)&lt;br /&gt;
# &#039;&#039;&#039;Breath &amp;amp; Shadows&#039;&#039;&#039; (03:14)&lt;br /&gt;
# &#039;&#039;&#039;White Sand City&#039;&#039;&#039; (03:50)&lt;br /&gt;
# &#039;&#039;&#039;Orn&#039;&#039;&#039; (02:27)&lt;br /&gt;
# &#039;&#039;&#039;An Otherworld&#039;&#039;&#039; (03:28)&lt;br /&gt;
# &#039;&#039;&#039;Indra Internal&#039;&#039;&#039; (02:28)&lt;br /&gt;
# &#039;&#039;&#039;Refraction Seed&#039;&#039;&#039; (03:48)&lt;br /&gt;
# &#039;&#039;&#039;Deluge&#039;&#039;&#039; (03:31)&lt;br /&gt;
# &#039;&#039;&#039;Interstitial Drift&#039;&#039;&#039; (02:52)&lt;br /&gt;
# &#039;&#039;&#039;Primordial Axiom&#039;&#039;&#039; (03:39)&lt;br /&gt;
# &#039;&#039;&#039;Essence&#039;&#039;&#039; (03:47)&lt;br /&gt;
# &#039;&#039;&#039;Nephropidae&#039;&#039;&#039; (02:11)&lt;br /&gt;
# &#039;&#039;&#039;Primordial Axiom (Ending Mix)&#039;&#039;&#039; (03:42)&lt;br /&gt;
# &#039;&#039;&#039;Ancient Axiom (Bonus Track)&#039;&#039;&#039; (03:17)&lt;br /&gt;
# &#039;&#039;&#039;Afterworld Axiom (Bonus Track)&#039;&#039;&#039; (03:42)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Pipes&#039;&#039;&#039;, &#039;&#039;&#039;Procession of the Anunna&#039;&#039;&#039;, &#039;&#039;&#039;Monsoon&#039;&#039;&#039;, &#039;&#039;&#039;White Sand City&#039;&#039;&#039; all feature vocals by Lebanese-American singer [https://en.wikipedia.org/wiki/Mayssa_Karaa Mayssa Karaa].&lt;br /&gt;
&lt;br /&gt;
== Motifs ==&lt;br /&gt;
The main motif found in many songs Several songs borrow motifs from other Axiom Verge songs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Song !! Inspiration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Dream&#039;&#039;&#039; (AV) || Extended version of &#039;&#039;&#039;Intro&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Occlusion Lens&#039;&#039;&#039; (AV) || &#039;&#039;&#039;Occlusion&#039;&#039;&#039; (AV), with extra percussion&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trace Reborn&#039;&#039;&#039; (AV) || &#039;&#039;&#039;Trace Awakens&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;An Otherworld&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;Otherworld&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Indra Internal&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Refraction Seed&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Deluge&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;The Axiom&#039;&#039;&#039; (AV), [https://www.youtube.com/watch?v=1rR6RQdAEqs#t=1m24s the secondary motif found in 1:24]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Primordial Axiom&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Primordial Axiom (Ending Mix)&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Ancient Axiom (Bonus Track)&#039;&#039;&#039; (AV2)&amp;lt;br /&amp;gt;&#039;&#039;&#039;Afterworld Axiom (Bonus Track)&#039;&#039;&#039; || &#039;&#039;&#039;The Axiom&#039;&#039;&#039; (AV)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Essence&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;Omni&#039;&#039;&#039; (AV2)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Nephropidae&#039;&#039;&#039; (AV2) || &#039;&#039;&#039;Amnesia&#039;&#039;&#039; (AV)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=File:Axiom-Verge-2-OST.jpg&amp;diff=8949</id>
		<title>File:Axiom-Verge-2-OST.jpg</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=File:Axiom-Verge-2-OST.jpg&amp;diff=8949"/>
		<updated>2021-10-25T00:36:40Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Axiom Verge 2 Soundtrack front cover&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=File:Axiom-Verge-OST.jpg&amp;diff=8948</id>
		<title>File:Axiom-Verge-OST.jpg</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=File:Axiom-Verge-OST.jpg&amp;diff=8948"/>
		<updated>2021-10-25T00:35:46Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Axiom Verge Soundtrack front cover&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Ophelia&amp;diff=8947</id>
		<title>Ophelia</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Ophelia&amp;diff=8947"/>
		<updated>2021-10-24T04:01:26Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:Ophelia-Composite.png|thumb|397x397px|Composite image of Ophelia.]]Ophelia is the [[Rusalki|Rusalka]] who originally came up with the plan to create a clone of [[Trace]] in order to combat [[Athetos]]. She has a benevolent demeanor, apologizing to Trace when [[Elsenova]], in her anger, used the nanogates to kill Trace for not agreeing to kill Athetos. When Trace nearly succumbs to Athetos&#039; [[pathogen]], Ophelia is somehow able to cure Trace.  &lt;br /&gt;
&lt;br /&gt;
Although Ophelia, being a Rusalka, is considered a war machine, she seems to be more akin to a combat medic than a soldier. She is most likely the outsider being discussed in [[The Outsider (Note)]] and [[Reply: The Outsider (Note)]]&#039;&#039;.&#039;&#039; This is further supported by the fact that Ophelia is the only Rusalka with a non-Slavic name (the name Ophelia originates from Shakespeare&#039;s &#039;&#039;Hamlet&#039;&#039;&amp;lt;ref name=&amp;quot;hamlet&amp;quot;&amp;gt;[https://en.wikipedia.org/wiki/Hamlet &#039;&#039;Hamlet&#039;&#039;] is a tragic play written by William Shakespeare at an uncertain date between 1599 and 1602.&amp;lt;/ref&amp;gt;), as well as the only Rusalka depicted facing fully front, as opposed to in profile. &lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* Unlike Elsenova, Ophelia can speak in plain, unbroken English. This seems to indicate that the Rusalki were given different personality types based on some outside factor (perhaps each akin to one of their creators).&lt;br /&gt;
* At the start of the game, Ophelia is inert and inactive due to lack of repairs. However, Trace is able to awaken her at Elsenova&#039;s suggestion by activating the [[Remote Drone|Remote Drones]].&lt;br /&gt;
* Ophelia&#039;s wild hair is a reference to [https://www.khanacademy.org/humanities/becoming-modern/victorian-art-architecture/pre-raphaelites/a/sir-john-everett-millais-ophelia Sir John Everett Millais&#039; Ophelia oil painting], depicting Shakespeare&#039;s Ophelia attempting to drown herself in the water.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Ophelia&#039;s head can be seen in mid to upper left portions of [[Ukkin-Na]]. However, her body is located in the lower right portion of [[Edin]].&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
In Shakespeare&#039;s &#039;&#039;Hamlet&#039;&#039;&amp;lt;ref name=&amp;quot;hamlet&amp;quot; /&amp;gt;, Ophelia is a young woman who ultimately goes mad and drowns herself.&amp;lt;ref&amp;gt;Taken from [https://www.reddit.com/r/axiomverge/comments/37flnm/spoilers_significance_of_names_ties_to_realworld/ this post] on Reddit.&amp;lt;/ref&amp;gt; This is probably related to the [[Rusalki]] being &amp;quot;water machines&amp;quot;, as well as the [[Notes]] that imply Ophelia speaks [https://en.wikipedia.org/wiki/Early_Modern_English Early Modern English]. Shakespeare chose that name because in Ancient Greek οφέλη (o-&#039;&#039;&#039;&#039;&#039;phe&#039;&#039;&#039;&#039;&#039;-læ) means &amp;quot;a great benevolent act&amp;quot; or &amp;quot;gift&amp;quot; (like Theodora&amp;lt;ref name=&amp;quot;theodora&amp;quot;&amp;gt;[https://en.wikipedia.org/wiki/Theodora_(given_name) &#039;&#039;Theodora&#039;&#039;] is a feminine given name, which derives from the Greek words θεός, theos, &amp;quot;god&amp;quot; and δῶρον, doron, &amp;quot;gift&amp;quot;.&amp;lt;/ref&amp;gt;), but it sounds really close to οφειλή (o-phe-&#039;&#039;&#039;&#039;&#039;læ&#039;&#039;&#039;&#039;&#039;), which means &amp;quot;a great debt (or sin) to pay for&amp;quot;. The pair of words, almost homophones (only one emphasis away), make Ophelia great as a literary name, describing the dual nature of a character. The good and evil counterparts were too poetic for Shakespeare to ignore, and the same could be said for the [[Developer|creator of Axiom Verge]], since it shows Ophelia (as a Rusalka) is questionable in nature.&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
[[File:Ophelia Avatar.png]]&lt;br /&gt;
&lt;br /&gt;
== Speculation ==&lt;br /&gt;
&lt;br /&gt;
* It is likely Ophelia was once [[Indra]] from [[Axiom Verge 2]], due to her strikingly similar appearance to the Rusalki, along with other in-game clues.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Rusalki]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Ophelia&amp;diff=8946</id>
		<title>Ophelia</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Ophelia&amp;diff=8946"/>
		<updated>2021-10-24T04:00:15Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: Hair trait&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:Ophelia-Composite.png|thumb|397x397px|Composite image of Ophelia.]]Ophelia is the [[Rusalki|Rusalka]] who originally came up with the plan to create a clone of [[Trace]] in order to combat [[Athetos]]. She has a benevolent demeanor, apologizing to Trace when [[Elsenova]], in her anger, used the nanogates to kill Trace for not agreeing to kill Athetos. When Trace nearly succumbs to Athetos&#039; [[pathogen]], Ophelia is somehow able to cure Trace.  &lt;br /&gt;
&lt;br /&gt;
Although Ophelia, being a Rusalka, is considered a war machine, she seems to be more akin to a combat medic than a soldier. She is most likely the outsider being discussed in [[The Outsider (Note)]] and [[Reply: The Outsider (Note)]]&#039;&#039;.&#039;&#039; This is further supported by the fact that Ophelia is the only Rusalka with a non-Slavic name (the name Ophelia originates from Shakespeare&#039;s &#039;&#039;Hamlet&#039;&#039;&amp;lt;ref name=&amp;quot;hamlet&amp;quot;&amp;gt;[https://en.wikipedia.org/wiki/Hamlet &#039;&#039;Hamlet&#039;&#039;] is a tragic play written by William Shakespeare at an uncertain date between 1599 and 1602.&amp;lt;/ref&amp;gt;), as well as the only Rusalka depicted facing fully front, as opposed to in profile. &lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* Unlike Elsenova, Ophelia can speak in plain, unbroken English. This seems to indicate that the Rusalki were given different personality types based on some outside factor (perhaps each akin to one of their creators).&lt;br /&gt;
* At the start of the game, Ophelia is inert and inactive due to lack of repairs. However, Trace is able to awaken her at Elsenova&#039;s suggestion by activating the [[Remote Drone|Remote Drones]].&lt;br /&gt;
* Ophelia&#039;s wild hair is a reference to [[https://www.khanacademy.org/humanities/becoming-modern/victorian-art-architecture/pre-raphaelites/a/sir-john-everett-millais-ophelia|Sir John Everett Millais&#039; Ophelia oil painting]], depicting Shakespeare&#039;s Ophelia attempting to drown herself in the water.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Ophelia&#039;s head can be seen in mid to upper left portions of [[Ukkin-Na]]. However, her body is located in the lower right portion of [[Edin]].&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
In Shakespeare&#039;s &#039;&#039;Hamlet&#039;&#039;&amp;lt;ref name=&amp;quot;hamlet&amp;quot; /&amp;gt;, Ophelia is a young woman who ultimately goes mad and drowns herself.&amp;lt;ref&amp;gt;Taken from [https://www.reddit.com/r/axiomverge/comments/37flnm/spoilers_significance_of_names_ties_to_realworld/ this post] on Reddit.&amp;lt;/ref&amp;gt; This is probably related to the [[Rusalki]] being &amp;quot;water machines&amp;quot;, as well as the [[Notes]] that imply Ophelia speaks [https://en.wikipedia.org/wiki/Early_Modern_English Early Modern English]. Shakespeare chose that name because in Ancient Greek οφέλη (o-&#039;&#039;&#039;&#039;&#039;phe&#039;&#039;&#039;&#039;&#039;-læ) means &amp;quot;a great benevolent act&amp;quot; or &amp;quot;gift&amp;quot; (like Theodora&amp;lt;ref name=&amp;quot;theodora&amp;quot;&amp;gt;[https://en.wikipedia.org/wiki/Theodora_(given_name) &#039;&#039;Theodora&#039;&#039;] is a feminine given name, which derives from the Greek words θεός, theos, &amp;quot;god&amp;quot; and δῶρον, doron, &amp;quot;gift&amp;quot;.&amp;lt;/ref&amp;gt;), but it sounds really close to οφειλή (o-phe-&#039;&#039;&#039;&#039;&#039;læ&#039;&#039;&#039;&#039;&#039;), which means &amp;quot;a great debt (or sin) to pay for&amp;quot;. The pair of words, almost homophones (only one emphasis away), make Ophelia great as a literary name, describing the dual nature of a character. The good and evil counterparts were too poetic for Shakespeare to ignore, and the same could be said for the [[Developer|creator of Axiom Verge]], since it shows Ophelia (as a Rusalka) is questionable in nature.&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
[[File:Ophelia Avatar.png]]&lt;br /&gt;
&lt;br /&gt;
== Speculation ==&lt;br /&gt;
&lt;br /&gt;
* It is likely Ophelia was once [[Indra]] from [[Axiom Verge 2]], due to her strikingly similar appearance to the Rusalki, along with other in-game clues.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Rusalki]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Sudra&amp;diff=8945</id>
		<title>Sudra</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Sudra&amp;diff=8945"/>
		<updated>2021-10-24T03:03:07Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: The Emergence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Edin Landscape.png|right]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Sudra&#039;&#039;&#039; is the planet where the events of Axiom Verge take place. &lt;br /&gt;
&lt;br /&gt;
Sudra&#039;s atmosphere is much like that of Earth. [[Trace]] can breathe the air on Sudra without any technological aid and there is moisture found in Sudra&#039;s atmosphere, as snow can be seen falling in the open air of [[Kur]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Hundreds of years before the events of Axiom Verge, Sudra was a gateway world between universes, a port to civilizations with advanced technologies. However, at some point, the Sudrans&#039; progeny gradually grew less scientifically literate. As a result, this port world experienced a collapse and the gateway was closed. The Sudrans in the planet fell into a state of isolation, the result of their descendants regarding their own technology with superstition. The Sudrans forgot their world&#039;s role as a gateway to pass through the [[the Breach|Breach]] and instead used the Breach to keep outsiders away.&lt;br /&gt;
&lt;br /&gt;
When the [[Athetos|prime Trace]] arrives on Sudra, its civilization had collapsed, its inhabitants no longer remembering the purpose of their technology. The Sudrans had become an incredibly xenophobic society, shunning all outsiders, viewing their own technology with religious reverence, and halting all technological advancement. The Sudrans no longer permitted travel between worlds. They saw the Breach as a barrier to shut them off from the outside universe.&lt;br /&gt;
&lt;br /&gt;
The prime Trace and his colleague Hammond discovered Sudra&#039;s incredible technology and used a [[Rebirth Chamber]] to completely heal them of injuries sustained from the lab explosion back on Earth. For some time, Trace explored Sudra and made contact with its inhabitants. According to the [[Faded Note (Note)|Faded Note]], Trace eventually decided that the Sudran technology is too dangerous to bring back to Earth, believing it is connected to the catastrophic collapse of Sudra&#039;s civilization. Trace, Hammond, and any of Trace&#039;s clones then attempted to go &amp;quot;upstream - to the Filter, or whatever lies beyond - for answers.&amp;quot; This suggests that the group tried to traverse the Breach and reach other worlds in order to gain more knowledge of the universe and other worlds&#039; advanced technology.&lt;br /&gt;
&lt;br /&gt;
== The Emergence ==&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
The Kazakhs from [[Doctor Hammond|Hammond]]&#039;s Antarctic base explore the breach and then discover a different planet pass the branch, which they dub &amp;quot;The Emergence&amp;quot;. While it is never directly referenced by the Kazakhs or other text, The Emergence has creatures, monuments, and the same color hues as Sudra.&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
[[File:Kur Landscape.png]]&lt;br /&gt;
[[File:The-Emergence.png|450px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Sudra&amp;diff=8943</id>
		<title>Sudra</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Sudra&amp;diff=8943"/>
		<updated>2021-10-23T23:13:25Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: The Emergence image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Edin Landscape.png|right]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Sudra&#039;&#039;&#039; is the planet where the events of Axiom Verge take place. &lt;br /&gt;
&lt;br /&gt;
Sudra&#039;s atmosphere is much like that of Earth. [[Trace]] can breathe the air on Sudra without any technological aid and there is moisture found in Sudra&#039;s atmosphere, as snow can be seen falling in the open air of [[Kur]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Hundreds of years before the events of Axiom Verge, Sudra was a gateway world between universes, a port to civilizations with advanced technologies. However, at some point, the Sudrans&#039; progeny gradually grew less scientifically literate. As a result, this port world experienced a collapse and the gateway was closed. The Sudrans in the planet fell into a state of isolation, the result of their descendants regarding their own technology with superstition. The Sudrans forgot their world&#039;s role as a gateway to pass through the [[the Breach|Breach]] and instead used the Breach to keep outsiders away.&lt;br /&gt;
&lt;br /&gt;
When the [[Athetos|prime Trace]] arrives on Sudra, its civilization had collapsed, its inhabitants no longer remembering the purpose of their technology. The Sudrans had become an incredibly xenophobic society, shunning all outsiders, viewing their own technology with religious reverence, and halting all technological advancement. The Sudrans no longer permitted travel between worlds. They saw the Breach as a barrier to shut them off from the outside universe.&lt;br /&gt;
&lt;br /&gt;
The prime Trace and his colleague Hammond discovered Sudra&#039;s incredible technology and used a [[Rebirth Chamber]] to completely heal them of injuries sustained from the lab explosion back on Earth. For some time, Trace explored Sudra and made contact with its inhabitants. According to the [[Faded Note (Note)|Faded Note]], Trace eventually decided that the Sudran technology is too dangerous to bring back to Earth, believing it is connected to the catastrophic collapse of Sudra&#039;s civilization. Trace, Hammond, and any of Trace&#039;s clones then attempted to go &amp;quot;upstream - to the Filter, or whatever lies beyond - for answers.&amp;quot; This suggests that the group tried to traverse the Breach and reach other worlds in order to gain more knowledge of the universe and other worlds&#039; advanced technology.&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
[[File:Kur Landscape.png]]&lt;br /&gt;
[[File:The-Emergence.png|450px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=File:The-Emergence.png&amp;diff=8942</id>
		<title>File:The-Emergence.png</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=File:The-Emergence.png&amp;diff=8942"/>
		<updated>2021-10-23T23:06:56Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Category:Rusalki&amp;diff=8941</id>
		<title>Category:Rusalki</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Category:Rusalki&amp;diff=8941"/>
		<updated>2021-10-23T22:56:06Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: Six submarines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Rusalki&#039;&#039;&#039; are huge, sentient war machines created long ago to guard [[Sudra]] and [[the Breach]]. Each Rusalka has a unique personality and appearance. Generally though, the Rusalki are blue-grey in color, have a machine-like body, and a humanoid face. The Rusalki&#039;s appearance can be likened most to the famous art style of H.R. Giger&amp;lt;ref&amp;gt;Giger is known for a [https://en.wikipedia.org/wiki/H._R._Giger#Style unique horror style] used most famously in the &amp;quot;Alien&amp;quot; movie series.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Ophelia tells [[Trace]] that &amp;quot;Rusalki&amp;quot; is Elsenova&#039;s word for these beings, implying that there are other words used to describe them. &amp;quot;&#039;&#039;&#039;Kuliltu&#039;&#039;&#039;&amp;quot; is the [[Sudran (Language)]] word for the Rusalki, and can be found in several of the game&#039;s [[Notes]].&lt;br /&gt;
&lt;br /&gt;
Throughout the game, the player will meet several Rusalki.&lt;br /&gt;
&lt;br /&gt;
=== List of Rusalki ===&lt;br /&gt;
* [[Daraga]]&lt;br /&gt;
* [[Elsenova]]&lt;br /&gt;
* [[Ophelia]]&lt;br /&gt;
* [[Oracca]]&lt;br /&gt;
* [[Katrahaska]] (deceased)&lt;br /&gt;
* [[Veruska]]&lt;br /&gt;
The Rusalki communicate with each other in writing on [[Notes|green tablets]] in their own language called [[Vykhyan (Language)|Vykhya]].&lt;br /&gt;
&lt;br /&gt;
It is noted by a Sudran high priestess that the Rusalki arrived on Sudra over 140 to 300 years prior to the writing of that Note.&amp;lt;ref&amp;gt;The Kuliltu (Note)[[The Kuliltu (Note)]]&amp;lt;/ref&amp;gt; Despite the [[The Kuliltu (Note)|Note&#039;s description]] of the Rusalki&#039;s immortality, they can in fact die as can be observed in Katrahaska&#039;s remains. The power of the Rusalki seems to be much greater than any other inhabitants of Sudra, and she was likely [[Plan B (Note)|killed by a Rusalki]]. Upon death, they apparently leave behind [[Nanogates]]. Those extracted from Katrahaska&#039;s remains were used on Trace to control him and allow him to be [[Rebirth Chamber|rebirthed repeatedly]] to accomplish the Rusalki&#039;s mission.&lt;br /&gt;
&lt;br /&gt;
Rusalki require maintenance to stay alive. They rely on huge rooms filled with biotechnology, some of which can be seen in [[Zi]]; The [[Power Filter]], Venous Filtration, and Arterial Shaft.&lt;br /&gt;
&lt;br /&gt;
They can self-repair and interact with the environment by controlling [[Repair Drones]]. Without the Power Filter and Repair Drones they will slowly die. When first seen, Elsenova is in a dilapidated condition, with cracks and damage to her &#039;head&#039; and cables; most noticeably missing her lower jaw. Once the Repair Drones are reactivated, however, she can be seen restored, with a new lower jaw and a cleaner, newer appearance.&lt;br /&gt;
&lt;br /&gt;
Through most of the game, the large Rusalki are stationary, a head attached to the walls and floors by huge tube-like metal cables. There is a hangar in [[Edin]] that houses 3 bodies that the Rusalki can mount in order to move freely in different terrain. [[Elsenova]] uses the [[Repair Drones]] to attach to the serpent-like flying type body late in the game. Two other bodies are shown in the hangar. One is scorpion or lobster-like, the other is squid-like. The squid is most likely Veruska due to the reddish color of the squid and the reddish color of Veruska, while the scorpion/crab is Ophelia due to that it&#039;s of similar color and it is also facing forward like Ophelia.&lt;br /&gt;
[[File:Rusalki Bodies.png|center|838x838px]]&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
&lt;br /&gt;
=== Pluralization ===&lt;br /&gt;
One Rusalka is a single entity. As a group, they are called by the plural form &amp;quot;Rusalki&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Folklore ===&lt;br /&gt;
The term originates in West Slavic folklore&amp;lt;ref&amp;gt;West Slavic folklore https://en.wikipedia.org/wiki/Rusalka&amp;lt;/ref&amp;gt;, where a Rusalka is a water nymph or female spirit, who gives moisture to crops in the spring. They can sometimes be malevolent spirits and can sometimes leave the water and climb trees.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rusalka&amp;quot; is also the Russian word for &amp;quot;mermaid&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Elsenova says that the term &amp;quot;Rusalki&amp;quot; is &amp;quot;like water machine&amp;quot;, which may be a reference to the water nymphs of folklore.&lt;br /&gt;
&lt;br /&gt;
=== Kuliltu ===&lt;br /&gt;
Related to &#039;&#039;kulullû&#039;&#039; (&amp;quot;Fish-Man&amp;quot; a.k.a. &amp;quot;Dagan&amp;quot;/&amp;quot;Dagon&amp;quot;) from ancient Mesopotamian religion. &#039;&#039;Kuliltu&#039;&#039; is &amp;quot;Fish-Woman&amp;quot;. They have the upper body of a human and the lower body and tail of a fish, much like merfolk.&amp;lt;ref&amp;gt;Taken from [https://www.reddit.com/r/axiomverge/comments/37flnm/spoilers_significance_of_names_ties_to_realworld/ this post] on Reddit.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Speculation ==&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
The Rusalki were likely once human, composed of Kazakhs who were hired by Hammond&#039;s Antarctic Research Team and [[Indra]]. The Kazakhs demanded six submarines from the team&amp;lt;ref&amp;gt;[[Submarine Progress (Note)]]&amp;lt;/ref&amp;gt;, and eventually broke off from them&amp;lt;ref&amp;gt;[[Kazakh Assault (Note)]]&amp;lt;/ref&amp;gt;. They discover [[Sudra|The Emergence]] and use its time-slowing properties to dedicate themselves to evolving their form, using whatever technology they find to slowly change their appearance.&lt;br /&gt;
&lt;br /&gt;
After the events of Axiom Verge 2, Indra meets with [[Drushka]] to form an alliance and discuss looting the technology on [[Kiengir]]. At this point, Drushka is [[:File:Indra-and-Drushka.png|twice the height]] of a normal human.&lt;br /&gt;
&lt;br /&gt;
After raiding the leftover technology on Kiengir, they may have all used it to evolve themselves as Rusalki. Elsenova describe themselves as &amp;quot;water machines&amp;quot;, which may be a reference to the submarines that they repurposed for their full bodies. They requested six submarines, and there are six Rusalki total on Sudra.&lt;br /&gt;
&lt;br /&gt;
== Citations ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Category:Rusalki&amp;diff=8940</id>
		<title>Category:Rusalki</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Category:Rusalki&amp;diff=8940"/>
		<updated>2021-10-23T22:51:55Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: The Emergence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Rusalki&#039;&#039;&#039; are huge, sentient war machines created long ago to guard [[Sudra]] and [[the Breach]]. Each Rusalka has a unique personality and appearance. Generally though, the Rusalki are blue-grey in color, have a machine-like body, and a humanoid face. The Rusalki&#039;s appearance can be likened most to the famous art style of H.R. Giger&amp;lt;ref&amp;gt;Giger is known for a [https://en.wikipedia.org/wiki/H._R._Giger#Style unique horror style] used most famously in the &amp;quot;Alien&amp;quot; movie series.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Ophelia tells [[Trace]] that &amp;quot;Rusalki&amp;quot; is Elsenova&#039;s word for these beings, implying that there are other words used to describe them. &amp;quot;&#039;&#039;&#039;Kuliltu&#039;&#039;&#039;&amp;quot; is the [[Sudran (Language)]] word for the Rusalki, and can be found in several of the game&#039;s [[Notes]].&lt;br /&gt;
&lt;br /&gt;
Throughout the game, the player will meet several Rusalki.&lt;br /&gt;
&lt;br /&gt;
=== List of Rusalki ===&lt;br /&gt;
* [[Daraga]]&lt;br /&gt;
* [[Elsenova]]&lt;br /&gt;
* [[Ophelia]]&lt;br /&gt;
* [[Oracca]]&lt;br /&gt;
* [[Katrahaska]] (deceased)&lt;br /&gt;
* [[Veruska]]&lt;br /&gt;
The Rusalki communicate with each other in writing on [[Notes|green tablets]] in their own language called [[Vykhyan (Language)|Vykhya]].&lt;br /&gt;
&lt;br /&gt;
It is noted by a Sudran high priestess that the Rusalki arrived on Sudra over 140 to 300 years prior to the writing of that Note.&amp;lt;ref&amp;gt;The Kuliltu (Note)[[The Kuliltu (Note)]]&amp;lt;/ref&amp;gt; Despite the [[The Kuliltu (Note)|Note&#039;s description]] of the Rusalki&#039;s immortality, they can in fact die as can be observed in Katrahaska&#039;s remains. The power of the Rusalki seems to be much greater than any other inhabitants of Sudra, and she was likely [[Plan B (Note)|killed by a Rusalki]]. Upon death, they apparently leave behind [[Nanogates]]. Those extracted from Katrahaska&#039;s remains were used on Trace to control him and allow him to be [[Rebirth Chamber|rebirthed repeatedly]] to accomplish the Rusalki&#039;s mission.&lt;br /&gt;
&lt;br /&gt;
Rusalki require maintenance to stay alive. They rely on huge rooms filled with biotechnology, some of which can be seen in [[Zi]]; The [[Power Filter]], Venous Filtration, and Arterial Shaft.&lt;br /&gt;
&lt;br /&gt;
They can self-repair and interact with the environment by controlling [[Repair Drones]]. Without the Power Filter and Repair Drones they will slowly die. When first seen, Elsenova is in a dilapidated condition, with cracks and damage to her &#039;head&#039; and cables; most noticeably missing her lower jaw. Once the Repair Drones are reactivated, however, she can be seen restored, with a new lower jaw and a cleaner, newer appearance.&lt;br /&gt;
&lt;br /&gt;
Through most of the game, the large Rusalki are stationary, a head attached to the walls and floors by huge tube-like metal cables. There is a hangar in [[Edin]] that houses 3 bodies that the Rusalki can mount in order to move freely in different terrain. [[Elsenova]] uses the [[Repair Drones]] to attach to the serpent-like flying type body late in the game. Two other bodies are shown in the hangar. One is scorpion or lobster-like, the other is squid-like. The squid is most likely Veruska due to the reddish color of the squid and the reddish color of Veruska, while the scorpion/crab is Ophelia due to that it&#039;s of similar color and it is also facing forward like Ophelia.&lt;br /&gt;
[[File:Rusalki Bodies.png|center|838x838px]]&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
&lt;br /&gt;
=== Pluralization ===&lt;br /&gt;
One Rusalka is a single entity. As a group, they are called by the plural form &amp;quot;Rusalki&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Folklore ===&lt;br /&gt;
The term originates in West Slavic folklore&amp;lt;ref&amp;gt;West Slavic folklore https://en.wikipedia.org/wiki/Rusalka&amp;lt;/ref&amp;gt;, where a Rusalka is a water nymph or female spirit, who gives moisture to crops in the spring. They can sometimes be malevolent spirits and can sometimes leave the water and climb trees.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rusalka&amp;quot; is also the Russian word for &amp;quot;mermaid&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Elsenova says that the term &amp;quot;Rusalki&amp;quot; is &amp;quot;like water machine&amp;quot;, which may be a reference to the water nymphs of folklore.&lt;br /&gt;
&lt;br /&gt;
=== Kuliltu ===&lt;br /&gt;
Related to &#039;&#039;kulullû&#039;&#039; (&amp;quot;Fish-Man&amp;quot; a.k.a. &amp;quot;Dagan&amp;quot;/&amp;quot;Dagon&amp;quot;) from ancient Mesopotamian religion. &#039;&#039;Kuliltu&#039;&#039; is &amp;quot;Fish-Woman&amp;quot;. They have the upper body of a human and the lower body and tail of a fish, much like merfolk.&amp;lt;ref&amp;gt;Taken from [https://www.reddit.com/r/axiomverge/comments/37flnm/spoilers_significance_of_names_ties_to_realworld/ this post] on Reddit.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Speculation ==&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
The Rusalki were likely once human, composed of Kazakhs who were hired by Hammond&#039;s Antarctic Research Team and [[Indra]]. The Kazakhs demanded 6 submarines from the team&amp;lt;ref&amp;gt;[[Submarine Progress (Note)]]&amp;lt;/ref&amp;gt;, and eventually broke off from them&amp;lt;ref&amp;gt;[[Kazakh Assault (Note)]]&amp;lt;/ref&amp;gt;. They discover [[Sudra|The Emergence]] and use its time-slowing properties to dedicate themselves to evolving their form, using whatever technology they find to slowly change their appearance.&lt;br /&gt;
&lt;br /&gt;
After the events of Axiom Verge 2, Indra meets with [[Drushka]] to form an alliance and discuss looting the technology on [[Kiengir]]. At this point, Drushka is [[:File:Indra-and-Drushka.png|twice the height]] of a normal human.&lt;br /&gt;
&lt;br /&gt;
After raiding the leftover technology on Kiengir, they may have all used it to evolve themselves as Rusalki. Elsenova describe themselves as &amp;quot;water machines&amp;quot;, which may be a reference to the submarines that they repurposed for their full bodies.&lt;br /&gt;
&lt;br /&gt;
== Citations ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Indra&amp;diff=8939</id>
		<title>Indra</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Indra&amp;diff=8939"/>
		<updated>2021-10-23T22:51:04Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: The Emergence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Indra icon fixed.png|right]]&lt;br /&gt;
&#039;&#039;&#039;Indra Chaudhari&#039;&#039;&#039; is the protagonist of [[Axiom Verge 2]]. She is a mysterious billionaire who owns the worldwide [[Globe 3]] conglomerate.&lt;br /&gt;
&lt;br /&gt;
Indra’s physical characteristics include having black or very dark brown hair, with scraggly, gray accents and a noticeable, possibly colored large, light gray patch of hair on the right side of her scalp. Her hair reaches to her chest area, with the gray accents continuing all the way down, possibly showing that she&#039;s old, though her face does not suggest so. She also has blue eyes, dark skin, very dark blue-tinted sunglasses and she seems to wear very dark red lipstick, or her lips are naturally the color.&lt;br /&gt;
&lt;br /&gt;
Indra also wears gray clothes with buttons running through the middle and sleeves, with a two-part gray cloak that reaches behind her. Under the gray jacket and cloak she seems to be wearing a dark blue or indigo shirt.&lt;br /&gt;
&lt;br /&gt;
She is revealed fairly early on to have a daughter named Samara, and she is looking for her.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
Prior to the events of the game, Globe 3 purchases Hammond Corp, letting them gain control of [[Doctor Hammond|Elizabeth Hammond]]&#039;s antarctic base after it had been abandoned for a year. Starting the game, Indra arrives at the base via helicopter to investigate it and see what technology has been left there. However, she is led to a one-way elevator that takes her to the world of [[Kiengir]], where the game takes place.&lt;br /&gt;
&lt;br /&gt;
Through the events of the game, Indra becomes skilled with weapons, explores the world, and obtains nanomachines called [[Arms]], which help her in her journeys and give her special abilities. The first Arm she obtains, named [[Amashilama]], guides her through Kiengir, eventually to a machine which she promises will sever Indra&#039;s consciousness between her and the remote drone she controls, letting the two exist independently and be able to merge together. However, this process is used to Amashilama&#039;s advantage, as she takes control of Indra&#039;s body to carry out the plan she had all along - destroying [[A&#039;ansur]].&lt;br /&gt;
&lt;br /&gt;
With the help of the [[Lamassu]], Indra, now stuck as a drone, must try to combat Amashilama to gain her body back and prevent Amashilama from destroying the universe. In the process though, Amashilama discards of Indra&#039;s body in favor of inhabiting one of the Siuna. Indra assumes that her original body is dead, and goes to fight Amashilama. At the end of the fight, Indra&#039;s body arrives to hold back Amashilama while Indra sets off a Breach bomb. This kills Indra&#039;s human body and its consciousness, keeping Indra stuck as a drone forever and stuck on Kiengir. She no longer cares about going home, however, and instead seeks technology that will make [[Damu]] flesh and blood again. In a secret post-credits scene, the Indra who sacrificed herself to defeat Amashilama reunites with Samara and Hammond in what appears to be an afterlife.&lt;br /&gt;
&lt;br /&gt;
=== Speculation ===&lt;br /&gt;
It is heavily implied that Indra becomes the [[Rusalki|Rusalka]] known as [[Ophelia]]. In the ending cutscene for Axiom Verge 2, Indra laments about how she didn&#039;t really feel like she was worthy of her name since her past body died holding Amashilama down, saying how she doesn&#039;t feel like &#039;Indra&#039; anymore. Additionally, in the note [[Dr. Gloria at it Again (Note)|Dr. Gloria at It Again]], Indra is noted to be a fan of Shakespeare, and Ophelia is a character from Shakespeare&#039;s Hamlet, a character which happens to die by drowning (similar to how Indra first encountered Amashilama).  &lt;br /&gt;
&lt;br /&gt;
Furthermore, the last ending credits image depicts a full-body image of Indra&#039;s latest form, [[:File:Indra-Rusalka.png|her face and hair]] greatly mirroring the forward-facing Ophelia&#039;s facial structure and wiring, and Ophelia&#039;s eyes resembling the sunglasses Indra wears in the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
Ophelia is also referred to as an &amp;quot;Outsider&amp;quot; among other Rusalki, which may be a reference to her alliance with the other Kazakh (such as [[Drushka]]) in [[Sudra|The Emergence]].&lt;br /&gt;
&lt;br /&gt;
== Additional images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Indra HunterDrone.png&lt;br /&gt;
File:Indra.png&lt;br /&gt;
File:Indra glasses off.png|Indra without her sunglasses.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[https://www.axiomverge2.com The Axiom Verge 2 site]&lt;br /&gt;
&lt;br /&gt;
[https://www.axiomverge2.com/about The Axiom Verge 2 site&#039;s about-page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Axiom Verge 2]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Category:Rusalki&amp;diff=8938</id>
		<title>Category:Rusalki</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Category:Rusalki&amp;diff=8938"/>
		<updated>2021-10-23T21:45:40Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: Speculation section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Rusalki&#039;&#039;&#039; are huge, sentient war machines created long ago to guard [[Sudra]] and [[the Breach]]. Each Rusalka has a unique personality and appearance. Generally though, the Rusalki are blue-grey in color, have a machine-like body, and a humanoid face. The Rusalki&#039;s appearance can be likened most to the famous art style of H.R. Giger&amp;lt;ref&amp;gt;Giger is known for a [https://en.wikipedia.org/wiki/H._R._Giger#Style unique horror style] used most famously in the &amp;quot;Alien&amp;quot; movie series.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Ophelia tells [[Trace]] that &amp;quot;Rusalki&amp;quot; is Elsenova&#039;s word for these beings, implying that there are other words used to describe them. &amp;quot;&#039;&#039;&#039;Kuliltu&#039;&#039;&#039;&amp;quot; is the [[Sudran (Language)]] word for the Rusalki, and can be found in several of the game&#039;s [[Notes]].&lt;br /&gt;
&lt;br /&gt;
Throughout the game, the player will meet several Rusalki.&lt;br /&gt;
&lt;br /&gt;
=== List of Rusalki ===&lt;br /&gt;
* [[Daraga]]&lt;br /&gt;
* [[Elsenova]]&lt;br /&gt;
* [[Ophelia]]&lt;br /&gt;
* [[Oracca]]&lt;br /&gt;
* [[Katrahaska]] (deceased)&lt;br /&gt;
* [[Veruska]]&lt;br /&gt;
The Rusalki communicate with each other in writing on [[Notes|green tablets]] in their own language called [[Vykhyan (Language)|Vykhya]].&lt;br /&gt;
&lt;br /&gt;
It is noted by a Sudran high priestess that the Rusalki arrived on Sudra over 140 to 300 years prior to the writing of that Note.&amp;lt;ref&amp;gt;The Kuliltu (Note)[[The Kuliltu (Note)]]&amp;lt;/ref&amp;gt; Despite the [[The Kuliltu (Note)|Note&#039;s description]] of the Rusalki&#039;s immortality, they can in fact die as can be observed in Katrahaska&#039;s remains. The power of the Rusalki seems to be much greater than any other inhabitants of Sudra, and she was likely [[Plan B (Note)|killed by a Rusalki]]. Upon death, they apparently leave behind [[Nanogates]]. Those extracted from Katrahaska&#039;s remains were used on Trace to control him and allow him to be [[Rebirth Chamber|rebirthed repeatedly]] to accomplish the Rusalki&#039;s mission.&lt;br /&gt;
&lt;br /&gt;
Rusalki require maintenance to stay alive. They rely on huge rooms filled with biotechnology, some of which can be seen in [[Zi]]; The [[Power Filter]], Venous Filtration, and Arterial Shaft.&lt;br /&gt;
&lt;br /&gt;
They can self-repair and interact with the environment by controlling [[Repair Drones]]. Without the Power Filter and Repair Drones they will slowly die. When first seen, Elsenova is in a dilapidated condition, with cracks and damage to her &#039;head&#039; and cables; most noticeably missing her lower jaw. Once the Repair Drones are reactivated, however, she can be seen restored, with a new lower jaw and a cleaner, newer appearance.&lt;br /&gt;
&lt;br /&gt;
Through most of the game, the large Rusalki are stationary, a head attached to the walls and floors by huge tube-like metal cables. There is a hangar in [[Edin]] that houses 3 bodies that the Rusalki can mount in order to move freely in different terrain. [[Elsenova]] uses the [[Repair Drones]] to attach to the serpent-like flying type body late in the game. Two other bodies are shown in the hangar. One is scorpion or lobster-like, the other is squid-like. The squid is most likely Veruska due to the reddish color of the squid and the reddish color of Veruska, while the scorpion/crab is Ophelia due to that it&#039;s of similar color and it is also facing forward like Ophelia.&lt;br /&gt;
[[File:Rusalki Bodies.png|center|838x838px]]&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
&lt;br /&gt;
=== Pluralization ===&lt;br /&gt;
One Rusalka is a single entity. As a group, they are called by the plural form &amp;quot;Rusalki&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Folklore ===&lt;br /&gt;
The term originates in West Slavic folklore&amp;lt;ref&amp;gt;West Slavic folklore https://en.wikipedia.org/wiki/Rusalka&amp;lt;/ref&amp;gt;, where a Rusalka is a water nymph or female spirit, who gives moisture to crops in the spring. They can sometimes be malevolent spirits and can sometimes leave the water and climb trees.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rusalka&amp;quot; is also the Russian word for &amp;quot;mermaid&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Elsenova says that the term &amp;quot;Rusalki&amp;quot; is &amp;quot;like water machine&amp;quot;, which may be a reference to the water nymphs of folklore.&lt;br /&gt;
&lt;br /&gt;
=== Kuliltu ===&lt;br /&gt;
Related to &#039;&#039;kulullû&#039;&#039; (&amp;quot;Fish-Man&amp;quot; a.k.a. &amp;quot;Dagan&amp;quot;/&amp;quot;Dagon&amp;quot;) from ancient Mesopotamian religion. &#039;&#039;Kuliltu&#039;&#039; is &amp;quot;Fish-Woman&amp;quot;. They have the upper body of a human and the lower body and tail of a fish, much like merfolk.&amp;lt;ref&amp;gt;Taken from [https://www.reddit.com/r/axiomverge/comments/37flnm/spoilers_significance_of_names_ties_to_realworld/ this post] on Reddit.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Speculation ==&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
The Rusalki were likely once human, composed of Kazakhs who were hired by Hammond&#039;s Antarctic Research Team and [[Indra]]. The Kazakhs demanded 6 submarines from the team&amp;lt;ref&amp;gt;[[Submarine Progress (Note)]]&amp;lt;/ref&amp;gt;, and eventually broke off from them&amp;lt;ref&amp;gt;[[Kazakh Assault (Note)]]&amp;lt;/ref&amp;gt;. They discover The Emergence and use its time-slowing properties to dedicate themselves to evolving their form, using whatever technology they find to slowly change their appearance.&lt;br /&gt;
&lt;br /&gt;
After the events of Axiom Verge 2, Indra meets with [[Drushka]] to form an alliance and discuss looting the technology on [[Kiengir]]. At this point, Drushka is [[:File:Indra-and-Drushka.png|twice the height]] of a normal human.&lt;br /&gt;
&lt;br /&gt;
After raiding the leftover technology on Kiengir, they may have all used it to evolve themselves as Rusalki. Elsenova describe themselves as &amp;quot;water machines&amp;quot;, which may be a reference to the submarines that they repurposed for their full bodies.&lt;br /&gt;
&lt;br /&gt;
== Citations ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=File:Indra-and-Drushka.png&amp;diff=8937</id>
		<title>File:Indra-and-Drushka.png</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=File:Indra-and-Drushka.png&amp;diff=8937"/>
		<updated>2021-10-23T20:24:36Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Indra talking with Drushka, during the ending of Axiom Verge 2&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Indra&amp;diff=8936</id>
		<title>Indra</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Indra&amp;diff=8936"/>
		<updated>2021-10-23T20:11:58Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: Outsider note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Indra icon fixed.png|right]]&lt;br /&gt;
&#039;&#039;&#039;Indra Chaudhari&#039;&#039;&#039; is the protagonist of [[Axiom Verge 2]]. She is a mysterious billionaire who owns the worldwide [[Globe 3]] conglomerate.&lt;br /&gt;
&lt;br /&gt;
Indra’s physical characteristics include having black or very dark brown hair, with scraggly, gray accents and a noticeable, possibly colored large, light gray patch of hair on the right side of her scalp. Her hair reaches to her chest area, with the gray accents continuing all the way down, possibly showing that she&#039;s old, though her face does not suggest so. She also has blue eyes, dark skin, very dark blue-tinted sunglasses and she seems to wear very dark red lipstick, or her lips are naturally the color.&lt;br /&gt;
&lt;br /&gt;
Indra also wears gray clothes with buttons running through the middle and sleeves, with a two-part gray cloak that reaches behind her. Under the gray jacket and cloak she seems to be wearing a dark blue or indigo shirt.&lt;br /&gt;
&lt;br /&gt;
She is revealed fairly early on to have a daughter named Samara, and she is looking for her.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
Prior to the events of the game, Globe 3 purchases Hammond Corp, letting them gain control of [[Doctor Hammond|Elizabeth Hammond]]&#039;s antarctic base after it had been abandoned for a year. Starting the game, Indra arrives at the base via helicopter to investigate it and see what technology has been left there. However, she is led to a one-way elevator that takes her to the world of [[Kiengir]], where the game takes place.&lt;br /&gt;
&lt;br /&gt;
Through the events of the game, Indra becomes skilled with weapons, explores the world, and obtains nanomachines called [[Arms]], which help her in her journeys and give her special abilities. The first Arm she obtains, named [[Amashilama]], guides her through Kiengir, eventually to a machine which she promises will sever Indra&#039;s consciousness between her and the remote drone she controls, letting the two exist independently and be able to merge together. However, this process is used to Amashilama&#039;s advantage, as she takes control of Indra&#039;s body to carry out the plan she had all along - destroying [[A&#039;ansur]].&lt;br /&gt;
&lt;br /&gt;
With the help of the [[Lamassu]], Indra, now stuck as a drone, must try to combat Amashilama to gain her body back and prevent Amashilama from destroying the universe. In the process though, Amashilama discards of Indra&#039;s body in favor of inhabiting one of the Siuna. Indra assumes that her original body is dead, and goes to fight Amashilama. At the end of the fight, Indra&#039;s body arrives to hold back Amashilama while Indra sets off a Breach bomb. This kills Indra&#039;s human body and its consciousness, keeping Indra stuck as a drone forever and stuck on Kiengir. She no longer cares about going home, however, and instead seeks technology that will make [[Damu]] flesh and blood again. In a secret post-credits scene, the Indra who sacrificed herself to defeat Amashilama reunites with Samara and Hammond in what appears to be an afterlife.&lt;br /&gt;
&lt;br /&gt;
=== Speculation ===&lt;br /&gt;
It is heavily implied that Indra becomes the [[Rusalki|Rusalka]] known as [[Ophelia]]. In the ending cutscene for Axiom Verge 2, Indra laments about how she didn&#039;t really feel like she was worthy of her name since her past body died holding Amashilama down, saying how she doesn&#039;t feel like &#039;Indra&#039; anymore. Additionally, in the note [[Dr. Gloria at it Again (Note)|Dr. Gloria at It Again]], Indra is noted to be a fan of Shakespeare, and Ophelia is a character from Shakespeare&#039;s Hamlet, a character which happens to die by drowning (similar to how Indra first encountered Amashilama).  &lt;br /&gt;
&lt;br /&gt;
Furthermore, the last ending credits image depicts a full-body image of Indra&#039;s latest form, [[:File:Indra-Rusalka.png|her face and hair]] greatly mirroring the forward-facing Ophelia&#039;s facial structure and wiring, and Ophelia&#039;s eyes resembling the sunglasses Indra wears in the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
Ophelia is also referred to as an &amp;quot;Outsider&amp;quot; among other Rusalki, which may be a reference to her alliance with the other Kazakh (such as [[Drushka]]) in The Emergence.&lt;br /&gt;
&lt;br /&gt;
== Additional images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Indra HunterDrone.png&lt;br /&gt;
File:Indra.png&lt;br /&gt;
File:Indra glasses off.png|Indra without her sunglasses.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[https://www.axiomverge2.com The Axiom Verge 2 site]&lt;br /&gt;
&lt;br /&gt;
[https://www.axiomverge2.com/about The Axiom Verge 2 site&#039;s about-page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Axiom Verge 2]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Indra&amp;diff=8935</id>
		<title>Indra</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Indra&amp;diff=8935"/>
		<updated>2021-10-23T19:38:58Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: Link to Indra-Rusalka.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Indra icon fixed.png|right]]&lt;br /&gt;
&#039;&#039;&#039;Indra Chaudhari&#039;&#039;&#039; is the protagonist of [[Axiom Verge 2]]. She is a mysterious billionaire who owns the worldwide [[Globe 3]] conglomerate.&lt;br /&gt;
&lt;br /&gt;
Indra’s physical characteristics include having black or very dark brown hair, with scraggly, gray accents and a noticeable, possibly colored large, light gray patch of hair on the right side of her scalp. Her hair reaches to her chest area, with the gray accents continuing all the way down, possibly showing that she&#039;s old, though her face does not suggest so. She also has blue eyes, dark skin, very dark blue-tinted sunglasses and she seems to wear very dark red lipstick, or her lips are naturally the color.&lt;br /&gt;
&lt;br /&gt;
Indra also wears gray clothes with buttons running through the middle and sleeves, with a two-part gray cloak that reaches behind her. Under the gray jacket and cloak she seems to be wearing a dark blue or indigo shirt.&lt;br /&gt;
&lt;br /&gt;
She is revealed fairly early on to have a daughter named Samara, and she is looking for her.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
Prior to the events of the game, Globe 3 purchases Hammond Corp, letting them gain control of [[Doctor Hammond|Elizabeth Hammond]]&#039;s antarctic base after it had been abandoned for a year. Starting the game, Indra arrives at the base via helicopter to investigate it and see what technology has been left there. However, she is led to a one-way elevator that takes her to the world of [[Kiengir]], where the game takes place.&lt;br /&gt;
&lt;br /&gt;
Through the events of the game, Indra becomes skilled with weapons, explores the world, and obtains nanomachines called [[Arms]], which help her in her journeys and give her special abilities. The first Arm she obtains, named [[Amashilama]], guides her through Kiengir, eventually to a machine which she promises will sever Indra&#039;s consciousness between her and the remote drone she controls, letting the two exist independently and be able to merge together. However, this process is used to Amashilama&#039;s advantage, as she takes control of Indra&#039;s body to carry out the plan she had all along - destroying [[A&#039;ansur]].&lt;br /&gt;
&lt;br /&gt;
With the help of the [[Lamassu]], Indra, now stuck as a drone, must try to combat Amashilama to gain her body back and prevent Amashilama from destroying the universe. In the process though, Amashilama discards of Indra&#039;s body in favor of inhabiting one of the Siuna. Indra assumes that her original body is dead, and goes to fight Amashilama. At the end of the fight, Indra&#039;s body arrives to hold back Amashilama while Indra sets off a Breach bomb. This kills Indra&#039;s human body and its consciousness, keeping Indra stuck as a drone forever and stuck on Kiengir. She no longer cares about going home, however, and instead seeks technology that will make [[Damu]] flesh and blood again. In a secret post-credits scene, the Indra who sacrificed herself to defeat Amashilama reunites with Samara and Hammond in what appears to be an afterlife.&lt;br /&gt;
&lt;br /&gt;
=== Speculation ===&lt;br /&gt;
It is heavily implied that Indra becomes the [[Rusalki|Rusalka]] known as [[Ophelia]]. In the ending cutscene for Axiom Verge 2, Indra laments about how she didn&#039;t really feel like she was worthy of her name since her past body died holding Amashilama down, saying how she doesn&#039;t feel like &#039;Indra&#039; anymore. Additionally, in the note [[Dr. Gloria at it Again (Note)|Dr. Gloria at It Again]], Indra is noted to be a fan of Shakespeare, and Ophelia is a character from Shakespeare&#039;s Hamlet, a character which happens to die by drowning (similar to how Indra first encountered Amashilama).  &lt;br /&gt;
&lt;br /&gt;
Furthermore, the last ending credits image depicts a full-body image of Indra&#039;s latest form, [[:File:Indra-Rusalka.png|her face and hair]] greatly mirroring the forward-facing Ophelia&#039;s facial structure and wiring, and Ophelia&#039;s eyes resembling the sunglasses Indra wears in the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
== Additional images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Indra HunterDrone.png&lt;br /&gt;
File:Indra.png&lt;br /&gt;
File:Indra glasses off.png|Indra without her sunglasses.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
[https://www.axiomverge2.com The Axiom Verge 2 site]&lt;br /&gt;
&lt;br /&gt;
[https://www.axiomverge2.com/about The Axiom Verge 2 site&#039;s about-page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Axiom Verge 2]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=File:Indra-Rusalka.png&amp;diff=8934</id>
		<title>File:Indra-Rusalka.png</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=File:Indra-Rusalka.png&amp;diff=8934"/>
		<updated>2021-10-23T19:26:44Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: SineSwiper moved page File:Indra as a Rusalka, during the end credits scene.png to File:Indra-Rusalka.png without leaving a redirect: Proper filename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=File:Indra-Rusalka.png&amp;diff=8933</id>
		<title>File:Indra-Rusalka.png</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=File:Indra-Rusalka.png&amp;diff=8933"/>
		<updated>2021-10-23T19:21:00Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Ancient_Sentry_Bot&amp;diff=7206</id>
		<title>Ancient Sentry Bot</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Ancient_Sentry_Bot&amp;diff=7206"/>
		<updated>2016-12-09T04:37:10Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: Corrupted Behavior edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox|image = SentryBot 1.png|Areas = [[Eribu]], [[E-Kur-Mah]]|Allegiance = Foe|Hit Points = 700|Corruptable = Yes; [[Address Bomb]]|Corruption Points = 200|Corrupted Behaviour = Moves and aims away from the point it was corrupted.  Some act unaffected.|Size = Medium|Movement = Hovering slightly above Trace.|Speed Factor = 2|Health Drop = 0.2|Physical Damage = 100|Weapon Damage = 400|Filename = Hoverbug}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The &#039;&#039;&#039;Ancient Sentry&#039;&#039;&#039; behaves like the [[Silver Sentry|Silver]] and [[Purple Sentry|Purple]] varieties, but it has more HP, and fires slightly faster.  Like the other Sentries, it tends to get stuck in corners, and can usually be taken out from a distance or from behind a barrier.&lt;br /&gt;
&lt;br /&gt;
== Corrupted Form ==&lt;br /&gt;
Once corrupted by an [[Address Bomb]], it moves away from and fires away from the spot it was corrupted at.  It no longer moves toward or fires at Trace, so it&#039;s mostly harmless.&lt;br /&gt;
&lt;br /&gt;
Certain varieties will be unaffected while corrupted.  They will still flash, but won&#039;t act afraid like the other versions.  This is set per room, but previously afraid versions may change to immune versions after you get the [[Red Coat]].&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Ancient_Sentry_Bot&amp;diff=7205</id>
		<title>Ancient Sentry Bot</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Ancient_Sentry_Bot&amp;diff=7205"/>
		<updated>2016-12-09T04:35:46Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: /* Corrupted Form */ Nixed the color theory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox|image = SentryBot 1.png|Areas = [[Eribu]], [[E-Kur-Mah]]|Allegiance = Foe|Hit Points = 700|Corruptable = Yes; [[Address Bomb]]|Corruption Points = 200|Corrupted Behaviour = Moves and aims away from the point it was corrupted.|Size = Medium|Movement = Hovering slightly above Trace.|Speed Factor = 2|Health Drop = 0.2|Physical Damage = 100|Weapon Damage = 400|Filename = Hoverbug}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The &#039;&#039;&#039;Ancient Sentry&#039;&#039;&#039; behaves like the [[Silver Sentry|Silver]] and [[Purple Sentry|Purple]] varieties, but it has more HP, and fires slightly faster.  Like the other Sentries, it tends to get stuck in corners, and can usually be taken out from a distance or from behind a barrier.&lt;br /&gt;
&lt;br /&gt;
== Corrupted Form ==&lt;br /&gt;
Once corrupted by an [[Address Bomb]], it moves away from and fires away from the spot it was corrupted at.  It no longer moves toward or fires at Trace, so it&#039;s mostly harmless.&lt;br /&gt;
&lt;br /&gt;
Certain varieties will be unaffected while corrupted.  They will still flash, but won&#039;t act afraid like the other versions.  This is set per room, but previously afraid versions may change to immune versions after you get the [[Red Coat]].&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Ancient_Sentry_Bot&amp;diff=7204</id>
		<title>Ancient Sentry Bot</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Ancient_Sentry_Bot&amp;diff=7204"/>
		<updated>2016-12-09T03:59:04Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: /* Corrupted Form */ Different versions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox|image = SentryBot 1.png|Areas = [[Eribu]], [[E-Kur-Mah]]|Allegiance = Foe|Hit Points = 700|Corruptable = Yes; [[Address Bomb]]|Corruption Points = 200|Corrupted Behaviour = Moves and aims away from the point it was corrupted.|Size = Medium|Movement = Hovering slightly above Trace.|Speed Factor = 2|Health Drop = 0.2|Physical Damage = 100|Weapon Damage = 400|Filename = Hoverbug}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The &#039;&#039;&#039;Ancient Sentry&#039;&#039;&#039; behaves like the [[Silver Sentry|Silver]] and [[Purple Sentry|Purple]] varieties, but it has more HP, and fires slightly faster.  Like the other Sentries, it tends to get stuck in corners, and can usually be taken out from a distance or from behind a barrier.&lt;br /&gt;
&lt;br /&gt;
== Corrupted Form ==&lt;br /&gt;
Once corrupted by an [[Address Bomb]], it moves away from and fires away from the spot it was corrupted at.  It no longer moves toward or fires at Trace, so it&#039;s mostly harmless.&lt;br /&gt;
&lt;br /&gt;
Certain varieties will actually do nothing while corrupted.  They will still flash, but won&#039;t act afraid like the other versions.  You can identify these versions by the different colors and flash pattern when corrupted.&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Sudran_Translation_(Note)&amp;diff=7203</id>
		<title>Sudran Translation (Note)</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Sudran_Translation_(Note)&amp;diff=7203"/>
		<updated>2016-12-05T03:38:24Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: /* About the Note */ Primordial Code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Transcript ==&lt;br /&gt;
&#039;&#039;I have done my best to enable rudimentary translation between Sudran and English (that is, the modern Sudran script, not the programming language). The command is &amp;quot;REVEAL-SUDRAN&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ve tried it with success on most of the modern Sudran communications as well as some of the older Sudran texts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Much thanks to the Gir-Tab variant for his assistance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== About the Note ==&lt;br /&gt;
This is a purple note, and written in English by (an) [[Athetos]].&lt;br /&gt;
&lt;br /&gt;
It allows translation from the [[Sudran (Language)|Sudran]] language to English.  It is necessary to read other notes collected which were written in Sudran.&lt;br /&gt;
&lt;br /&gt;
By manually building a table of which Sudran letters correspond to the English alphabet by turning the passcode on and off, it is possible to manually translate the Passcode inscribed in Sudran on the roof of the room at the bottom of [[Eribu]] and gain access to the [[Orbital Discharge]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;programming language&amp;quot; in the note may be a reference to [[Primordial Code]].&lt;br /&gt;
&lt;br /&gt;
This is Note 19.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The Note titled &#039;&#039;&#039;Sudran Translation&#039;&#039;&#039; can be found in the bottom-right corner of Zi, under [[Veruska]], and directly across from the room containing the [[Passcode Tool]].&lt;br /&gt;
[[Category:Notes]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Modified_Lab_Coat&amp;diff=7202</id>
		<title>Modified Lab Coat</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Modified_Lab_Coat&amp;diff=7202"/>
		<updated>2016-12-05T02:36:53Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: /* Description */ Primordial Code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Modified Lab Coat.png|right|108x128px]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;quot;Double-tap and hold while pressing against a wall to teleport across&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Modified Lab Coat is the first Lab Coat upgrade. It is white in color and has a biomechanoid lining designed by [[Athetos]], that will allow [[Trace]] to teleport through walls that are 1-block thick. Trace must be touching the wall in order for the teleport to work correctly.  It changes Trace&#039;s damage resistance so he only takes 40% of the damage he would without it.&lt;br /&gt;
&lt;br /&gt;
[[Primordial Code]] is displayed on the upper-right side while teleporting through walls.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The Modified Lab Coat can be found in the furthest room in the upper-right corner of [[Zi]]. After defeating the Uruku Variant, you must use the [[Address Disruptor]] on some blocks in the room, so that you can jump up to a door in the upper-right of this room. &lt;br /&gt;
&lt;br /&gt;
Obtaining this Lab Coat will allow the player to use the teleportation ability to go through the surrounding pillars and exit the room.&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
* [[Address Disruptor]]&lt;br /&gt;
* [[Field Disruptor]]&lt;br /&gt;
&lt;br /&gt;
== Unlocks ==&lt;br /&gt;
* [[Health Node]] 3&lt;br /&gt;
* [[Health Node Fragment]] 07&lt;br /&gt;
* [[Power Node]] 3&lt;br /&gt;
* [[Range Node]] 1, 2&lt;br /&gt;
* [[Notes]] [[The Storm (Note)|07]], [[Plan B (Note)|14]] (however, the grapple is needed to get back to Absu)&lt;br /&gt;
* [[Remote Drone]]&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Modified Lab Coat Pickup.png&lt;br /&gt;
Modified Lab Coat Trace.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Upgrades]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Address_Disruptor_1&amp;diff=7201</id>
		<title>Address Disruptor 1</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Address_Disruptor_1&amp;diff=7201"/>
		<updated>2016-12-05T02:35:57Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: /* Description */ Primordial Code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox|image = Address Disruptor 1.png|Type = Projectile|Damage Type = Corruption 1|Penetrates Walls = Yes|Damage = 14|Damage+ = 2|Damage Period = 8|Projectile Size+ = 0.01|Projectile Span+ = 1|Final Damage = 32}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;quot;Corrupts or de-corrupts weaker blocks and enemies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sometimes called &amp;quot;the glitch gun,&amp;quot; the &#039;&#039;&#039;Address Disruptor&#039;&#039;&#039; is a tool that rapidly fires out waves of blue rectangles in a cone in front of [[Trace]]. Corruptible blocks or enemies that are caught in the cone will be corrupted or &amp;quot;glitched&amp;quot; and will change form in some way. Enemies usually become easier to defeat, and blocks may become passable or impassable.&lt;br /&gt;
&lt;br /&gt;
The Address Disruptor can become more powerful with the [[Address Disruptor 2]] upgrade.&lt;br /&gt;
&lt;br /&gt;
The properties of blocks which can be corrupted or de-corrupted are pre-set in the map data.  One or more of the following properties will be set:&lt;br /&gt;
&lt;br /&gt;
*  Remove Passability&lt;br /&gt;
*  Apply Passability&lt;br /&gt;
*  Apply Damageable&lt;br /&gt;
*  Remove Damageable&lt;br /&gt;
*  Apply Field&lt;br /&gt;
*  Remove Field&lt;br /&gt;
*  Apply Surface&lt;br /&gt;
*  Remove Surface&lt;br /&gt;
*  Apply Glitchable&lt;br /&gt;
*  Remove Glitchable&lt;br /&gt;
*  Render In Back&lt;br /&gt;
*  Render In Front&lt;br /&gt;
*  Show&lt;br /&gt;
*  Hide&lt;br /&gt;
&lt;br /&gt;
The behaviour and properties of enemies which can be corrupted may be set to that of another enemy.  The enemy behaviour that they would be changed to will be noted on the enemies&#039; wiki page.&lt;br /&gt;
&lt;br /&gt;
[[Primordial Code]] is displayed on the upper-right side when this tool is used.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The &#039;&#039;&#039;Address Disruptor&#039;&#039;&#039; is obtained in [[Absu]] immediately after defeating the game&#039;s second boss, the [[Telal|Telal Variant]]. It can be found in the room just below where the boss is fought.&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Unlocks ==&lt;br /&gt;
* [[Health Node Fragment]] 03&lt;br /&gt;
* [[Power Node Fragment]] 07&lt;br /&gt;
* [[Size Node]] 2&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Address Disruptor 1 Shot.png&lt;br /&gt;
Address Disruptor Pickup.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Upgrades]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Proverb_(Note)&amp;diff=7200</id>
		<title>Proverb (Note)</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Proverb_(Note)&amp;diff=7200"/>
		<updated>2016-12-05T02:33:25Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: /* About the Note */ Primordial Code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Transcript ==&lt;br /&gt;
&#039;&#039;When in ancient days the black-headed retreated from the world, when, after days of war, the carrion birds circled, when graves were filled with the caskets, when the lone orphan plowed the barley--&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;--now at that time were the primordial patterns laid to rest, their masters banished. But just as the seeds of the next harvest are sown, so too did kings plot and plan for the next battle, did they scheme and make secret dealings.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Far to the east, where the sea and the mountains meet, is a cave dug out by the crashing waves. Here the kings conspired and set aside the greatest of primordial fires, Dingergisbar.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With its name as the key, it lays in wait, until that day when next masters of patterns again reap the harvest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== About the Note ==&lt;br /&gt;
This is a light-tan note written in Sudran.&lt;br /&gt;
&lt;br /&gt;
Dingergisbar is apparently the Sudran word for the [[FlameThrower]], evidenced by this being the [[Passcodes|passcode]] to access the [[Weapons|weapon]] and the text &amp;quot;its name as the key&amp;quot;. The lines referring to a &amp;quot;cave dug out&amp;quot; where kings &amp;quot;set aside the greatest of primordial fires&amp;quot; must be referring to the watery path leading to the Flamethrower. &lt;br /&gt;
&lt;br /&gt;
It&#039;s notable, however, that the Note says this cave is &amp;quot;far to the east&amp;quot;, while the room containing the flamethrower is on the far &#039;&#039;west&#039;&#039; side of the map. This could imply that the Sudran civilization was founded on another area of [[Sudra]], which is inaccessible in-game.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Far to the east, where the sea and the mountains meet&amp;quot; &#039;&#039; may also be a reference to an area that in the end never got created. From the Axiom Verge AMA on Reddit&amp;lt;ref&amp;gt;https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/cr7zl4g&amp;lt;/ref&amp;gt;: &#039;&#039;&amp;quot;There was going to be a small outdoor ocean-themed area - basically three or four rooms worth. It was a lot of assets to make for something that didn&#039;t add very much. If you have the soundtrack, the bonus track would likely have been used for that area.&amp;quot;&#039;&#039; - Tom Happ&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;primordial patterns&amp;quot; referred here may be a reference to the [[Primordial Code]].&lt;br /&gt;
&lt;br /&gt;
This is Note 06.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
[[Mar-Uru]], under the room to the right of the room above the [[Sentinel]].  [[Address Disruptor 2|Corrupt]] the [[Purple Sentry]] and navigate it up and right before entering the door so it appears in the box with the [[Switches and Beams|switch]] to lower the [[Switches and Beams|pink beams]].  Use the [[Red Coat]] to pass through the floor.  [https://www.youtube.com/watch?v=3BlFiCKmw0w Here&#039;s a video].&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
* [[Red Coat]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;[[Category:Notes]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Primordial_Code&amp;diff=7198</id>
		<title>Primordial Code</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Primordial_Code&amp;diff=7198"/>
		<updated>2016-12-05T02:29:21Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: Fix header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PrimordialCode to Eng.png|right]]When using the [[Address Disruptor]], and in the background when a new [[Weapons|Weapon]], [[Upgrades|Upgrade]] or [[Powerups|Powerup]] is acquired, a code script is seen on screen.  In the game&#039;s code/files, it is referred to as Primordial Code.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Sudran (Language)|Sudran]] and [[Vykhyan (Language)|Vykhyan]], it doesn&#039;t appear to be directly translatable into English, especially since certain code characters repeat: &amp;lt;code&amp;gt;,. bp ckqx eiy fv uw&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Translation Examples ==&lt;br /&gt;
&lt;br /&gt;
Here are some examples of in-game &amp;quot;translations&amp;quot; to English.  Most of the letters will look like gibberish, but the numbers seem to translate okay.&lt;br /&gt;
&lt;br /&gt;
=== Address Disruptor ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
010F2580:Ahz&lt;br /&gt;
********:0hz&lt;br /&gt;
********:1hz&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stars are constant stream of incrementing hexadecimal numbers.  The first row also increments, but much slower than the second, which is much slower than the third.  The bit after the colons don&#039;t seem to change.&lt;br /&gt;
&lt;br /&gt;
The &#039;hz&#039; here might actually be referring to frequency.&lt;br /&gt;
&lt;br /&gt;
=== Slow Teleporting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
01AE:01AE&lt;br /&gt;
01AC:01AC&lt;br /&gt;
01B0:01B0&lt;br /&gt;
     canu&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
015D:015D&lt;br /&gt;
015B:015B&lt;br /&gt;
015F:015F&lt;br /&gt;
    sarat&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second row always looks a few digits behind, and the third row looks a few digits ahead, in relation to the first row.&lt;br /&gt;
&lt;br /&gt;
The hexadecimal numbers might be map coordinates.&lt;br /&gt;
&lt;br /&gt;
=== Powerup Message ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
muzdzn sjian,tz ,unu,l se&lt;br /&gt;
jfutc2c&lt;br /&gt;
cuaujeztjcu mgclafa utrcfeaa&lt;br /&gt;
utuo ur7hcmeuc&lt;br /&gt;
c6czcbjecbuudgbfe0fc2z e,eer&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is just a partial message.  The whole thing is rather large and just looks like gibberish.&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Primordial_Code&amp;diff=7197</id>
		<title>Primordial Code</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Primordial_Code&amp;diff=7197"/>
		<updated>2016-12-05T02:28:45Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: Expanded page with examples&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PrimordialCode to Eng.png|right]]When using the [[Address Disruptor]], and in the background when a new [[Weapons|Weapon]], [[Upgrades|Upgrade]] or [[Powerups|Powerup]] is acquired, a code script is seen on screen.  In the game&#039;s code/files, it is referred to as Primordial Code.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Sudran (Language)|Sudran]] and [[Vykhyan (Language)|Vykhyan]], it doesn&#039;t appear to be directly translatable into English, especially since certain code characters repeat: &amp;lt;code&amp;gt;,. bp ckqx eiy fv uw&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Translation Examples ==&lt;br /&gt;
&lt;br /&gt;
Here are some examples of in-game &amp;quot;translations&amp;quot; to English.  Most of the letters will look like gibberish, but the numbers seem to translate okay.&lt;br /&gt;
&lt;br /&gt;
=== Address Disruptor ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
010F2580:Ahz&lt;br /&gt;
********:0hz&lt;br /&gt;
********:1hz&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stars are constant stream of incrementing hexadecimal numbers.  The first row also increments, but much slower than the second, which is much slower than the third.  The bit after the colons don&#039;t seem to change.&lt;br /&gt;
&lt;br /&gt;
The &#039;hz&#039; here might actually be referring to frequency.&lt;br /&gt;
&lt;br /&gt;
=== Slow Teleporting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
01AE:01AE&lt;br /&gt;
01AC:01AC&lt;br /&gt;
01B0:01B0&lt;br /&gt;
     canu&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
015D:015D&lt;br /&gt;
015B:015B&lt;br /&gt;
015F:015F&lt;br /&gt;
    sarat&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second row always looks a few digits behind, and the third row looks a few digits ahead, in relation to the first row.&lt;br /&gt;
&lt;br /&gt;
The hexadecimal numbers might be map coordinates.&lt;br /&gt;
&lt;br /&gt;
=== Powerup Message ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
muzdzn sjian,tz ,unu,l se&lt;br /&gt;
jfutc2c&lt;br /&gt;
cuaujeztjcu mgclafa utrcfeaa&lt;br /&gt;
utuo ur7hcmeuc&lt;br /&gt;
c6czcbjecbuudgbfe0fc2z e,eer&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is just a partial message.  The whole thing is rather large and just looks like gibberish.&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Sudran_(Code)&amp;diff=7195</id>
		<title>Sudran (Code)</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Sudran_(Code)&amp;diff=7195"/>
		<updated>2016-12-05T02:06:07Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: SineSwiper moved page Sudran (Code) to Primordial Code: If the game files call it &amp;quot;Primordial Code&amp;quot;, then it should be &amp;quot;Primordial Code&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Primordial Code]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Primordial_Code&amp;diff=7194</id>
		<title>Primordial Code</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Primordial_Code&amp;diff=7194"/>
		<updated>2016-12-05T02:06:07Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: SineSwiper moved page Sudran (Code) to Primordial Code: If the game files call it &amp;quot;Primordial Code&amp;quot;, then it should be &amp;quot;Primordial Code&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PrimordialCode to Eng.png|right]]When using the [[Address Disruptor]], and in the background when a new [[Weapons|Weapon]], [[Upgrades|Upgrade]] or [[Powerups|Powerup]] is acquired, a code script is seen on screen.  It is referred to as Sudran Code, and in the game&#039;s code/files as Primordial Code.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This Wiki contributor has not been able to make anything out of the English equivalent as can be done with [[Sudran (Language)|Sudran]] and  [[Vykhyan (Language)|Vykhyan]].  It appears to be gibberish (there is not a full english alphabet as some Code characters repeat, nor any ingame text that I could find that would be displayed in this font).&#039;&#039;&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Secret_World&amp;diff=7191</id>
		<title>Secret World</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Secret_World&amp;diff=7191"/>
		<updated>2016-12-02T07:15:52Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: Remove redunde&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:axiomverge-secretworld.png|thumb|384x216px|Inside the Secret World area]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A &#039;&#039;&#039;Secret World&#039;&#039;&#039; is an alternate area in Axiom Verge that has a &amp;quot;glitched/corrupted&amp;quot; appearance.  &lt;br /&gt;
&lt;br /&gt;
While in this area, strong scan-lines will appear on the player&#039;s screen—as though the game is being viewed on an old cathode ray tube television with greyish static, occasional saturation reduction and vertical sync anomalies shown.&lt;br /&gt;
&lt;br /&gt;
Upon entering a &#039;&#039;&#039;Secret World&#039;&#039;&#039;, [[Trace]] is warned by [[Elsenova]] to turn back. She tells him that this place is like an artifact—dangerous flotsam and jetsam (like wreckage) caused by [[the Breach]]. [[Trace]] conjectures that it is some kind of &amp;quot;dimensional rift&amp;quot; but that it may contain an [[:Category:Items|item]] he needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret World&#039;&#039;&#039; entrances spawn in random locations throughout [[Sudra]], based on a large pool of potential entrances.  The layout of each &#039;&#039;&#039;Secret World&#039;&#039;&#039; is procedurally generated, and each one is different, being generated from a set of algorithms in the game code.  Once entered, a &#039;&#039;&#039;Secret World&#039;&#039;&#039; will have the same layout when revisited from the same save file.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Secret World&#039;&#039;&#039; is most notable for containing one of 3 possible [[Weapons|secret weapons]]. Only one hard &#039;&#039;&#039;Secret World&#039;&#039;&#039; is created per save file, therefore only one [[Weapons|secret weapon]] can be obtained per playthrough.&lt;br /&gt;
* &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; sometimes contain false doors that appear to lead somewhere, but cannot be passed through.&lt;br /&gt;
* 5 &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; are created in each save file.  2 Easy, 2 Medium and 1 Hard.&lt;br /&gt;
* Each &#039;&#039;&#039;Secret World&#039;&#039;&#039; contains one primary, and one secondary item.&lt;br /&gt;
* Easy &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; are found in [[Absu]], [[Zi]] and [[Kur]].&lt;br /&gt;
* Easy items:  Primary - [[Range Node]] or [[Size Node]].  Secondary - [[Health Node Fragment]].&lt;br /&gt;
* Medium &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; are found in [[Eribu]], [[Indi]] and [[Ukkin-Na]].&lt;br /&gt;
* Medium items:  Primary - [[Range Node]] or [[Size Node]].  Secondary - [[Health Node Fragment]].&lt;br /&gt;
* The Hard &#039;&#039;&#039;Secret World&#039;&#039;&#039; can be found in [[Edin]], [[E-Kur-Mah]] or [[Mar-Uru]].&lt;br /&gt;
* Hard items:  Primary - [[Heat Seeker]], [[Scissor Beam]] or [[Fat Beam]].  Secondary - [[Health Node Fragment]].&lt;br /&gt;
* The Hard secret world entrances can be puzzles involving the use of the [[Red Coat]].&lt;br /&gt;
* Despite the difficulty of finding the entrances, &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; themselves contain no hidden items or secret paths.&lt;br /&gt;
&lt;br /&gt;
== Finding Entrances ==&lt;br /&gt;
&lt;br /&gt;
The area around an entrance to a &#039;&#039;&#039;Secret World&#039;&#039;&#039; causes visible &amp;quot;scanlines&amp;quot; to show on the screen that intensify as [[Trace]] gets closer to where it can be entered.  These scanlines are first visible on the health bar, but easily noticeable covering the whole screen when very close.  At close range, the effect just outside of the entrance is at about half of what is shown inside a &#039;&#039;&#039;Secret World&#039;&#039;&#039; map.&lt;br /&gt;
&lt;br /&gt;
These effects happen even when finding Hard world entrances.  They can also happen in a different room, if the entrance is close enough to the opposite wall in the other room.&lt;br /&gt;
&lt;br /&gt;
The easiest way to find entrances are to look for the [http://vignette2.wikia.nocookie.net/axiom-verge/images/5/55/Axiomverge-scanlines2.png/revision/latest interlaced health bar pattern], rather than shooting randomly at walls, as some of the entrances can be rather hard to detect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slider&amp;quot; widths=&amp;quot;600&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
axiomverge-scanlines1.png|Normal Screen|link=File:axiomverge-scanlines1.png|linktext=Normal screen with no scanlines&lt;br /&gt;
axiomverge-scanlines2.png|First Effects|link=File:axiomverge-scanlines2.png|linktext=First indications of scanlines on health bar&lt;br /&gt;
axiomverge-scanlines3.png|Close Effects|link=File:axiomverge-scanlines3.png|linktext=Obvious scanline and sweeping effects near entrance (fake wall at top-left corner)&lt;br /&gt;
axiomverge-scanlines4.png|Maximum Effect|link=File:axiomverge-scanlines4.png|linktext=Maximum scanline effect next to entrance (fake wall at lower-left corner)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Secretworlds Map color.png|thumb|353x353px|Full list of potential entrances]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Five entrances are randomly created from the possible ones shown on the map in each save file.  2 easy, 2 medium and 1 hard.&lt;br /&gt;
&lt;br /&gt;
Each entrance will have one of nine properties:&lt;br /&gt;
# PASSABLEWALL - Intangible, drawn in the foreground.&lt;br /&gt;
# DRILLABLEWALL - The [[Laser Drill]] or [[Drone Drill]] must be used to enter.&lt;br /&gt;
# MISSINGWALL - Wall blocks that would be there otherwise are missing.&lt;br /&gt;
# FLICKERINGWALL - Unused?&lt;br /&gt;
# CORRUPTEDWALL - Trace must use the [[Address Disruptor]] or [[Address Bomb]] to enter.&lt;br /&gt;
# WALLTELEPORT - Trace must use the [[Modified Lab Coat]] or it&#039;s upgrades to enter.&lt;br /&gt;
# DRONEACCESS - Trace must use the [[Remote Drone]] - the vertical gap is too small for Trace to fit through.&lt;br /&gt;
# PASSWORD -  Unused?&lt;br /&gt;
# OVERCLOCK - Trace must use [[Red Coat]] to enter - this may be a puzzle (access diagonally?).&lt;br /&gt;
&lt;br /&gt;
== Inspiration ==&lt;br /&gt;
&amp;quot;The secret areas are inspired by things like Super Mario&#039;s Minus World and Metroid&#039;s Secret Worlds, which weren&#039;t planned by developers, but glitches. The reason for the randomization is to replicate the effect you get of something that isn&#039;t designed by a human.&amp;quot;&amp;lt;ref&amp;gt;From [https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/cr7wzzr Tom Happ&#039;s Reddit AMA]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Secret_World&amp;diff=7190</id>
		<title>Secret World</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Secret_World&amp;diff=7190"/>
		<updated>2016-12-02T05:20:54Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: Swap around image locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:axiomverge-secretworld.png|thumb|384x216px|Inside the Secret World area]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A &#039;&#039;&#039;Secret World&#039;&#039;&#039; is an alternate area in Axiom Verge that has a &amp;quot;glitched/corrupted&amp;quot; appearance.  &lt;br /&gt;
&lt;br /&gt;
While in this area, strong scan-lines will appear on the player&#039;s screen—as though the game is being viewed on an old cathode ray tube television with greyish static, occasional saturation reduction and vertical sync anomalies shown.&lt;br /&gt;
&lt;br /&gt;
Upon entering a &#039;&#039;&#039;Secret World&#039;&#039;&#039;, [[Trace]] is warned by [[Elsenova]] to turn back. She tells him that this place is like an artifact—dangerous flotsam and jetsam (like wreckage) caused by [[the Breach]]. [[Trace]] conjectures that it is some kind of &amp;quot;dimensional rift&amp;quot; but that it may contain an [[:Category:Items|item]] he needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret World&#039;&#039;&#039; entrances spawn in random locations throughout [[Sudra]], based on a large pool of potential entrances.  The layout of each &#039;&#039;&#039;Secret World&#039;&#039;&#039; is procedurally generated, and each one is different, being generated from a set of algorithms in the game code.  Once entered, a &#039;&#039;&#039;Secret World&#039;&#039;&#039; will have the same layout when revisited from the same save file.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Secret World&#039;&#039;&#039; is most notable for containing one of 3 possible [[Weapons|secret weapons]]. Only one hard &#039;&#039;&#039;Secret World&#039;&#039;&#039; is created per save file, therefore only one [[Weapons|secret weapon]] can be obtained per playthrough.&lt;br /&gt;
* It is possible to find more than one [[Powerups|Powerup]] in the same Secret World&amp;lt;ref&amp;gt;[https://youtu.be/bUh0_5z5iDQ Axiom Verge: 2 Powerups in Secret World]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; sometimes contain false doors that appear to lead somewhere, but cannot be passed through.&lt;br /&gt;
* 5 &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; are created in each save file.  2 Easy, 2 Medium and 1 Hard.&lt;br /&gt;
* Each &#039;&#039;&#039;Secret World&#039;&#039;&#039; contains one primary, and one secondary item.&lt;br /&gt;
* Easy &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; are found in [[Absu]], [[Zi]] and [[Kur]].&lt;br /&gt;
* Easy items:  Primary - [[Range Node]] or [[Size Node]].  Secondary - [[Health Node Fragment]].&lt;br /&gt;
* Medium &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; are found in [[Eribu]], [[Indi]] and [[Ukkin-Na]].&lt;br /&gt;
* Medium items:  Primary - [[Range Node]] or [[Size Node]].  Secondary - [[Health Node Fragment]].&lt;br /&gt;
* The Hard &#039;&#039;&#039;Secret World&#039;&#039;&#039; can be found in [[Edin]], [[E-Kur-Mah]] or [[Mar-Uru]].&lt;br /&gt;
* Hard items:  Primary - [[Heat Seeker]], [[Scissor Beam]] or [[Fat Beam]].  Secondary - [[Health Node Fragment]].&lt;br /&gt;
* The Hard secret world entrances can be puzzles involving the use of the [[Red Coat]].&lt;br /&gt;
&lt;br /&gt;
== Finding Entrances ==&lt;br /&gt;
&lt;br /&gt;
The area around an entrance to a &#039;&#039;&#039;Secret World&#039;&#039;&#039; causes visible &amp;quot;scanlines&amp;quot; to show on the screen that intensify as [[Trace]] gets closer to where it can be entered.  These scanlines are first visible on the health bar, but easily noticeable covering the whole screen when very close.  At close range, the effect just outside of the entrance is at about half of what is shown inside a &#039;&#039;&#039;Secret World&#039;&#039;&#039; map.&lt;br /&gt;
&lt;br /&gt;
These effects happen even when finding Hard world entrances.  They can also happen in a different room, if the entrance is close enough to the opposite wall in the other room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slider&amp;quot; widths=&amp;quot;600&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
axiomverge-scanlines1.png|Normal Screen|link=File:axiomverge-scanlines1.png|linktext=Normal screen with no scanlines&lt;br /&gt;
axiomverge-scanlines2.png|First Effects|link=File:axiomverge-scanlines2.png|linktext=First indications of scanlines on health bar&lt;br /&gt;
axiomverge-scanlines3.png|Close Effects|link=File:axiomverge-scanlines3.png|linktext=Obvious scanline and sweeping effects near entrance (fake wall at top-left corner)&lt;br /&gt;
axiomverge-scanlines4.png|Maximum Effect|link=File:axiomverge-scanlines4.png|linktext=Maximum scanline effect next to entrance (fake wall at lower-left corner)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Secretworlds Map color.png|thumb|353x353px|Full list of potential entrances]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Five entrances are randomly created from the possible ones shown on the map in each save file.  2 easy, 2 medium and 1 hard.&lt;br /&gt;
&lt;br /&gt;
Each entrance will have one of nine properties:&lt;br /&gt;
# PASSABLEWALL - Intangible, drawn in the foreground.&lt;br /&gt;
# DRILLABLEWALL - The [[Laser Drill]] or [[Drone Drill]] must be used to enter.&lt;br /&gt;
# MISSINGWALL - Wall blocks that would be there otherwise are missing.&lt;br /&gt;
# FLICKERINGWALL - Unused?&lt;br /&gt;
# CORRUPTEDWALL - Trace must use the [[Address Disruptor]] or [[Address Bomb]] to enter.&lt;br /&gt;
# WALLTELEPORT - Trace must use the [[Modified Lab Coat]] or it&#039;s upgrades to enter.&lt;br /&gt;
# DRONEACCESS - Trace must use the [[Remote Drone]] - the vertical gap is too small for Trace to fit through.&lt;br /&gt;
# PASSWORD -  Unused?&lt;br /&gt;
# OVERCLOCK - Trace must use [[Red Coat]] to enter - this may be a puzzle (access diagonally?).&lt;br /&gt;
&lt;br /&gt;
== Inspiration ==&lt;br /&gt;
&amp;quot;The secret areas are inspired by things like Super Mario&#039;s Minus World and Metroid&#039;s Secret Worlds, which weren&#039;t planned by developers, but glitches. The reason for the randomization is to replicate the effect you get of something that isn&#039;t designed by a human.&amp;quot;&amp;lt;ref&amp;gt;From [https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/cr7wzzr Tom Happ&#039;s Reddit AMA]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Secret_World&amp;diff=7189</id>
		<title>Secret World</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Secret_World&amp;diff=7189"/>
		<updated>2016-12-02T05:17:35Z</updated>

		<summary type="html">&lt;p&gt;SineSwiper: Add file links to gallery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Secretworlds Map color.png|thumb|353x353px]]&lt;br /&gt;
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== Description ==&lt;br /&gt;
A &#039;&#039;&#039;Secret World&#039;&#039;&#039; is an alternate area in Axiom Verge that has a &amp;quot;glitched/corrupted&amp;quot; appearance.  &lt;br /&gt;
&lt;br /&gt;
While in this area, strong scan-lines will appear on the player&#039;s screen—as though the game is being viewed on an old cathode ray tube television with greyish static, occasional saturation reduction and vertical sync anomalies shown.&lt;br /&gt;
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Upon entering a &#039;&#039;&#039;Secret World&#039;&#039;&#039;, [[Trace]] is warned by [[Elsenova]] to turn back. She tells him that this place is like an artifact—dangerous flotsam and jetsam (like wreckage) caused by [[the Breach]]. [[Trace]] conjectures that it is some kind of &amp;quot;dimensional rift&amp;quot; but that it may contain an [[:Category:Items|item]] he needs.&lt;br /&gt;
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&#039;&#039;&#039;Secret World&#039;&#039;&#039; entrances spawn in random locations throughout [[Sudra]], based on a large pool of potential entrances.  The layout of each &#039;&#039;&#039;Secret World&#039;&#039;&#039; is procedurally generated, and each one is different, being generated from a set of algorithms in the game code.  Once entered, a &#039;&#039;&#039;Secret World&#039;&#039;&#039; will have the same layout when revisited from the same save file.&lt;br /&gt;
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* The &#039;&#039;&#039;Secret World&#039;&#039;&#039; is most notable for containing one of 3 possible [[Weapons|secret weapons]]. Only one hard &#039;&#039;&#039;Secret World&#039;&#039;&#039; is created per save file, therefore only one [[Weapons|secret weapon]] can be obtained per playthrough.&lt;br /&gt;
* It is possible to find more than one [[Powerups|Powerup]] in the same Secret World&amp;lt;ref&amp;gt;[https://youtu.be/bUh0_5z5iDQ Axiom Verge: 2 Powerups in Secret World]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; sometimes contain false doors that appear to lead somewhere, but cannot be passed through.&lt;br /&gt;
* 5 &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; are created in each save file.  2 Easy, 2 Medium and 1 Hard.&lt;br /&gt;
* Each &#039;&#039;&#039;Secret World&#039;&#039;&#039; contains one primary, and one secondary item.&lt;br /&gt;
* Easy &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; are found in [[Absu]], [[Zi]] and [[Kur]].&lt;br /&gt;
* Easy items:  Primary - [[Range Node]] or [[Size Node]].  Secondary - [[Health Node Fragment]].&lt;br /&gt;
* Medium &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; are found in [[Eribu]], [[Indi]] and [[Ukkin-Na]].&lt;br /&gt;
* Medium items:  Primary - [[Range Node]] or [[Size Node]].  Secondary - [[Health Node Fragment]].&lt;br /&gt;
* The Hard &#039;&#039;&#039;Secret World&#039;&#039;&#039; can be found in [[Edin]], [[E-Kur-Mah]] or [[Mar-Uru]].&lt;br /&gt;
* Hard items:  Primary - [[Heat Seeker]], [[Scissor Beam]] or [[Fat Beam]].  Secondary - [[Health Node Fragment]].&lt;br /&gt;
* The Hard secret world entrances can be puzzles involving the use of the [[Red Coat]].&lt;br /&gt;
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[[File:axiomverge-secretworld.png|thumb|384x216px|Inside the Secret World area]]&lt;br /&gt;
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== Finding Entrances ==&lt;br /&gt;
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The area around an entrance to a &#039;&#039;&#039;Secret World&#039;&#039;&#039; causes visible &amp;quot;scanlines&amp;quot; to show on the screen that intensify as [[Trace]] gets closer to where it can be entered.  These scanlines are first visible on the health bar, but easily noticeable covering the whole screen when very close.  At close range, the effect just outside of the entrance is at about half of what is shown inside a &#039;&#039;&#039;Secret World&#039;&#039;&#039; map.&lt;br /&gt;
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These effects happen even when finding Hard world entrances.  They can also happen in a different room, if the entrance is close enough to the opposite wall in the other room.&lt;br /&gt;
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&amp;lt;gallery type=&amp;quot;slider&amp;quot; widths=&amp;quot;600&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
axiomverge-scanlines1.png|Normal Screen|link=File:axiomverge-scanlines1.png|linktext=Normal screen with no scanlines&lt;br /&gt;
axiomverge-scanlines2.png|First Effects|link=File:axiomverge-scanlines2.png|linktext=First indications of scanlines on health bar&lt;br /&gt;
axiomverge-scanlines3.png|Close Effects|link=File:axiomverge-scanlines3.png|linktext=Obvious scanline and sweeping effects near entrance (fake wall at top-left corner)&lt;br /&gt;
axiomverge-scanlines4.png|Maximum Effect|link=File:axiomverge-scanlines4.png|linktext=Maximum scanline effect next to entrance (fake wall at lower-left corner)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Five entrances are randomly created from the possible ones shown on the map in each save file.  2 easy, 2 medium and 1 hard.&lt;br /&gt;
&lt;br /&gt;
Each entrance will have one of nine properties:&lt;br /&gt;
# PASSABLEWALL - Intangible, drawn in the foreground.&lt;br /&gt;
# DRILLABLEWALL - The [[Laser Drill]] or [[Drone Drill]] must be used to enter.&lt;br /&gt;
# MISSINGWALL - Wall blocks that would be there otherwise are missing.&lt;br /&gt;
# FLICKERINGWALL - Unused?&lt;br /&gt;
# CORRUPTEDWALL - Trace must use the [[Address Disruptor]] or [[Address Bomb]] to enter.&lt;br /&gt;
# WALLTELEPORT - Trace must use the [[Modified Lab Coat]] or it&#039;s upgrades to enter.&lt;br /&gt;
# DRONEACCESS - Trace must use the [[Remote Drone]] - the vertical gap is too small for Trace to fit through.&lt;br /&gt;
# PASSWORD -  Unused?&lt;br /&gt;
# OVERCLOCK - Trace must use [[Red Coat]] to enter - this may be a puzzle (access diagonally?).&lt;br /&gt;
&lt;br /&gt;
== Inspiration ==&lt;br /&gt;
&amp;quot;The secret areas are inspired by things like Super Mario&#039;s Minus World and Metroid&#039;s Secret Worlds, which weren&#039;t planned by developers, but glitches. The reason for the randomization is to replicate the effect you get of something that isn&#039;t designed by a human.&amp;quot;&amp;lt;ref&amp;gt;From [https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/cr7wzzr Tom Happ&#039;s Reddit AMA]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>SineSwiper</name></author>
	</entry>
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