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	<title>Axiom Verge Wiki - User contributions [en]</title>
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	<updated>2026-06-29T02:34:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://axiomverge.wiki/index.php?title=Royal_Dagger&amp;diff=11848</id>
		<title>Royal Dagger</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Royal_Dagger&amp;diff=11848"/>
		<updated>2025-04-16T01:21:43Z</updated>

		<summary type="html">&lt;p&gt;MisterCheeseFace: Described its attack behavior, and noted its association with the Royal Ring.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&#039;&#039;&amp;quot;Made of arsenical copper and lapis lazuli.&amp;quot;&#039;&#039;&lt;br /&gt;
[[File:Royal dagger icon.PNG|thumb]]&lt;br /&gt;
The &#039;&#039;&#039;Royal Dagger&#039;&#039;&#039; is a [[:Category:Weapons|weapon]] in Axiom Verge 2. As the name implies, it is an ornate dagger constructed of copper, with a lapis lazuli handle.&lt;br /&gt;
&lt;br /&gt;
It has a short range when swung, and deals little damage, but can attack with considerable speed. When the player has the [[Royal Ring]], swinging the Royal Dagger will shoot a small, sharp projectile if Indra&#039;s health is full.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
[[File:Royal dagger.png|thumb]]&lt;br /&gt;
It is found in Sector 12,26 in [[Irikar]].&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>MisterCheeseFace</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Bronze_Axe&amp;diff=11847</id>
		<title>Bronze Axe</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Bronze_Axe&amp;diff=11847"/>
		<updated>2025-04-16T01:19:19Z</updated>

		<summary type="html">&lt;p&gt;MisterCheeseFace: Added to the description of the weapon, namely its supplanting of the Ice Axe, and its association with the Carnelian Ring.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox|image=Bronze axe icon.PNG|Type=Melee|Damage Type=Physical|Penetrates Walls=No|Damage=40|Cooldown=13.5}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&amp;quot;A weapon from another time.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bronze Axe&#039;&#039;&#039; is a weapon found in Axiom Verge 2, a single-sided lighter counterpart to the [[Double Axe]]. It is also better than the [[Ice Axe]] in every way, even replacing it in Indra&#039;s inventory when obtained.&lt;br /&gt;
&lt;br /&gt;
When the player has the [[Carnelian Ring]], the Bronze Axe will launch fireball-like projectiles when charged with [[Rah]]. &lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
[[File:Bronze axe.png|thumb]]&lt;br /&gt;
It is found in Sector 22,11 on [[Mount Ebih]].&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
&lt;br /&gt;
{{li|Gud An-Na}}&lt;br /&gt;
{{li|Damu}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>MisterCheeseFace</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Upgrades&amp;diff=11846</id>
		<title>Upgrades</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Upgrades&amp;diff=11846"/>
		<updated>2025-04-16T01:15:33Z</updated>

		<summary type="html">&lt;p&gt;MisterCheeseFace: Added links to the weapons associated with the AV2 rings (Bronze Axe, Double Axe, Royal Dagger).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In-game Axiom verge makes a distinction between [[Weapons]], [[Powerups]], and &#039;&#039;&#039;Upgrades&#039;&#039;&#039;. Playstation Trophies will refer to Upgrades as &amp;quot;Tools&amp;quot; and &amp;quot;Abilities&amp;quot;. The following is a list of all Upgrades that can be collected throughout the game.&lt;br /&gt;
&lt;br /&gt;
==List of Upgrades in Axiom Verge==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width:700px; line-height:1.3;&amp;quot;&lt;br /&gt;
|[[File:Laser Drill.png|frameless|center|30x30px]]&lt;br /&gt;
|[[Laser Drill]]&lt;br /&gt;
|A high-powered drill capable of cutting through rock.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Address Disruptor 1.png|frameless|center|30x30px]]&lt;br /&gt;
|[[Address Disruptor 1]]&lt;br /&gt;
|Corrupts or de-corrupts weaker blocks and enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Field Disruptor.png|frameless|center|30x30px]]&lt;br /&gt;
|[[Field Disruptor]]&lt;br /&gt;
|Alters local physics to augment jumping ability.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bioflux Accelerator 1.png|frameless|center|30x30px]]&lt;br /&gt;
|[[Bioflux Accelerator|Bioflux Accelerator 1]]&lt;br /&gt;
|Causes mutation at max health.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Modified Lab Coat.png|frameless|center|30x30px]]&lt;br /&gt;
|[[Modified Lab Coat]]&lt;br /&gt;
|Double-tap and hold while pressing against a wall to teleport across.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Remote Drone IconLg.png|frameless|center|30x30px]]&lt;br /&gt;
|[[Remote Drone]]&lt;br /&gt;
|Fire to launch a remote drone, which you may detonate at any time to return to Trace.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Passcode Tool.png|frameless|center|30x30px]]&lt;br /&gt;
|[[Passcode Tool]]&lt;br /&gt;
|Manipulate reality with encoded strings (use menu).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Address Disruptor 2.png|frameless|center|30x30px]]&lt;br /&gt;
|[[Address Disruptor 2]]&lt;br /&gt;
|Upgrades the power of the [[Address Disruptor 1|Address Disruptor]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grapple.png|frameless|center|30x30px]]&lt;br /&gt;
|[[Grapple]]&lt;br /&gt;
|Fires a grapple that allows you to swing from the rocks it latches onto.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Enhanced Drone Launch.png|frameless|center|30x30px]]&lt;br /&gt;
|[[Enhanced Drone Launch]]&lt;br /&gt;
|Increases range of remote drone.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trenchcoat.png|frameless|center|30x30px]]&lt;br /&gt;
|[[Trenchcoat]]&lt;br /&gt;
|Double-tap to teleport in any direction.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Address Bomb.png|frameless|center|30x30px]]&lt;br /&gt;
|[[Address Bomb]]&lt;br /&gt;
|Concentrates the power of the [[Address Disruptor]] into a powerful explosion. Requires bomb ammo.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drone Teleport.png|frameless|center|30x30px]]&lt;br /&gt;
|[[Drone Teleport]]&lt;br /&gt;
|Teleports you to the location of your remote drone.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bioflux Accelerator 2.png|frameless|center|30x30px]]&lt;br /&gt;
|[[Bioflux Accelerator|Bioflux&amp;amp;nbsp;Accelerator&amp;amp;nbsp;2]]&lt;br /&gt;
|Causes mutation at max health.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sudran Key.png|frameless|center|30x30px]]&lt;br /&gt;
|[[Sudran Key]]&lt;br /&gt;
|Used to bypass certain doors on Sudra.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red Coat.png|frameless|center|30x30px]]&lt;br /&gt;
|[[Red Coat]]&lt;br /&gt;
|Double-tap to teleport. Damages tiles and enemies in your path.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Axiom Verge 2==&lt;br /&gt;
In Axiom Verge 2, the variety of upgrades is significantly less, though there is a lot more backstory and lore regarding the most prevalent type of upgrade: Arms. They are  used to give [[Indra]] special abilities during her missions. They are made of dust-like nanomachines, stored in urns and assigned to a specific Wielder. Breaking these urns will assign them to Indra, letting her use their abilities. Before the events of the game, several Arms were abandoned and hidden away, so they are littered all over [[Kiengir]]. (&#039;&#039;&#039;See the [[:Category:Arms|category page]] for more details and a full list of Arms.&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
There are also various other items throughout the world, ranging from technological to traditional human craft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width:700px; line-height:1.3;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|Upgrades:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Compass.png|frameless|center|32x32px]]&lt;br /&gt;
|[[Compass]]&lt;br /&gt;
|A lapis lazuli pendant that is lit up on one side, as if pointing like a compass.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diviner&#039;s Gem.png|frameless|center|32x32px]]&lt;br /&gt;
|[[Diviner&#039;s Gem]]&lt;br /&gt;
|Chalcedony gemstone that fits perfectly within the compass.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nano Lattice 1.png|frameless|center|32x32px]]&lt;br /&gt;
|[[Nano Lattice 1]]&lt;br /&gt;
|Outer nanites form dynamic lattice, reducing damage by 15%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nano Lattice 2.png|frameless|center|32x32px]]&lt;br /&gt;
|[[Nano Lattice 2]]&lt;br /&gt;
|Strengthens nanite bonds, reducing damage by 15%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nano Lattice 3.png|frameless|center|32x32px]]&lt;br /&gt;
|[[Nano Lattice 3]]&lt;br /&gt;
|Increasing nanite density reduces damage by 15%&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eye Ring.png|frameless|center|32x32px]]&lt;br /&gt;
|[[Eye Ring]]&lt;br /&gt;
|Allows you to see in the dark without the use of a flashlight.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carnelian Ring.png|frameless|center|32x32px]]&lt;br /&gt;
|[[Carnelian Ring]]&lt;br /&gt;
|Charge attacks cause the [[Bronze Axe]] to fire a projectile.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Royal Ring.png|frameless|center|32x32px]]&lt;br /&gt;
|[[Royal Ring]]&lt;br /&gt;
|[[Royal Dagger]] fires projectiles when you are at full health.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ensi&#039;s Bracelet.png|frameless|center|32x32px]]&lt;br /&gt;
|[[Ensi&#039;s&amp;amp;nbsp;Bracelet]]&lt;br /&gt;
|Press down and attack with the [[Double Axe]] to perform a downward slam.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|Items:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flashlight.png|frameless|center|32x32px]]&lt;br /&gt;
|[[Flashlight]]&lt;br /&gt;
|A wearable flashlight.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gud An-Na.png|frameless|center|32x32px]]&lt;br /&gt;
|[[Gud An-Na]]&lt;br /&gt;
|You explode with a shockwave that shakes the earth.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ki&#039;Inimak.png|frameless|center|32x32px]]&lt;br /&gt;
|[[Ki&#039;Inimak]]&lt;br /&gt;
|Allows you to see into the Breach and enter hidden Breach portals.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Halam.png|frameless|center|32x32px]]&lt;br /&gt;
|[[Halam]]&lt;br /&gt;
|Allows you to exit the Breach at any point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Breach Attractor (AV2).png|frameless|center|32x32px]]&lt;br /&gt;
|[[Breach Attractor#Axiom Verge 2|Breach&amp;amp;nbsp;Attractor]]&lt;br /&gt;
|Pulls breach portals towards you.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:An Gishru.png|frameless|center|32x32px]]&lt;br /&gt;
|[[An Gishru]]&lt;br /&gt;
|Remote Controlled Gishru&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power Matrix.png|frameless|center|32x32px]]&lt;br /&gt;
|[[Power Matrix]]&lt;br /&gt;
|Allows you to store and use healing energy from Power Cells dropped by enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>MisterCheeseFace</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Mulusan&amp;diff=11767</id>
		<title>Mulusan</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Mulusan&amp;diff=11767"/>
		<updated>2023-02-27T22:46:29Z</updated>

		<summary type="html">&lt;p&gt;MisterCheeseFace: Included an additional note on a function involving the speed at which the weapon retracts, which I forgot when editing this page initially.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox|image=[[File:Mulusan.png|thumb]]&lt;br /&gt;
&amp;lt;br /&amp;gt;|Damage=15|Speed=4|Cooldown=0}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&amp;quot;A spinning razor emitted by the drone.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mulusan&#039;&#039;&#039; is the default weapon equipped with the [[Damu|drone]] in Axiom Verge 2. It can be replaced with the [[Udusan]] later in-game.&lt;br /&gt;
&lt;br /&gt;
A circular, indigo-colored blade attached to a yellow cord is shot out a couple tiles from the drone, and retracts quickly. If the drone aims in another direction while the blade is in motion, it can curve in that direction, similarly to the [[Tethered Charge]]. If the button is held after firing the blade, it will retract more slowly, although the difference is negligible outside of curving.&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>MisterCheeseFace</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Udusan&amp;diff=11766</id>
		<title>Udusan</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Udusan&amp;diff=11766"/>
		<updated>2023-02-27T22:42:18Z</updated>

		<summary type="html">&lt;p&gt;MisterCheeseFace: Added a section on the weapon&amp;#039;s function, similarly to what I put on the Mulusan&amp;#039;s page, although it ends up being much shorter here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox|image=Udusan icon.png|Damage=21|Speed=4|Cooldown=0}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&amp;quot;A more powerful version of the Mulusan.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Udusan&#039;&#039;&#039; is an upgrade found in Axiom Verge 2, built for [[Damu]]&#039;s drone and to replace the [[Mulusan]]. &lt;br /&gt;
&lt;br /&gt;
The Udusan behaves similarly to the Mulusan, albeit with somewhat longer reach, more base damage, and the blade having a different appearance. &lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
[[File:Udusan location.png|thumb]]&lt;br /&gt;
It is found in Sector 19,25 in [[Uhrum Valley]], after traveling through the [[Breach]].&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>MisterCheeseFace</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Mulusan&amp;diff=11765</id>
		<title>Mulusan</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Mulusan&amp;diff=11765"/>
		<updated>2023-02-27T22:38:32Z</updated>

		<summary type="html">&lt;p&gt;MisterCheeseFace: Described the way the weapon functions, which was largely absent from the page initially, making it rather &amp;quot;stubby&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox|image=[[File:Mulusan.png|thumb]]&lt;br /&gt;
&amp;lt;br /&amp;gt;|Damage=15|Speed=4|Cooldown=0}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&amp;quot;A spinning razor emitted by the drone.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mulusan&#039;&#039;&#039; is the default weapon equipped with the [[Damu|drone]] in Axiom Verge 2. It can be replaced with the [[Udusan]] later in-game.&lt;br /&gt;
&lt;br /&gt;
A circular, indigo-colored blade attached to a yellow cord is shot out a couple tiles from the drone, and retracts quickly. If the drone aims in another direction while the blade is in motion, it can curve in that direction, similarly to the [[Tethered Charge]].&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>MisterCheeseFace</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Mushroom_Poof&amp;diff=11764</id>
		<title>Mushroom Poof</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Mushroom_Poof&amp;diff=11764"/>
		<updated>2023-02-27T22:28:36Z</updated>

		<summary type="html">&lt;p&gt;MisterCheeseFace: Added a note about the properties of the corrupted form&amp;#039;s projectiles, which could have been misunderstood otherwise.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox|image = Mushroom Poof.png|Areas = [[Absu]]|Corruptable = Yes; [[Address Disruptor 1]]|Corrupted Behaviour = Halved movement speed|Size = Medium|Movement = Walking horizontal|Filename = MushroomPoof|Allegiance = Foe|Hit Points = 100|Physical Damage = 50|Speed Factor = 0.5|Weapon Damage = 60}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The &#039;&#039;&#039;Mushroom Poof&#039;&#039;&#039;{{cite|b}} {{aka|Walking Shrub}} is a green broccoli-like creature with many leaves, a thick stalk, and many roots/legs which it uses to travel, walking back and forth across whichever platform it is on.&lt;br /&gt;
&lt;br /&gt;
When [[Trace]] is close, it pauses occasionally to launch volleys of sky-blue harmful spores into the air which fly up in an arc around it. The spores then fall continuing their arc until they hit the ground or reach a projectile range of 240&amp;lt;sup&amp;gt;[pixels?]&amp;lt;/sup&amp;gt;. This can be dangerous as they are often perched higher than Trace, and the spores can cover a large portion of the screen below. &lt;br /&gt;
&lt;br /&gt;
== Corrupted Form ==&lt;br /&gt;
They move at 1/2 their uncorrupted form&#039;s speed, but fire spores just as often. The spores fired will also move at half speed.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>MisterCheeseFace</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Ukkin-Na&amp;diff=11763</id>
		<title>Ukkin-Na</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Ukkin-Na&amp;diff=11763"/>
		<updated>2023-02-23T00:01:56Z</updated>

		<summary type="html">&lt;p&gt;MisterCheeseFace: I put in a note regarding the behavior of Rebirth Chambers during the hallucination sequence, although there was not a very good place to put it, and it may be worded a bit sub-optimally..&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ukkin-Na Map.png|right|298x256px]]&#039;&#039;&amp;quot;AREA 6 COUNCIL ROCK - UKKIN-NA: A set of cliffs where the Rusalka named Ophelia resides.&amp;quot;{{cite|a=18}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ukkin-Na (council rock in sumerian) &#039;&#039;&#039;is the next area that Trace can fully explore after [[Indi]]. It is an organic cavernous area filled with green and turquoise rocks which eventually ascends to the surface of [[Sudra]]. There are also signs of industrialization in this area, as a strange series of translucent pipes can be seen moving liquid in the lower regions.&lt;br /&gt;
&lt;br /&gt;
The Rusalki [[Daraga]] and [[Ophelia]] are located in the upper area, with [[Elsenova]] arriving later as well. Shortly after arriving at Ukkin-Na, a [[pathogen]] begins affecting Trace and he begins hallucinating. Most of the enemies he encounters during this time are never seen after this segment of the game. If trace dies in this hallucination, he will return to one of the [[Rebirth Chamber|Rebirth Chambers]] inside of its area, regardless of whether or not they were used.&lt;br /&gt;
&lt;br /&gt;
The etymology of Ukkin-Na is Ukkin which is Sumerian for Assembly Temple or Divine Council.&amp;lt;sup&amp;gt;(Citation needed)&amp;lt;/sup&amp;gt; The area connects to [[Mar-Uru]] above and [[Indi]] below, with [[Eribu]] to the west and [[Edin]] to the east. The track &amp;quot;[https://www.youtube.com/watch?v=ynlgxho1ynM Amnesia]&amp;quot; plays here. &lt;br /&gt;
&lt;br /&gt;
Some of the rooms named in the game code are: Entrance to Madness, Foyer of Insanity, Shaft of Laughing Faces, Corridor of Psychosis, Living Room of Illusion, Guest Room of Mental Illness and Mudroom of Neurosis.&lt;br /&gt;
&lt;br /&gt;
=== Possible Secret World Entrances===&lt;br /&gt;
[[Secret World|30]] - Medium Difficulty&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
Any enemies marked with an H are present, or present in certain numbers, during the Hallucination Sequence.&lt;br /&gt;
&lt;br /&gt;
===Boss===&lt;br /&gt;
{{li|Vision}}&amp;lt;sup&amp;gt;H&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Standard===&lt;br /&gt;
{{li|Porcupine|x=6&amp;lt;sup&amp;gt;H&amp;lt;/sup&amp;gt;, &amp;lt;small&amp;gt;1 of which is unreachable&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{li|Silver Sentry Bot|x=6&amp;lt;sup&amp;gt;H&amp;lt;/sup&amp;gt; {{!}} 11}}&lt;br /&gt;
{{li|Pillbug|x=13&amp;lt;sup&amp;gt;H&amp;lt;/sup&amp;gt;, &amp;lt;small&amp;gt;6 of which are unreachable&amp;lt;/small&amp;gt; {{!}} 11}}&lt;br /&gt;
{{li|Zeborg|x=5&amp;lt;sup&amp;gt;H&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{li|Cortant|x=6 spawners&amp;lt;sup&amp;gt;H&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{li|Gripping Hand|x=7&amp;lt;sup&amp;gt;H&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{li|Hugger|x=2&amp;lt;sup&amp;gt;H&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{li|Glugg|x=3}}&lt;br /&gt;
{{li|Green Tube Worm|x=4}}&lt;br /&gt;
{{li|Blurst|x=5}}&lt;br /&gt;
{{li|Blurst&#039;s Swarm}}&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
{{li|Repair Drone|x=&amp;lt;small&amp;gt;2 unreachable&amp;lt;sup&amp;gt;H&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; {{!}} 1}}&lt;br /&gt;
{{li|Annihiwaiter|x=1}}&lt;br /&gt;
*Trace Hallucination (3&amp;lt;sup&amp;gt;H&amp;lt;/sup&amp;gt;)&lt;br /&gt;
{{li|Tentacle Grass|x=17}}&lt;br /&gt;
&lt;br /&gt;
== Items==&lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
{{li|Trenchcoat}}&lt;br /&gt;
&lt;br /&gt;
===Weapons ===&lt;br /&gt;
{{li|Turbine Pulse}}&lt;br /&gt;
&lt;br /&gt;
===Power-Ups===&lt;br /&gt;
{{li|Health Node|x=#5}}&lt;br /&gt;
{{li|Health Node Fragment|x=#16, #18}}&lt;br /&gt;
{{li|Power Node Fragment|x=#10, #13, #15}}&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
{{note|8}}&lt;br /&gt;
{{note|22}}&lt;br /&gt;
{{note|23}}&lt;br /&gt;
&lt;br /&gt;
==Additional Images==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ukkin-Na BG Picture.png&lt;br /&gt;
File:Waterfalls.jpg|&amp;quot;Cavern waterfalls from Ukkin-Na.&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>MisterCheeseFace</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Orbital_Discharge&amp;diff=11639</id>
		<title>Orbital Discharge</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Orbital_Discharge&amp;diff=11639"/>
		<updated>2022-10-04T23:10:42Z</updated>

		<summary type="html">&lt;p&gt;MisterCheeseFace: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox|image = Orbital Discharge.png|Type = Projectile|Damage Type = Physical|Penetrates Walls = No|Damage = 22|Damage+ = 11|Speed = 4|Cooldown = 10|Projectile Span = 96|Projectile Span+ = 7|Projectile Size = 1|Projectile Size+ = 0.125|Final Damage = 121}}&lt;br /&gt;
&lt;br /&gt;
== Orbital Discharge ==&lt;br /&gt;
&#039;&#039;&amp;quot;Clings to and travels along any surface it hits.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Orbital Discharge&#039;&#039;&#039; is a [[Weapons|weapon]] that fires pink spheres that upon contact with a wall will turn into pink circular blades that run along the wall. &lt;br /&gt;
&lt;br /&gt;
This is highly useful for enemies that travel near or along walls, such as [[Red Snailborg|Snailborgs]]. It can also be very useful against the [[ancient Sentry Bot]]s found in [[E-Kur-Mah]], due to their tendency to get hung up on tight corners.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The Orbital Discharge is found in a hidden room on the bottom-left side of [[Eribu]] (near the entrance to [[Absu]]). It is only accessible by entering a special [[Passcodes|Passcode]] in the [[Passcode Tool]]. Standing in the correct room and entering the correct Passcode will reveal a new door that the player can enter.&lt;br /&gt;
&lt;br /&gt;
By manually building a table of which [[Sudran (Language)|Sudran]] letters correspond to the English alphabet by turning the [[Sudran Translation (Note)|translation passcode]] on and off, it is possible to manually translate the Passcode inscribed in Sudran on the roof of the room at the bottom of [[Eribu]] and gain access to the [[Orbital Discharge]].&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
{{li|Passcode Tool}}&lt;br /&gt;
{{li|Grapple}}&lt;br /&gt;
&lt;br /&gt;
==Additional Images==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Orbital Discharge Shot.png&lt;br /&gt;
Orbital Discharge Pickup.png&lt;br /&gt;
Cypher-fail.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>MisterCheeseFace</name></author>
	</entry>
</feed>