<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://axiomverge.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Miss+Toki</id>
	<title>Axiom Verge Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://axiomverge.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Miss+Toki"/>
	<link rel="alternate" type="text/html" href="https://axiomverge.wiki/wiki/Special:Contributions/Miss_Toki"/>
	<updated>2026-06-29T02:43:08Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Axiom_Verge&amp;diff=8081</id>
		<title>Axiom Verge</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Axiom_Verge&amp;diff=8081"/>
		<updated>2020-07-15T17:36:33Z</updated>

		<summary type="html">&lt;p&gt;Miss Toki: Removed blocked spam links — prevent to being caught by spam filter (phalanx)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title=Axiom Verge&lt;br /&gt;
|image=[[File:BannerSmall.png|100px]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=Tom Happ&lt;br /&gt;
|publisher=Sony Computer Entertainment&lt;br /&gt;
|distributor=Tom Happ&lt;br /&gt;
|director=&lt;br /&gt;
|designer=Tom Happ&lt;br /&gt;
|writer=Tom Happ&lt;br /&gt;
|artist=Tom Happ&lt;br /&gt;
|composer=Tom Happ&lt;br /&gt;
|platform=PlayStation 4, PS Vita, Mac OS X, Windows, Linux, Nintendo Switch, Wii U&lt;br /&gt;
|released=March 31, 2015&lt;br /&gt;
|genre=Action-Adventure&lt;br /&gt;
|ratings=TBA}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A failed scientist is crippled in an accident, only to awaken in a mysterious, alien world. Where is he? How did he get here? And why do the fundamental laws of reality appear broken?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Life. Afterlife. Real. Virtual. Dream. Nightmare. It&#039;s a thin line.&lt;br /&gt;
&lt;br /&gt;
Axiom Verge is a 2D retro-syled metroidvania action-adventure game inspired by such classics as Rygar, Contra, Castlevania, Bionic Commando, Blaster Master, and Metroid. It was created, developed, stylized and composed by Tom Happ. He worked during the day as a developer for Petroglyph Games but worked on his own game during his off hours. Sony contacted Tom Happ and offered funding through one of their programs and Tom was able to work on the game full time. Five years later, the project is finished and ready for the public. Thanks to the exposure from Sony, the game has already grown in popularity and was GameSpot&#039;s Best of E3 in 2014. &lt;br /&gt;
&lt;br /&gt;
The game was released on March 31st, 2015 for the PS4. Initial release will included a 10% discount off the $19.99 price for PS+ subscribers.&lt;br /&gt;
&lt;br /&gt;
The PS Vita version was initially delayed due to technical complications with the porting process (as well as Paternity Leave)&amp;lt;ref&amp;gt;See information in this blog post: http://www.axiomverge.com/blog/baby-alastair-paternity-leave-and-vita&amp;lt;/ref&amp;gt;, but was eventually released on April 19, 2016.&lt;br /&gt;
&lt;br /&gt;
Purchasing the game for PS4 also includes a download of the Vita version and purchases made prior to the Vita release will grant a retroactive cross-buy download.&amp;lt;ref&amp;gt;See the [https://store.playstation.com/#!/en-us/games/axiom-verge/cid=UP2149-CUSA01230_00-AXIOMVERGE001PS4 Playstation Store page].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Expansive, non-linear exploration of 9 labyrinthine, interlocking areas.&lt;br /&gt;
*Unique [[:Category:Upgrades|tools and abilities]], lots of [[:Category:Weapons|weapons]], and tons of [[:Category:Powerups|health/power/attribute]] upgrades.&lt;br /&gt;
*Combat with dozens of unique [[:Category:Bestiary|creatures]] and [[:Category:Bosses|bosses]].&lt;br /&gt;
*Glitches allowing players to break past the boundaries of normal gameplay.&lt;br /&gt;
*Speedrun Mode – Play with a streamlined interface and additional features to facilitate speedrunning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players play as [[Trace]], a scientist who awoke after a lab explosion only to find himself in a strange new environment. It will be up to players to uncover the truth about this new world as well as Trace&#039;s role in it. One of the features that is unique to this game compared to other metroidvania games is the use of glitches. Anyone who has played older 2D platform type games remembers the feeling they get when they find a way to glitch something out in the game and go into areas or do things they weren&#039;t expected to be able to do. In this game, the developer made sure those possibilities not only existed but hopes that players will discover and use them. His hope is to bring back the &amp;quot;magical feeling&amp;quot; of discovering a glitch. It could be anything from an unexplored secret area not shown on the map, an item with bizzare stats, or character glitches. It is up to the players to find them.&lt;br /&gt;
&lt;br /&gt;
To help players along, the developer has also provided Powerups, which he descibes as the &amp;quot;lifeblood of an exploration based game&amp;quot;. Some Powerups give players access to areas they were unable to get to before and open up new sections of the game. Others include weapons like the [[Nova]], which unlike the basic weapon players start with, can be shot in two different ways. The basic way is to shoot it like a normal weapon, which is slow. The other ways is to detonate it while it&#039;s mid-air and make it split into 6 pieces. Players can use this to hit targets that are not in a direct line of sight. Another powerup is the [[Laser Drill|Drill]]. Players acquire this after defeating the [[Xedur|first boss]] and will need it to destroy rocks to progress through certain areas. Another is the [[Address Disruptor]], which acts as a type of glitch ray that will corrupt reality around the player and cause unique things to happen. &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; widths=&amp;quot;227&amp;quot;&amp;gt;&lt;br /&gt;
Axiom verge-2553342.jpg&lt;br /&gt;
Axiom Verge (4).jpg&lt;br /&gt;
Axiom Verge (3).jpg&lt;br /&gt;
Axiom Verge (6).jpg&lt;br /&gt;
Axiom Verge (5).jpg&lt;br /&gt;
Axiom Verge (2).jpg&lt;br /&gt;
Axiom Verge (1).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reception==&lt;br /&gt;
&#039;&#039;Axiom Verge&#039;&#039; received &amp;quot;generally favorable&amp;quot; reviews on Metacritic getting a metascore of 80/100 on PC,&amp;lt;ref&amp;gt;[https://www.metacritic.com/game/pc/axiom-verge Metascore for Axiom Verge on PC]&#039;&#039;Metacritic&#039;&#039;, Retrieved March 7, 2020&amp;lt;/ref&amp;gt; 84/100 on PS4,&amp;lt;ref&amp;gt;[https://www.metacritic.com/game/playstation-4/axiom-verge Metascore for Axiom Verge on PS4]&#039;&#039;Metacritic&#039;&#039;, Retrieved March 7, 2020&amp;lt;/ref&amp;gt; 85/100 on Xbox One,&amp;lt;ref&amp;gt;[https://www.metacritic.com/game/xbox-one/axiom-verge Metascore for Axiom Verge on Xbox One]&#039;&#039;Metacritic&#039;&#039;, Retrieved March 7, 2020&amp;lt;/ref&amp;gt; 78/100 on PS Vita,&amp;lt;ref&amp;gt;[https://www.metacritic.com/game/playstation-vita/axiom-verge Metascore for Axiom Verge on PS Vita]&#039;&#039;Metacritic&#039;&#039;, Retrieved March 7, 2020&amp;lt;/ref&amp;gt; 89/100 on Wii U,&amp;lt;ref&amp;gt;[https://www.metacritic.com/game/wii-u/axiom-verge Metascore for Axiom Verge on Wii U]&#039;&#039;Metacritic&#039;&#039;, Retrieved March 7, 2020&amp;lt;/ref&amp;gt; and 87/100 on Nintendo Switch.&amp;lt;ref&amp;gt;[https://www.metacritic.com/game/switch/axiom-verge Metascore for Axiom Verge on Switch]&#039;&#039;Metacritic&#039;&#039;, Retrieved March 7, 2020&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Axiom Verge]]&lt;/div&gt;</summary>
		<author><name>Miss Toki</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=User:Miss_Toki&amp;diff=7782</id>
		<title>User:Miss Toki</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=User:Miss_Toki&amp;diff=7782"/>
		<updated>2019-06-21T12:56:28Z</updated>

		<summary type="html">&lt;p&gt;Miss Toki: Creating user page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{w:User:TokihikoH11/notactive}}&lt;/div&gt;</summary>
		<author><name>Miss Toki</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Passcodes&amp;diff=7778</id>
		<title>Passcodes</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Passcodes&amp;diff=7778"/>
		<updated>2019-06-21T12:56:25Z</updated>

		<summary type="html">&lt;p&gt;Miss Toki: Reverting vandalism&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Passcode Tool Interface.png|right]]&lt;br /&gt;
Passcodes in the game can be found on various notes that are scattered throughout Sudra. The passcodes are 12-letter phrases that can be entered into the [[Passcode Tool]] in the format XXXXXX-XXXXXX (the game will automatically enter the hyphen).&lt;br /&gt;
&lt;br /&gt;
The Passcode Tool only has room for 5 passcodes at a time. Passcodes that have been entered can be edited, cleared, activated, or deactivated. Upon activating a correct passcode in the correct location, the player will hear a sound effect indicating the passcode has taken effect. See below for a list of passcodes and their effects.&lt;br /&gt;
&lt;br /&gt;
If you choose to edit a Passcode, you can use the Square Button on PS4 to delete characters.&lt;br /&gt;
&lt;br /&gt;
== List of Passcodes ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Passcode&lt;br /&gt;
!Effect&lt;br /&gt;
!Found&lt;br /&gt;
!Additional Info&lt;br /&gt;
|-&lt;br /&gt;
|AXIOXX-XXXXXX&lt;br /&gt;
|Disables Trophy acquisition. End-game stats screen will display &amp;quot;Cheats: On&amp;quot;.&lt;br /&gt;
|Guesswork&lt;br /&gt;
|The important part is &amp;quot;AXIO&amp;quot;. See the [[Passcodes#Parametric Passcodes|Parametric Passcodes section]] below.&lt;br /&gt;
|-&lt;br /&gt;
|CUTSCE-NE0001&lt;br /&gt;
|Replays the game&#039;s [[cutscenes]]. Valid values range from 0001 to 0044.&lt;br /&gt;
|&lt;br /&gt;
|These are in the same order as they appear in-game, except 0040 is the intro, 0041 happens in the middle, 0042 is the ending, and 0043/0044 are the two bonus scenes. &amp;lt;ref&amp;gt;http://steamcommunity.com/app/332200/discussions/0/594820656452719146/&amp;lt;/ref&amp;gt; &#039;&#039;&#039;WARNING&#039;&#039;&#039;: Save first! This can sometimes cause the game to become unresponsive!&lt;br /&gt;
|-&lt;br /&gt;
|DALKHU-SUBTUM&lt;br /&gt;
|Reveals a door in the upper-left corner of the lowest-left room in [[Eribu]], allowing access to the [[Orbital Discharge]] room.&lt;br /&gt;
|Written on the wall in the same corner of the room.&lt;br /&gt;
|Using REVEAL-SUDRAN and building a cypher table of corresponding letters you can [[:File:Cypher-fail.png|manually translate]] the [[Sudran (Language)|Sudran]] letters on the roof of this room to obtain this passcode.&lt;br /&gt;
|-&lt;br /&gt;
|DINGER-GISBAR&lt;br /&gt;
|Opens a wall in the [[FlameThrower]] room in the upper-left part of [[Eribu]]&lt;br /&gt;
|Written in [[Proverb (Note)]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|IKKIBU-LABIRU&lt;br /&gt;
|Reveals a door in the upper-left side of Eribu, leading to a Power Node Fragment.&lt;br /&gt;
|Glitching the red column in this same room.&lt;br /&gt;
|The code appears as the top line of the [[Address Disruptor|Address Disruptor&#039;s]] white garbage characters, written in Sudran. You can either translate it manually or enter the REVEAL-SUDRAN code.&lt;br /&gt;
|-&lt;br /&gt;
|ISKART-EHANZU&lt;br /&gt;
|Opens a wall in the large lower-middle room in [[E-Kur-Mah]], allowing access to the [[Quantum Variegator]].&lt;br /&gt;
|Glitch the dark green moss enemies ([[Hopping Shrubback]]) in this room.&lt;br /&gt;
|Glitching the darker green moss-like enemies (the ones that don&#039;t attach to you - [[Hopping Shrubback]]) in this room will cause them to begin spelling the code.&lt;br /&gt;
|-&lt;br /&gt;
|JUSTIN-BAILEY&lt;br /&gt;
|Changes Trace&#039;s outfit to a yellow speedo, gloves, and boots.&lt;br /&gt;
|&lt;br /&gt;
|This is a [http://metroid.wikia.com/wiki/Justin_Bailey nod to the original NES Metroid game]. Entering JUSTIN-BAILEY in Metroid&#039;s password system would start the game with a number of items, and Samus wearing a pink leotard.&lt;br /&gt;
|-&lt;br /&gt;
|REVEAL-SUDRAN&lt;br /&gt;
|Translates notes written in the [[Sudran (Language)|Sudran Language]]&lt;br /&gt;
|[[Sudran Translation (Note)]]&lt;br /&gt;
|[[Gir-Tab]] assisted in the creation of this Passcode.&lt;br /&gt;
|-&lt;br /&gt;
|REVEAL VYKHYA&lt;br /&gt;
|Translates notes written in the [[Vykhyan (Language)|Vykhyan Language]]&lt;br /&gt;
|[[Vykhya Translation (Note)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TRACK#-######&lt;br /&gt;
|Plays game music.&lt;br /&gt;
|Decompiling the game code.&amp;lt;ref&amp;gt;See the [https://gist.github.com/grendell/50a50c6b3365a0703575 main article on github] for more on this discovery.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|The code will change the in-game music according to the number you select, ranging from TRACK0-000000 (the menu theme) to TRACK0-000018 (the credits theme).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parametric Passcodes ==&lt;br /&gt;
In addition to the &amp;quot;normal&amp;quot; passcodes listed on this page, the game can be modified using &amp;quot;parametric&amp;quot; passcodes. Parametric passcodes are &amp;quot;cheat codes&amp;quot;. They are hexadecimal representations that are fed into the game code, which modifies them with an algorithm to reprogram the game engine. [https://twitter.com/TehMillhouse @TehMillhouse] discovered this by reverse engineering the game code. You can [http://trollbu.de/axiomverge/ check out his information at this link].&lt;br /&gt;
&lt;br /&gt;
When you enter one of these codes in the [[Passcode Tool]], the game will prompt you that trophies/achievements will be disabled, and ask if you wish to proceed anyway. Additionally, the end-game stats screen will display &amp;quot;Cheats: On&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When asked about the Passcode &amp;quot;AXIOMX-XXXXXX&amp;quot;, Tom Happ hinted about these &amp;quot;cheats&amp;quot;, saying &amp;quot;Beat the game in Story mode, then pay close attention to what happens next.&amp;quot;&amp;lt;ref&amp;gt;From his [https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/cr7x3iq Reddit AMA]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following in-game properties can be modified using parametric passcodes:&lt;br /&gt;
* TraceGravity&lt;br /&gt;
* TraceReleaseGravity&lt;br /&gt;
* TraceJumpVelocity&lt;br /&gt;
* DroneGravity&lt;br /&gt;
* DroneReleaseGravity&lt;br /&gt;
* DroneJumpVelocity&lt;br /&gt;
* PCWeaponCooldown&lt;br /&gt;
* PCProjectileSpeed&lt;br /&gt;
* PCDamage&lt;br /&gt;
* EnemyDamage&lt;br /&gt;
* NumSizeNodes&lt;br /&gt;
* NumRangeNodes&lt;br /&gt;
* MaxHitPoints&lt;br /&gt;
* MaxGlitchBombs&lt;br /&gt;
* HealthDropPercent&lt;br /&gt;
* HealthDropAmount&lt;br /&gt;
* EffectivePowerNodes&lt;br /&gt;
* DroneLaunchSpeed&lt;br /&gt;
&lt;br /&gt;
=== Useful Parametric Passcodes ===&lt;br /&gt;
Because of their algorithmic nature, parametric passcodes produce a LOT of possible values. Therefore, while not a complete list, the table below contains some of the more useful &amp;quot;cheats&amp;quot;. For a complete list of possibilities, use the [http://trollbu.de/axiomverge/ code generator found here].&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Passcode&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|AXIOJY-TSLSXC&lt;br /&gt;
|Sets Gravity very low. Trace will be able to jump the full height of a save room.&lt;br /&gt;
|-&lt;br /&gt;
|AXIO8V-HDOTN6&lt;br /&gt;
|Store a maximum of 6 [[Address Bomb]]s instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
|AXIO8D-PKC64X&lt;br /&gt;
|[[Bioflux Accelerator]] will shoot &#039;&#039;much&#039;&#039; faster.&lt;br /&gt;
|-&lt;br /&gt;
|AXIOGX-XJYCYA&lt;br /&gt;
|Invulnerability. &amp;quot;God Mode&amp;quot;. Damage taken reduced to 0.&lt;br /&gt;
|-&lt;br /&gt;
|AXIOMG-X02196&lt;br /&gt;
|Big Projectiles and Big Drill&lt;br /&gt;
|-&lt;br /&gt;
|AXIOP8-3NWXAL&lt;br /&gt;
|More Damage from Weapons and Drill&lt;br /&gt;
|}&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>Miss Toki</name></author>
	</entry>
</feed>