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	<updated>2026-08-01T14:42:38Z</updated>
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	<entry>
		<id>https://axiomverge.wiki/index.php?title=Red_Coat&amp;diff=11801</id>
		<title>Red Coat</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Red_Coat&amp;diff=11801"/>
		<updated>2024-02-22T23:37:42Z</updated>

		<summary type="html">&lt;p&gt;Lzsrpoio: note about damage resistance when acquiring coats out of order (applies to randomizer mode)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox|image = Red Coat.png|Type = Melee|Damage Type = Physical &amp;amp; Block destroying|Penetrates Walls = Yes|Damage = 30 (10000 to blocks)|Damage+ = 10 (1000 to blocks)|Speed = 2|Damage Period = 8|Cooldown = 25 (invincibility time)|Projectile Span = 68 (Trace)|Projectile Size = 6 larger than Trace|Final Damage = 120}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&amp;quot;Double-tap to teleport. Damages tiles and enemies in your path.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Red Coat&#039;&#039;&#039; is the third and final Lab Coat [[Upgrades|upgrade]]. It allows [[Trace]] to teleport through walls that are horizontally three blocks thick and, like the [[Trenchcoat]], can also be used while jumping in mid-air and teleporting in all directions.&lt;br /&gt;
&lt;br /&gt;
It increases Trace&#039;s damage resistance beyond the protection provided by the [[Trenchcoat]] and [[Modified Lab Coat]]; Trace only takes 30% of the damage he would without a coat. (This damage resistance seems to be &#039;&#039;added&#039;&#039; onto the resistance provided by the Lab Coat, rather than being set to this value, as acquiring the Lab Coat after the Red Coat in [[Randomizer Mode]] still provides a defense increase.) &lt;br /&gt;
&lt;br /&gt;
In addition, the Red Coat damages any blocks or enemies Trace passes through. This damage is the same type as the [[Laser Drill|Laser]] and [[Drone Drill]]s, therefore it will damage uncorrupted [[Drometon]]s, [[Boulder]]s, [[Gripping Hands]] and [[Spitter Alien]]s.&lt;br /&gt;
&lt;br /&gt;
Trace is invincible and moves much faster while teleporting with the Red Coat. This makes it incredibly versatile for traversing through [[Sudra]], as well as getting to many previously inaccessible areas. Most importantly, the Red Coat is required to reach [[Mar-Uru]], the final area of the game.&lt;br /&gt;
&lt;br /&gt;
In the game code this upgrade is called &amp;quot;Overclock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Depending on where it gets placed in a given game, the Red Coat may be necessary to enter the hard difficulty [[Secret World]]. The entrance may even be a puzzle.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The Red Coat can be found in the lowest room in [[E-Kur-Mah]]. The [[Sudran Key]] is required to reach this area.&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
{{li|Sudran Key}}&lt;br /&gt;
&lt;br /&gt;
== Unlocks ==&lt;br /&gt;
{{li|Ion Beam}}&lt;br /&gt;
{{li|FlameThrower}}&lt;br /&gt;
{{li|Reverse Slicer}}&lt;br /&gt;
{{li|Health Node|x=#8}}&lt;br /&gt;
{{li|Power Node Fragment|x=#11, #12, #18}}&lt;br /&gt;
{{li|Size Node|x=#4}}&lt;br /&gt;
{{note|6}}&lt;br /&gt;
{{note|11}}&lt;br /&gt;
{{note|21}}&lt;br /&gt;
{{note|26}}&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Red Coat Jump.png&lt;br /&gt;
Red Coat Trace.png&lt;br /&gt;
Red Coat Pickup.png&lt;br /&gt;
Overclock.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Upgrades]]&lt;/div&gt;</summary>
		<author><name>Lzsrpoio</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Randomizer_Mode&amp;diff=11800</id>
		<title>Randomizer Mode</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Randomizer_Mode&amp;diff=11800"/>
		<updated>2024-02-22T23:33:47Z</updated>

		<summary type="html">&lt;p&gt;Lzsrpoio: moved the images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Randomizer Mode is a mode in Axiom Verge that changes where items appear. Credits for its creation can be found on Thomas Happ&#039;s blog&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://www.axiomverge.com/blog/announcing-axiom-verges-first-ever-free-content-update-in-open-beta-now Randomizer Steam/Epic Store beta announcement on Thomas Happ&#039;s blog]&amp;lt;/ref&amp;gt; and the game&#039;s credits.&lt;br /&gt;
&lt;br /&gt;
It is a derivative of Speedrun Mode, having all of the same options and creating its own save file separate from the main ones in the same way. Likewise, Secret Worlds do not appear&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;Needs confirmation&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
A specific seed can be generated one randomly, or the user may input one. Seeds are in the range from 0 to 9,999,999,999 (10 digits). Due to the way pseudorandom number generation works on computers, you will always get the same results with the same seed and &amp;quot;Progression&amp;quot; type, of which there are 3: &lt;br /&gt;
&lt;br /&gt;
* Default, which randomizes &amp;quot;using vanilla item progression logic&amp;quot; and &amp;quot;assumes that you will be playing through the game in much the same way that anyone would progress through it&amp;quot;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Advanced, which randomizes &amp;quot;using speedrun progressional logic&amp;quot; and &amp;quot;assumes that you’ll play through the game the way a speedrunner familiar with exploiting certain glitches may go through it&amp;quot;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Masochist, which randomizes &amp;quot;using low% speedrun item progression logic&amp;quot; and was included for the &amp;quot;exactly 4 people in the world able to play this mode&amp;quot;, including some of its developers&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
As it still seems reasonable to complete the higher progression difficulties for non-speedrunners and without using glitches, perhaps these phrases refer to the potentially much lower number of items that are on an optimal route for a given seed compared to the normal item distribution.&lt;br /&gt;
&lt;br /&gt;
On top the timer display and optional boss split display from Speedrun Mode, Randomizer Mode can also display the seed and item and map percentage for each area. If the option is enabled to display the seed on the screen, these progression types show the seed in blue, green, and red text respectively.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Randomizer only affects the placement of items — enemies, room layouts, destructible elements, etc. will still be the same. Items cannot appear in any location, instead they will always be found where an item usually appears — but almost certainly it will be a different one.&lt;br /&gt;
&lt;br /&gt;
The item randomization is done in an intelligent fashion to avoid progression softlocks, but this does not mean that the normal progression item is always the one that is found first — any upgrades or sidegrades may appear instead. Nor does it always appear in the usual location — it may appear anywhere in between the start of the game and when it is first required. (In particular, bosses can very often be skipped since they end up guarding optional items.) For a non-exhaustive list of examples:[[File:Red coat early.png|thumb|A screenshot of the Red Coat found very early in Randomizer Mode (in Absu shortly before reaching Zi).]]&lt;br /&gt;
&lt;br /&gt;
* The first item obtained, where the [[Axiom Disruptor]] is usually found, will always be a weapon so that the bubbles on the right side of the initial save room can be destroyed&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;.&lt;br /&gt;
* A weapon that shoots through walls may be placed anywhere in between the start of the game and where the [[Kilver]] is usually acquired&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;. &lt;br /&gt;
* The [[Drone Drill|Drone]] may be acquired before the [[Laser Drill]].&lt;br /&gt;
* The [[Red Coat]] may appear before either the [[Lab Coat]] or the [[Trench Coat]].&lt;br /&gt;
* The [[Address Bomb]] may appear before either [[Address Disruptor 1]] or [[Address Disruptor 2]].&lt;br /&gt;
* It may be that there are additional possible replacements between seemingly unrelated items the Randomizer does not account for&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;. For example, many barriers that usually require an Address Disruptor or a weapon that shoot through walls could be bypassed with the Trench Coat or Red Coat instead. &lt;br /&gt;
&lt;br /&gt;
Considering this, a [[map]] of the game will still be useful, or even more useful than usual, as it is possible &amp;quot;you may have to explore some of the nooks and crannies of the areas... that you might normally only explore later&amp;quot; to obtain a necessary item&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;. On the other hand, if a late-game item is obtained early, it may enable signficant out-of-order exploration. &lt;br /&gt;
&lt;br /&gt;
Just in case a softlock occurs anyway (e.g. falling into the room where the [[Field Disruptor]] is normally found without having already obtained it), there is a new option in the pause menu to respawn in the first room .&lt;br /&gt;
&lt;br /&gt;
On Default progression, only 4 [[Notes]] appear: the two language translation notes, &amp;quot;Proverb&amp;quot;, and &amp;quot;English&amp;quot;. On Advanced and Masochist, none appear. Notes that are missing are replaced in the pool of items by additional [[Health Node|Health Nodes]], [[Power Nodes]], [[Health Node Fragment|Health Node Fragments]], [[Power Node Fragment|Power Node Fragments]], [[Size Node|Size Nodes]], and [[Range Node|Range Nodes]], and even Secret World weapons&amp;lt;ref&amp;gt;Based on sampling 15 Randomizer files (5 on each progression type) and analyzing the decrypted contents.&amp;lt;/ref&amp;gt;! Specifically:[[File:Randomizer all weapons.png|alt=All weapons in Randomizer Mode|thumb|A screenshot of the weapon selector wheel at the end of a 100% Randomizer Mode run, notably including all Secret World weapons.]]&lt;br /&gt;
* On Default, 24 Notes are replaced by...&lt;br /&gt;
** 3 additional Health Nodes&lt;br /&gt;
** 4 additional Power Nodes&lt;br /&gt;
** 12 additional Power Node Fragments&lt;br /&gt;
** 1 Size Node&lt;br /&gt;
** 1 Range Node&lt;br /&gt;
** All 3 Secret World weapons&lt;br /&gt;
* On Advanced/Masochist, all 28 Notes are replaced by...&lt;br /&gt;
** 1 additional Health Node&lt;br /&gt;
** 2 additional Power Nodes&lt;br /&gt;
** 10 additional Health Node Fragments&lt;br /&gt;
** 12 additional Power Node Fragments&lt;br /&gt;
** 3 Secret World weapons&lt;br /&gt;
&lt;br /&gt;
Although Advanced/Masochist replace more Notes with useful items, most of them are Node Fragments. As a result, after 100% collection, a Default playthrough will end with an equal amount of health, 2 additional Power Nodes worth, and one extra Size and one extra Range Node compared to Advanced/Masochist (though these will still have more health/power than a normal playthrough).&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Lzsrpoio</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Randomizer_Mode&amp;diff=11799</id>
		<title>Randomizer Mode</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Randomizer_Mode&amp;diff=11799"/>
		<updated>2024-02-22T23:32:25Z</updated>

		<summary type="html">&lt;p&gt;Lzsrpoio: a few images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Randomizer Mode is a mode in Axiom Verge that changes where items appear. Credits for its creation can be found on Thomas Happ&#039;s blog&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://www.axiomverge.com/blog/announcing-axiom-verges-first-ever-free-content-update-in-open-beta-now Randomizer Steam/Epic Store beta announcement on Thomas Happ&#039;s blog]&amp;lt;/ref&amp;gt; and the game&#039;s credits.&lt;br /&gt;
&lt;br /&gt;
It is a derivative of Speedrun Mode, having all of the same options and creating its own save file separate from the main ones in the same way. Likewise, Secret Worlds do not appear&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;Needs confirmation&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
A specific seed can be generated one randomly, or the user may input one. Seeds are in the range from 0 to 9,999,999,999 (10 digits). Due to the way pseudorandom number generation works on computers, you will always get the same results with the same seed and &amp;quot;Progression&amp;quot; type, of which there are 3: &lt;br /&gt;
&lt;br /&gt;
* Default, which randomizes &amp;quot;using vanilla item progression logic&amp;quot; and &amp;quot;assumes that you will be playing through the game in much the same way that anyone would progress through it&amp;quot;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Advanced, which randomizes &amp;quot;using speedrun progressional logic&amp;quot; and &amp;quot;assumes that you’ll play through the game the way a speedrunner familiar with exploiting certain glitches may go through it&amp;quot;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Masochist, which randomizes &amp;quot;using low% speedrun item progression logic&amp;quot; and was included for the &amp;quot;exactly 4 people in the world able to play this mode&amp;quot;, including some of its developers&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
As it still seems reasonable to complete the higher progression difficulties for non-speedrunners and without using glitches, perhaps these phrases refer to the potentially much lower number of items that are on an optimal route for a given seed compared to the normal item distribution.&lt;br /&gt;
&lt;br /&gt;
On top the timer display and optional boss split display from Speedrun Mode, Randomizer Mode can also display the seed and item and map percentage for each area. If the option is enabled to display the seed on the screen, these progression types show the seed in blue, green, and red text respectively.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Randomizer only affects the placement of items — enemies, room layouts, destructible elements, etc. will still be the same. Items cannot appear in any location, instead they will always be found where an item usually appears — but almost certainly it will be a different one.&lt;br /&gt;
&lt;br /&gt;
The item randomization is done in an intelligent fashion to avoid progression softlocks, but this does not mean that the normal progression item is always the one that is found first — any upgrades or sidegrades may appear instead. Nor does it always appear in the usual location — it may appear anywhere in between the start of the game and when it is first required. (In particular, bosses can very often be skipped since they end up guarding optional items.) For a non-exhaustive list of examples:&lt;br /&gt;
&lt;br /&gt;
* The first item obtained, where the [[Axiom Disruptor]] is usually found, will always be a weapon so that the bubbles on the right side of the initial save room can be destroyed&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;.&lt;br /&gt;
* A weapon that shoots through walls may be placed anywhere in between the start of the game and where the [[Kilver]] is usually acquired&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;. &lt;br /&gt;
* The [[Drone Drill|Drone]] may be acquired before the [[Laser Drill]].&lt;br /&gt;
* The [[Red Coat]] may appear before either the [[Lab Coat]] or the [[Trench Coat]].&lt;br /&gt;
* The [[Address Bomb]] may appear before either [[Address Disruptor 1]] or [[Address Disruptor 2]].&lt;br /&gt;
* It may be that there are additional possible replacements between seemingly unrelated items the Randomizer does not account for&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;. For example, many barriers that usually require an Address Disruptor or a weapon that shoot through walls could be bypassed with the Trench Coat or Red Coat instead. &lt;br /&gt;
&lt;br /&gt;
Considering this, a [[map]] of the game will still be useful, or even more useful than usual, as it is possible &amp;quot;you may have to explore some of the nooks and crannies of the areas... that you might normally only explore later&amp;quot; to obtain a necessary item&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;. On the other hand, if a late-game item is obtained early, it may enable signficant out-of-order exploration. &lt;br /&gt;
&lt;br /&gt;
Just in case a softlock occurs anyway (e.g. falling into the room where the [[Field Disruptor]] is normally found without having already obtained it), there is a new option in the pause menu to respawn in the first room .&lt;br /&gt;
&lt;br /&gt;
On Default progression, only 4 [[Notes]] appear: the two language translation notes, &amp;quot;Proverb&amp;quot;, and &amp;quot;English&amp;quot;. On Advanced and Masochist, none appear. Notes that are missing are replaced in the pool of items by additional [[Health Node|Health Nodes]], [[Power Nodes]], [[Health Node Fragment|Health Node Fragments]], [[Power Node Fragment|Power Node Fragments]], [[Size Node|Size Nodes]], and [[Range Node|Range Nodes]], and even Secret World weapons&amp;lt;ref&amp;gt;Based on sampling 15 Randomizer files (5 on each progression type) and analyzing the decrypted contents.&amp;lt;/ref&amp;gt;! Specifically:&lt;br /&gt;
&lt;br /&gt;
* On Default, 24 Notes are replaced by...&lt;br /&gt;
** 3 additional Health Nodes&lt;br /&gt;
** 4 additional Power Nodes&lt;br /&gt;
** 12 additional Power Node Fragments&lt;br /&gt;
** 1 Size Node&lt;br /&gt;
** 1 Range Node&lt;br /&gt;
** All 3 Secret World weapons&lt;br /&gt;
* On Advanced/Masochist, all 28 Notes are replaced by...&lt;br /&gt;
** 1 additional Health Node&lt;br /&gt;
** 2 additional Power Nodes&lt;br /&gt;
** 10 additional Health Node Fragments&lt;br /&gt;
** 12 additional Power Node Fragments&lt;br /&gt;
** 3 Secret World weapons&lt;br /&gt;
&lt;br /&gt;
Although Advanced/Masochist replace more Notes with useful items, most of them are Node Fragments. As a result, after 100% collection, a Default playthrough will end with an equal amount of health, 2 additional Power Nodes worth, and one extra Size and one extra Range Node compared to Advanced/Masochist (though these will still have more health/power than a normal playthrough).&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Randomizer all weapons.png|alt=All weapons in Randomizer Mode|none|thumb|A screenshot of the weapon selector wheel at the end of a 100% Randomizer Mode run, notably including all Secret World weapons.]]&lt;br /&gt;
[[File:Red coat early.png|none|thumb|A screenshot of the Red Coat found very early in Randomizer Mode (in Absu shortly before reaching Zi).]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Lzsrpoio</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=File:Red_coat_early.png&amp;diff=11798</id>
		<title>File:Red coat early.png</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=File:Red_coat_early.png&amp;diff=11798"/>
		<updated>2024-02-22T23:29:32Z</updated>

		<summary type="html">&lt;p&gt;Lzsrpoio: A screenshot of the Red Coat found very early in Randomizer Mode (in Absu shortly before reaching Zi)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A screenshot of the Red Coat found very early in Randomizer Mode (in Absu shortly before reaching Zi)&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Self}}&lt;/div&gt;</summary>
		<author><name>Lzsrpoio</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=File:Randomizer_all_weapons.png&amp;diff=11797</id>
		<title>File:Randomizer all weapons.png</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=File:Randomizer_all_weapons.png&amp;diff=11797"/>
		<updated>2024-02-22T23:24:08Z</updated>

		<summary type="html">&lt;p&gt;Lzsrpoio: A screenshot of the weapon selector wheel at the end of a 100% Randomizer Mode run, notably including all Secret World weapons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A screenshot of the weapon selector wheel at the end of a 100% Randomizer Mode run, notably including all Secret World weapons.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Self}}&lt;/div&gt;</summary>
		<author><name>Lzsrpoio</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Randomizer&amp;diff=11796</id>
		<title>Randomizer</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Randomizer&amp;diff=11796"/>
		<updated>2024-02-22T23:20:51Z</updated>

		<summary type="html">&lt;p&gt;Lzsrpoio: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Randomizer Mode]]&lt;/div&gt;</summary>
		<author><name>Lzsrpoio</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Weapons&amp;diff=11795</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Weapons&amp;diff=11795"/>
		<updated>2024-02-22T05:20:49Z</updated>

		<summary type="html">&lt;p&gt;Lzsrpoio: note about secret weapons in randomizer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Throughout Axiom Verge 1 and 2, a variety of weapons are encountered to allow for different types of combat style.&lt;br /&gt;
&lt;br /&gt;
==Axiom Verge==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width:700px; line-height:1.3;&amp;quot;&lt;br /&gt;
|[[File:Axiom_Disruptor.png|30px]]&lt;br /&gt;
|[[Axiom Disruptor]]&lt;br /&gt;
|A high-tech biomechanoid weapon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nova.png|30px]]&lt;br /&gt;
|[[Nova]]&lt;br /&gt;
|Firing once launches a large projectile; firing again causes it to detonate.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multi-Disruptor.png|30px]]&lt;br /&gt;
|[[Multi-Disruptor]]&lt;br /&gt;
|Fires 3 projectiles at a time.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kilver.png|30px]]&lt;br /&gt;
|[[Kilver]]&lt;br /&gt;
|Fires a short-range burst of electricity.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Firewall.png|30px]]&lt;br /&gt;
|[[Firewall]]&lt;br /&gt;
|Bombs that ignite into walls of flame.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypo-Atomizer.png|30px]]&lt;br /&gt;
|[[Hypo-Atomizer]]&lt;br /&gt;
|Each projectile fires additional projectiles at a set frequency.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Voranj.png|30px]]&lt;br /&gt;
|[[Voranj]]&lt;br /&gt;
|Bifurcating energy bolts.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reflector.png|30px]]&lt;br /&gt;
|[[Reflector]]&lt;br /&gt;
|Projectiles reflect off of walls.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Inertial_Pulse.png|30px]]&lt;br /&gt;
|[[Inertial Pulse]]&lt;br /&gt;
|A beam of pure inertia drives through multiple targets.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orbital_Discharge.png|30px]]&lt;br /&gt;
|[[Orbital Discharge]]&lt;br /&gt;
|Clings to and travels along any surface it hits.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightning_Gun.png|30px]]&lt;br /&gt;
|[[Lightning Gun]]&lt;br /&gt;
|Creates strong electric potential difference between muzzle and nearest target.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Turbine_Pulse.png|30px]]&lt;br /&gt;
|[[Turbine Pulse]]&lt;br /&gt;
|Spinning charged particle blades release discrete pulses of energy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shards.png|30px]]&lt;br /&gt;
|[[Shards]]&lt;br /&gt;
|Ambient moisture is frozen into razor sharp shards of ice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Distortion_Field.png|30px]]&lt;br /&gt;
|[[Distortion Field]]&lt;br /&gt;
|Distorts the underlying lattice of space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data_Bomb.png|30px]]&lt;br /&gt;
|[[Data Bomb]]&lt;br /&gt;
|Explodes on impact.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tethered_Charge.png|30px]]&lt;br /&gt;
|[[Tethered Charge]]&lt;br /&gt;
|A field of charged particles on an unbreakable leash.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quantum_Variegator.png|30px]]&lt;br /&gt;
|[[Quantum Variegator |Quantum Variegator&amp;amp;nbsp;]]&lt;br /&gt;
|Randomly adjusts its flight vector for more coverage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ion_Beam.png|30px]]&lt;br /&gt;
|[[Ion Beam]]&lt;br /&gt;
|Fires a continuous, directed beam of ionized particles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reverse_Slicer.png|30px]]&lt;br /&gt;
|[[Reverse Slicer]]&lt;br /&gt;
|Spins through the air, then reverses direction.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlameThrower.png|30px]]&lt;br /&gt;
|[[FlameThrower]]&lt;br /&gt;
|Fires a stream of flame.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heat Seeker.png|30px]]&lt;br /&gt;
|[[Heat Seeker]]&amp;lt;ref name=&amp;quot;NoAchieve&amp;quot;&amp;gt;Not required to obtain the achievement for 100% Weapons&amp;lt;/ref&amp;gt;&lt;br /&gt;
|Projectiles attract towards enemies. (Secret World)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scissor_Beam.png|30px]]&lt;br /&gt;
|[[Scissor Beam]]&amp;lt;ref name=&amp;quot;NoAchieve&amp;quot; /&amp;gt;&lt;br /&gt;
|Twin beams converge on a single point. (Secret World)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fat_Beam.png|30px]]&lt;br /&gt;
|[[Fat Beam]]&amp;lt;ref name=&amp;quot;NoAchieve&amp;quot; /&amp;gt;&lt;br /&gt;
|Explodes into a powerful beam after a targeting period. (Secret World)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Secret World Weapons===&lt;br /&gt;
There are 3 total weapons that can be found in Axiom Verge&#039;s Secret World. You can only find one in each save game. Once you have found all 3 secret world weapons, the game will randomly select which one appears in the next game.&amp;lt;ref&amp;gt;Tom Happ answered a question about Secret World Weapons on [https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/cr7yicf this Reddit AMA]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In [[Randomizer Mode]], these can be found outside of a Secret World replacing another item, and all 3 can be obtained in a single save.&lt;br /&gt;
&lt;br /&gt;
==Axiom Verge 2==&lt;br /&gt;
The sequel to Axiom Verge is notably lacking in the weapons that made its predecessor unique, however, compensates with the addition of [[:Category:Arms|Arms]] to not only enhance certain weapons, but give the player capabilities they wouldn&#039;t have had in the first game.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;width:700px; line-height:1.3;&amp;quot;&lt;br /&gt;
|[[File:Ice_Axe.png|frameless|center|32x32px]]&lt;br /&gt;
|[[Ice Axe]]&lt;br /&gt;
|A climbing tool used by mountaineers. Has a good heft. Could probably use this to break through wood, too.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gishru.png|frameless|center|32x32px]]&lt;br /&gt;
|[[Gishru]]&lt;br /&gt;
|Similar to a boomerang, but glistening with nanomachines.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bronze Axe.png|frameless|center|32x32px]]&lt;br /&gt;
|[[Bronze Axe]]&lt;br /&gt;
|A weapon from another time.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gud An-Na.png|frameless|center|32x32px]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;[[Gud An-Na]]&amp;lt;/span&amp;gt;&amp;lt;ref&amp;gt;While this is an Arm, it causes direct damage to enemies, classifying it as both an Arm and a weapon.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|You explode with a shockwave that shakes the earth.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Double Axe.png|frameless|center|32x32px]]&lt;br /&gt;
|[[Double Axe]]&lt;br /&gt;
|Two-handed axe that is slow but powerful.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sickle Sword.png|frameless|center|32x32px]]&lt;br /&gt;
|[[Sickle Sword]]&lt;br /&gt;
|Trades damage for speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mulusan.png|frameless|center|32x32px]]&lt;br /&gt;
|[[Mulusan]]&lt;br /&gt;
|A spinning razor emitted by the drone.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Udusan.png|frameless|center|32x32px]]&lt;br /&gt;
|[[Udusan]]&lt;br /&gt;
|A more powerful version of the Mulusan.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Royal Dagger.png|frameless|center|32x32px]]&lt;br /&gt;
|[[Royal Dagger]]&lt;br /&gt;
|Made of arsenical copper and lapis lazuli.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:An Gishru.png|frameless|center|32x32px]]&lt;br /&gt;
|[[An Gishru]]&lt;br /&gt;
|Remote Controlled Gishru&amp;lt;sup&amp;gt;[sic]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Axiom Verge]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Lzsrpoio</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Secret_World&amp;diff=11794</id>
		<title>Secret World</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Secret_World&amp;diff=11794"/>
		<updated>2024-02-22T05:19:46Z</updated>

		<summary type="html">&lt;p&gt;Lzsrpoio: note about randomizer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:axiomverge-secretworld.png|thumb|384x216px|Inside the Secret World area]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A &#039;&#039;&#039;Secret World&#039;&#039;&#039; (referred to as &amp;quot;breach pockets&amp;quot; in [[Journal Page (Note)#Journal Page .28Breach Pockets.29|one of the journal pages]]) is an alternate area in Axiom Verge that has a &amp;quot;glitched/corrupted&amp;quot; appearance.&lt;br /&gt;
&lt;br /&gt;
While in this area, strong scan-lines will appear on the player&#039;s screen—as though the game is being viewed on a cathode ray tube (CRT) television with greyish static, occasional saturation reduction and vertical sync anomalies shown.&lt;br /&gt;
&lt;br /&gt;
Upon entering a Secret World, [[Trace]] is warned by [[Elsenova]] to turn back. She tells him that this place is like an &amp;quot;artifact—dangerous flotsam and jetsam&amp;quot; (like wreckage) caused by the [[Breach]]. Trace conjectures that it is some kind of &amp;quot;dimensional rift&amp;quot; but that it may contain an [[:Category:Items|item]] he needs.&lt;br /&gt;
&lt;br /&gt;
Secret World entrances spawn in random locations throughout [[Sudra]], based on a large pool of potential entrances. The layout of each Secret World is procedurally generated, and each one is different, being generated from a set of algorithms in the game code. Once entered, a Secret World will have the same layout when revisited from the same save file. The worlds sometimes contain false doors that appear to lead somewhere, but cannot be passed through. 5 Secret Worlds are created in each save file. 2 Easy, 2 Medium and 1 Hard. Each Secret World contains one primary, and one secondary item. Since only one hard Secret World is created per save file, only one secret weapon can be obtained per playthrough. (In [[Randomizer Mode]], these weapons can be found outside of a Secret World replacing another item, and all 3 can be obtained in a single save.)&lt;br /&gt;
&lt;br /&gt;
Easy Secret Worlds are found in [[Absu]], [[Zi]] and [[Kur]], containing primary items - [[Range Node]] or [[Size Node]]- and secondary ones- a [[Health Node Fragment]]. Medium Secret Worlds are found in [[Eribu]], [[Indi]] and [[Ukkin-Na]], with the same types of items as the easy worlds. The Hard Secret World can be found in [[Edin]], [[E-Kur-Mah]] or [[Mar-Uru]]. They contain either the [[Heat Seeker]], [[Scissor Beam]] or [[Fat Beam]], as well as a [[Health Node Fragment]]. The Hard secret world entrances can be puzzles involving the use of the [[Red Coat]].&lt;br /&gt;
&lt;br /&gt;
Despite the difficulty of finding the entrances, Secret Worlds themselves contain no hidden items or secret paths.&lt;br /&gt;
&lt;br /&gt;
== Finding Entrances==&lt;br /&gt;
&lt;br /&gt;
The area around an entrance to a Secret World causes visible &amp;quot;scanlines&amp;quot; to show on the screen that intensify as [[Trace]] gets closer to where it can be entered. These scanlines are first visible on the health bar, but easily noticeable covering the whole screen when very close. At close range, the effect just outside of the entrance is at about half of what is shown inside a Secret World map.&lt;br /&gt;
&lt;br /&gt;
These effects happen even when finding Hard world entrances. They can also happen in a different room, if the entrance is close enough to the opposite wall in the other room.&lt;br /&gt;
&lt;br /&gt;
The easiest way to find entrances are to look for the [http://vignette2.wikia.nocookie.net/axiom-verge/images/5/55/Axiomverge-scanlines2.png/revision/latest interlaced health bar pattern], rather than shooting randomly at walls, as some of the entrances can be rather hard to detect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slider&amp;quot; widths=&amp;quot;600&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
axiomverge-scanlines1.png|Normal Screen|link=File:axiomverge-scanlines1.png|linktext=Normal screen with no scanlines&lt;br /&gt;
axiomverge-scanlines2.png|First Effects|link=File:axiomverge-scanlines2.png|linktext=First indications of scanlines on health bar&lt;br /&gt;
axiomverge-scanlines3.png|Close Effects|link=File:axiomverge-scanlines3.png|linktext=Obvious scanline and sweeping effects near entrance (fake wall at top-left corner)&lt;br /&gt;
axiomverge-scanlines4.png|Maximum Effect|link=File:axiomverge-scanlines4.png|linktext=Maximum scanline effect next to entrance (fake wall at lower-left corner)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Secretworlds Map color.png|thumb|353x353px|Full list of potential entrances]]&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
Five entrances are randomly created from the possible ones shown on the map in each save file. 2 easy, 2 medium and 1 hard.&lt;br /&gt;
&lt;br /&gt;
Each entrance will have one of nine properties:&lt;br /&gt;
#PASSABLEWALL - Intangible, drawn in the foreground.&lt;br /&gt;
#DRILLABLEWALL - The [[Laser Drill]] or [[Drone Drill]] must be used to enter.&lt;br /&gt;
# MISSINGWALL - Wall blocks that would be there otherwise are missing.&lt;br /&gt;
#FLICKERINGWALL - Wall flickers between two different tiles&lt;br /&gt;
#CORRUPTEDWALL - Trace must use the [[Address Disruptor]] or [[Address Bomb]] to enter.&lt;br /&gt;
#WALLTELEPORT - Trace must use the [[Modified Lab Coat]] or its upgrades to enter.&lt;br /&gt;
#DRONEACCESS - Trace must use the [[Remote Drone]] - the vertical gap is too small for Trace to fit through.&lt;br /&gt;
#PASSWORD - Applied to gates in Passcode blocked areas?&lt;br /&gt;
#OVERCLOCK - Trace must use [[Red Coat]] to enter - way is blocked by destructible tiles beyond solid wall (might only be Hard areas)&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
As mentioned in one of the journal pages, Athetos discovered and utilized the secret worlds in an attempt to hide certain sensitive items (secret weapons) from the Rusalki, reasoning that they wouldn&#039;t go in since the Breach interferes with their electronics.&amp;lt;ref&amp;gt;[[Journal Page (Note)#Journal Page .28Breach Pockets.29|Journal Page (Breach Pockets)]]&amp;lt;/ref&amp;gt; Elsenova confirms this idea, saying the secret worlds are dangerous&amp;lt;ref&amp;gt;[[Cutscenes|Cutscene]] 0007&amp;lt;/ref&amp;gt; and that the Breach cannot be passed through normally.&amp;lt;ref&amp;gt;[[Cutscenes|Cutscene]] 0011&amp;lt;/ref&amp;gt; Travelling into the Breach is a trait rarely seen- seen only with Trace and [[Indra]], though the latter requires [[Damu|an upgrade]] to go through. &lt;br /&gt;
&lt;br /&gt;
The appearance of the Secret Worlds resembling the rest of Sudra implies that at some point, the Sagiga managed to traverse the Breach and build inside of it, much unlike how the Breach is seen on [[Kiengir]], an entirely alien landscape.&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
&amp;quot;The secret areas are inspired by things like Super Mario&#039;s Minus World and Metroid&#039;s Secret Worlds, which weren&#039;t planned by developers, but glitches. The reason for the randomization is to replicate the effect you get of something that isn&#039;t designed by a human.&amp;quot;&amp;lt;ref&amp;gt;From [https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/cr7wzzr Tom Happ&#039;s Reddit AMA]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>Lzsrpoio</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Heat_Seeker&amp;diff=11793</id>
		<title>Heat Seeker</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Heat_Seeker&amp;diff=11793"/>
		<updated>2024-02-22T05:19:02Z</updated>

		<summary type="html">&lt;p&gt;Lzsrpoio: note about randomizer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox|image = Heat Seeker.png|Type = Projectile|Damage Type = Physical|Penetrates Walls = No|Damage = 16|Damage+ = 8|Speed = 5|Cooldown = 9|Projectile Span = 60|Projectile Span+ = 6|Projectile Size = 1|Projectile Size+ = 0.1|Final Damage = 88}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&amp;quot;Projectiles attract towards enemies.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Heat Seeker&#039;&#039;&#039; is a rapid-fire weapon that shoots orange flame-like projectiles at long range. These projectiles will seek out nearby targets. If no targets are available the projectiles will shoot straight in the direction they were fired.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The Heat Seeker can only be found in a Hard type [[Secret World]].  It is one of three [[weapons]] that can only be found in a [[Secret World]]. The entrance to the Secret World is randomly generated from the possible entrances in [[Edin]], [[E-Kur-Mah]] or [[Mar-Uru]].  Additionally, the layout of the Secret World is randomly generated, therefore the placement of the weapon will vary.  Only one of these three weapons may be found in each play-through of the game;  The other two possible weapons are the [[Scissor Beam]] and the [[Fat Beam]].&lt;br /&gt;
&lt;br /&gt;
In [[Randomizer Mode]], none of this applies as the weapon can be found outside of a Secret World replacing another item, and all 3 can be obtained in a single save.&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
* Varies;  The [[Red Coat]] will probably be necessary.&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Heat Seeker Shot.png&lt;br /&gt;
Heat Seeker Pickup.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Lzsrpoio</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Fat_Beam&amp;diff=11792</id>
		<title>Fat Beam</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Fat_Beam&amp;diff=11792"/>
		<updated>2024-02-22T05:18:48Z</updated>

		<summary type="html">&lt;p&gt;Lzsrpoio: note about randomizer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox|image = Fat Beam.png|Type = Melee|Damage Type = Physical|Penetrates Walls = Yes|Damage = 10|Damage+ = 5|Speed = Infinite|Damage Period = 6|Cooldown = 60|Projectile Span = 960|Projectile Size = 48 (beam width)|Projectile Size+ = 1 (beam width)|Final Damage = 55}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&amp;quot;Explodes into a powerful beam after a targeting period.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When fired, the &#039;&#039;&#039;Fat Beam&#039;&#039;&#039; fires a thin yellow targeting laser that causes a 2 second delay before an actual damaging beam fires which is wider than Trace&#039;s height. The attack button must be held for the full duration of targeting. Once the damaging beam is fired it continues firing for 4 seconds even if the attack button is not pressed. The beam can be fired in all 8 directions, and its direction of fire can be changed at any time during its operation. Being able to penetrate walls and attack enemies that are well outside of the screen bounds and its low damage period (it repeatedly hits enemies in short succession) make it a very useful weapon. However, it is not very good for close combat or rapidly moving enemies due to the targeting delay and relatively low damage compared to most short range weapons. It&#039;s best used to clear enemies from a great distance.&lt;br /&gt;
&lt;br /&gt;
==Location ==&lt;br /&gt;
The Fat Beam can only be found in a Hard type [[Secret World]].  It is one of three [[weapons]] that can only be found in a [[Secret World]]. The entrance to the Secret World is randomly generated from the possible entrances in [[Edin]], [[E-Kur-Mah]] or [[Mar-Uru]].  Additionally, the layout of the Secret World is randomly generated, therefore the placement in the weapon will vary.  Only one of these three weapons may be found in each play-through of the game;  The other two possible weapons are the [[Scissor Beam]] and the [[Heat Seeker]].&lt;br /&gt;
&lt;br /&gt;
In [[Randomizer Mode]], none of this applies as the weapon can be found outside of a Secret World replacing another item, and all 3 can be obtained in a single save.&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
* Varies;  The [[Red Coat]] will probably be necessary.&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Fat Beam Shot.png&lt;br /&gt;
FatBeam.png|Fat beam used in a save room|link=https://axiom-verge.fandom.com/wiki/Fat_Beam&lt;br /&gt;
FatBeamAnimated.gif|Fat beam used on a Spitbug Nest (animated)|link=https://axiom-verge.fandom.com/wiki/Fat_Beam&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Lzsrpoio</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Scissor_Beam&amp;diff=11791</id>
		<title>Scissor Beam</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Scissor_Beam&amp;diff=11791"/>
		<updated>2024-02-22T05:18:35Z</updated>

		<summary type="html">&lt;p&gt;Lzsrpoio: note about randomizer mode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox|image = Scissor Beam.png|Type = Projectile|Damage Type = Physical|Penetrates Walls = Yes|Damage = 18|Damage+ = 9|Damage Period = 6|Cooldown = 10|Projectile Span = 160|Projectile Span+ = 3|Projectile Size = 3 (beam width)|Final Damage = 99}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&amp;quot;Twin beams converge on a single point.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When fired, the &#039;&#039;&#039;Scissor Beam&#039;&#039;&#039; shoots 2 yellow laser beams that have purple connecting beams at regular intervals.  There are arrows at the end of the two yellow beams.  The beams start at a wide angle, and collapse to a single beam in the direction it was fired.  The angle of the weapon can be changed at any point after firing.  With a comparatively long range for a wall-penetrating weapon and decently rapid cooldown (it can be fired again fairly quickly), this is a very useful weapon.&lt;br /&gt;
==Location ==&lt;br /&gt;
The Scissor Beam can only be found in a Hard type [[Secret World]].  It is one of three [[weapons]] that can only be found in a [[Secret World]]. The entrance to the Secret World is randomly generated from the possible entrances in [[Edin]], [[E-Kur-Mah]] or [[Mar-Uru]].  Additionally, the layout of the Secret World is randomly generated, therefore the placement in the weapon will vary.  Only one of these three weapons may be found in each play-through of the game;  The other two possible weapons are the [[Heat Seeker]] and the [[Fat Beam]].&lt;br /&gt;
&lt;br /&gt;
In [[Randomizer Mode]], none of this applies as the weapon can be found outside of a Secret World replacing another item, and all 3 can be obtained in a single save.&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
* Varies;  The [[Red Coat]] will probably be necessary.&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Scissor Beam Shot.png&lt;br /&gt;
Scissor Beam Pickup.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Lzsrpoio</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Randomizer_Mode&amp;diff=11790</id>
		<title>Randomizer Mode</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Randomizer_Mode&amp;diff=11790"/>
		<updated>2024-02-22T05:15:12Z</updated>

		<summary type="html">&lt;p&gt;Lzsrpoio: additional details about Note replacement especially, miscellaneous in other places&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Randomizer Mode is a mode in Axiom Verge that changes where items appear. Credits for its creation can be found on Thomas Happ&#039;s blog&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://www.axiomverge.com/blog/announcing-axiom-verges-first-ever-free-content-update-in-open-beta-now Randomizer Steam/Epic Store beta announcement on Thomas Happ&#039;s blog]&amp;lt;/ref&amp;gt; and the game&#039;s credits.&lt;br /&gt;
&lt;br /&gt;
It is a derivative of Speedrun Mode, having all of the same options and creating its own save file separate from the main ones in the same way. Likewise, Secret Worlds do not appear&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;Needs confirmation&amp;lt;/ref&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
A specific seed can be generated one randomly, or the user may input one. Seeds are in the range from 0 to 9,999,999,999 (10 digits). Due to the way pseudorandom number generation works on computers, you will always get the same results with the same seed and &amp;quot;Progression&amp;quot; type, of which there are 3: &lt;br /&gt;
&lt;br /&gt;
* Default, which randomizes &amp;quot;using vanilla item progression logic&amp;quot; and &amp;quot;assumes that you will be playing through the game in much the same way that anyone would progress through it&amp;quot;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Advanced, which randomizes &amp;quot;using speedrun progressional logic&amp;quot; and &amp;quot;assumes that you’ll play through the game the way a speedrunner familiar with exploiting certain glitches may go through it&amp;quot;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Masochist, which randomizes &amp;quot;using low% speedrun item progression logic&amp;quot; and was included for the &amp;quot;exactly 4 people in the world able to play this mode&amp;quot;, including some of its developers&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
As it still seems reasonable to complete the higher progression difficulties for non-speedrunners and without using glitches, perhaps these phrases refer to the potentially much lower number of items that are on an optimal route for a given seed compared to the normal item distribution.&lt;br /&gt;
&lt;br /&gt;
On top the timer display and optional boss split display from Speedrun Mode, Randomizer Mode can also display the seed and item and map percentage for each area. If the option is enabled to display the seed on the screen, these progression types show the seed in blue, green, and red text respectively.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Randomizer only affects the placement of items — enemies, room layouts, destructible elements, etc. will still be the same. Items cannot appear in any location, instead they will always be found where an item usually appears — but almost certainly it will be a different one.&lt;br /&gt;
&lt;br /&gt;
The item randomization is done in an intelligent fashion to avoid progression softlocks, but this does not mean that the normal progression item is always the one that is found first — any upgrades or sidegrades may appear instead. Nor does it always appear in the usual location — it may appear anywhere in between the start of the game and when it is first required. (In particular, bosses can very often be skipped since they end up guarding optional items.) For a non-exhaustive list of examples:&lt;br /&gt;
&lt;br /&gt;
* The first item obtained, where the [[Axiom Disruptor]] is usually found, will always be a weapon so that the bubbles on the right side of the initial save room can be destroyed&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;.&lt;br /&gt;
* A weapon that shoots through walls may be placed anywhere in between the start of the game and where the [[Kilver]] is usually acquired&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;. &lt;br /&gt;
* The [[Drone Drill|Drone]] may be acquired before the [[Laser Drill]].&lt;br /&gt;
* The [[Red Coat]] may appear before either the [[Lab Coat]] or the [[Trench Coat]].&lt;br /&gt;
* The [[Address Bomb]] may appear before either [[Address Disruptor 1]] or [[Address Disruptor 2]].&lt;br /&gt;
* It may be that there are additional possible replacements between seemingly unrelated items the Randomizer does not account for&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;. For example, many barriers that usually require an Address Disruptor or a weapon that shoot through walls could be bypassed with the Trench Coat or Red Coat instead. &lt;br /&gt;
&lt;br /&gt;
Considering this, a [[map]] of the game will still be useful, or even more useful than usual, as it is possible &amp;quot;you may have to explore some of the nooks and crannies of the areas... that you might normally only explore later&amp;quot; to obtain a necessary item&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;. On the other hand, if a late-game item is obtained early, it may enable signficant out-of-order exploration. &lt;br /&gt;
&lt;br /&gt;
Just in case a softlock occurs anyway (e.g. falling into the room where the [[Field Disruptor]] is normally found without having already obtained it), there is a new option in the pause menu to respawn in the first room .&lt;br /&gt;
&lt;br /&gt;
On Default progression, only 4 [[Notes]] appear: the two language translation notes, &amp;quot;Proverb&amp;quot;, and &amp;quot;English&amp;quot;. On Advanced and Masochist, none appear. Notes that are missing are replaced in the pool of items by additional [[Health Node|Health Nodes]], [[Power Nodes]], [[Health Node Fragment|Health Node Fragments]], [[Power Node Fragment|Power Node Fragments]], [[Size Node|Size Nodes]], and [[Range Node|Range Nodes]], and even Secret World weapons&amp;lt;ref&amp;gt;Based on sampling 15 Randomizer files (5 on each progression type) and analyzing the decrypted contents.&amp;lt;/ref&amp;gt;! Specifically:&lt;br /&gt;
&lt;br /&gt;
* On Default, 24 Notes are replaced by...&lt;br /&gt;
** 3 additional Health Nodes&lt;br /&gt;
** 4 additional Power Nodes&lt;br /&gt;
** 12 additional Power Node Fragments&lt;br /&gt;
** 1 Size Node&lt;br /&gt;
** 1 Range Node&lt;br /&gt;
** All 3 Secret World weapons&lt;br /&gt;
* On Advanced/Masochist, all 28 Notes are replaced by...&lt;br /&gt;
** 1 additional Health Node&lt;br /&gt;
** 2 additional Power Nodes&lt;br /&gt;
** 10 additional Health Node Fragments&lt;br /&gt;
** 12 additional Power Node Fragments&lt;br /&gt;
** 3 Secret World weapons&lt;br /&gt;
&lt;br /&gt;
Although Advanced/Masochist replace more Notes with useful items, most of them are Node Fragments. As a result, after 100% collection, a Default playthrough will end with an equal amount of health, 2 additional Power Nodes worth, and one extra Size and one extra Range Node compared to Advanced/Masochist (though these will still have more health/power than a normal playthrough).&lt;/div&gt;</summary>
		<author><name>Lzsrpoio</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Randomizer_Mode&amp;diff=11789</id>
		<title>Randomizer Mode</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Randomizer_Mode&amp;diff=11789"/>
		<updated>2024-02-20T22:37:11Z</updated>

		<summary type="html">&lt;p&gt;Lzsrpoio: created the page; some non-obvious details based on personally playing the mode, some based on analyzing multiple decrypted save files.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Randomizer Mode is a mode in Axiom Verge that changes where items appear. Credits for its creation can be found on Thomas Happ&#039;s blog&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;[https://www.axiomverge.com/blog/announcing-axiom-verges-first-ever-free-content-update-in-open-beta-now Randomizer Steam/Epic Store beta announcement on Thomas Happ&#039;s blog]&amp;lt;/ref&amp;gt; and the game&#039;s credits.&lt;br /&gt;
&lt;br /&gt;
Like Speedrun Mode, it is accessed from the main menu and creates its own save file separate from the main ones. &lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
The game allows inputting a specific seed or generating one randomly, in the range from 0 to 9,999,999,999 (10 digits). Due to the way pseudorandom number generation works on computers, you will always get the same results with the same seed and other options. &lt;br /&gt;
&lt;br /&gt;
There are 3 types of &amp;quot;progression&amp;quot;: &lt;br /&gt;
&lt;br /&gt;
* Default, which randomizes &amp;quot;using vanilla item progression logic&amp;quot; and &amp;quot;assumes that you will be playing through the game in much the same way that anyone would progress through it&amp;quot;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Advanced, which randomizes &amp;quot;using speedrun progressional logic&amp;quot; and &amp;quot;assumes that you’ll play through the game the way a speedrunner familiar with exploiting certain glitches may go through it&amp;quot;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
* Masochist, which randomizes &amp;quot;using low% speedrun item progression logic&amp;quot; and was included for the &amp;quot;exactly 4 people in the world able to play this mode&amp;quot;, including some of its developers&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the option is enabled to display the seed on the screen, these progression types show the seed in blue, green, and red text respectively. &lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
Randomizer only affects the placement of items — enemies, room layouts, destructible elements, etc. will still be the same. Items cannot appear in any location, instead they will always be found where an item usually appears — but almost certainly it will be a different one.&lt;br /&gt;
&lt;br /&gt;
The item randomization is done in an intelligent fashion to avoid progression softlocks, but this does not mean that the normal progression item is always the one that is found first — any upgrades or sidegrades may appear instead. Nor does it always appear in the usual location — it may appear anywhere in between the start of the game and when it is first required. For a non-exhaustive list of examples:&lt;br /&gt;
&lt;br /&gt;
* The first item obtained, where the [[Axiom Disruptor]] is usually found, will always be a weapon so that the bubbles on the right side of the initial save room can be destroyed&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;.&lt;br /&gt;
* A weapon that shoots through walls may be placed anywhere in between the start of the game and where the [[Kilver]] is usually acquired&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;. &lt;br /&gt;
* The [[Drone Drill|Drone]] may be acquired before the [[Laser Drill]].&lt;br /&gt;
* The [[Red Coat]] may appear before either the [[Lab Coat]] or the [[Trench Coat]].&lt;br /&gt;
&lt;br /&gt;
Considering this, a [[map]] of the game will still be useful, or even more useful than usual, as it is possible &amp;quot;you may have to explore some of the nooks and crannies of the areas... that you might normally only explore later&amp;quot; to obtain a necessary item&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;. On the other hand, if a late-game item is obtained early, it may enable signficant out-of-order exploration. &lt;br /&gt;
&lt;br /&gt;
Just in case a softlock occurs anyway, there is a new option in the pause menu to respawn in the first room (e.g. falling into the room where the [[Field Disruptor]] is normally found without having already obtained it).&lt;br /&gt;
&lt;br /&gt;
On Default progression, only 4 [[Notes]] appear: the two language translation notes, &amp;quot;Proverb&amp;quot; (these 3 provide hints for the [[Passcode Tool]]), and &amp;quot;English&amp;quot;. On Advanced and Masochist, none appear. Notes that are missing are replaced in the pool of items by additional [[Health Node Fragment|Health Node Fragments]], [[Power Node Fragment|Power Node Fragments]], [[Size Node|Size Nodes]], and [[Range Node|Range Nodes]], and even Secret World weapons! In particular, the [[Heat Seeker]] and [[Fat Beam]] always replace something else, while the [[Scissor Beam]] is still found in a Secret World as usual&amp;lt;ref&amp;gt;Based on sampling 15 Randomizer files (5 on each progression type) and analyzing the decrypted contents.&amp;lt;/ref&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Lzsrpoio</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Soundtracks&amp;diff=11787</id>
		<title>Soundtracks</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Soundtracks&amp;diff=11787"/>
		<updated>2024-02-15T22:00:15Z</updated>

		<summary type="html">&lt;p&gt;Lzsrpoio: footnote about the extra tracks in the Axiom Verge Steam files&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Thomas Happ]] created the soundtracks for both [[Axiom Verge]] and [[Axiom Verge 2]]. Both were released at the same time as their respective video game releases.&lt;br /&gt;
&amp;lt;gallery widths=256px heights=256px&amp;gt;&lt;br /&gt;
File:Axiom-Verge-OST.jpg|Axiom Verge OST cover&lt;br /&gt;
File:Axiom-Verge-2-OST.jpg|Axiom Verge 2 OST cover&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
Both soundtracks are available for purchase on Thomas Happ&#039;s official [https://axiomverge.bandcamp.com/ Axiom Verge Bandcamp] page. They are also available on streaming services, such as Spotify, Amazon Music, YouTube Music, etc.&lt;br /&gt;
&lt;br /&gt;
The soundtracks can be bought on black vinyl (for a limited time) from [https://limitedrungames.com/ Limited Run]:&lt;br /&gt;
&lt;br /&gt;
[[File:AxiomVerge-OST-Vinyl.png|256px|link=https://limitedrungames.com/products/axiom-verge-2-vinyl-soundtrack]] [[File:AxiomVerge2-OST-Vinyl.png|256px|link=https://limitedrungames.com/products/axiom-verge-2-vinyl-soundtrack-1]]&lt;br /&gt;
&lt;br /&gt;
Ship to Shore PhonoCo previously printed [https://www.vgmwax.com/reviews/2019/7/31/axiom-verge three different limited presses of the first soundtrack], but they have all sold out.&lt;br /&gt;
&lt;br /&gt;
== Track list ==&lt;br /&gt;
&lt;br /&gt;
=== Axiom Verge ===&lt;br /&gt;
{| class=&amp;quot;sortable article-table&amp;quot; style=&amp;quot;line-height: 1;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |#&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |Len.&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; | Where it plays&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1&lt;br /&gt;
|&#039;&#039;&#039;The Axiom&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:25&lt;br /&gt;
|Main menu&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
|&#039;&#039;&#039;Intro&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1:37&lt;br /&gt;
| data-sort-value=&amp;quot;Cine1&amp;quot; |Intro ([[Cutscenes#Axiom Verge|🎬40]]),&amp;lt;br&amp;gt;[[Power Filter]] cinematic ([[Cutscenes#Axiom Verge|🎬11]]),&amp;lt;br&amp;gt;&amp;quot;True ending&amp;quot; ([[Cutscenes#Axiom Verge|🎬43|44]]),&amp;lt;br&amp;gt;Ending stats&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|&#039;&#039;&#039;Trace Awakens&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4:04 &lt;br /&gt;
| data-sort-value=&amp;quot;Eribu2&amp;quot; |[[Eribu]] (after getting [[Axiom Disruptor]])&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|&#039;&#039;&#039;Trace Rising&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:33&lt;br /&gt;
| data-sort-value=&amp;quot;Boss2&amp;quot; |[[Bosses]] ([[Xedur]], [[Telal]], [[Gir-Tab]], [[Ukhu]])&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5&lt;br /&gt;
|&#039;&#039;&#039;Otherworld&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:29&lt;br /&gt;
| data-sort-value=&amp;quot;Absu1&amp;quot; |[[Absu]] (except prison areas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|&#039;&#039;&#039;Rusalka&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:13&lt;br /&gt;
| data-sort-value=&amp;quot;Absu2&amp;quot; |[[Absu]] ([[Elsenova]]&#039;s room)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|&#039;&#039;&#039;Vital Tide&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4:58&lt;br /&gt;
|[[Zi]] (except prison areas)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|&#039;&#039;&#039;Inexorable&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4:54&lt;br /&gt;
| data-sort-value=&amp;quot;Kur3&amp;quot; |[[Kur]] (caves)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9&lt;br /&gt;
|&#039;&#039;&#039;Apocalypse&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4:38&lt;br /&gt;
| data-sort-value=&amp;quot;Boss3&amp;quot; |[[Bosses]] ([[Uruku]], [[Vision]], [[Athetos]]) &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|&#039;&#039;&#039;Cellular Skies&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:22&lt;br /&gt;
| data-sort-value=&amp;quot;Kur4&amp;quot; |[[Kur]] (outside)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|&#039;&#039;&#039;Amnesia&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:05&lt;br /&gt;
|[[Ukkin-Na]] &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12&lt;br /&gt;
|&#039;&#039;&#039;The Dream&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:12&lt;br /&gt;
| data-sort-value=&amp;quot;Cine2&amp;quot; |Cinematic after [[Vision]]  ([[Cutscenes#Axiom Verge|🎬41]])&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|&#039;&#039;&#039;Phosphene&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:16&lt;br /&gt;
|[[Edin]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
| &#039;&#039;&#039;Occlusion&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:13&lt;br /&gt;
| data-sort-value=&amp;quot;Kur2&amp;quot; |Upper [[E-Kur-Mah]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15&lt;br /&gt;
|&#039;&#039;&#039;Occlusion Lens&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:13&lt;br /&gt;
| data-sort-value=&amp;quot;Kur1&amp;quot; |Lower [[E-Kur-Mah]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|&#039;&#039;&#039;Without Place&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4:19&lt;br /&gt;
|[[Mar-Uru]], including [[Bosses]] ([[Sentinel]], [[Xedur Hul]])&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|&#039;&#039;&#039;Trace Reborn&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4:00&lt;br /&gt;
| data-sort-value=&amp;quot;Cine3&amp;quot; |Ending cinematic ([[Cutscenes#Axiom Verge|🎬42]]) &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|&#039;&#039;&#039;Primordial&amp;amp;nbsp;Shores&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Bonus Track)&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2:58&lt;br /&gt;
| data-sort-value=&amp;quot;zz&amp;quot; |[Unused] Intended for an ocean-themed&amp;lt;br&amp;gt;area that was later scrapped.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/cr7zl4g/ Tom Happ&#039;s Reddit AMA]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; data-sort-value=&amp;quot;19&amp;quot;|—&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Ambient&amp;quot;&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;This track is found in the game&#039;s Steam files, but is not part of the official soundtrack release. Therefore, this name is based on the file name. &amp;lt;/ref&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| data-sort-value=&amp;quot;Eribu1&amp;quot; |[[Eribu]] (before getting [[Axiom Disruptor]]),&amp;lt;br&amp;gt;[[Absu]]/[[Zi]] (prison areas), [[Indi]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; data-sort-value=&amp;quot;20&amp;quot;|—&lt;br /&gt;
|&#039;&#039;&#039;&amp;quot;Boss Growl&amp;quot;&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |?&lt;br /&gt;
| data-sort-value=&amp;quot;Boss1&amp;quot; |Approaching a [[Bosses|boss]],&amp;lt;br&amp;gt;Boss ([[Aborted Clone]])&lt;br /&gt;
|}  &lt;br /&gt;
* The vocals on &#039;&#039;&#039;Inexorable&#039;&#039;&#039; were modified from a royalty-free sample CD of Indian vocals.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/cr7y03h/ Tom Happ&#039;s Reddit AMA]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The vocals on &#039;&#039;&#039;Apocalypse&#039;&#039;&#039; are reversed.&amp;lt;ref&amp;gt;[https://twitter.com/AxiomVerge/status/809513378641104896 Tom Happ on Twitter]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Axiom Verge 2 ===&lt;br /&gt;
{| class=&amp;quot;sortable article-table&amp;quot; style=&amp;quot;line-height: 1;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |#&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; |Len.&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot; |Where it plays&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1&lt;br /&gt;
|&#039;&#039;&#039;Omni&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4:51&lt;br /&gt;
|Main menu, Storyboard ([[Cutscenes#Axiom Verge 2|🎬0]])&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2&lt;br /&gt;
|&#039;&#039;&#039;Indra&#039;s Discovery&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4:09&lt;br /&gt;
|[[Antartica]], [[Anunna Gorge]] (exterior)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3&lt;br /&gt;
|&#039;&#039;&#039;Ancient Armaments&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5:01&lt;br /&gt;
| data-sort-value=&amp;quot;Glacier&amp;quot; |[[The Glacier]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4&lt;br /&gt;
|&#039;&#039;&#039;Stranded&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:57&lt;br /&gt;
|[[Mount Ebih]] ([[Malka|Jonestown]])&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |5&lt;br /&gt;
|&#039;&#039;&#039;Silver Pipes&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4:04&lt;br /&gt;
|[[Mount Ebih]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6&lt;br /&gt;
|&#039;&#039;&#039;Drowned&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:15&lt;br /&gt;
|[[Lake Amagi]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |7&lt;br /&gt;
|&#039;&#039;&#039;Procession of the Anunna&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |6:12&lt;br /&gt;
|[[Giguna Steppes]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |8&lt;br /&gt;
|&#039;&#039;&#039;I/O Echo&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:21&lt;br /&gt;
|[[Giguna Steppes#Breach|Giguna Steppes (Breach)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |9&lt;br /&gt;
|&#039;&#039;&#039;Argentum Alias&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:15&lt;br /&gt;
|[[Mount Ebih#Breach|Mount Ebih (Breach)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |10&lt;br /&gt;
|&#039;&#039;&#039;Monsoon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |4:50&lt;br /&gt;
|[[Uhrum Valley]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |11&lt;br /&gt;
|&#039;&#039;&#039;Breath &amp;amp; Shadows&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:14&lt;br /&gt;
|[[Uhrum Valley#Breach|Uhrum Valley (Breach)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |12 &lt;br /&gt;
| &#039;&#039;&#039;White Sand City&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:50&lt;br /&gt;
|[[Irikar]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |13&lt;br /&gt;
|&#039;&#039;&#039;Orn&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2:27&lt;br /&gt;
|[[Irikar#Breach|Irikar (Breach)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |14&lt;br /&gt;
|&#039;&#039;&#039;An Otherworld&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:28&lt;br /&gt;
| data-sort-value=&amp;quot;Emergence&amp;quot; |[[The Emergence]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |15 &lt;br /&gt;
|&#039;&#039;&#039;Indra Internal&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2:28&lt;br /&gt;
|Boss (Old Body), Escape sequence&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |16&lt;br /&gt;
|&#039;&#039;&#039;Refraction Seed&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:48&lt;br /&gt;
|[[Anunna Gorge#Breach|Anunna Gorge (Breach)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |17&lt;br /&gt;
|&#039;&#039;&#039;Deluge&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:31&lt;br /&gt;
|[[Lake Amagi#Breach|Lake Amagi (Breach)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |18&lt;br /&gt;
|&#039;&#039;&#039;Interstitial Drift&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2:52&lt;br /&gt;
| data-sort-value=&amp;quot;Glacier (Breach)&amp;quot; |[[The Glacier#Breach|The Glacier (Breach)]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |19&lt;br /&gt;
|&#039;&#039;&#039;Primordial Axiom&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:39&lt;br /&gt;
|[[Anunna Gorge]] (factory)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |20&lt;br /&gt;
|&#039;&#039;&#039;Essence&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:47&lt;br /&gt;
| data-sort-value=&amp;quot;Filter&amp;quot; |[[The Filter]], [[Anunna Gorge]] (way to [[A&#039;ansur]]&#039;s portal)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |21&lt;br /&gt;
|&#039;&#039;&#039;Nephropidae&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |2:11&lt;br /&gt;
| data-sort-value=&amp;quot;Boss2&amp;quot; |[[Amashilama|Final Boss]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |22&lt;br /&gt;
|&#039;&#039;&#039;Primordial Axiom&amp;lt;br&amp;gt;(Ending Mix)&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:42&lt;br /&gt;
| data-sort-value=&amp;quot;Boss3&amp;quot; |Ending ([[Cutscenes#Axiom Verge 2|🎬80~83]])&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |23&lt;br /&gt;
|&#039;&#039;&#039;Ancient Axiom&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Bonus Track)&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:17&lt;br /&gt;
| data-sort-value=&amp;quot;zz&amp;quot; |[Unused]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |24&lt;br /&gt;
|&#039;&#039;&#039;Afterworld&amp;amp;nbsp;Axiom&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Bonus Track)&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |3:42&lt;br /&gt;
| data-sort-value=&amp;quot;zz&amp;quot; |[Unused]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; data-sort-value=&amp;quot;25&amp;quot;|—&lt;br /&gt;
| data-sort-value=&amp;quot;zz&amp;quot; |&#039;&#039;&#039;[Silence]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |—&lt;br /&gt;
| data-sort-value=&amp;quot;Glacier (f…&amp;quot; |&amp;lt;small&amp;gt;The Glacier (first time), After consciousness split, Uhrum Valley (entrance), After fighting old body, Siuna&#039;s room, A&#039;ansur&#039;s portal room&amp;lt;/small&amp;gt;&lt;br /&gt;
|}  &lt;br /&gt;
* &#039;&#039;&#039;Silver Pipes&#039;&#039;&#039;, &#039;&#039;&#039;Procession of the Anunna&#039;&#039;&#039;, &#039;&#039;&#039;Monsoon&#039;&#039;&#039;, &#039;&#039;&#039;White Sand City&#039;&#039;&#039; all feature vocals by Lebanese-American singer [https://en.wikipedia.org/wiki/Mayssa_Karaa Mayssa Karaa].&lt;br /&gt;
&lt;br /&gt;
== Motifs ==&lt;br /&gt;
Several songs borrow motifs from other Axiom Verge songs:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;line-height: 1.2;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Song !! Inspiration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Axiom-Verge-OST.jpg|18x18px|link=#Axiom Verge]] &#039;&#039;&#039;The Dream&#039;&#039;&#039; || Extended version of [[File:Axiom-Verge-OST.jpg|18x18px|link=#Axiom Verge]] &#039;&#039;&#039;Intro&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Axiom-Verge-OST.jpg|18x18px|link=#Axiom Verge]] &#039;&#039;&#039;Occlusion Lens&#039;&#039;&#039; || [[File:Axiom-Verge-OST.jpg|18x18px|link=#Axiom Verge]] &#039;&#039;&#039;Occlusion&#039;&#039;&#039;, with extra percussion&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Axiom-Verge-OST.jpg|18x18px|link=#Axiom Verge]] &#039;&#039;&#039;Trace Reborn&#039;&#039;&#039; || [[File:Axiom-Verge-OST.jpg|18x18px|link=#Axiom Verge]] &#039;&#039;&#039;Trace Awakens&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Axiom-Verge-2-OST.jpg|18x18px|link=#Axiom Verge 2]] &#039;&#039;&#039;An Otherworld&#039;&#039;&#039; || [[File:Axiom-Verge-OST.jpg|18x18px|link=#Axiom Verge]] &#039;&#039;&#039;Otherworld&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Axiom-Verge-2-OST.jpg|18x18px|link=#Axiom Verge 2]] &#039;&#039;&#039;Indra Internal&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Axiom-Verge-2-OST.jpg|18x18px|link=#Axiom Verge 2]] &#039;&#039;&#039;Refraction Seed&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Axiom-Verge-2-OST.jpg|18x18px|link=#Axiom Verge 2]] &#039;&#039;&#039;Deluge&#039;&#039;&#039; || [[File:Axiom-Verge-OST.jpg|18x18px|link=#Axiom Verge]] &#039;&#039;&#039;The Axiom&#039;&#039;&#039;, [https://www.youtube.com/watch?v=1rR6RQdAEqs#t=1m24s the secondary motif found in 1:24]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Axiom-Verge-2-OST.jpg|18x18px|link=#Axiom Verge 2]] &#039;&#039;&#039;Primordial Axiom&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Axiom-Verge-2-OST.jpg|18x18px|link=#Axiom Verge 2]] &#039;&#039;&#039;Primordial Axiom (Ending Mix)&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Axiom-Verge-2-OST.jpg|18x18px|link=#Axiom Verge 2]] &#039;&#039;&#039;Ancient Axiom&#039;&#039;&#039; &amp;lt;small&amp;gt;(Bonus Track)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[File:Axiom-Verge-2-OST.jpg|18x18px|link=#Axiom Verge 2]] &#039;&#039;&#039;Afterworld Axiom&#039;&#039;&#039; &amp;lt;small&amp;gt;(Bonus Track)&amp;lt;/small&amp;gt; || [[File:Axiom-Verge-OST.jpg|18x18px|link=#Axiom Verge]] &#039;&#039;&#039;The Axiom&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Axiom-Verge-2-OST.jpg|18x18px|link=#Axiom Verge 2]] &#039;&#039;&#039;Essence&#039;&#039;&#039; || [[File:Axiom-Verge-2-OST.jpg|18x18px|link=#Axiom Verge 2]] &#039;&#039;&#039;Omni&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Axiom-Verge-2-OST.jpg|18x18px|link=#Axiom Verge 2]] &#039;&#039;&#039;Nephropidae&#039;&#039;&#039; || [[File:Axiom-Verge-OST.jpg|18x18px|link=#Axiom Verge]] &#039;&#039;&#039;Amnesia&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Axiom Verge]]&lt;br /&gt;
[[Category:Axiom Verge 2]]&lt;/div&gt;</summary>
		<author><name>Lzsrpoio</name></author>
	</entry>
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