<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://axiomverge.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KosnIre</id>
	<title>Axiom Verge Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://axiomverge.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KosnIre"/>
	<link rel="alternate" type="text/html" href="https://axiomverge.wiki/wiki/Special:Contributions/KosnIre"/>
	<updated>2026-06-29T08:27:34Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Category:Rusalki&amp;diff=8270</id>
		<title>Category:Rusalki</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Category:Rusalki&amp;diff=8270"/>
		<updated>2021-07-12T03:11:57Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* Folklore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rusalki ==&lt;br /&gt;
The &#039;&#039;&#039;Rusalki&#039;&#039;&#039; are huge, sentient war machines created long ago to guard [[Sudra]] and [[the Breach]]. Each Rusalka has a unique personality and appearance. Generally though, the Rusalki are blue-grey in color, have a machine-like body, and a humanoid face. The Rusalki&#039;s appearance can be likened most to the famous art style of H.R. Giger&amp;lt;ref&amp;gt;Giger is known for a [https://en.wikipedia.org/wiki/H._R._Giger#Style unique horror style] used most famously in the &amp;quot;Alien&amp;quot; movie series.&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Ophelia tells [[Trace]] that &amp;quot;Rusalki&amp;quot; is Elsenova&#039;s word for these beings, implying that there are other words used to describe them. &amp;quot;&#039;&#039;&#039;Kuliltu&#039;&#039;&#039;&amp;quot; is the [[Sudran (Language)]] word for the Rusalki, and can be found in several of the game&#039;s [[Notes]].&lt;br /&gt;
&lt;br /&gt;
Throughout the game, the player will meet several Rusalki.&lt;br /&gt;
&lt;br /&gt;
=== List of Rusalki ===&lt;br /&gt;
* [[Daraga]]&lt;br /&gt;
* [[Elsenova]]&lt;br /&gt;
* [[Ophelia]]&lt;br /&gt;
* [[Oracca]]&lt;br /&gt;
* [[Katrahaska]] (deceased)&lt;br /&gt;
* [[Veruska]]&lt;br /&gt;
The Rusalki communicate with each other in writing on [[Notes|green tablets]] in their own language called [[Vykhyan (Language)|Vykhya]].&lt;br /&gt;
&lt;br /&gt;
It is noted by a Sudran high priestess that the Rusalki arrived on Sudra over 140 to 300 years prior to the writing of that Note.&amp;lt;ref&amp;gt;The Kuliltu (Note)[[The Kuliltu (Note)]]&amp;lt;/ref&amp;gt; Despite the [[The Kuliltu (Note)|Note&#039;s description]] of the Rusalki&#039;s immortality, they can in fact die as can be observed in Katrahaska&#039;s remains. The power of the Rusalki seems to be much greater than any other inhabitants of Sudra, and she was likely [[Plan B (Note)|killed by a Rusalki]]. Upon death, they apparently leave behind [[Nanogates]]. Those extracted from Katrahaska&#039;s remains were used on Trace to control him and allow him to be [[Rebirth Chamber|rebirthed repeatedly]] to accomplish the Rusalki&#039;s mission.&lt;br /&gt;
&lt;br /&gt;
Rusalki require maintenance to stay alive. They rely on huge rooms filled with biotechnology, some of which can be seen in [[Zi]]; The [[Power Filter]], Venous Filtration, and Arterial Shaft.&lt;br /&gt;
&lt;br /&gt;
They can self-repair and interact with the environment by controlling [[Repair Drones]]. Without the Power Filter and Repair Drones they will slowly die. When first seen, Elsenova is in a dilapidated condition, with cracks and damage to her &#039;head&#039; and cables; most noticeably missing her lower jaw. Once the Repair Drones are reactivated, however, she can be seen restored, with a new lower jaw and a cleaner, newer appearance.&lt;br /&gt;
&lt;br /&gt;
Through most of the game, the large Rusalki are stationary, a head attached to the walls and floors by huge tube-like metal cables. There is a hangar in [[Edin]] that houses 3 bodies that the Rusalki can mount in order to move freely in different terrain. [[Elsenova]] uses the [[Repair Drones]] to attach to the serpent-like flying type body late in the game. Two other bodies are shown in the hangar. One is scorpion or lobster-like, the other is squid-like. The squid is most likely Veruska due to the reddish color of the squid and the reddish color of Veruska, while the scorpion/crab is Ophelia due to that it&#039;s of similar color and it is also facing forward like Ophelia.&lt;br /&gt;
[[File:Rusalki Bodies.png|center|838x838px]]&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
&lt;br /&gt;
=== Pluralization ===&lt;br /&gt;
One Rusalka is a single entity. As a group, they are called by the plural form &amp;quot;Rusalki&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Folklore ===&lt;br /&gt;
The term originates in West Slavic folklore&amp;lt;ref&amp;gt;West Slavic folklore https://en.wikipedia.org/wiki/Rusalka&amp;lt;/ref&amp;gt;, where a Rusalka is a water nymph or female spirit, who gives moisture to crops in the spring. They can sometimes be malevolent spirits and can sometimes leave the water and climb trees.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rusalka&amp;quot; is also the Russian word for &amp;quot;mermaid&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Elsenova says that the term &amp;quot;Rusalki&amp;quot; is &amp;quot;like water machine&amp;quot;, which may be a reference to the water nymphs of folklore.&lt;br /&gt;
&lt;br /&gt;
=== Kuliltu ===&lt;br /&gt;
Related to &#039;&#039;kulullû&#039;&#039; (&amp;quot;Fish-Man&amp;quot; a.k.a. &amp;quot;Dagan&amp;quot;/&amp;quot;Dagon&amp;quot;) from ancient Mesopotamian religion. &#039;&#039;Kuliltu&#039;&#039; is &amp;quot;Fish-Woman&amp;quot;. They have the upper body of a human and the lower body and tail of a fish, much like merfolk.&amp;lt;ref&amp;gt;Taken from [https://www.reddit.com/r/axiomverge/comments/37flnm/spoilers_significance_of_names_ties_to_realworld/ this post] on Reddit.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Citations ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Mar-Uru&amp;diff=7856</id>
		<title>Mar-Uru</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Mar-Uru&amp;diff=7856"/>
		<updated>2019-11-08T00:17:55Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: Reverted edits by 71.238.73.143 (talk) to last version by Bassball Batman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Mar-Uru Map.png|130x286px|right]]&lt;br /&gt;
&#039;&#039;&#039;Mar-Uru&#039;&#039;&#039; is the final explorable area of Sudra. It starts off with a region consisting of ancient Sudran architecture, but soon leads into a high-tech, mechanical area which serves as [[Athetos]]&#039; stronghold.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
* [[Xedur Hul|Xedur Hul Variant]]&lt;br /&gt;
* [[Sentinel]]&lt;br /&gt;
* [[Athetos]]&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
[[Omni-Sentry]] (4), [[T-Type Sentry]] (11), [[Purple Sentry]] (11)&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
[[Beholder Sentry]] spawner (3), [[Breach Attractor]], [[Elsenova]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* [[Reverse Slicer]]&lt;br /&gt;
&lt;br /&gt;
=== Power-Ups ===&lt;br /&gt;
* [[Health Node]] 8&lt;br /&gt;
* [[Size Node]] 4&lt;br /&gt;
* [[Power Node Fragment]] 11, 12&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* [[Proverb (Note)|06]], [[Letter (Note)|21]], [[Trace (Note)|26]]&lt;br /&gt;
&lt;br /&gt;
== Possible Secret World Entrances ==&lt;br /&gt;
[[Secret World|17]] - Hard Difficulty&lt;br /&gt;
&lt;br /&gt;
== Connected Zones ==&lt;br /&gt;
[[Ukkin-Na]] - Below&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
The Mar-Uru theme is called &amp;quot;Without Place&amp;quot; and can be played back using the [[Passcodes|Passcode]] TRACK0-000017.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mar-Uru1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Story&amp;diff=7719</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Story&amp;diff=7719"/>
		<updated>2019-04-01T01:27:36Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* The Rusalki Released the Pathogen */ Made corrections on the status of Oracca.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shot1ZMachine.png|right|144x256px]]&lt;br /&gt;
== Preface ==&lt;br /&gt;
Axiom Verge lays out its events through cutscenes and Notes hidden around the game. These often hint at actuality, but are sometimes ambiguous. Thus, there are many ways to interpret the game&#039;s story. In fact, the main foundation of the game is to question what is real.&lt;br /&gt;
&lt;br /&gt;
The Story Synopsis section describes the most straightforward interpretation of Axiom Verge&#039;s story. But the Alternate Interpretations section contains variations on this.&lt;br /&gt;
&lt;br /&gt;
Please also visit the [[Board:Lore Discussion|Lore Discussion Forum]] for questions, controversial ideas, and theories.&lt;br /&gt;
&lt;br /&gt;
== Story Synopsis ==&lt;br /&gt;
&#039;&#039;Thanks to &#039;&#039;&#039;MrBeens&#039;&#039;&#039; on the GameFAQs forums for laying out the basis for this synospsis.&amp;lt;ref&amp;gt;http://www.gamefaqs.com/boards/792604-axiom-verge/71618532&amp;lt;/ref&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Trace]] is a scientist on Earth who works in a laboratory when a frozen pressure valve causes an explosion. Trace is severely injured in the explosion. For months, he is bedridden, blind, and paralyzed from the waist down. With little other stimuli, his mind turns to physics and the mysteries of the universe.&lt;br /&gt;
&lt;br /&gt;
One day, Trace has an &#039;Epiphany that changes what we know about the laws of physics&#039;. With the help of [[Doctor Hammond|Dr. Hammond]], he begins publishing his theories, but the scientific community is skeptical of this drastic departure from established science. They blacklist him and start calling him &#039;Athetos&#039;, a nickname that can be taken to mean &#039;one whose opinion is rejected&#039;.&amp;lt;ref&amp;gt;For more information on the meaning of &amp;quot;Athetos&amp;quot;, see the [[Athetos#Etymology|Etymology Section]] of the Athetos page.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using this new understandings of physics, Trace and Dr. Hammond are able to cross &#039;[[The Breach]]&#039;, which is a barrier between worlds. Crossing the breach, they find the world of [[Sudra]]. Sudra is a gateway world of sorts—its purpose is to regulate travel between other surrounding worlds. However, by the time Trace arrives, Sudra&#039;s civilization has collapsed, and its inhabitants no longer remember that purpose. The Sudrans have become an incredibly xenophobic society, shunning all outsiders and regarding their own technology with superstition and religious reverence. The Sudrans no longer permit travel between worlds. They see the Breach as a barrier to shut them off from all the outside universe.&lt;br /&gt;
&lt;br /&gt;
Upon his arrival, Trace is still in a wheelchair, but he and Dr. Hammond discover Sudra&#039;s incredible technology and use a [[Rebirth Chamber|&#039;Rebirth&#039; chamber]] to completely heal Trace. This chamber is one of the egg-shaped save points in the game. By using this chamber, Trace also inadvertently leaves behind an imprint of himself. This same chamber, years later, will be the starting point of the events of Axiom Verge.&lt;br /&gt;
&lt;br /&gt;
For some time, Trace explores Sudra and makes contact with its inhabitants. Trace eventually decides the Sudran technology is too dangerous to bring back to Earth, believing it is connected to the catastrophic collapse of Sudra&#039;s civilization. Trace and Dr. Hammond then attempt to go &amp;quot;upstream - to the Filter, or whatever lies beyond - for answers.&amp;quot;&amp;lt;ref&amp;gt;See [[Faded Note (Note)]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In doing so, Trace discovers that there is a world beyond Sudra—one with an incredibly advanced civilization that the Sudran&#039;s have kept hidden due to religious taboo. This world is full of technological wonders that could end all war, strife, and sickness on Earth. It is unclear what happens to Dr. Hammond during this time, but we can consider this the point at which Trace&#039;s mind becomes twisted, and he begins to call himself [[Athetos]]. Athetos decides that the needs of the many outweigh the needs of the few, and that the only way to bring this technology back to Earth means destroying the Sudrans, who would refuse passage between Earth and the world beyond. So, he begins creating allies—genetically modified or &amp;quot;variant&amp;quot; clones of himself, using the imprints he has left in the &#039;Rebirth&#039; chambers. He also convinces [[Katrahaska]], one of the [[Rusalki]] (giant war machines that guard Sudra), to aid his cause. Feeling secure in his army, Athetos goes on the offensive with biological warfare, creating a pathogen that wipes out the Sudrans almost entirely.&lt;br /&gt;
&lt;br /&gt;
The only thing that would stop him now are the three remaining Rusalki— [[Elsenova]], [[Ophelia]], and [[Veruska]]— who stayed true to their purpose of guarding Sudra. They battled against Athetos, his variants, and [[Katrahaska]]. Using Remote Drones, they manage to destroy Katrahaska and Athetos&#039;s mobile pathogen protection, forcing Athetos to retreat to a hideaway in [[Mar-Uru]], far above the surface of Sudra. However before he does so, Athetos manages to turn off the Remote Drones, leaving the Rusalki nearly helpless, dormant, and degrading.&lt;br /&gt;
&lt;br /&gt;
Since they cannot stop Athetos in this state, Ophelia comes up with a new plan. She will create a new copy of Trace, from his imprint when he first was healed, back when he first came to Sudra. Though it has been a long time, the Rusalki are aware that Trace was much kinder when he first arrived on Sudra, they theorize that using this imprint will produce a copy that will be more amenable to the idea of stopping Athetos.&lt;br /&gt;
&lt;br /&gt;
This is where the playable events of Axiom Verge begin. The copy of the younger Trace is the player throughout the game, and by re-activating the Remote Drones, he is able to repair Elsenova to her more mobile state. Then, he finds Athetos in his hideaway above Sudra, and during the battle, momentarily disrupts the [[Breach Attractor]], allowing Elsenova to come help destroy it entirely. After doing so, the Rusalki are once again free to move about above the planet&#039;s surface, and Elsenova chooses to kill Athetos. Once that is done, Elsenova sends the copy of Trace back through time to the point of the lab accident aftermath, altering history so that the event does not leave him injured...or so it appears.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Back in time&amp;quot;, Trace cannot stop thinking about Sudra, and devotes his life to returning. In the final cutscenes, he is near to his goal of returning, and we see a brief glint in his eye, indicating that he may be on the path of becoming Athetos once again.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
But that&#039;s not really the end, is it? If you complete the game with a high percentage of items, you&#039;ll be treated to two important bits of information. First, watching the full credits shows a collapsed Trace, laying at what appears to be the base of a Rusalki body. Second, back on Earth, when Trace nears his goal of returning to Sudra, Athetos seemingly pays him a visit! Athetos tells Trace he cannot outrun himself; he tells him that it is &amp;quot;time to wake up&amp;quot; and then shoots him!&lt;br /&gt;
&lt;br /&gt;
If you think about it, there&#039;s nothing in the game to imply that Elsenova can send Trace back through time. After defeating Athetos, Trace asks her how he can go back to Earth as a mass-murderer, to which Elsenova replies that he needs not worry—they have &amp;quot;taken care of it&amp;quot;. What we do know, is that Elsenova &amp;lt;u&amp;gt;is able&amp;lt;/u&amp;gt; to subdue the clone of Trace at will, killing him, or in this case putting him into a coma. Trace going back in time to the point of the lab accident is all a dream, contrived by the Rusalki, specifically Veruska who can create dream algorithms, to give Trace a happy state of being, but at the same time preventing any possibility that he might once again become Athetos. In this coma however, Trace&#039;s mind realizes what is happening, that his world is not real, and so it creates a &amp;quot;kick&amp;quot; that will wake him—Athetos coming to kill Trace.&lt;br /&gt;
&lt;br /&gt;
== Timeline ==&lt;br /&gt;
If you&#039;re interested in a linear timeline of the events presented in the game&#039;s [[Notes]], and Story, head over to the [[Timeline]] page.&lt;br /&gt;
&lt;br /&gt;
== Alternate Story Interpretations ==&lt;br /&gt;
This section will contain any alternate interpretations to Axiom Verge&#039;s plot. Alternate interpretations are those that do not take the game&#039;s events &amp;quot;at face value&amp;quot;, and instead, seek to read the subtext to define what really happened.&lt;br /&gt;
&lt;br /&gt;
=== The Rusalki Released the Pathogen ===&lt;br /&gt;
What if it was the [[Rusalki]], not Athetos, who released the Pathogen?&lt;br /&gt;
&lt;br /&gt;
Consider that the Rusalki are upset (&amp;quot;bitter&amp;quot;) with the Sudran people (see [[The Storm (Note)]]). The Sudrans activated the Breach Attractor to shield their world from the rest of the universe, and in doing so they trapped the Rusalki on Sudra. Being trapped beneath the planet&#039;s surface seems to have detrimental effects on the Rusalki&#039;s health, as there is the notable imprisonment and subsequent mental health issues suffered by [[Oracca]] (see the [[Oracca (Note)|Note of the same title]]).&lt;br /&gt;
&lt;br /&gt;
First of all, we know that Trace is lied to throughout most of the game. So, we cannot take what either Elsenova or Athetos says at face-value. The Notes throughout the game provide more reliable information, and it&#039;s necessary to interpret the subtext.&lt;br /&gt;
&lt;br /&gt;
This theory answers several questions that otherwise seem to be plot holes...&lt;br /&gt;
* Why would Athetos and the Rusalki become enemies in the first place? They both want the Breach Attractor turned off, and they both have a bone to pick with the Sudrans. Unless they don&#039;t. Maybe the Rusalki, frustrated with their deteriorating situation, decided to unleash the Pathogen on the Sudrans, and Athetos is actually trying to stop them.&lt;br /&gt;
* Why does the Note [[Athetos (Note)|&amp;quot;Athetos&amp;quot;]] say that Katrahaska &amp;quot;got to&amp;quot; Athetos &amp;quot;before I had a chance&amp;quot;? If she had sided with Athetos to kill the Sudrans, then why would the other Rusalki care if she contacted him? Unless, Katrahaska &amp;quot;siding&amp;quot; with Athetos meant she was actually &amp;lt;u&amp;gt;against&amp;lt;/u&amp;gt; releasing the Pathogen, and warned Athetos in the hopes he could help stop the Rusalki.&lt;br /&gt;
* Why does Athetos say he &#039;can&#039;t tell Trace everything, or his &amp;lt;u&amp;gt;captors&amp;lt;/u&amp;gt; would kill him (Trace)&#039;? Athetos may know that if he reveals the truth right away, the Rusalki will have to kill Trace, else he would side with Athetos. Instead, he goes along with the lie, but gives Trace a reason to believe Athetos is benevolent, and hopes Trace will be able to stop the Rusalki where he has failed.&lt;br /&gt;
* Why would Athetos develop a &amp;lt;u&amp;gt;biological&amp;lt;/u&amp;gt; pathogen, that seemingly has no effect on the Rusalki. The Rusalki are certainly a much greater threat to him than the Sudran people. It would make more sense that if Athetos struck first, he would take out the Rusalki, and then kill the Sudrans...not the other way around.&lt;br /&gt;
* Further, Athetos seems unable to cure himself of the pathogen while Ophelia easily treats Trace after the pathogen causes him to hallucinate.  If the Rusalki had the power to cure the pathogen, why did they not save any of the Sudran from the disease? &lt;br /&gt;
There is a single note called [[Security Notice (Note)|&amp;quot;Security Notice&amp;quot;]] that states &amp;quot;The intruder who commandeered the storm talisman is suspected of releasing a plague.&amp;quot; But who has raised such a suspicion? It&#039;s possible the Rusalki used Athetos as a convenient scape-goat, to misdirect the Sudrans into believing that he was responsible for the Pathogen.&lt;br /&gt;
&lt;br /&gt;
=== The Multiverse Theory ===&lt;br /&gt;
&#039;&#039;Credit to Youtuber &#039;&#039;&#039;The Phawx&#039;&#039;&#039;&#039;&#039; &#039;&#039;for this interpretation of the Axiom Verge Story.&#039;&#039;&amp;lt;ref&amp;gt;Watch [https://youtu.be/OX9Fw2HwyZs his video on Youtube] for more on this theory.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let&#039;s assume that the events of Axiom Verge take place in not one, but many different parallel universes. In each of these universes, any number of events can have had different outcomes, leading to very small or very large differences from our own universe.&lt;br /&gt;
&lt;br /&gt;
The main convergence point is the beginning cutscene—the lab accident in New Mexico in 2005. The lab explosion happens in Universe A, after which [[Trace]] and [[Doctor Hammond|Dr. Hammond]] travel through [[the Breach]] to Universe C, where they find [[Sudra]]. They then travel through the Breach an unknown number of times (to other times and other Universes) before Trace return to Sudra, in Universe C, as [[Athetos]]. At this point in Universe C, hundreds of years have passed since Trace originally came here and used the [[Rebirth Chamber]]. Athetos now sets in motion his plan to release [[The Pathogen]], and the High Priestess uses the Breach Attractor to bring the Breach closer to the planet. This also forces the Rusalki down under the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
Much of the backstory events on Sudra can be read in the main section above.&lt;br /&gt;
&lt;br /&gt;
The key difference here is that [[Ophelia|Ophelia&#039;s]] new plan, [[Plan B (Note)|Plan B]], does not revolve around cloning the original Trace. Rather, she wants to retrieve him from another universe—a universe in which he has not yet become Athetos. Ophelia travels through the Breach using some new method (hinted at in [[Trace (Note)]]). In her first attempt, she winds up on Earth during the reign of Queen Elizabeth I (see [[English (Note)]]). During this time, Athetos disables the Repair Drones and [[Power Filter]]. Ophelia is eventually able to find Trace in Universe B, and pulls him through the Breach just as the lab explosion is happening. The Trace from Universe B is never blind nor crippled, but instead the Rusalki implant Sudran technology in him so that they can control him, and then he awakens in the Rebirth Chamber—and the game events begin.&lt;br /&gt;
&lt;br /&gt;
After [[Elsenova]] kills Athetos, the Rusalki take the Universe B Trace back to Universe B, just &#039;&#039;after&#039;&#039; the lab explosion (in the Universe B timeline, he would have been gone for a very short period). We know this because the lab explosion has not injured him and there is no duplicate of himself.&lt;br /&gt;
&lt;br /&gt;
But what about the cutscene when Trace remembers being blind and crippled? This occurs during his hallucinogenic coma induced by the Pathogen. Memories from Universe A Trace flood the mind of Universe B Trace and he believes these are his own memories.&amp;lt;ref&amp;gt;On an interesting side-note, the game &#039;&#039;[https://en.wikipedia.org/wiki/BioShock_Infinite Bioshock Infinite]&#039;&#039; deals with this same situation, where the act of pulling a person from one parallel universe to another causes their memories to &amp;quot;fuse&amp;quot; in a way.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And what about the bonus cutscenes where Athetos is alive, meets up with Trace and kills him in Universe B? That&#039;s difficult to explain. It is possible that this is an Athetos from yet another universe. Or it&#039;s possible that it&#039;s the Athetos from Universe A, coming to Universe B out-of-chronology, on one of his many trips through the Breach.&lt;br /&gt;
&lt;br /&gt;
=== Simulated Universe Theory ===&lt;br /&gt;
The note [[Axiom 1 (Note)]] heavily suggests that the universe is actually a simulation, which means that a PatternMind is someone who can manipulate the code from within the simulation to some extent.  The Axiom Disruptor is a direct reference to this universal axiom as it is designed to corrupt and modify the running algorithms.  The various glitches, in that case, would be actual glitches in the simulation - including the Breach.  The Breach itself may be the boundary of Sudran, an early simulation with much narrower bounds than the Earth simulation, and travelling beyond the Breach from Sudran acts like an address overflow.&lt;br /&gt;
&lt;br /&gt;
The reason Athetos can travel between simulations is because he realized the true state of the universe, and found a way to trick the simulation into permitting him to travel between universes.&lt;br /&gt;
&lt;br /&gt;
This may also explain his disdain for the Sudrans; they are merely algorithms being run inside the Sudran simulation and not actual &amp;quot;people&amp;quot;.  How he considers mankind to be any different is anyone&#039;s guess though.&lt;br /&gt;
&lt;br /&gt;
This also plays directly into Veruska&#039;s ability to create mind worlds.  She is a massive computer, after all, and her purpose may be to extract information from enemies by simulating a world for them and convincing them, within that world, to reveal secrets (similar to Inception).&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Transcription_(Note)&amp;diff=7618</id>
		<title>Transcription (Note)</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Transcription_(Note)&amp;diff=7618"/>
		<updated>2018-07-24T03:03:46Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* About the Note */ Some rewording for clarity. Also, added information on how this Note relates directly to the Vision encounter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Transcript ==&lt;br /&gt;
&#039;&#039;Conversation with A3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A9: Who are you?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A3: I AM TELAL&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A9: What are you doing here?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A3: UDUG HUL&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A9: What does &amp;quot;Udug Hul&amp;quot; mean?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A3: (Unintelligible) ...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;DEMON&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A9: What does it look like?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A3: (Unintelligible)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A9: Is Telal an Udug Hul?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A3: NO&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A9: What is Telal?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A3: (Unintelligible)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A9: What happened to Athetos?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A3: I AM ATHETOS&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A9: But you just said you are &amp;quot;Telal&amp;quot;?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A3: (No response)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A9: How can you be Athetos if you are Telal?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A3: I AM TELAL&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A9: Who do you think I am?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A3: ATHETOS&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A9: Why did you attack me?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A3: (No response)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A9: Do you remember attacking me?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A3: TELAL ATTACK ... DEMON&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== About the Note ==&lt;br /&gt;
This is a purple note, and written in English by (an) [[Athetos]].&lt;br /&gt;
&lt;br /&gt;
Two clones of Athetos, A3 and A9, have an interaction. A3 identifies itself as [[Telal]], the first [[Variant]] that [[Trace]] encounters and the game&#039;s first [[Bosses|boss]]. A9&#039;s personal identity as an Athetos clone is not mentioned, but it behaves like a non-genetically modified clone. A9 tries to &amp;quot;talk it out&amp;quot; with Telal, similar to what [[Trace]] does during the game&#039;s events. Despite its decision to attack A9 prior to the conversation, Telal seems to be acting in a calm manner. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;UDUG HUL&amp;quot; is the title of a Sumerian canon about exorcising evil spirits. Perhaps Telal uses this phrase to communicate that its goal is to exorcise the demons that it has seen around itself.&lt;br /&gt;
&lt;br /&gt;
The final phrase &amp;quot;TELAL ATTACK ... DEMON&amp;quot; is reflective of the [[Vision]] encounter, during which Trace sees himself as a monster. Racked with guilt, he uncontrollably attacks his human self. This heavily implies that the Variants, who frequently mention &amp;quot;demons&amp;quot;, may perceive a role reversal of sorts— that they themselves are still normal and others are monsters.&lt;br /&gt;
&lt;br /&gt;
This is Note 16.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The Note titled &amp;quot;Transcription&amp;quot; can be found on the far left side of [[Absu]], at the bottom of the furthest-left vertical shaft in an area only accessible with the [[Remote Drone]].  The Remote drone must drill and enter a secret path beside a skeleton.&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
* [[Remote Drone]]&lt;br /&gt;
[[Category:Notes]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Trace&amp;diff=7616</id>
		<title>Trace</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Trace&amp;diff=7616"/>
		<updated>2018-07-24T02:48:14Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* History */ Re-organized the History section to better reflect the order of the game&amp;#039;s events. Also added a major spoiler tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;For the in-game Note called &amp;quot;Trace&amp;quot;, see [[Trace (Note)]].&#039;&#039;[[File:Trace-Portrait.png|thumb|220x220px|Trace, as seen during his ingame conversations with other characters.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Trace&#039;&#039;&#039; is the main character of Axiom Verge. The player plays as Trace throughout the game and the [[story]] focuses mainly around Trace&#039;s attempts to understand [[Sudra]] and get himself back home to Earth.&lt;br /&gt;
&lt;br /&gt;
Trace is a scientist from Earth, not a warrior. As such, it is generally in his character to defend himself, but not to seek out violence — only knowledge. This theme is reiterated throughout the game as Trace not only struggles to understand the world he has been thrown into, but also struggles to deal with having to kill other living beings.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&#039;&#039;&#039;WARNING! This section contains major plot spoilers!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The story starts in the year 2005 in a New Mexico research facility where Trace and colleague [[Doctor Hammond|Hammond]] are working on an undisclosed experiment. A problem with the experiment seemingly causes a huge explosion, severely injuring Trace and rendering him unconscious. This is the last memory of Earth that Trace recalls before waking up in an alien world. Unbeknownst to Trace, he has been mysteriously transported to an egg-shaped device called a [[Rebirth Chamber]] through the intervention of sentient, towering machines called [[Rusalki]]. Strangely, his body is seemingly intact and uninjured. Upon awakening, Trace is implored telepathically by a female voice, who later introduces herself as the Rusalka [[Elsenova]], to retrieve a gun called the [[Axiom Disruptor]] in the adjacent room. She also warns Trace to stay away from an ominous being called Athetos for the moment. In actuality, the Rusalki have cloned a much younger, kinder version of Athetos in hopes that this younger version could eventually locate and kill Athetos. Trace is the identity of this clone. The lab explosion never actually happened to this clone of Trace; the events of the explosion are merely a memory inherited from the memories of Athetos, the original Trace, although the cloned Trace is not aware of this.&lt;br /&gt;
&lt;br /&gt;
As the game progresses, Trace is informed by Elsenova that he has ended up on an alien world called [[Sudra]], and that a [[Pathogen|plague]] created by Athetos has wiped out or mutated most of the Sudrans on the planet. Trace is then told that defeating Athetos is the key to finding his way back to Earth, but he is first urged to locate and activate the Power Filter and the Remote Drones in order to repair the bodies of Elsenova and her fellow Rusalki [[Veruska]] and [[Ophelia]]. Throughout his explorations of Sudra, Trace encounters and kills several cybernetic monstrosities called Variants, which he later discovers are mutated clones of Athetos, and by extension, himself.&lt;br /&gt;
&lt;br /&gt;
When Trace is again rendered unconscious, some of his imprinted memories begin to come back. He was a theoretical physicist who, working with Dr. Hammond, re-invented physics. However, his revolutionary theories were regarded by his peers as pseudoscience and earned him the nickname &amp;quot;[[Athetos]].&amp;quot; Trace was then blacklisted by the scientific community. Nonetheless, he continued striving to validate his work.&lt;br /&gt;
&lt;br /&gt;
Once he wakes up, Trace is able to continue his adventure. Eventually, Trace finds Athetos in a life support vat located in the atmosphere above Sudra, along with the [[Breach Attractor]], which is preventing Elsenova from approaching the atmosphere without killing her. During the ensuing battle, Trace momentarily disrupts the [[Breach]] Attractor, allowing Elsenova to rise to the upper atmosphere and destroy it entirely. After doing so, the Rusalki are once again free to move about above the planet, and Elsenova chooses to kill Athetos with a laser beam despite Trace&#039;s pleas not to do so. Afterward, Elsenova renders Trace unconscious and seemingly sends him back to Earth, during the aftermath of the lab explosion, unharmed and in perfect condition. &lt;br /&gt;
&lt;br /&gt;
However, scenes during the credits show Trace lying unconscious on top of what appears to be the body of a Rusalka, suggesting that Elsenova had not actually sent Trace back to Earth. This seems to imply that, unbeknownst to Trace, Elsenova had the Rusalka Veruska create an algorithm for a dream of Earth, where Trace wakes up without injury and in perfect condition. Believing that he has returned to Earth, Trace devotes his time trying to learn more about Sudra, in hopes that he may find a way to return to it someday. Then one day, an unannounced guest arrives at Trace&#039;s lab, revealed to be Athetos, who shoots Trace with a gun, but not before telling him, &amp;quot;There&#039;s no use running from your own self. Time to wake up, Trace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Based on the game&#039;s events, the very first (Prime) Trace managed to reach Sudra sometime during the 21st century. The game&#039;s events take place hundreds, if not thousands, of years after that. This timeline seems to support the idea that Trace, the player character, had been put in a dream algorithm of Earth by Veruska, because he would not have had a recognizable real-world Earth to return to since many centuries had passed since his memory of the lab explosion.&lt;br /&gt;
&lt;br /&gt;
== Non-Canon Information ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ozQqekMSQqY Video of pre-release intro.]&lt;br /&gt;
&lt;br /&gt;
Trace:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I think I&#039;d better begin with the first time I died.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I was at the end of my proverbial rope.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Jobless.  Carless.  Homeless.  I couldn&#039;t afford a plane ticket, so I took the train.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Hopefully my parents would take pity on me.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I&#039;d screwed up.  And I had no idea how to un-screw things up.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Maybe it&#039;s just as well then, that things happened the way they did -&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;- An unexceptional life coming to an unexceptional end.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;But that&#039;s when things started to get interesting.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: When previewed, the Youtube commentator said the intro was pretentious, so it was reworked into the Z-machine New Mexico Physicist scenes shown in the final version.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Images==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Cutscene1.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Secret_World&amp;diff=7615</id>
		<title>Secret World</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Secret_World&amp;diff=7615"/>
		<updated>2018-07-24T02:06:25Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: Undo revision 7530 by 94.234.170.3 Not really sure why this would be bold. It&amp;#039;s quoting text from the Note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:axiomverge-secretworld.png|thumb|384x216px|Inside the Secret World area]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A &#039;&#039;&#039;Secret World&#039;&#039;&#039; (referred to as &amp;quot;breach pockets&amp;quot; in [[Journal Page (Note)#Journal Page .28Breach Pockets.29|one of the journal pages]]) is an alternate area in Axiom Verge that has a &amp;quot;glitched/corrupted&amp;quot; appearance.&lt;br /&gt;
&lt;br /&gt;
While in this area, strong scan-lines will appear on the player&#039;s screen—as though the game is being viewed on an old cathode ray tube television with greyish static, occasional saturation reduction and vertical sync anomalies shown.&lt;br /&gt;
&lt;br /&gt;
Upon entering a &#039;&#039;&#039;Secret World&#039;&#039;&#039;, [[Trace]] is warned by [[Elsenova]] to turn back. She tells him that this place is like an artifact—dangerous flotsam and jetsam (like wreckage) caused by [[the Breach]]. [[Trace]] conjectures that it is some kind of &amp;quot;dimensional rift&amp;quot; but that it may contain an [[:Category:Items|item]] he needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret World&#039;&#039;&#039; entrances spawn in random locations throughout [[Sudra]], based on a large pool of potential entrances. The layout of each &#039;&#039;&#039;Secret World&#039;&#039;&#039; is procedurally generated, and each one is different, being generated from a set of algorithms in the game code. Once entered, a &#039;&#039;&#039;Secret World&#039;&#039;&#039; will have the same layout when revisited from the same save file.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Secret World&#039;&#039;&#039; is most notable for containing one of 3 possible [[Weapons|secret weapons]]. Only one hard &#039;&#039;&#039;Secret World&#039;&#039;&#039; is created per save file, therefore only one [[Weapons|secret weapon]] can be obtained per playthrough.&lt;br /&gt;
* &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; sometimes contain false doors that appear to lead somewhere, but cannot be passed through.&lt;br /&gt;
* 5 &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; are created in each save file. 2 Easy, 2 Medium and 1 Hard.&lt;br /&gt;
* Each &#039;&#039;&#039;Secret World&#039;&#039;&#039; contains one primary, and one secondary item.&lt;br /&gt;
* Easy &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; are found in [[Absu]], [[Zi]] and [[Kur]].&lt;br /&gt;
* Easy items: Primary - [[Range Node]] or [[Size Node]]. Secondary - [[Health Node Fragment]].&lt;br /&gt;
* Medium &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; are found in [[Eribu]], [[Indi]] and [[Ukkin-Na]].&lt;br /&gt;
* Medium items: Primary - [[Range Node]] or [[Size Node]]. Secondary - [[Health Node Fragment]].&lt;br /&gt;
* The Hard &#039;&#039;&#039;Secret World&#039;&#039;&#039; can be found in [[Edin]], [[E-Kur-Mah]] or [[Mar-Uru]].&lt;br /&gt;
* Hard items: Primary - [[Heat Seeker]], [[Scissor Beam]] or [[Fat Beam]]. Secondary - [[Health Node Fragment]].&lt;br /&gt;
* The Hard secret world entrances can be puzzles involving the use of the [[Red Coat]].&lt;br /&gt;
* Despite the difficulty of finding the entrances, &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; themselves contain no hidden items or secret paths.&lt;br /&gt;
&lt;br /&gt;
== Finding Entrances ==&lt;br /&gt;
&lt;br /&gt;
The area around an entrance to a &#039;&#039;&#039;Secret World&#039;&#039;&#039; causes visible &amp;quot;scanlines&amp;quot; to show on the screen that intensify as [[Trace]] gets closer to where it can be entered. These scanlines are first visible on the health bar, but easily noticeable covering the whole screen when very close. At close range, the effect just outside of the entrance is at about half of what is shown inside a &#039;&#039;&#039;Secret World&#039;&#039;&#039; map.&lt;br /&gt;
&lt;br /&gt;
These effects happen even when finding Hard world entrances. They can also happen in a different room, if the entrance is close enough to the opposite wall in the other room.&lt;br /&gt;
&lt;br /&gt;
The easiest way to find entrances are to look for the [http://vignette2.wikia.nocookie.net/axiom-verge/images/5/55/Axiomverge-scanlines2.png/revision/latest interlaced health bar pattern], rather than shooting randomly at walls, as some of the entrances can be rather hard to detect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slider&amp;quot; widths=&amp;quot;600&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
axiomverge-scanlines1.png|Normal Screen|link=File:axiomverge-scanlines1.png|linktext=Normal screen with no scanlines&lt;br /&gt;
axiomverge-scanlines2.png|First Effects|link=File:axiomverge-scanlines2.png|linktext=First indications of scanlines on health bar&lt;br /&gt;
axiomverge-scanlines3.png|Close Effects|link=File:axiomverge-scanlines3.png|linktext=Obvious scanline and sweeping effects near entrance (fake wall at top-left corner)&lt;br /&gt;
axiomverge-scanlines4.png|Maximum Effect|link=File:axiomverge-scanlines4.png|linktext=Maximum scanline effect next to entrance (fake wall at lower-left corner)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Secretworlds Map color.png|thumb|353x353px|Full list of potential entrances]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Five entrances are randomly created from the possible ones shown on the map in each save file. 2 easy, 2 medium and 1 hard.&lt;br /&gt;
&lt;br /&gt;
Each entrance will have one of nine properties:&lt;br /&gt;
# PASSABLEWALL - Intangible, drawn in the foreground.&lt;br /&gt;
# DRILLABLEWALL - The [[Laser Drill]] or [[Drone Drill]] must be used to enter.&lt;br /&gt;
# MISSINGWALL - Wall blocks that would be there otherwise are missing.&lt;br /&gt;
# FLICKERINGWALL - Unused?&lt;br /&gt;
# CORRUPTEDWALL - Trace must use the [[Address Disruptor]] or [[Address Bomb]] to enter.&lt;br /&gt;
# WALLTELEPORT - Trace must use the [[Modified Lab Coat]] or its upgrades to enter.&lt;br /&gt;
# DRONEACCESS - Trace must use the [[Remote Drone]] - the vertical gap is too small for Trace to fit through.&lt;br /&gt;
# PASSWORD - Unused?&lt;br /&gt;
# OVERCLOCK - Trace must use [[Red Coat]] to enter - this may be a puzzle (access diagonally?).&lt;br /&gt;
&lt;br /&gt;
== Inspiration ==&lt;br /&gt;
&amp;quot;The secret areas are inspired by things like Super Mario&#039;s Minus World and Metroid&#039;s Secret Worlds, which weren&#039;t planned by developers, but glitches. The reason for the randomization is to replicate the effect you get of something that isn&#039;t designed by a human.&amp;quot;&amp;lt;ref&amp;gt;From [https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/cr7wzzr Tom Happ&#039;s Reddit AMA]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=FlameThrower&amp;diff=7613</id>
		<title>FlameThrower</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=FlameThrower&amp;diff=7613"/>
		<updated>2018-07-24T01:41:12Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* Location */ More specifically called out the Passcode hint, without giving away too much of a spoiler.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox|image = FlameThrower.png|Type = Projectile|Damage Type = Physical|Penetrates Walls = Yes|Damage = 16|Damage+ = 8|Speed = 0.75|Damage Period = 8|Projectile Span+ = 2.5|Projectile Size+ = 0.025|Final Damage = 88}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;quot;Fires a stream of flame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;FlameThrower&#039;&#039;&#039; fires a stream of flame in a medium-range straight-line in front of [[Trace]].  It can be aimed in any direction and goes through walls.  With its large damage area and small cooldown it is possibly the most versatile and powerful [[Weapons|weapon]] in the game.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The Flamethrower is in [[Eribu]], to the left of the room where Trace found the [[Axiom Disruptor]] at the beginning of the game.  Trace must break through the [[Laser Drill|destructible blocks]] at the upper left of that room, pass through the door to the left, cross the [[Corruption|corrupted]] blocks, use the [[Remote Drone]] in the top pool of water to descend below it, and ascend through two vertical doors.&lt;br /&gt;
&lt;br /&gt;
Next Trace must use a certain [[Passcodes|Passcode]] to change the layout of the final room. This is hinted at in [[Proverb (Note)]]. After all this, Trace can use the [[Red Coat]] in order to access the Flamethrower.&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
* [[Red Coat]]&lt;br /&gt;
* [[Drone Teleport]]&lt;br /&gt;
* [[Passcode Tool]]&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
FlameThrower Shot.png&lt;br /&gt;
FlameThrower Pickup.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Ukhu&amp;diff=7612</id>
		<title>Ukhu</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Ukhu&amp;diff=7612"/>
		<updated>2018-07-24T01:35:30Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* The Standard Method */ Slight wording change. Diff is weird because I removed an extra space between bullets.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ukhu.png|213x242px|right]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Ukhu&#039;&#039;&#039; is a Variant Clone of [[Athetos]], which takes on the form of a giant wasp-like insect. Its exoskeleton has a purple-ish hue and it flies with four large opaque wings. Ukhu has two sharp mandibles, giving its jaw a beak-like appearance. It has five yellow eyes visible, and possibly more on the other side of its head, and a hard stinger protruding from its abdomen.&lt;br /&gt;
&lt;br /&gt;
Ukhu is the only Variant not mentioned in any of the [[Notes]].&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Ukhu is encountered in the upper-most part of [[Edin]]. Ukhu is one of the more difficult bosses in the game, giving only brief windows of opportunity to attack its weak spot—its open mouth.  &lt;br /&gt;
&lt;br /&gt;
During the battle, Ukhu will spit purple sludge in Trace&#039;s direction. It will also use its stinger and arms to stab at Trace, which deals significant damage. Occasionally, Ukhu will lean backwards and release three smaller [[Ukhu Spawn|wasps]] from the holes in its abdomen. These smaller wasps can be killed for life drops and they can also be glitched (see more on this glitching in Strategy section below). &lt;br /&gt;
&lt;br /&gt;
Upon defeating this Variant, [[Trace]] will gain access to the [[Drone Teleport]].&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
=== The Standard Method ===&lt;br /&gt;
The obvious strategy is repeatedly shooting diagonally upward at Ukhu&#039;s mouth, such that when the creature opens it, your line of fire is already hitting it. You will need to jump up or dodge away when Ukhu spits and also jump up when it stabs with its stinger. Try to anticipate the stinger stab in order to avoid it. &lt;br /&gt;
&lt;br /&gt;
Recommended weapons: &lt;br /&gt;
* [http://axiom-verge.wikia.com/wiki/Inertial_Pulse Inertial Pulse] - Reaches its mouth directly due to the beam&#039;s ability to penetrate enemies. &lt;br /&gt;
* [http://axiom-verge.wikia.com/wiki/Voranj Voranj] - With the way it spreads out with distance, makes it easy to hit its mouth. &lt;br /&gt;
* [http://axiom-verge.wikia.com/wiki/Shards Shards] - Makes its easier to hit the mouth by just getting close and jumping while holding the attack button constantly. &lt;br /&gt;
[[File:Axiom Verge - Ukhu Variant Strategy|none|thumb|250x250px|The standard method for killing Ukhu]]&lt;br /&gt;
&lt;br /&gt;
=== The Glitch Method ===&lt;br /&gt;
After Ukhu stabs at you with its stinger, it will lay back and release three smaller [[Ukhu Spawn|wasps]]. If these smaller wasps are glitched, they will explode upon death. The explosions will do a &#039;&#039;massive&#039;&#039; amount of damage to Ukhu, if they occur in range of its open mouth. On Normal mode only one explosion is needed to instantly kill it. On Hard mode it may need 3 explosions. &lt;br /&gt;
[[File:Axiom Verge Fast Ukhu Glitch Kill|none|thumb|250x250px|The glitch method for killing Ukhu]]&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Spitblite&amp;diff=7611</id>
		<title>Spitblite</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Spitblite&amp;diff=7611"/>
		<updated>2018-07-24T01:30:21Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* Corrupted Form */ Good info in this section. Reworded for clarity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox|image = SpitBugBoss.png|Areas = [[Edin]]|Allegiance = Foe|Hit Points = 125|Corruptable = Yes; [[Address Disruptor 1]]|Corruption Points = 100|Corrupted Behaviour = [[Green Glider]]|Size = Small|Movement = Flying, diagonal dive|Speed Factor = 1 horizontal, 3 vertical, 5 dive|Physical Damage = 100|Filename = SpitBugBossSpawn}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
These wasp-like enemies are spawned from holes in [[Ukhu|Ukhu&#039;s]] thorax.  They use the same visual sprite as a [[Red Wasp|Red Wasp]] but with a purple hue and lime-green eyes.&lt;br /&gt;
&lt;br /&gt;
Uhku Spawn will relentlessly pursue Trace by flying in a horizontal pattern above the ground. Similarly to Red Wasps, Uhku Spawn will swoop downward with their stinger out once [[Trace]] is within stinging range. &lt;br /&gt;
&lt;br /&gt;
They are commonly missed when trying to achieve the [[Hacker Trophy]], with big consequences. As they are boss minions, a player can easily forget to corrupt one while fighting Ukhu, and if so they will never be seen again on that save file.&lt;br /&gt;
&lt;br /&gt;
== Corrupted Form ==&lt;br /&gt;
Ukhu Spawn are vulnerable to the [[Address Disruptor 2|Address Disruptor.]] When corrupted, they take on the properties and behavior of the [[Green Glider]]. Once corrupted, they will explode upon death. &lt;br /&gt;
&lt;br /&gt;
The explosion creates a special interaction with Ukhu itself. Killing corrupted Ukhu Spawn near Ukhu&#039;s mouth, its weak point, will deal &#039;&#039;massive&#039;&#039; damage to Ukhu. It only takes 3 explosions to kill Ukhu this way, and since Ukhu spawns 3 at a time, it is possilble to defeat the boss with a single, well-timed, corrupted burst.&lt;br /&gt;
&lt;br /&gt;
This method is especially useful during a speed run, for the fastest possible boss kill.&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Blurst&amp;diff=7608</id>
		<title>Blurst</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Blurst&amp;diff=7608"/>
		<updated>2018-07-24T00:41:51Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: Moved possible game exploit to new section. Needs verification.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox|image = Blurst.png|Areas = [[Eribu]], [[Indi]], [[Ukkin-Na]]|Allegiance = Foe|Hit Points = 200|Corruptable = Yes; [[Address Disruptor 1]]|Corruption Points = 200|Corrupted Behaviour = Spawn [[Health Node Fragment|HNF 15]] (only once),  then [[Health]]|Size = Small|Movement = Slither horizontal|Physical Damage = 100|Filename = Blurst}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Slugs&#039;&#039;&#039; are small, green creatures that slowly slither back and forth.  When [[Trace]] gets close, a [[Slug Swarm|swarm]] of 20 tiny pink flying insects bursts from it&#039;s mantle and pursues him rapidly, swarming all around him.  This kills the Slug.&lt;br /&gt;
&lt;br /&gt;
== Corrupted Form ==&lt;br /&gt;
When corrupted, the Slug changes colors and appears glitched. When Trace approaches, its mantle bursts and the Slug dies. The first time this happens, [[Health Node Fragment]] 15 is spawned. Every time afterward, a small amount of [[health]] spawns.&lt;br /&gt;
&lt;br /&gt;
== Exploits ==&lt;br /&gt;
* Possible bug in game code. It may be possible to get more Health Node Fragments if several corrupted Slugs burst at the same time, and the Health Node Fragment hasn&#039;t been collected yet. *&#039;&#039;&#039;Needs verification*&#039;&#039;&#039; from other players and/or video footage. &#039;&#039;&#039;Please note:&#039;&#039;&#039; there is a difference between a Health Node Fragment (max health) and health baubles (current health).&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Blurst&amp;diff=7607</id>
		<title>Blurst</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Blurst&amp;diff=7607"/>
		<updated>2018-07-24T00:35:25Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* Description */ Linked to Trace page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox|image = Blurst.png|Areas = [[Eribu]], [[Indi]], [[Ukkin-Na]]|Allegiance = Foe|Hit Points = 200|Corruptable = Yes; [[Address Disruptor 1]]|Corruption Points = 200|Corrupted Behaviour = Spawn [[Health Node Fragment|HNF 15]] (only once),  then [[Health]]|Size = Small|Movement = Slither horizontal|Physical Damage = 100|Filename = Blurst}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Slugs&#039;&#039;&#039; are small, green creatures that slowly slither back and forth.  When [[Trace]] gets close, a [[Slug Swarm|swarm]] of 20 tiny pink flying insects bursts from it&#039;s mantle and pursues him rapidly, swarming all around him.  This kills the Slug.&lt;br /&gt;
&lt;br /&gt;
== Corrupted Form ==&lt;br /&gt;
When corrupted, the Slug changes colors and appears glitched. When Trace approaches, its mantle bursts and the Slug dies. The first time this happens, [[Health Node Fragment]] 15 is spawned. Every time afterward, a small amount of [[health]] spawns.&lt;br /&gt;
&lt;br /&gt;
One can get more Health Node Fragments if several corrupted Slugs burst at the same time, and the Health Node Fragment hasn&#039;t been collected yet&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Blurst&amp;diff=7606</id>
		<title>Blurst</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Blurst&amp;diff=7606"/>
		<updated>2018-07-24T00:34:27Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* Corrupted Form */ it&amp;#039;s &amp;gt; its, captial T for Trace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox|image = Blurst.png|Areas = [[Eribu]], [[Indi]], [[Ukkin-Na]]|Allegiance = Foe|Hit Points = 200|Corruptable = Yes; [[Address Disruptor 1]]|Corruption Points = 200|Corrupted Behaviour = Spawn [[Health Node Fragment|HNF 15]] (only once),  then [[Health]]|Size = Small|Movement = Slither horizontal|Physical Damage = 100|Filename = Blurst}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Slugs&#039;&#039;&#039; are small, green creatures that slowly slither back and forth.  When Trace gets close, a [[Slug Swarm|swarm]] of 20 tiny pink flying insects bursts from it&#039;s mantle and pursues him rapidly, swarming all around him.  This kills the Slug.&lt;br /&gt;
&lt;br /&gt;
== Corrupted Form ==&lt;br /&gt;
When corrupted, the Slug changes colors and appears glitched. When Trace approaches, its mantle bursts and the Slug dies. The first time this happens, [[Health Node Fragment]] 15 is spawned. Every time afterward, a small amount of [[health]] spawns.&lt;br /&gt;
&lt;br /&gt;
One can get more Health Node Fragments if several corrupted Slugs burst at the same time, and the Health Node Fragment hasn&#039;t been collected yet&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Breach_Attractor&amp;diff=7604</id>
		<title>Breach Attractor</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Breach_Attractor&amp;diff=7604"/>
		<updated>2018-07-24T00:16:11Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* Trivia */ Expanded on the AV resemblance and fixed some spelling errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:Breach Attractor Cutscene Image.jpg|thumb|279x279px|The Breach Attractor, seen in one of Axiom Verge&#039;s cutscenes.]]&lt;br /&gt;
The &#039;&#039;&#039;Breach Attractor,&#039;&#039;&#039; called the [[Security Notice (Note)|storm talisman]] by the [[Sudran (Race)|Sudrans]], is a piece of ancient Sudran Technology that, when activated, will pull the [[Breach]] in closer to its location.&lt;br /&gt;
&lt;br /&gt;
Prior to the events of Axiom Verge, a Sudran High Priestess had already activated the Breach Attractor&amp;lt;ref&amp;gt;See [[The_Kuliltu_(Note)]]&amp;lt;/ref&amp;gt;, bringing the Breach tight against the surface of [[Sudra]]. Because the [[Rusalki]] cannot move through the Breach, this action had forced them into hiding, beneath the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
During the final battle with [[Athetos]], the player fights to weaken the Breach Attractor&#039;s power supply. Each time the power supply is weakened, the Breach itself can be seen retreating further above the planet&#039;s surface. This allows [[Elsenova]] to fly higher and attack the Breach Attractor directly. In response, Athetos moves his chamber further up the elevator where Elsenova cannot reach.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The Breach Attractor resembles a stylized A over a V. &#039;&#039;&#039;&#039;&#039;Speculation:&#039;&#039;&#039;&#039;&#039; This is could be a simple nod to the game&#039;s title, or it could be a lore-driven decision. For example, perhaps the Sudrans built it this way for a technological or cultural reason.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Breach_Attractor&amp;diff=7603</id>
		<title>Breach Attractor</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Breach_Attractor&amp;diff=7603"/>
		<updated>2018-07-24T00:10:37Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* Description */ Linked storm talisman text to the Note in which it is mentioned by this name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:Breach Attractor Cutscene Image.jpg|thumb|279x279px|The Breach Attractor, seen in one of Axiom Verge&#039;s cutscenes.]]&lt;br /&gt;
The &#039;&#039;&#039;Breach Attractor,&#039;&#039;&#039; called the [[Security Notice (Note)|storm talisman]] by the [[Sudran (Race)|Sudrans]], is a piece of ancient Sudran Technology that, when activated, will pull the [[Breach]] in closer to its location.&lt;br /&gt;
&lt;br /&gt;
Prior to the events of Axiom Verge, a Sudran High Priestess had already activated the Breach Attractor&amp;lt;ref&amp;gt;See [[The_Kuliltu_(Note)]]&amp;lt;/ref&amp;gt;, bringing the Breach tight against the surface of [[Sudra]]. Because the [[Rusalki]] cannot move through the Breach, this action had forced them into hiding, beneath the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
During the final battle with [[Athetos]], the player fights to weaken the Breach Attractor&#039;s power supply. Each time the power supply is weakened, the Breach itself can be seen retreating further above the planet&#039;s surface. This allows [[Elsenova]] to fly higher and attack the Breach Attractor directly. In response, Athetos moves his chamber further up the elevator where Elsenova cannot reach.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The Breach Attractor is intented to resemble a styalized A over a V.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Axiom_Verge_Wiki&amp;diff=7600</id>
		<title>Axiom Verge Wiki</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Axiom_Verge_Wiki&amp;diff=7600"/>
		<updated>2018-07-23T23:42:42Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: Revert back to Revision as of 20:37, February 10, 2018 due to vandalism.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;mainpage-leftcolumn-start /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;h1&amp;gt;Welcome to the &amp;lt;font COLOR=&amp;quot;#F96C77&amp;quot;&amp;gt;&#039;&#039;&#039;Axiom Verge Wiki&#039;&#039;&#039;&amp;lt;/font&amp;gt;&amp;lt;/h1&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;h3&amp;gt;&#039;&#039;&#039;[[Axiom Verge]]&#039;&#039;&#039; is a retro styled 2D &amp;quot;metroidvania&amp;quot; action adventure inspired by such classics as Rygar, Contra, Bionic Commando, Blaster Master, Castlevania and Metroid. The game was released for the PS4 on March 31st 2015 and is now also available on PC, PS Vita, Wii U and Nintendo Switch. &amp;lt;/h3&amp;gt;&amp;lt;h3&amp;gt;Help us out by contributing! You can get started by checking our list of [[:Category:Article Stubs|Article Stubs]], [[Special:WantedPages|Wanted Pages]], and reading the [[Guidelines]].&amp;lt;/h3&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slider&amp;quot;&amp;gt;&lt;br /&gt;
Axiom-Verge-title.jpg|Axiom Verge|link=Axiom Verge|linktext=Learn more about this new 2D platformer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Header|title=About}}&lt;br /&gt;
[[File:BannerSmall.png|thumb|132px]]&lt;br /&gt;
Life. Afterlife. Real. Virtual. Dream. Nightmare. It&#039;s a thin line. Axiom Verge was created, developed, styled and composed by a single person, Tom Happ. It is about a single character named Trace, a scientist who wakes up after a lab accident to find himself in a hostile alien world. He will need your help to uncover the reasons behind the state it is in and his role in it all. Similar to classic games like Super Metroid, Contra, Blaster Master, the gameplay incorporates a mix of exploration, hidden powerups, strange creatures to fight, and epic boss battles. [[Axiom Verge|Read More.....]]&lt;br /&gt;
&lt;br /&gt;
{{Header|title=Featured Screenshots}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; widths=&amp;quot;250px&amp;quot; &amp;gt;&lt;br /&gt;
Axiom_Verge_(6).jpg&lt;br /&gt;
Axiom_verge-2553342.jpg&lt;br /&gt;
Axiom_Verge_(2).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Header|title=Featured Videos}}&lt;br /&gt;
&lt;br /&gt;
[[File:Axiom_Verge_PlayStation’s_Very_Own_Metroid|center|700px|Playstations Very Own Metroid]]&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; captionposition=&amp;quot;within&amp;quot; captionalign=&amp;quot;center&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Axiom_Verge_PlayStation’s_Very_Own_Metroid|Playstation&#039;s Very Own Metroid&lt;br /&gt;
File:Ex-Nintendo_Indie_Boss_Working_on_PlayStation-Exclusive_-_IGN_News|IGN Exclusive look at Axiom Verge&lt;br /&gt;
File:Metroidvania_%27Axiom_Verge%27_Gets_PS4_Release_Date_-_IGN_News|Axiom Verge gets release date&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mainpage-endcolumn /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mainpage-rightcolumn-start /&amp;gt;&lt;br /&gt;
{{Header|title=Featured Images}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Axiom_Verge_(6).jpg&lt;br /&gt;
Axiom Verge (14).png&lt;br /&gt;
Axiom Verge (13).png&lt;br /&gt;
Axiom Verge (12).png&lt;br /&gt;
Axiom Verge (11).png&lt;br /&gt;
Axiom Verge (10).png&lt;br /&gt;
Axiom Verge (9).png&lt;br /&gt;
Axiom Verge (8).png&lt;br /&gt;
Axiom Verge (6).png&lt;br /&gt;
Axiom Verge (4).png&lt;br /&gt;
Axiom Verge (3).png&lt;br /&gt;
Axiom Verge (2).png&lt;br /&gt;
Axiom Verge (1).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Header|title=Twitter}}&lt;br /&gt;
&amp;lt;twitter widget-id=&amp;quot;575419161070850048&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Header|title=Blogs and News}}&lt;br /&gt;
&amp;lt;bloglist type=&amp;quot;plain&amp;quot; timestamp=&amp;quot;true&amp;quot; order=&amp;quot;date&amp;quot; category=&amp;quot;News&amp;quot; count=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;/bloglist&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://news.google.com/news?hl=en&amp;amp;gl=au&amp;amp;tbm=nws&amp;amp;authuser=0&amp;amp;q=Axiomverge&amp;amp;output=rss|charset=UTF-8|short|date|max=7&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mainpage-endcolumn /&amp;gt;&lt;br /&gt;
[[Category:Browse]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Axiom_Verge_Wiki&amp;diff=7599</id>
		<title>Axiom Verge Wiki</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Axiom_Verge_Wiki&amp;diff=7599"/>
		<updated>2018-07-23T23:39:21Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: Reverted edits by 79.120.97.161 (talk) to last version by 216.66.71.22&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;mainpage-leftcolumn-start /&amp;gt;   pee&lt;br /&gt;
&lt;br /&gt;
pee gaming&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slider&amp;quot;&amp;gt;&lt;br /&gt;
Axiom-Verge-title.jpg|Axiom Verge|link=Axiom Verge|linktext=Learn more about this new 2D platformer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Header|title=About}}&lt;br /&gt;
[[File:BannerSmall.png|thumb|132px]]&lt;br /&gt;
Life. Afterlife. Real. Virtual. Dream. Nightmare. It&#039;s a thin line. Axiom Verge was created, developed, styled and composed by a single person, Tom Happ. It is about a single character named Trace, a scientist who wakes up after a lab accident to find himself in a hostile alien world. He will need your help to uncover the reasons behind the state it is in and his role in it all. Similar to classic games like Super Metroid, Contra, Blaster Master, the gameplay incorporates a mix of exploration, hidden powerups, strange creatures to fight, and epic boss battles. [[Axiom Verge|Read More.....]]&lt;br /&gt;
&lt;br /&gt;
{{Header|title=Featured Screenshots}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; widths=&amp;quot;250px&amp;quot; &amp;gt;&lt;br /&gt;
Axiom_Verge_(6).jpg&lt;br /&gt;
Axiom_verge-2553342.jpg&lt;br /&gt;
Axiom_Verge_(2).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Header|title=Featured Videos}}&lt;br /&gt;
&lt;br /&gt;
[[File:Axiom_Verge_PlayStation’s_Very_Own_Metroid|center|700px|Playstations Very Own Metroid]]&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; spacing=&amp;quot;small&amp;quot; captionposition=&amp;quot;within&amp;quot; captionalign=&amp;quot;center&amp;quot; hideaddbutton=&amp;quot;true&amp;quot; widths=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Axiom_Verge_PlayStation’s_Very_Own_Metroid|Playstation&#039;s Very Own Metroid&lt;br /&gt;
File:Ex-Nintendo_Indie_Boss_Working_on_PlayStation-Exclusive_-_IGN_News|IGN Exclusive look at Axiom Verge&lt;br /&gt;
File:Metroidvania_%27Axiom_Verge%27_Gets_PS4_Release_Date_-_IGN_News|Axiom Verge gets release date&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mainpage-endcolumn /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mainpage-rightcolumn-start /&amp;gt;&lt;br /&gt;
{{Header|title=Featured Images}}&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slideshow&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Axiom_Verge_(6).jpg&lt;br /&gt;
Axiom Verge (14).png&lt;br /&gt;
Axiom Verge (13).png&lt;br /&gt;
Axiom Verge (12).png&lt;br /&gt;
Axiom Verge (11).png&lt;br /&gt;
Axiom Verge (10).png&lt;br /&gt;
Axiom Verge (9).png&lt;br /&gt;
Axiom Verge (8).png&lt;br /&gt;
Axiom Verge (6).png&lt;br /&gt;
Axiom Verge (4).png&lt;br /&gt;
Axiom Verge (3).png&lt;br /&gt;
Axiom Verge (2).png&lt;br /&gt;
Axiom Verge (1).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Header|title=Twitter}}&lt;br /&gt;
&amp;lt;twitter widget-id=&amp;quot;575419161070850048&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Header|title=Blogs and News}}&lt;br /&gt;
&amp;lt;bloglist type=&amp;quot;plain&amp;quot; timestamp=&amp;quot;true&amp;quot; order=&amp;quot;date&amp;quot; category=&amp;quot;News&amp;quot; count=&amp;quot;3&amp;quot;&amp;gt;&amp;lt;/bloglist&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;rss&amp;gt;http://news.google.com/news?hl=en&amp;amp;gl=au&amp;amp;tbm=nws&amp;amp;authuser=0&amp;amp;q=Axiomverge&amp;amp;output=rss|charset=UTF-8|short|date|max=7&amp;lt;/rss&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;mainpage-endcolumn /&amp;gt;&lt;br /&gt;
[[Category:Browse]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Remote_Drone&amp;diff=7509</id>
		<title>Remote Drone</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Remote_Drone&amp;diff=7509"/>
		<updated>2018-04-05T20:53:47Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* Description */ Added a mention of Power Nodes increasing max health&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Remote Drone IconLg.png|right|128x128px]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;quot;Fire to launch a remote drone, which you may detonate at any time to return to Trace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Remote Drone&#039;&#039;&#039; is a small brown machine that walks on four legs, which [[Trace]] can control remotely. Trace is protected in a stasis barrier from all damage while operating the Drone. It has its own health bar and a single [[Drone Drill|short-range laser]] that is produced from its red eye.  This [[Drone Drill]] can harm enemies and destroy breakable terrain blocks just like Trace&#039;s [[Laser Drill]]. The Drone is small enough to fit into tight spaces where Trace is not able to go through, similar to the Morph Ball in Metroid games. This can give him access to hidden tunnels that may lead to secrets and [[:Category:Items|items]]. &lt;br /&gt;
&lt;br /&gt;
When damaged, the remote drone can absorb dropped [[health]] from enemies the way that Trace does. If the drone loses all of its health or is commanded to return, it will detonate and then return to Trace as floating red particles— similar to the way Trace returns to the last [[Rebirth Chamber]] he used.  Once returned to Trace, the Remote Drone&#039;s health will recharge at a rate of about 100 points in 5 seconds. Collecting [[Power Node|Power Nodes]] will increase the drone&#039;s maximum health.&lt;br /&gt;
&lt;br /&gt;
Although most Remote Drones were shut down by [[Athetos]], this one is still active when Trace finds it. This is because it operates on an independent control schema and runs on self-contained battery power.&lt;br /&gt;
&lt;br /&gt;
The Drone can be controlled from great distances, even across several [[:Category:Areas|areas]], as long as it can continue to navigate [[Sudra|Sudra&#039;s]] terrain.&lt;br /&gt;
&lt;br /&gt;
The Remote Drone includes the weapons [[Remote Drone (Weapon)]] and [[Drone Drill]].&lt;br /&gt;
&lt;br /&gt;
The Remote Drone&#039;s damage resistance is 0.5 meaning it takes 1/2 of the damage Trace would without the [[Modified Lab Coat|Lab Coats]] or [[Red Coat]] on.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The Remote Drone is located in the center of [[Kur]]. The entrance to the room it&#039;s in is to the right of the second big overworld area Trace visits. It&#039;s also west of the boss room.&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
* [[Modified Lab Coat]]&lt;br /&gt;
&lt;br /&gt;
== Unlocks ==&lt;br /&gt;
* [[Address Disruptor 2]]&lt;br /&gt;
* [[Hypo-Atomizer]]&lt;br /&gt;
* [[Health Node Fragment]] 05, 10, 13, 16, 17&lt;br /&gt;
* [[Power Node Fragment]] 13&lt;br /&gt;
* [[Range Node]] 3, 4 (w/ [[Address Disruptor 2]])&lt;br /&gt;
* [[Notes]] [[The Kuliltu (Note)|04]], [[Transcription (Note)|16]], [[English (Note)|20]], [[Journal Page (Note)|25]], [[Drones (Note)|28]]&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Remote Drone Image1.png&lt;br /&gt;
Remote Drone Pickup.png&lt;br /&gt;
DroneDrill Shot.png&lt;br /&gt;
Remote Drone Barrier.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Upgrades]]&lt;br /&gt;
[[Category:Drones]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Athetos_(Note)&amp;diff=7480</id>
		<title>Athetos (Note)</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Athetos_(Note)&amp;diff=7480"/>
		<updated>2018-03-13T21:28:57Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* About the Note */ Added info about possible author&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page refers to an in-game Note. For the the character of the same name, see [[Athetos]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&#039;&#039;Katrahaska got to him before I had a chance. He is here, and he released some kind of plague. I tried to stop him but failed; he thinks I am dead. He&#039;s holed up at the breach attractor now. We can&#039;t let him escape.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== About the Note ==&lt;br /&gt;
This is a green note, and written in Vykhya by a [[Rusalki|Rusalka]].&lt;br /&gt;
&lt;br /&gt;
The author of this note is likely [[Elsenova]], as it states &#039;&#039;&amp;quot;he thinks I am dead. He&#039;s holed up at the breach attractor now&amp;quot;&#039;&#039;. This corresponds to events we experience in-game: when we first find Elsenova, she is in a low-power state and nearly dead. Perhaps Athetos left her this way, thinking she was dead.&lt;br /&gt;
&lt;br /&gt;
This is Note 09.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The Note titled &amp;quot;&#039;&#039;&#039;Athetos&#039;&#039;&#039;&amp;quot; can be found just outside the only save room in [[Indi]]. It is tucked inside some piping in the passage leading to [[Edin]].&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
* [[Trenchcoat]]&lt;br /&gt;
[[Category:Notes]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Secret_World&amp;diff=7473</id>
		<title>Secret World</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Secret_World&amp;diff=7473"/>
		<updated>2018-03-07T05:36:15Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* Description */ Added link to mentioned Journal Page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:axiomverge-secretworld.png|thumb|384x216px|Inside the Secret World area]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
A &#039;&#039;&#039;Secret World&#039;&#039;&#039; (referred to as &amp;quot;breach pockets&amp;quot; in [[Journal Page (Note)#Journal Page .28Breach Pockets.29|one of the journal pages]]) is an alternate area in Axiom Verge that has a &amp;quot;glitched/corrupted&amp;quot; appearance.  &lt;br /&gt;
&lt;br /&gt;
While in this area, strong scan-lines will appear on the player&#039;s screen—as though the game is being viewed on an old cathode ray tube television with greyish static, occasional saturation reduction and vertical sync anomalies shown.&lt;br /&gt;
&lt;br /&gt;
Upon entering a &#039;&#039;&#039;Secret World&#039;&#039;&#039;, [[Trace]] is warned by [[Elsenova]] to turn back. She tells him that this place is like an artifact—dangerous flotsam and jetsam (like wreckage) caused by [[the Breach]]. [[Trace]] conjectures that it is some kind of &amp;quot;dimensional rift&amp;quot; but that it may contain an [[:Category:Items|item]] he needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secret World&#039;&#039;&#039; entrances spawn in random locations throughout [[Sudra]], based on a large pool of potential entrances.  The layout of each &#039;&#039;&#039;Secret World&#039;&#039;&#039; is procedurally generated, and each one is different, being generated from a set of algorithms in the game code.  Once entered, a &#039;&#039;&#039;Secret World&#039;&#039;&#039; will have the same layout when revisited from the same save file.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Secret World&#039;&#039;&#039; is most notable for containing one of 3 possible [[Weapons|secret weapons]]. Only one hard &#039;&#039;&#039;Secret World&#039;&#039;&#039; is created per save file, therefore only one [[Weapons|secret weapon]] can be obtained per playthrough.&lt;br /&gt;
* &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; sometimes contain false doors that appear to lead somewhere, but cannot be passed through.&lt;br /&gt;
* 5 &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; are created in each save file.  2 Easy, 2 Medium and 1 Hard.&lt;br /&gt;
* Each &#039;&#039;&#039;Secret World&#039;&#039;&#039; contains one primary, and one secondary item.&lt;br /&gt;
* Easy &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; are found in [[Absu]], [[Zi]] and [[Kur]].&lt;br /&gt;
* Easy items:  Primary - [[Range Node]] or [[Size Node]].  Secondary - [[Health Node Fragment]].&lt;br /&gt;
* Medium &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; are found in [[Eribu]], [[Indi]] and [[Ukkin-Na]].&lt;br /&gt;
* Medium items:  Primary - [[Range Node]] or [[Size Node]].  Secondary - [[Health Node Fragment]].&lt;br /&gt;
* The Hard &#039;&#039;&#039;Secret World&#039;&#039;&#039; can be found in [[Edin]], [[E-Kur-Mah]] or [[Mar-Uru]].&lt;br /&gt;
* Hard items:  Primary - [[Heat Seeker]], [[Scissor Beam]] or [[Fat Beam]].  Secondary - [[Health Node Fragment]].&lt;br /&gt;
* The Hard secret world entrances can be puzzles involving the use of the [[Red Coat]].&lt;br /&gt;
* Despite the difficulty of finding the entrances, &#039;&#039;&#039;Secret Worlds&#039;&#039;&#039; themselves contain no hidden items or secret paths.&lt;br /&gt;
&lt;br /&gt;
== Finding Entrances ==&lt;br /&gt;
&lt;br /&gt;
The area around an entrance to a &#039;&#039;&#039;Secret World&#039;&#039;&#039; causes visible &amp;quot;scanlines&amp;quot; to show on the screen that intensify as [[Trace]] gets closer to where it can be entered.  These scanlines are first visible on the health bar, but easily noticeable covering the whole screen when very close.  At close range, the effect just outside of the entrance is at about half of what is shown inside a &#039;&#039;&#039;Secret World&#039;&#039;&#039; map.&lt;br /&gt;
&lt;br /&gt;
These effects happen even when finding Hard world entrances.  They can also happen in a different room, if the entrance is close enough to the opposite wall in the other room.&lt;br /&gt;
&lt;br /&gt;
The easiest way to find entrances are to look for the [http://vignette2.wikia.nocookie.net/axiom-verge/images/5/55/Axiomverge-scanlines2.png/revision/latest interlaced health bar pattern], rather than shooting randomly at walls, as some of the entrances can be rather hard to detect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery type=&amp;quot;slider&amp;quot; widths=&amp;quot;600&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
axiomverge-scanlines1.png|Normal Screen|link=File:axiomverge-scanlines1.png|linktext=Normal screen with no scanlines&lt;br /&gt;
axiomverge-scanlines2.png|First Effects|link=File:axiomverge-scanlines2.png|linktext=First indications of scanlines on health bar&lt;br /&gt;
axiomverge-scanlines3.png|Close Effects|link=File:axiomverge-scanlines3.png|linktext=Obvious scanline and sweeping effects near entrance (fake wall at top-left corner)&lt;br /&gt;
axiomverge-scanlines4.png|Maximum Effect|link=File:axiomverge-scanlines4.png|linktext=Maximum scanline effect next to entrance (fake wall at lower-left corner)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Secretworlds Map color.png|thumb|353x353px|Full list of potential entrances]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Five entrances are randomly created from the possible ones shown on the map in each save file.  2 easy, 2 medium and 1 hard.&lt;br /&gt;
&lt;br /&gt;
Each entrance will have one of nine properties:&lt;br /&gt;
# PASSABLEWALL - Intangible, drawn in the foreground.&lt;br /&gt;
# DRILLABLEWALL - The [[Laser Drill]] or [[Drone Drill]] must be used to enter.&lt;br /&gt;
# MISSINGWALL - Wall blocks that would be there otherwise are missing.&lt;br /&gt;
# FLICKERINGWALL - Unused?&lt;br /&gt;
# CORRUPTEDWALL - Trace must use the [[Address Disruptor]] or [[Address Bomb]] to enter.&lt;br /&gt;
# WALLTELEPORT - Trace must use the [[Modified Lab Coat]] or it&#039;s upgrades to enter.&lt;br /&gt;
# DRONEACCESS - Trace must use the [[Remote Drone]] - the vertical gap is too small for Trace to fit through.&lt;br /&gt;
# PASSWORD -  Unused?&lt;br /&gt;
# OVERCLOCK - Trace must use [[Red Coat]] to enter - this may be a puzzle (access diagonally?).&lt;br /&gt;
&lt;br /&gt;
== Inspiration ==&lt;br /&gt;
&amp;quot;The secret areas are inspired by things like Super Mario&#039;s Minus World and Metroid&#039;s Secret Worlds, which weren&#039;t planned by developers, but glitches. The reason for the randomization is to replicate the effect you get of something that isn&#039;t designed by a human.&amp;quot;&amp;lt;ref&amp;gt;From [https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/cr7wzzr Tom Happ&#039;s Reddit AMA]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Ukhu&amp;diff=7419</id>
		<title>Ukhu</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Ukhu&amp;diff=7419"/>
		<updated>2017-12-13T22:22:07Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* The Standard Method */ Replaced dead YouTube link with another video showing the same thing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ukhu.png|213x242px|right]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Ukhu&#039;&#039;&#039; is a Variant Clone of [[Athetos]], which takes on the form of a giant wasp-like insect. Its exoskeleton has a purple-ish hue and it flies with four large opaque wings. Ukhu has two sharp mandibles, giving its jaw a beak-like appearance. It has five yellow eyes visible, and possibly more on the other side of its head, and a hard stinger protruding from its abdomen.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Ukhu is encountered in the upper-most part of [[Edin]]. Ukhu is one of the more difficult bosses in the game, giving only brief windows of opportunity to attack its weak spot—its open mouth.  &lt;br /&gt;
&lt;br /&gt;
During the battle, Ukhu will spit purple sludge in Trace&#039;s direction. It will also use its stinger and arms to stab at Trace, which deals significant damage. Occasionally, Ukhu will lean backwards and release three smaller [[Ukhu Spawn|wasps]] from the holes in its abdomen. These smaller wasps can be killed for life drops and they can also be glitched (see more on this glitching in Strategy section below). &lt;br /&gt;
&lt;br /&gt;
Upon defeating this Variant, [[Trace]] will gain access to the [[Drone Teleport]].&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
=== The Standard Method ===&lt;br /&gt;
The obvious strategy is repeatedly shooting diagonally upward at Ukhu&#039;s mouth, such that when the creature opens it, your line of fire is already hitting it. You will need to jump up or dodge away when Ukhu spits and also jump up when it stabs with its stinger. Try to anticipate the stinger stab in order to avoid it. &lt;br /&gt;
&lt;br /&gt;
Recommended weapons: &lt;br /&gt;
* [http://axiom-verge.wikia.com/wiki/Inertial_Pulse Inertial Pulse] (Reaches its mouth directly due to the beam&#039;s ability to penetrate enemies). &lt;br /&gt;
&lt;br /&gt;
* [http://axiom-verge.wikia.com/wiki/Voranj Voranj] &lt;br /&gt;
[[File:Axiom Verge - Ukhu Variant Strategy|none|thumb|250x250px|The standard method for killing Ukhu]]&lt;br /&gt;
&lt;br /&gt;
=== The Glitch Method ===&lt;br /&gt;
After Ukhu stabs at you with its stinger, it will lay back and release three smaller [[Ukhu Spawn|wasps]]. If these smaller wasps are glitched, they will explode when they are killed. The explosions will do a &#039;&#039;massive&#039;&#039; amount of damage to Ukhu, but only if they occur in range of its open mouth. Killing all 3 glitched wasps in range of Ukhu&#039;s open mouth will cause Ukhu to die &#039;&#039;instantly&#039;&#039; even on hard mode. Keep in mind that the timing must be nearly perfect for this to work.&lt;br /&gt;
[[File:Axiom Verge Fast Ukhu Glitch Kill|none|thumb|250x250px|The glitch method for killing Ukhu]]&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Passcodes&amp;diff=7389</id>
		<title>Passcodes</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Passcodes&amp;diff=7389"/>
		<updated>2017-11-02T17:53:57Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: Undo revision 7386: Portuguese translation does not belong on English wiki page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Passcode Tool Interface.png|right]]&lt;br /&gt;
Passcodes in the game can be found on various notes that are scattered throughout Sudra. The passcodes are 12-letter phrases that can be entered into the [[Passcode Tool]] in the format XXXXXX-XXXXXX (the game will automatically enter the hyphen).&lt;br /&gt;
&lt;br /&gt;
The Passcode Tool only has room for 5 passcodes at a time. Passcodes that have been entered can be edited, cleared, activated, or deactivated. Upon activating a correct passcode in the correct location, the player will hear a sound effect indicating the passcode has taken effect. See below for a list of passcodes and their effects.&lt;br /&gt;
&lt;br /&gt;
If you choose to edit a Passcode, you can use the Square Button on PS4 to delete characters.&lt;br /&gt;
&lt;br /&gt;
== List of Passcodes ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Passcode&lt;br /&gt;
!Effect&lt;br /&gt;
!Found&lt;br /&gt;
!Additional Info&lt;br /&gt;
|-&lt;br /&gt;
|AXIOMX-XXXXXX&lt;br /&gt;
|Disables Trophy acquisition. End-game stats screen will display &amp;quot;Cheats: On&amp;quot;.&lt;br /&gt;
|Guesswork&lt;br /&gt;
|The important part is &amp;quot;AXIO&amp;quot;. See the [[Passcodes#Parametric Passcodes|Parametric Passcodes section]] below.&lt;br /&gt;
|-&lt;br /&gt;
|CUTSCE-NE0001&lt;br /&gt;
|Replays the game&#039;s [[cutscenes]]. Valid values range from 0001 to 0044.&lt;br /&gt;
|&lt;br /&gt;
|These are in the same order as they appear in-game, except 0040 is the intro, 0041 happens in the middle, 0042 is the ending, and 0043/0044 are the two bonus scenes. &amp;lt;ref&amp;gt;http://steamcommunity.com/app/332200/discussions/0/594820656452719146/&amp;lt;/ref&amp;gt; &#039;&#039;&#039;WARNING&#039;&#039;&#039;: Save first! This can sometimes cause the game to become unresponsive!&lt;br /&gt;
|-&lt;br /&gt;
|DALKHU-SUBTUM&lt;br /&gt;
|Reveals a door in the upper-left corner of the lowest-left room in [[Eribu]], allowing access to the [[Orbital Discharge]] room.&lt;br /&gt;
|Written on the wall in the same corner of the room.&lt;br /&gt;
|Using REVEAL-SUDRAN and building a cypher table of corresponding letters you can [[:File:Cypher-fail.png|manually translate]] the [[Sudran (Language)|Sudran]] letters on the roof of this room to obtain this passcode.&lt;br /&gt;
|-&lt;br /&gt;
|DINGER-GISBAR&lt;br /&gt;
|Opens a wall in the [[FlameThrower]] room in the upper-left part of [[Eribu]]&lt;br /&gt;
|Written in [[Proverb (Note)]].&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|IKKIBU-LABIRU&lt;br /&gt;
|Reveals a door in the upper-left side of Eribu, leading to a Power Node Fragment.&lt;br /&gt;
|Glitching the red column in this same room.&lt;br /&gt;
|The code appears as the top line of the [[Address Disruptor|Address Disruptor&#039;s]] white garbage characters, written in Sudran. You can either translate it manually or enter the REVEAL-SUDRAN code.&lt;br /&gt;
|-&lt;br /&gt;
|ISKART-EHANZU&lt;br /&gt;
|Opens a wall in the large lower-middle room in [[E-Kur-Mah]], allowing access to the [[Quantum Variegator]].&lt;br /&gt;
|Glitch the dark green moss enemies ([[Hopping Shrubback]]) in this room.&lt;br /&gt;
|Glitching the darker green moss-like enemies (the ones that don&#039;t attach to you - [[Hopping Shrubback]]) in this room will cause them to begin spelling the code.&lt;br /&gt;
|-&lt;br /&gt;
|JUSTIN-BAILEY&lt;br /&gt;
|Changes Trace&#039;s outfit to a yellow speedo, gloves, and boots.&lt;br /&gt;
|&lt;br /&gt;
|This is a [http://metroid.wikia.com/wiki/Justin_Bailey nod to the original NES Metroid game]. Entering JUSTIN-BAILEY in Metroid&#039;s password system would start the game with a number of items, and Samus wearing a pink leotard.&lt;br /&gt;
|-&lt;br /&gt;
|REVEAL-SUDRAN&lt;br /&gt;
|Translates notes written in the [[Sudran (Language)|Sudran Language]]&lt;br /&gt;
|[[Sudran Translation (Note)]]&lt;br /&gt;
|[[Gir-Tab]] assisted in the creation of this Passcode.&lt;br /&gt;
|-&lt;br /&gt;
|REVEAL VYKHYA&lt;br /&gt;
|Translates notes written in the [[Vykhyan (Language)|Vykhyan Language]]&lt;br /&gt;
|[[Vykhya Translation (Note)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|TRACK#-######&lt;br /&gt;
|Plays game music.&lt;br /&gt;
|Decompiling the game code.&amp;lt;ref&amp;gt;See the [https://gist.github.com/grendell/50a50c6b3365a0703575 main article on github] for more on this discovery.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|The code will change the in-game music according to the number you select, ranging from TRACK0-000000 (the menu theme) to TRACK0-000018 (the credits theme).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parametric Passcodes ==&lt;br /&gt;
In addition to the &amp;quot;normal&amp;quot; passcodes listed on this page, the game can be modified using &amp;quot;parametric&amp;quot; passcodes. Parametric passcodes are &amp;quot;cheat codes&amp;quot;. They are hexadecimal representations that are fed into the game code, which modifies them with an algorithm to reprogram the game engine. [https://twitter.com/TehMillhouse @TehMillhouse] discovered this by reverse engineering the game code. You can [http://trollbu.de/axiomverge/ check out his information at this link].&lt;br /&gt;
&lt;br /&gt;
When you enter one of these codes in the [[Passcode Tool]], the game will prompt you that trophies/achievements will be disabled, and ask if you wish to proceed anyway. Additionally, the end-game stats screen will display &amp;quot;Cheats: On&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When asked about the Passcode &amp;quot;AXIOMX-XXXXXX&amp;quot;, Tom Happ hinted about these &amp;quot;cheats&amp;quot;, saying &amp;quot;Beat the game in Story mode, then pay close attention to what happens next.&amp;quot;&amp;lt;ref&amp;gt;From his [https://www.reddit.com/r/IAmA/comments/35uj1p/we_are_tom_happ_sole_developer_of_axiom_verge_and/cr7x3iq Reddit AMA]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following in-game properties can be modified using parametric passcodes:&lt;br /&gt;
* TraceGravity&lt;br /&gt;
* TraceReleaseGravity&lt;br /&gt;
* TraceJumpVelocity&lt;br /&gt;
* DroneGravity&lt;br /&gt;
* DroneReleaseGravity&lt;br /&gt;
* DroneJumpVelocity&lt;br /&gt;
* PCWeaponCooldown&lt;br /&gt;
* PCProjectileSpeed&lt;br /&gt;
* PCDamage&lt;br /&gt;
* EnemyDamage&lt;br /&gt;
* NumSizeNodes&lt;br /&gt;
* NumRangeNodes&lt;br /&gt;
* MaxHitPoints&lt;br /&gt;
* MaxGlitchBombs&lt;br /&gt;
* HealthDropPercent&lt;br /&gt;
* HealthDropAmount&lt;br /&gt;
* EffectivePowerNodes&lt;br /&gt;
* DroneLaunchSpeed&lt;br /&gt;
&lt;br /&gt;
=== Useful Parametric Passcodes ===&lt;br /&gt;
Because of their algorithmic nature, parametric passcodes produce a LOT of possible values. Therefore, while not a complete list, the table below contains some of the more useful &amp;quot;cheats&amp;quot;. For a complete list of possibilities, use the [http://trollbu.de/axiomverge/ code generator found here].&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Passcode&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|AXIOJY-TSLSXC&lt;br /&gt;
|Sets Gravity very low. Trace will be able to jump the full height of a save room.&lt;br /&gt;
|-&lt;br /&gt;
|AXIO8V-HDOTN6&lt;br /&gt;
|Store a maximum of 6 [[Address Bomb]]s instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
|AXIO8D-PKC64X&lt;br /&gt;
|[[Bioflux Accelerator]] will shoot &#039;&#039;much&#039;&#039; faster.&lt;br /&gt;
|-&lt;br /&gt;
|AXIOGX-XJYCYA&lt;br /&gt;
|Invulnerability. &amp;quot;God Mode&amp;quot;. Damage taken reduced to 0.&lt;br /&gt;
|-&lt;br /&gt;
|AXIOMG-X02196&lt;br /&gt;
|Big Projectiles and Big Drill&lt;br /&gt;
|-&lt;br /&gt;
|AXIOP8-3NWXAL&lt;br /&gt;
|More Damage from Weapons and Drill&lt;br /&gt;
|}&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Story&amp;diff=7375</id>
		<title>Story</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Story&amp;diff=7375"/>
		<updated>2017-08-24T20:03:14Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* Story Synopsis */ Condensed the meaning of Athetos and added reference to the Etymology section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shot1ZMachine.png|right|144x256px]]&lt;br /&gt;
== Preface ==&lt;br /&gt;
Axiom Verge lays out its events through cutscenes and Notes hidden around the game. These often hint at actuality, but are sometimes ambiguous. Thus, there are many ways to interpret the game&#039;s story. In fact, the main foundation of the game is to question what is real.&lt;br /&gt;
&lt;br /&gt;
The Story Synopsis section describes the most straightforward interpretation of Axiom Verge&#039;s story. But the Alternate Interpretations section contains variations on this.&lt;br /&gt;
&lt;br /&gt;
Please also visit the [[Board:Lore Discussion|Lore Discussion Forum]] for questions, controversial ideas, and theories.&lt;br /&gt;
&lt;br /&gt;
== Story Synopsis ==&lt;br /&gt;
&#039;&#039;Thanks to &#039;&#039;&#039;MrBeens&#039;&#039;&#039; on the GameFAQs forums for laying out the basis for this synospsis.&amp;lt;ref&amp;gt;http://www.gamefaqs.com/boards/792604-axiom-verge/71618532&amp;lt;/ref&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Trace]] is a scientist on Earth who works in a laboratory when a frozen pressure valve causes an explosion. Trace is severely injured in the explosion. For months, he is bedridden, blind, and paralyzed from the waist down. With little other stimuli, his mind turns to physics and the mysteries of the universe.&lt;br /&gt;
&lt;br /&gt;
One day, Trace has an &#039;Epiphany that changes what we know about the laws of physics&#039;. With the help of [[Doctor Hammond|Dr. Hammond]], he begins publishing his theories, but the scientific community is skeptical of this drastic departure from established science. They blacklist him and start calling him &#039;Athetos&#039;, a nickname that can be taken to mean &#039;one whose opinion is rejected&#039;.&amp;lt;ref&amp;gt;For more information on the meaning of &amp;quot;Athetos&amp;quot;, see the [[Athetos#Etymology|Etymology Section]] of the Athetos page.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using this new understandings of physics, Trace and Dr. Hammond are able to cross &#039;[[The Breach]]&#039;, which is a barrier between worlds. Crossing the breach, they find the world of [[Sudra]]. Sudra is a gateway world of sorts—its purpose is to regulate travel between other surrounding worlds. However, by the time Trace arrives, Sudra&#039;s civilization has collapsed, and its inhabitants no longer remember that purpose. The Sudrans have become an incredibly xenophobic society, shunning all outsiders and regarding their own technology with superstition and religious reverence. The Sudrans no longer permit travel between worlds. They see the Breach as a barrier to shut them off from all the outside universe.&lt;br /&gt;
&lt;br /&gt;
Upon his arrival, Trace is still in a wheelchair, but he and Dr. Hammond discover Sudra&#039;s incredible technology and use a [[Rebirth Chamber|&#039;Rebirth&#039; chamber]] to completely heal Trace. This chamber is one of the egg-shaped save points in the game. By using this chamber, Trace also inadvertently leaves behind an imprint of himself. This same chamber, years later, will be the starting point of the events of Axiom Verge.&lt;br /&gt;
&lt;br /&gt;
For some time, Trace explores Sudra and makes contact with its inhabitants. Trace eventually decides the Sudran technology is too dangerous to bring back to Earth, believing it is connected to the catastrophic collapse of Sudra&#039;s civilization. Trace and Dr. Hammond then attempt to go &amp;quot;upstream - to the Filter, or whatever lies beyond - for answers.&amp;quot;&amp;lt;ref&amp;gt;See [[Faded Note (Note)]].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In doing so, Trace discovers that there is a world beyond Sudra—one with an incredibly advanced civilization that the Sudran&#039;s have kept hidden due to religious taboo. This world is full of technological wonders that could end all war, strife, and sickness on Earth. It is unclear what happens to Dr. Hammond during this time, but we can consider this the point at which Trace&#039;s mind becomes twisted, and he begins to call himself [[Athetos]]. Athetos decides that the needs of the many outweigh the needs of the few, and that the only way to bring this technology back to Earth means destroying the Sudrans, who would refuse passage between Earth and the world beyond. So, he begins creating allies—genetically modified or &amp;quot;variant&amp;quot; clones of himself, using the imprints he has left in the &#039;Rebirth&#039; chambers. He also convinces [[Katrahaska]], one of the [[Rusalki]] (giant war machines that guard Sudra), to aid his cause. Feeling secure in his army, Athetos goes on the offensive with biological warfare, creating a pathogen that wipes out the Sudrans almost entirely.&lt;br /&gt;
&lt;br /&gt;
The only thing that would stop him now are the three remaining Rusalki— [[Elsenova]], [[Ophelia]], and [[Veruska]]— who stayed true to their purpose of guarding Sudra. They battled against Athetos, his variants, and [[Katrahaska]]. Using Remote Drones, they manage to destroy Katrahaska and Athetos&#039;s mobile pathogen protection, forcing Athetos to retreat to a hideaway in [[Mar-Uru]], far above the surface of Sudra. However before he does so, Athetos manages to turn off the Remote Drones, leaving the Rusalki nearly helpless, dormant, and degrading.&lt;br /&gt;
&lt;br /&gt;
Since they cannot stop Athetos in this state, Ophelia comes up with a new plan. She will create a new copy of Trace, from his imprint when he first was healed, back when he first came to Sudra. Though it has been a long time, the Rusalki are aware that Trace was much kinder when he first arrived on Sudra, they theorize that using this imprint will produce a copy that will be more amenable to the idea of stopping Athetos.&lt;br /&gt;
&lt;br /&gt;
This is where the playable events of Axiom Verge begin. The copy of the younger Trace is the player throughout the game, and by re-activating the Remote Drones, he is able to repair Elsenova to her more mobile state. Then, he finds Athetos in his hideaway above Sudra, and during the battle, momentarily disrupts the [[Breach Attractor]], allowing Elsenova to come help destroy it entirely. After doing so, the Rusalki are once again free to move about above the planet&#039;s surface, and Elsenova chooses to kill Athetos. Once that is done, Elsenova sends the copy of Trace back through time to the point of the lab accident aftermath, altering history so that the event does not leave him injured...or so it appears.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Back in time&amp;quot;, Trace cannot stop thinking about Sudra, and devotes his life to returning. In the final cutscenes, he is near to his goal of returning, and we see a brief glint in his eye, indicating that he may be on the path of becoming Athetos once again.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
But that&#039;s not really the end, is it? If you complete the game with a high percentage of items, you&#039;ll be treated to two important bits of information. First, watching the full credits shows a collapsed Trace, laying at what appears to be the base of a Rusalki body. Second, back on Earth, when Trace nears his goal of returning to Sudra, Athetos seemingly pays him a visit! Athetos tells Trace he cannot outrun himself; he tells him that it is &amp;quot;time to wake up&amp;quot; and then shoots him!&lt;br /&gt;
&lt;br /&gt;
If you think about it, there&#039;s nothing in the game to imply that Elsenova can send Trace back through time. After defeating Athetos, Trace asks her how he can go back to Earth as a mass-murderer, to which Elsenova replies that he needs not worry—they have &amp;quot;taken care of it&amp;quot;. What we do know, is that Elsenova &amp;lt;u&amp;gt;is able&amp;lt;/u&amp;gt; to subdue the clone of Trace at will, killing him, or in this case putting him into a coma. Trace going back in time to the point of the lab accident is all a dream, contrived by the Rusalki, specifically Veruska who can create dream algorithms, to give Trace a happy state of being, but at the same time preventing any possibility that he might once again become Athetos. In this coma however, Trace&#039;s mind realizes what is happening, that his world is not real, and so it creates a &amp;quot;kick&amp;quot; that will wake him—Athetos coming to kill Trace.&lt;br /&gt;
&lt;br /&gt;
== Timeline ==&lt;br /&gt;
If you&#039;re interested in a linear timeline of the events presented in the game&#039;s [[Notes]], and Story, head over to the [[Timeline]] page.&lt;br /&gt;
&lt;br /&gt;
== Alternate Story Interpretations ==&lt;br /&gt;
This section will contain any alternate interpretations to Axiom Verge&#039;s plot. Alternate interpretations are those that do not take the game&#039;s events &amp;quot;at face value&amp;quot;, and instead, seek to read the subtext to define what really happened.&lt;br /&gt;
&lt;br /&gt;
=== The Rusalki Released the Pathogen ===&lt;br /&gt;
What if it was the [[Rusalki]], not Athetos, who released the Pathogen?&lt;br /&gt;
&lt;br /&gt;
Consider that the Rusalki are upset (&amp;quot;bitter&amp;quot;) with the Sudran people (see [[The Storm (Note)]]). The Sudrans activated the Breach Attractor to shield their world from the rest of the universe, and in doing so they trapped the Rusalki on Sudra. Being trapped beneath the planet&#039;s surface seems to have detrimental effects on the Rusalki&#039;s health, as there is the notable death of [[Oracca]].&lt;br /&gt;
&lt;br /&gt;
First of all, we know that Trace is lied to throughout most of the game. So, we cannot take what either Elsenova or Athetos says at face-value. The Notes throughout the game provide more reliable information, and it&#039;s necessary to interpret the subtext.&lt;br /&gt;
&lt;br /&gt;
This theory answers several questions that otherwise seem to be plot holes...&lt;br /&gt;
* Why would Athetos and the Rusalki become enemies in the first place? They both want the Breach Attractor turned off, and they both have a bone to pick with the Sudrans. Unless they don&#039;t. Maybe the Rusalki, upset at the death of one of their own, decided to unleash the Pathogen on the Sudrans, and Athetos is actually trying to stop them.&lt;br /&gt;
* Why does the Note [[Athetos (Note)|&amp;quot;Athetos&amp;quot;]] say that Katrahaska &amp;quot;got to&amp;quot; Athetos &amp;quot;before I had a chance&amp;quot;? If she had sided with Athetos to kill the Sudrans, then why would the other Rusalki care if she contacted him? Unless, Katrahaska &amp;quot;siding&amp;quot; with Athetos meant she was actually &amp;lt;u&amp;gt;against&amp;lt;/u&amp;gt; releasing the Pathogen, and warned Athetos in the hopes he could help stop the Rusalki.&lt;br /&gt;
* Why does Athetos say he &#039;can&#039;t tell Trace everything, or his &amp;lt;u&amp;gt;captors&amp;lt;/u&amp;gt; would kill him (Trace)&#039;? Athetos may know that if he reveals the truth right away, the Rusalki will have to kill Trace, else he would side with Athetos. Instead, he goes along with the lie, but gives Trace a reason to believe Athetos is benevolent, and hopes Trace will be able to stop the Rusalki where he has failed.&lt;br /&gt;
* Why would Athetos develop a &amp;lt;u&amp;gt;biological&amp;lt;/u&amp;gt; pathogen, that seemingly has no effect on the Rusalki. The Rusalki are certainly a much greater threat to him than the Sudran people. It would make more sense that if Athetos struck first, he would take out the Rusalki, and then kill the Sudrans...not the other way around.&lt;br /&gt;
* Further, Athetos seems unable to cure himself of the pathogen while Ophelia easily treats Trace after the pathogen causes him to hallucinate.  If the Rusalki had the power to cure the pathogen, why did they not save any of the Sudran from the disease? &lt;br /&gt;
There is a single note called [[Security Notice (Note)|&amp;quot;Security Notice&amp;quot;]] that states &amp;quot;The intruder who commandeered the storm talisman is suspected of releasing a plague.&amp;quot; But who has raised such a suspicion? It&#039;s possible the Rusalki used Athetos as a convenient scape-goat, to misdirect the Sudrans into believing that he was responsible for the Pathogen.&lt;br /&gt;
&lt;br /&gt;
=== The Multiverse Theory ===&lt;br /&gt;
&#039;&#039;Credit to Youtuber &#039;&#039;&#039;The Phawx&#039;&#039;&#039;&#039;&#039; &#039;&#039;for this interpretation of the Axiom Verge Story.&#039;&#039;&amp;lt;ref&amp;gt;Watch [https://youtu.be/OX9Fw2HwyZs his video on Youtube] for more on this theory.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let&#039;s assume that the events of Axiom Verge take place in not one, but many different parallel universes. In each of these universes, any number of events can have had different outcomes, leading to very small or very large differences from our own universe.&lt;br /&gt;
&lt;br /&gt;
The main convergence point is the beginning cutscene—the lab accident in New Mexico in 2005. The lab explosion happens in Universe A, after which [[Trace]] and [[Doctor Hammond|Dr. Hammond]] travel through [[the Breach]] to Universe C, where they find [[Sudra]]. They then travel through the Breach an unknown number of times (to other times and other Universes) before Trace return to Sudra, in Universe C, as [[Athetos]]. At this point in Universe C, hundreds of years have passed since Trace originally came here and used the [[Rebirth Chamber]]. Athetos now sets in motion his plan to release [[The Pathogen]], and the High Priestess uses the Breach Attractor to bring the Beach closer to the planet. This also forces the Rusalki down under the planet&#039;s surface.&lt;br /&gt;
&lt;br /&gt;
Much of the backstory events on Sudra can be read in the main section above.&lt;br /&gt;
&lt;br /&gt;
The key difference here is that [[Ophelia|Ophelia&#039;s]] new plan, [[Plan B (Note)|Plan B]], does not revolve around cloning the original Trace. Rather, she wants to retrieve him from another universe—a universe in which he has not yet become Athetos. Ophelia travels through the Breach using some new method (hinted at in [[Trace (Note)]]). In her first attempt, she winds up on Earth during the reign of Queen Elizabeth I (see [[English (Note)]]). During this time, Athetos disables the Repair Drones and [[Power Filter]]. Ophelia is eventually able to find Trace in Universe B, and pulls him through the Breach just as the lab explosion is happening. The Trace from Universe B is never blind nor crippled, but instead the Rusalki implant Sudran technology in him so that they can control him, and then he awakens in the Rebirth Chamber—and the game events begin.&lt;br /&gt;
&lt;br /&gt;
After [[Elsenova]] kills Athetos, the Rusalki take the Universe B Trace back to Universe B, just &#039;&#039;after&#039;&#039; the lab explosion (in the Universe B timeline, he would have been gone for a very short period). We know this because the lab explosion has not injured him and there is no duplicate of himself.&lt;br /&gt;
&lt;br /&gt;
But what about the cutscene when Trace remembers being blind and crippled? This occurs during his hallucinogenic coma induced by the Pathogen. Memories from Universe A Trace flood the mind of Universe B Trace and he believes these are his own memories.&amp;lt;ref&amp;gt;On an interesting side-note, the game &#039;&#039;[https://en.wikipedia.org/wiki/BioShock_Infinite Bioshock Infinite]&#039;&#039; deals with this same situation, where the act of pulling a person from one parallel universe to another causes their memories to &amp;quot;fuse&amp;quot; in a way.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And what about the bonus cutscenes where Athetos is alive, meets up with Trace and kills him in Universe B? That&#039;s difficult to explain. It is possible that this is an Athetos from yet another universe. Or it&#039;s possible that it&#039;s the Athetos from Universe A, coming to Universe B out-of-chronology, on one of his many trips through the Breach.&lt;br /&gt;
&lt;br /&gt;
=== Simulated Universe Theory ===&lt;br /&gt;
The note [[Axiom 1 (Note)]] heavily suggests that the universe is actually a simulation, which means that a PatternMind is someone who can manipulate the code from within the simulation to some extent.  The Axiom Disruptor is a direct reference to this universal axiom as it is designed to corrupt and modify the running algorithms.  The various glitches, in that case, would be actual glitches in the simulation - including the Breach.  The Breach itself may be the boundary of Sudran, an early simulation with much narrower bounds than the Earth simulation, and travelling beyond the Breach from Sudran acts like an address overflow.&lt;br /&gt;
&lt;br /&gt;
The reason Athetos can travel between simulations is because he realized the true state of the universe, and found a way to trick the simulation into permitting him to travel between universes.&lt;br /&gt;
&lt;br /&gt;
This may also explain his disdain for the Sudrans; they are merely algorithms being run inside the Sudran simulation and not actual &amp;quot;people&amp;quot;.  How he considers mankind to be any different is anyone&#039;s guess though.&lt;br /&gt;
&lt;br /&gt;
This also plays directly into Veruska&#039;s ability to create mind worlds.  She is a massive computer, after all, and her purpose may be to extract information from enemies by simulating a world for them and convincing them, within that world, to reveal secrets (similar to Inception).&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Athetos_(Note)&amp;diff=7374</id>
		<title>Athetos (Note)</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Athetos_(Note)&amp;diff=7374"/>
		<updated>2017-08-24T19:55:49Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: Added disambiguation note.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page refers to an in-game Note. For the the character of the same name, see [[Athetos]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Transcript ==&lt;br /&gt;
&#039;&#039;Katrahaska got to him before I had a chance. He is here, and he released some kind of plague. I tried to stop him but failed; he thinks I am dead. He&#039;s holed up at the breach attractor now. We can&#039;t let him escape.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== About the Note ==&lt;br /&gt;
This is a green note, and written in Vykhya by a [[Rusalki|Rusalka]].&lt;br /&gt;
&lt;br /&gt;
This is Note 09.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
The Note titled &amp;quot;&#039;&#039;&#039;Athetos&#039;&#039;&#039;&amp;quot; can be found just outside the only save room in [[Indi]]. It is tucked inside some piping in the passage leading to [[Edin]].&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
* [[Trenchcoat]]&lt;br /&gt;
[[Category:Notes]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Athetos&amp;diff=7373</id>
		<title>Athetos</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Athetos&amp;diff=7373"/>
		<updated>2017-08-24T19:39:06Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: Moved the meaning of &amp;quot;Athetos&amp;quot; to an Etymology section, as has been done on other pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page refers to the character Athetos. For the in-game Note of the same name, see [[Athetos (Note)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Athetos.png|thumb|The face of Athetos.|316x316px]]&#039;&#039;&#039;Athetos&#039;&#039;&#039; is a human and the very first version of the clone [[Trace]] who was able to reach [[Sudra |Sudra]] by discovering a way to pass through the[[the Breach|&amp;amp;nbsp;Breach]] from Earth. He acts as the game&#039;s primary antagonist, having eventually used a [[pathogen]] to wipe out almost all of the Sudrans. Being the prime Trace, Athetos&#039; personality used to be much more similar to the kind, pacifist temperament of Trace the player character; however, hundreds of years spent in Sudra caused Athetos&#039; morality to shift to the point where he is willing to annihilate entire sentient species in order to secure technological benefits for humanity.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The prime Trace was a theoretical physicist whose revolutionary theories were regarded by other scientists as false and insignificant, thereby earning him the nickname &amp;quot;Athetos&amp;quot; (see the [[#Etymology|Etymology]] section for more information). Trace was blacklisted by many of his colleagues. Nonetheless, he continued striving to validate his work.&lt;br /&gt;
&lt;br /&gt;
In the year 2005 in a New Mexico research facility, Trace and colleague Hammond worked on an experiment based on Trace&#039;s revolutionary ideas in the field of physics. The beamlet in the experiment goes awry with the pressure valve and a huge explosion occurs, severely injuring Trace and rendering him blind, immobile, and wheelchair-bound. During this time, Trace has an epiphany of a greater understanding of physics. Using this newfound knowledge, Trace and colleague Hammond are able to discover the Breach, a barrier between universes. Crossing the breach, they find the world of Sudra. Sudra is a gateway world of sorts — its purpose is to regulate travel between other worlds and universes. However, by the time Trace arrives, Sudra&#039;s civilization had collapsed, and its inhabitants no longer remember that purpose.&lt;br /&gt;
&lt;br /&gt;
The prime Trace and his colleague Hammond discovered Sudra&#039;s incredible technology and used a [[Rebirth Chamber]] to completely heal them of injuries sustained from the lab explosion back on Earth. Trace will eventually discover that it is possible to utilize the Rebirth Chambers in Sudra to create clones of himself. By using this chamber, Trace also inadvertently leaves behind a genetic imprint of himself. Hundreds of years later, the [[Rusalki]], which are sentient, towering war machines, will be able to utilize the prime Trace&#039;s genetic imprint to create [[Trace|a clone of him]], setting up the events of [[Axiom Verge]].&lt;br /&gt;
&lt;br /&gt;
For some time, the prime Trace explored Sudra and made contact with its inhabitants. According to the [[Faded Note (Note)|Faded Note]], Trace eventually decided that the Sudran technology is too dangerous to bring back to Earth, believing that it is connected to the catastrophic collapse of Sudra&#039;s civilization. Trace, Hammond, and any of Trace&#039;s clones then attempted to go &amp;quot;upstream - to the Filter, or whatever lies beyond - for answers.&amp;quot; In doing so, Trace discovers that there is a world beyond Sudra — one with an incredibly advanced civilization that the Sudrans have kept hidden due to religious taboo. This world is full of technological wonders that could end all war, strife, and sickness on Earth. It is unclear what happens to Hammond during this time, but we can consider this the starting point in which Trace&#039;s morality becomes warped, and he adopts the moniker &amp;quot;Athetos.&amp;quot; Athetos decides that the needs of the many outweigh the needs of the few, and that the only way to bring this technology back to Earth is to annihilate the Sudrans, who would refuse passage between Sudra and the worlds beyond. As a result, Athetos begins creating more allies — genetically modified, &amp;quot;variant&amp;quot; clones of himself, using the genetic imprints he had left in the Rebirth Chamber. He also manages to convince the Rusalka [[Katrahaska]] to aid his cause. After building an army, Athetos goes on the offensive with biological warfare, creating a pathogen that wipes out and mutates almost all of the Sudrans on the planet.&lt;br /&gt;
&lt;br /&gt;
With Sudra largely barren of any resistance, the only beings who can oppose Athetos are the three remaining Rusalki: [[Elsenova]], [[Ophelia]], and [[Veruska]] — who stayed true to their purpose of guarding Sudra. They battled against Athetos, his Variants, and Katrahaska. Using [[Remote Drone|Remote Drones]], the Rusalki managed to destroy Katrahaska and Athetos&#039;s mobile pathogen protection, forcing Athetos to retreat to a hideaway in [[Mar-Uru]], far above the surface of Sudra and extremely close to the Breach where the Rusalki cannot approach without being killed. Athetos would spent centuries holed up in the highest peak of Mar-Uru, waiting for a chance to deactivate the [[Breach Attractor]] so he may escape Sudra. However, before fleeing to Mar-Uru, Athetos had managed to deactivate the production of Remote Drones, leaving the Rusalki nearly helpless, dormant, and degrading over time. All Athetos has to do is wait for the Rusalki to decay into nothingness, since he would be killed immediately if he deactivated the Breach Attractor while the Rusalki were still functional.&lt;br /&gt;
&lt;br /&gt;
[[File:Athetos old self.png|200px|right|Athetos in Trace&#039;s dream Earth algorithm, moments before he assassinates him.]]Many centuries later, Athetos is ultimately located and confronted by Trace the player character atop Mar-Uru. The clone Trace and Elsenova manage to coordinate the destruction of the Breach Attractor, and after a lengthy battle, Athetos is subsequently killed by Elsenova&#039;s laser beam, despite Trace&#039;s pleas not to kill him. &lt;br /&gt;
&lt;br /&gt;
Athetos is seen afterwards on Earth in the game&#039;s true ending, where he shoots Trace with a gun while stating, &amp;quot;There&#039;s no use running from your own self. Time to wake up, Trace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Encounter ==&lt;br /&gt;
When [[Trace]] reaches the peak of [[Mar-Uru]], he encounters Athetos. Face-to-face with an alternate version of himself, Trace demands answers, trying to understand how he could become a genocidal monster. Ultimately seeing that there is no reasoning with Athetos, Trace decides he must disable the [[Breach Attractor]] and render Athetos helpless.&lt;br /&gt;
&lt;br /&gt;
Trapped inside a tank keeping him alive, Athetos will not fight directly, but will instead send [[Beholder Sentry|Beholder Sentries]] to attack Trace. Athetos will continuously summon additional sentries if they are destroyed, but can maintain a maximum of 3 at any given time.&lt;br /&gt;
&lt;br /&gt;
The fight will consist of 3 waves. Each wave ends when you disable the Breach Attractor. Athetos will not summon sentries during the break between waves, so if you choose to destroy all 3, you will have a brief reprieve before needing to defend yourself again. &lt;br /&gt;
&lt;br /&gt;
During the first wave, the sentries will use horizontal beam attacks and will attempt to align themselves with your vertical height. During the second wave, the sentries each will fire 3 laser shots, similar to that of the [[Axiom Disruptor]]. Their attack patters remain much the same. During the third wave, the sentries will fire much larger, singular, laser bolts and will behave somewhat more erratically.&lt;br /&gt;
&lt;br /&gt;
After the boss, you will be shown a few cutscenes, a final statistics screen, and then taken to the main menu. Your game will not save, and you can continue your save file from where you last saved (probably somewhere in [[Mar-Uru]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you want your save file to contain 100% of the map explored, or a glitched Beholder, you can start the final boss fight and then save and quit. This will store the information without completing the game. This is not necessary for the [[Achievements]], but may be useful in some cases.&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
With the entire game&#039;s [[Weapons|arsenal]] at your disposal, there are a variety of ways to approach this fight. The main thing to remember, in all cases, is that your primary focus should be staying alive. If you kill one of Athetos&#039;s [[Beholder Sentry|Beholder Sentries]], it has a chance to drop a significant amount of health. This chance will increase the lower on health you are, so keep that in mind. If you drop below 50% health, it&#039;s time to start focusing on killing the Beholders until they drop health for you.&lt;br /&gt;
&lt;br /&gt;
=== Beholder Movement ===&lt;br /&gt;
There is an audible tone every 5 seconds before the Beholders change positions. Their new positions are based on where you are at the time. If you teleport to the ceiling the Beholders will move to fire on that position, allowing you to drop down to the floor and fire on the Breach Attractor in relative safety for a few seconds. With proper timing that can be repeated. The timing continues during the animation between waves, so it may be helpful to repeat the pattern for any surviving Beholders until the Attractor respawns.&lt;br /&gt;
&lt;br /&gt;
=== 100% Items ===&lt;br /&gt;
If you have collected most or all of the game&#039;s items, this battle should be relatively easy. You can use the [[FlameThrower]] to devastate both the Beholders and the Breach Attractor at the same time. Stay inline with the Breach Attractor and jump while aiming the Flamethrower upward to attack damage it.&lt;br /&gt;
&lt;br /&gt;
=== Low % Run ===&lt;br /&gt;
If you&#039;re doing a low percent run, this battle becomes significantly more difficult, as you won&#039;t have much health to survive the persistent attacks of the sentries. Use the [[Red Coat]] to teleport up through the sentries and damage the Breach Attractor with the [[Kilver]]. If you drop below 50% health, focus all your efforts on destroying the sentries to regain your health, and then continue attacking the Breach Attractor. Bear in mind your Red Coat teleport both damages enemies and makes you invulnerable during its duration, so use this to your advantage. Teleporting back and forth through a sentry will repeatedly damage it and make it have to keep turning to face you, giving you some breathing room and the chance for health.&lt;br /&gt;
&lt;br /&gt;
=== Inertial Pulse ===&lt;br /&gt;
The [[Inertial Pulse]] can be used at great range and will travel through enemies. You can leverage this to stand in one of the corners of the room and fire upward at an angle to hit the Breach Attractor. By doing so, you don&#039;t have to keep jumping around. If the Beholders group up on top of you, just switch to the Kilver and unload.&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
During the in-game cutscene, Trace states &amp;quot;I was blacklisted. And given a nickname: &amp;quot;Athetos&amp;quot; - without place.&amp;quot; &amp;quot;Athetos&amp;quot; is derived from a Greek word, which has a significant meaning in the context of the game&#039;s [[story]]. It can be translated as &amp;quot;without a thesis&amp;quot;, &amp;quot;he whose perspective is null&amp;quot;, &amp;quot;to not have a (good) claim for what he speaks&amp;quot;, or basically &amp;quot;one who does not get to have an opinion and if he does, to be rejected&amp;quot;. So, here, it refers to the scientific community rejecting Trace&#039;s ideas.&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Kilver&amp;diff=7360</id>
		<title>Kilver</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Kilver&amp;diff=7360"/>
		<updated>2017-08-17T17:05:22Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* Description */ Slight rewording for clarity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox|image = Kilver.png|Type = Muzzle Flash|Damage Type = Physical|Penetrates Walls = Yes|Damage = 34|Damage+ = 17|Damage Period = 18|Cooldown = 18|Projectile Size = 0.7|Projectile Size+ = 0.05|Final Damage = 187|Projectile Span = 45|Projectile Span+ = 0.05}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;quot;Fires a short-range burst of electricity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Kilver&#039;&#039;&#039; is a short-range &amp;quot;shotgun-like&amp;quot; [[:Category:Weapons|weapon]] that fires a powerful burst of electricity in a circular pattern. For most of the game, it will be the only weapon that can fire through walls and other obstacles, giving the player a distinct advantage over enemies in the game who are unable to return fire.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Trace obtains the &#039;&#039;&#039;Kilver&#039;&#039;&#039; upon his first meeting with [[Elsenova]]. It can be found on a small ledge just below Elsenova&#039;s face in [[Absu]].&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
[[Laser Drill]]&lt;br /&gt;
&lt;br /&gt;
== Unlocks ==&lt;br /&gt;
* [[Health Node Fragment]] 04&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kilver Shot.png&lt;br /&gt;
Axiom Verge (1).jpg&lt;br /&gt;
Kilver Pickup.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Ophelia&amp;diff=7356</id>
		<title>Ophelia</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Ophelia&amp;diff=7356"/>
		<updated>2017-08-03T04:32:37Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* Etymology */ Added a couple links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:Ophelia-Composite.png|thumb|397x397px|Composite image of Ophelia.]]Ophelia is the [[Rusalki|Rusalka]] who originally came up with the plan to create a clone of [[Trace]] in order to combat [[Athetos]]. She has a benevolent demeanor, apologizing to Trace when [[Elsenova]], in her anger, used the nanogates to kill Trace for not agreeing to kill Athetos. When Trace nearly succumbs to Athetos&#039; [[pathogen]], Ophelia is somehow able to cure Trace.  &lt;br /&gt;
&lt;br /&gt;
Although Ophelia, being a Rusalka, is considered a war machine, she seems to be more akin to a combat medic than a soldier. She is most likely the outsider being discussed in [[The Outsider (Note)]] and [[Reply: The Outsider (Note)]]&#039;&#039;.&#039;&#039; This is further supported by the fact that Ophelia is the only Rusalka with a non-Slavic name (the name Ophelia originates from Shakespeare&#039;s &#039;&#039;Hamlet&#039;&#039;&amp;lt;ref name=&amp;quot;hamlet&amp;quot;&amp;gt;[https://en.wikipedia.org/wiki/Hamlet &#039;&#039;Hamlet&#039;&#039;] is a tragic play written by William Shakespeare at an uncertain date between 1599 and 1602.&amp;lt;/ref&amp;gt;), as well as the only Rusalka depicted facing fully front, as opposed to in profile. &lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* Unlike Elsenova, Ophelia can speak in plain, unbroken English. This seems to indicate that the Rusalki were given different personality types based on some outside factor (perhaps each akin to one of their creators).&lt;br /&gt;
* At the start of the game, Ophelia is inert and inactive due to lack of repairs. However, Trace is able to awaken her at Elsenova&#039;s suggestion by activating the [[Remote Drone|Remote Drones]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Ophelia&#039;s head can be seen in mid to upper left portions of [[Ukkin-Na]]. However, her body is located in the lower right portion of [[Edin]]. It is not clear whether her head and body are disconnected, or Ophelia is actually this large.&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
In Shakespeare&#039;s &#039;&#039;Hamlet&#039;&#039;&amp;lt;ref name=&amp;quot;hamlet&amp;quot; /&amp;gt;, Ophelia is a young woman who ultimately goes mad and drowns herself.&amp;lt;ref&amp;gt;Taken from [https://www.reddit.com/r/axiomverge/comments/37flnm/spoilers_significance_of_names_ties_to_realworld/ this post] on Reddit.&amp;lt;/ref&amp;gt; This is probably related to the [[Rusalki]] being &amp;quot;water machines&amp;quot;, as well as the [[Notes]] that imply Ophelia speaks [https://en.wikipedia.org/wiki/Early_Modern_English Early Modern English]. Shakespeare chose that name because in Ancient Greek οφέλη (o-&#039;&#039;&#039;&#039;&#039;phe&#039;&#039;&#039;&#039;&#039;-li) means &amp;quot;a great benevolent act&amp;quot; or &amp;quot;gift&amp;quot; (like Theodora&amp;lt;ref name=&amp;quot;theodora&amp;quot;&amp;gt;[https://en.wikipedia.org/wiki/Theodora_(given_name) &#039;&#039;Theodora&#039;&#039;] is a feminine given name, which derives from the Greek words θεός, theos, &amp;quot;god&amp;quot; and δῶρον, doron, &amp;quot;gift&amp;quot;.&amp;lt;/ref&amp;gt;), but it sounds really close to οφειλή (o-phe-&#039;&#039;&#039;&#039;&#039;li&#039;&#039;&#039;&#039;&#039;), which means &amp;quot;a great dept (or sin) to pay for&amp;quot;. The pair of words, almost homophones (only one emphasis away), make Ophelia great as a literary name, describing the dual nature of a character. The good and evil counterparts were too poetic for Shakespeare to ignore, and the same could be said for the [[Developer|creator of Axiom Verge]], since it shows Ophelia (as a Rusalka) is questionable in nature.&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
[[File:Ophelia Avatar.png]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Rusalki]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Ophelia&amp;diff=7355</id>
		<title>Ophelia</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Ophelia&amp;diff=7355"/>
		<updated>2017-08-03T04:27:49Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* Etymology */ Cleaned up this paragraph a bit to be more clear. Hope I got the Greek words right, pulled from Google translate. Interesting info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:Ophelia-Composite.png|thumb|397x397px|Composite image of Ophelia.]]Ophelia is the [[Rusalki|Rusalka]] who originally came up with the plan to create a clone of [[Trace]] in order to combat [[Athetos]]. She has a benevolent demeanor, apologizing to Trace when [[Elsenova]], in her anger, used the nanogates to kill Trace for not agreeing to kill Athetos. When Trace nearly succumbs to Athetos&#039; [[pathogen]], Ophelia is somehow able to cure Trace.  &lt;br /&gt;
&lt;br /&gt;
Although Ophelia, being a Rusalka, is considered a war machine, she seems to be more akin to a combat medic than a soldier. She is most likely the outsider being discussed in [[The Outsider (Note)]] and [[Reply: The Outsider (Note)]]&#039;&#039;.&#039;&#039; This is further supported by the fact that Ophelia is the only Rusalka with a non-Slavic name (the name Ophelia originates from Shakespeare&#039;s &#039;&#039;Hamlet&#039;&#039;&amp;lt;ref name=&amp;quot;hamlet&amp;quot;&amp;gt;[https://en.wikipedia.org/wiki/Hamlet &#039;&#039;Hamlet&#039;&#039;] is a tragic play written by William Shakespeare at an uncertain date between 1599 and 1602.&amp;lt;/ref&amp;gt;), as well as the only Rusalka depicted facing fully front, as opposed to in profile. &lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
* Unlike Elsenova, Ophelia can speak in plain, unbroken English. This seems to indicate that the Rusalki were given different personality types based on some outside factor (perhaps each akin to one of their creators).&lt;br /&gt;
* At the start of the game, Ophelia is inert and inactive due to lack of repairs. However, Trace is able to awaken her at Elsenova&#039;s suggestion by activating the [[Remote Drone|Remote Drones]].&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Ophelia&#039;s head can be seen in mid to upper left portions of [[Ukkin-Na]]. However, her body is located in the lower right portion of [[Edin]]. It is not clear whether her head and body are disconnected, or Ophelia is actually this large.&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
In Shakespeare&#039;s &#039;&#039;Hamlet&#039;&#039;&amp;lt;ref name=&amp;quot;hamlet&amp;quot; /&amp;gt;, Ophelia is a young woman who ultimately goes mad and drowns herself.&amp;lt;ref&amp;gt;Taken from [https://www.reddit.com/r/axiomverge/comments/37flnm/spoilers_significance_of_names_ties_to_realworld/ this post] on Reddit.&amp;lt;/ref&amp;gt; This is probably related to the [[Rusalki]] being &amp;quot;water machines&amp;quot;, as well as the [[Notes]] that imply Ophelia speaks [https://en.wikipedia.org/wiki/Early_Modern_English Early Modern English]. Shakespeare chose that name because in Ancient Greek οφέλη (o-&#039;&#039;&#039;&#039;&#039;phe&#039;&#039;&#039;&#039;&#039;-li) means &amp;quot;a great benevolent act&amp;quot; or &amp;quot;gift&amp;quot; (like Theodora), but it sounds really close to οφειλή (o-phe-&#039;&#039;&#039;&#039;&#039;li&#039;&#039;&#039;&#039;&#039;), which means &amp;quot;a great dept (or sin) to pay for&amp;quot;. The pair of words, almost homophones (only one emphasis away), make Ophelia great as a literary name, describing the dual nature of a character. The good and evil counterparts were too poetic for Shakespeare to ignore, and the same could be said for the creator of Axiom Verge, since it shows Ophelia (as a Rusalka) is questionable in nature.&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
[[File:Ophelia Avatar.png]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Rusalki]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Xedur_Hul&amp;diff=7266</id>
		<title>Xedur Hul</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Xedur_Hul&amp;diff=7266"/>
		<updated>2017-02-13T01:20:57Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: Undo revision 7257. Looks like this category addition was a mistake (possibly intended for a different wiki?).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&#039;&#039;&#039;Xedur Hul&#039;&#039;&#039; is the final [[Variant]] to appear in Axiom Verge. It is also the final [[:Category:Bosses|boss]] found in [[Mar-Uru]] before encountering [[Athetos]]. Due to its location and late appearance in the game, Xedur Hul is presumed to be one of the two &amp;quot;new&amp;quot; Variants spoken of in the [[Notes|Note]] titled &amp;quot;[[Trace (Note)|Trace]]&amp;quot;.&lt;br /&gt;
[[File:Xedur Hul Variant.jpg|thumb|220x220px|Xedur Hul attack Trace.]]&lt;br /&gt;
It has a similar appearance to that of [[Xedur]], but its body and armor have a more red-purple-ish hue, and it fires purple projectiles instead of red.&lt;br /&gt;
&lt;br /&gt;
Interestingly, Xedur Hul is the only boss battle in the game that does not trap [[Trace]] in the room with a laser wall. The other side of the room will be completely open. In fact, Trace remarks this in a [[Cutscenes|cutscene]] when he enters the room, hinting to the player that the battle can be skipped by passing the Variant and walking through the door on the far side of the room. Doing so will also give the player the [[Achievements|Achievement]] &amp;quot;Mercy&amp;quot; upon the game&#039;s completion.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Xedur Hul is far more aggressive than its counterpart [[Xedur]]. This is likely the inspiration for the &amp;quot;Hul&amp;quot; part of its name. Xedur Hul will attack much more rapidly and will direct all of its shots at Trace. Additionally, there are no platforms in the room to use as cover, leaving Trace exposed to all of its attacks.&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
* Run! This boss can be skipped by exiting the room through the door to the far left. This is the easiest way to get past this boss.&lt;br /&gt;
* Fight! If you choose to fight this boss, you will need to move quickly. You can use the [[Red Coat]] to teleport back and forth across the room as you fight, dodging Xedur Hul&#039;s attacks. The [[Lightning Gun]] will be surprisingly innefective as it tends to strike the armor instead of the exposed flesh. Use the [[Kilver]], [[FlameThrower]], or whichever direct line-of-fire weapon you are most comfortable with to fire diagonally upward at Xedur Hul&#039;s weak spot.&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
* In the [https://en.wikipedia.org/wiki/Sumerian_language Sumerian language], The word &amp;quot;Hul&amp;quot; means &amp;quot;evil&amp;quot;, &amp;quot;vicious&amp;quot;, or &amp;quot;to detest&amp;quot;.&amp;lt;ref&amp;gt;From the book &#039;&#039;[https://books.google.com/books?id=vGooAwAAQBAJ&amp;amp;pg=PA184&amp;amp;lpg=PA184&amp;amp;dq=sumerian+word+hul&amp;amp;source=bl&amp;amp;ots=0UvwELqKpj&amp;amp;sig=d3dLZX2ZDc5a_nYoTc6pRmOQCxk&amp;amp;hl=en&amp;amp;sa=X&amp;amp;ved=0CCIQ6AEwAGoVChMIz7aoutDAxwIVQZ-ACh2rXAph#v=onepage&amp;amp;q=sumerian%20word%20hul&amp;amp;f=false SUMERIAN ENGLISH DICTIONARY. Vol. 2: Vocabulary and conversation.]&#039;&#039; By Maximillien De Lafayette&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The term &amp;quot;Hul&amp;quot; might also be referring to the improved armor of this &amp;quot;Security Worm Advanced&amp;quot;, like the &amp;quot;hull&amp;quot; of a ship.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Volg&amp;diff=7256</id>
		<title>Volg</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Volg&amp;diff=7256"/>
		<updated>2017-01-19T20:00:22Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: Additional Image added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox|image = Volg.png|Areas = [[Edin]]|Allegiance = Foe|Hit Points = 300|Corruptable = Yes; [[Address Disruptor 1]]|Corruption Points = 200|Corrupted Behaviour = [[Carnivorous Silk Bug]]|Size = Medium|Movement = Stationary|Speed Factor = n/a|Physical Damage = 250|Filename = Volg}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Only two of these are seen alive, both in a room in central [[Edin]], hanging from a beam-supported structure.  Initially it appears to be a harmless plant pod, impervious to all of [[Trace|Trace&#039;s]] [[weapons]] and [[upgrades]].  When Trace is very close it unfurls it&#039;s tentacles and wiggles them menacingly for about 9 seconds, then closes up again.  Once unfurled, all of Trace&#039;s weapons can damage it.  It can be corrupted in any state.  There is one right by the exit to Kur, but it appears to be dead, and Trace cannot interact with it.&lt;br /&gt;
&lt;br /&gt;
== Corrupted Form ==&lt;br /&gt;
When corrupted, the &#039;&#039;&#039;Green Silk Pupae&#039;&#039;&#039; takes on the characteristics and behaviour of a [[Carnivorous Silk Bug]], dropping down on Trace from above when he&#039;s close.&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pupae.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Category:Bestiary&amp;diff=7255</id>
		<title>Category:Bestiary</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Category:Bestiary&amp;diff=7255"/>
		<updated>2017-01-19T19:57:53Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* Fauna */ Updated name and link to Green Silk Pupae, based on existing page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;PLEASE NOTE: Cataloging and naming the creatures of Axiom Verge has been a long community effort. Please see the forum thread discussing [http://axiom-verge.wikia.com/wiki/Thread:2511 Creature Naming] for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bestiary&#039;&#039;&#039; takes on a broader definition here. This page will represent a &amp;quot;Field Guide&amp;quot;&amp;lt;ref&amp;gt;&#039;&#039;&amp;quot;A field guide is a book designed to help the reader identify wildlife (plants or animals) or other objects of natural occurrence (e.g. minerals).&amp;quot; See [https://en.wikipedia.org/wiki/Field_guide Wikipedia] for more information.&#039;&#039;&amp;lt;/ref&amp;gt; for Axiom Verge, encompassing most living and non-living things in [[Sudra|Sudra&#039;s]] environment. Flora (plants), fauna (animals), minerals, and certain machines can all be found included in the category of &amp;quot;Bestiary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== List of Creatures in Axiom Verge ==&lt;br /&gt;
This list contains all manner of enemies that can be found in Axiom Verge. These include plants, animals, man-made and animal-made objects found on [[Sudra]], as well as any environmental objects that can harm [[Trace]].&lt;br /&gt;
&lt;br /&gt;
=== Hacker Achievement ===&lt;br /&gt;
There are 60 total enemies that must be glitched for the &amp;quot;Hacker&amp;quot; Achievement/Trophy. Those are marked based on the Key table below. There is only one enemy that can be missed: the Ukhu Wasp. BE SURE YOU GLITCH THE [[Ukhu Spawn|LITTLE WASPS]] THAT [[Ukhu|UKHU]] SPAWNS. The enemies in the hallucination sequence cannot be glitched, except for the purple Y-Type Sentry, which can be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
=== Key ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Abbreviation&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|Achievement. Must be glitched to obtain the &amp;quot;Hacker&amp;quot; Achievement.&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|Docile. Non-threatening. Harmless.&lt;br /&gt;
|-&lt;br /&gt;
|G1&lt;br /&gt;
|Can be glitched with the [[Address Disruptor|Address Disruptor 1]].&lt;br /&gt;
|-&lt;br /&gt;
|G2&lt;br /&gt;
|Can be glitched with the [[Address Disruptor|Address Disruptor 2]].&lt;br /&gt;
|-&lt;br /&gt;
|G3&lt;br /&gt;
|Can be glitched with the [[Address Bomb]].&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Hallucination. Only envisioned by Trace during the hallucination sequence in [[Ukkin-Na]].&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Immobile. Does not move. May fire projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|P&lt;br /&gt;
|Parasitic. Latches on to victims and drains health.&lt;br /&gt;
|}&lt;br /&gt;
Note: Items with a G tag, but no number, are known to be glitchable, but the correct number is currently unknown.&lt;br /&gt;
&lt;br /&gt;
=== Fauna ===&lt;br /&gt;
* [[Red Nautilus]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Blue Nautilus]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Scissorbeak]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt; (Bubble Trail)&lt;br /&gt;
* [[Red Scissorbeak]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt; (Bubble Trail)&lt;br /&gt;
* [[Cyan Scissorbeak]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt; (Rock Trail)&lt;br /&gt;
* [[Cyan Scissorbeak]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt; (Green Trail)&lt;br /&gt;
* [[Green Cephalopod]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Spiru]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Small Butterfly]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Large Butterfly]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Pink Giant Diatom]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Giant Diatom]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Sudran Squid]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Green Glider]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Jellyfish]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Green Roller]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Magenta Roller]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Scorpiant]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Tunnel Hopper]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Ancient Tunnel Hopper]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Hopping Spider]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Yellow Sea Sponge]] &amp;lt;sup&amp;gt;A G2 I&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;sponges&amp;quot;&amp;gt;Accoding to [https://en.wikipedia.org/wiki/Sponge Wikipedia], Sea Sponges are in fact animals, and not plants. Thus, this creature is categorized under Fauna.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Green Sea Sponge]] &amp;lt;sup&amp;gt;A G2 I&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;sponges&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Laser Urchin]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Red Flying Krill]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Carnivorous Silk Bug]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Green Silk Pupae]] &amp;lt;sup&amp;gt;A G I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Armadillo]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Cyberdog]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Flying Krill]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Gray Ghoul]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Brown Ghoul]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Baby Mothmite]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Mothmite|Adult Mothmite]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Pillbug]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Giant Boulderback]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Slug]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Slug Swarm]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Baby Giant Greenworm]] &amp;lt;sup&amp;gt;D&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Giant Greenworm|Adult Giant Greenworm]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Space Bat]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Firefly]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Wasp|Purple Wasp]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Red Wasp]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Ukhu Spawn]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Hopping Shrubback]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Parasitic Shrub]] &amp;lt;sup&amp;gt;A G2 P&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flora ===&lt;br /&gt;
* [[Walking Shrub]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Mushroom Spores]] &amp;lt;sup&amp;gt;A D G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Orb Wall]] &amp;lt;sup&amp;gt;A G2 I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Blade Vine]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Will o Wisp]] &amp;lt;sup&amp;gt;A G P&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Poison Grate Plant]] &amp;lt;sup&amp;gt;I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Drag Weed]] &amp;lt;sup&amp;gt;D I&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanized ===&lt;br /&gt;
* [[Annihiwaiter]] (Platform Robot) &amp;lt;sup&amp;gt;A D G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Ancient Sentry]] &amp;lt;sup&amp;gt;A G3&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beholder Sentry]] &amp;lt;sup&amp;gt;A G3&amp;lt;/sup&amp;gt; (Athetos Battle) &lt;br /&gt;
* [[Silver Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[T-Type Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Omni-Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Repair Drones|Repair Drone]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[Red Bubbleblock]] &amp;lt;sup&amp;gt;D I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Bubbles]] &amp;lt;sup&amp;gt;D&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Hive]] &amp;lt;sup&amp;gt;A G1 I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Boulder]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Steam Vent]] &amp;lt;sup&amp;gt;I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Gripping Hands]] &amp;lt;sup&amp;gt;I H&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thanks to imgur user xguyextra for compiling a pictorial list of creatures.&#039;&#039;&amp;lt;ref&amp;gt;http://imgur.com/a/Rt0uU&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Carnivorous_Silk_Pupae&amp;diff=7254</id>
		<title>Carnivorous Silk Pupae</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Carnivorous_Silk_Pupae&amp;diff=7254"/>
		<updated>2017-01-19T19:56:04Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: Redirected this page to existing Green Silk Pupae page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Green Silk Pupae]]&lt;br /&gt;
__STATICREDIRECT__&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Carnivorous_Silk_Pupae&amp;diff=7251</id>
		<title>Carnivorous Silk Pupae</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Carnivorous_Silk_Pupae&amp;diff=7251"/>
		<updated>2017-01-18T20:21:23Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: Added image to this page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox|image = Pupae.png|Areas = [[Edin]]|Allegiance = Foe|Hit Points = ??|Corruptable = Yes; [[Address Disruptor 2]]|Corrupted Behaviour = ??|Size = Medium|Movement = None|Speed Factor = None|Physical Damage = ??|Filename = ??}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The &#039;&#039;&#039;Carnivorous Silk Pupae&#039;&#039;&#039; can be found hanging from the ruins in [[Edin]]. It has the appearance of a greenish aqua-colored cocoon, and remains in a dormant state. It is assumed to be the inactive, immature form of the [[Carnivorous Silk Bug]], although there is currently no proof of such a relationship other than superficial appearance.&lt;br /&gt;
&lt;br /&gt;
== Corrupted Form ==&lt;br /&gt;
Its corrupted behavior is currently unknown.&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=File:Pupae.png&amp;diff=7250</id>
		<title>File:Pupae.png</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=File:Pupae.png&amp;diff=7250"/>
		<updated>2017-01-18T20:19:56Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{Permission}}&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Category:Bestiary&amp;diff=7249</id>
		<title>Category:Bestiary</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Category:Bestiary&amp;diff=7249"/>
		<updated>2017-01-16T01:50:56Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* Fauna */ Added link to Carnivorous Silk Pupae page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;PLEASE NOTE: Cataloging and naming the creatures of Axiom Verge has been a long community effort. Please see the forum thread discussing [http://axiom-verge.wikia.com/wiki/Thread:2511 Creature Naming] for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bestiary&#039;&#039;&#039; takes on a broader definition here. This page will represent a &amp;quot;Field Guide&amp;quot;&amp;lt;ref&amp;gt;&#039;&#039;&amp;quot;A field guide is a book designed to help the reader identify wildlife (plants or animals) or other objects of natural occurrence (e.g. minerals).&amp;quot; See [https://en.wikipedia.org/wiki/Field_guide Wikipedia] for more information.&#039;&#039;&amp;lt;/ref&amp;gt; for Axiom Verge, encompassing most living and non-living things in [[Sudra|Sudra&#039;s]] environment. Flora (plants), fauna (animals), minerals, and certain machines can all be found included in the category of &amp;quot;Bestiary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== List of Creatures in Axiom Verge ==&lt;br /&gt;
This list contains all manner of enemies that can be found in Axiom Verge. These include plants, animals, man-made and animal-made objects found on [[Sudra]], as well as any environmental objects that can harm [[Trace]].&lt;br /&gt;
&lt;br /&gt;
=== Hacker Achievement ===&lt;br /&gt;
There are 60 total enemies that must be glitched for the &amp;quot;Hacker&amp;quot; Achievement/Trophy. Those are marked based on the Key table below. There is only one enemy that can be missed: the Ukhu Wasp. BE SURE YOU GLITCH THE [[Ukhu Spawn|LITTLE WASPS]] THAT [[Ukhu|UKHU]] SPAWNS. The enemies in the hallucination sequence cannot be glitched, except for the purple Y-Type Sentry, which can be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
=== Key ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Abbreviation&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|Achievement. Must be glitched to obtain the &amp;quot;Hacker&amp;quot; Achievement.&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|Docile. Non-threatening. Harmless.&lt;br /&gt;
|-&lt;br /&gt;
|G1&lt;br /&gt;
|Can be glitched with the [[Address Disruptor|Address Disruptor 1]].&lt;br /&gt;
|-&lt;br /&gt;
|G2&lt;br /&gt;
|Can be glitched with the [[Address Disruptor|Address Disruptor 2]].&lt;br /&gt;
|-&lt;br /&gt;
|G3&lt;br /&gt;
|Can be glitched with the [[Address Bomb]].&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Hallucination. Only envisioned by Trace during the hallucination sequence in [[Ukkin-Na]].&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Immobile. Does not move. May fire projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|P&lt;br /&gt;
|Parasitic. Latches on to victims and drains health.&lt;br /&gt;
|}&lt;br /&gt;
Note: Items with a G tag, but no number, are known to be glitchable, but the correct number is currently unknown.&lt;br /&gt;
&lt;br /&gt;
=== Fauna ===&lt;br /&gt;
* [[Red Nautilus]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Blue Nautilus]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Scissorbeak]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt; (Bubble Trail)&lt;br /&gt;
* [[Red Scissorbeak]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt; (Bubble Trail)&lt;br /&gt;
* [[Cyan Scissorbeak]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt; (Rock Trail)&lt;br /&gt;
* [[Cyan Scissorbeak]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt; (Green Trail)&lt;br /&gt;
* [[Green Cephalopod]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Spiru]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Small Butterfly]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Large Butterfly]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Pink Giant Diatom]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Giant Diatom]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Sudran Squid]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Green Glider]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Jellyfish]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Green Roller]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Magenta Roller]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Scorpiant]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Tunnel Hopper]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Ancient Tunnel Hopper]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Hopping Spider]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Yellow Sea Sponge]] &amp;lt;sup&amp;gt;A G2 I&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;sponges&amp;quot;&amp;gt;Accoding to [https://en.wikipedia.org/wiki/Sponge Wikipedia], Sea Sponges are in fact animals, and not plants. Thus, this creature is categorized under Fauna.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Green Sea Sponge]] &amp;lt;sup&amp;gt;A G2 I&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;sponges&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Laser Urchin]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Red Flying Krill]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Carnivorous Silk Bug]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Carnivorous Silk Pupae]] &amp;lt;sup&amp;gt;A G I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Armadillo]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Cyberdog]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Flying Krill]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Gray Ghoul]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Brown Ghoul]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Baby Mothmite]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Mothmite|Adult Mothmite]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Pillbug]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Giant Boulderback]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Slug]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Slug Swarm]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Baby Giant Greenworm]] &amp;lt;sup&amp;gt;D&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Giant Greenworm|Adult Giant Greenworm]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Space Bat]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Firefly]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Wasp|Purple Wasp]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Red Wasp]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Ukhu Spawn]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Hopping Shrubback]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Parasitic Shrub]] &amp;lt;sup&amp;gt;A G2 P&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flora ===&lt;br /&gt;
* [[Walking Shrub]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Mushroom Spores]] &amp;lt;sup&amp;gt;A D G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Orb Wall]] &amp;lt;sup&amp;gt;A G2 I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Blade Vine]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Will o Wisp]] &amp;lt;sup&amp;gt;A G P&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Poison Grate Plant]] &amp;lt;sup&amp;gt;I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Drag Weed]] &amp;lt;sup&amp;gt;D I&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanized ===&lt;br /&gt;
* [[Annihiwaiter]] (Platform Robot) &amp;lt;sup&amp;gt;A D G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Ancient Sentry]] &amp;lt;sup&amp;gt;A G3&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beholder Sentry]] &amp;lt;sup&amp;gt;A G3&amp;lt;/sup&amp;gt; (Athetos Battle) &lt;br /&gt;
* [[Silver Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[T-Type Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Omni-Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Repair Drones|Repair Drone]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[Red Bubbleblock]] &amp;lt;sup&amp;gt;D I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Bubbles]] &amp;lt;sup&amp;gt;D&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Hive]] &amp;lt;sup&amp;gt;A G1 I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Boulder]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Steam Vent]] &amp;lt;sup&amp;gt;I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Gripping Hands]] &amp;lt;sup&amp;gt;I H&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thanks to imgur user xguyextra for compiling a pictorial list of creatures.&#039;&#039;&amp;lt;ref&amp;gt;http://imgur.com/a/Rt0uU&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Carnivorous_Silk_Pupae&amp;diff=7248</id>
		<title>Carnivorous Silk Pupae</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Carnivorous_Silk_Pupae&amp;diff=7248"/>
		<updated>2017-01-16T01:46:53Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: Created page with &amp;quot;{{Enemy Infobox|image = |Areas = Edin|Allegiance = Foe|Hit Points = ??|Corruptable = Yes; Address Disruptor 2|Corrupted Behaviour = ??|Size = Medium|Movement = None|Sp...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox|image = |Areas = [[Edin]]|Allegiance = Foe|Hit Points = ??|Corruptable = Yes; [[Address Disruptor 2]]|Corrupted Behaviour = ??|Size = Medium|Movement = None|Speed Factor = None|Physical Damage = ??|Filename = ??}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The &#039;&#039;&#039;Carnivorous Silk Pupae&#039;&#039;&#039; can be found hanging from the ruins in [[Edin]]. It has the appearance of a greenish aqua-colored cocoon, and remains in a dormant state. It is assumed to be the inactive, immature form of the [[Carnivorous Silk Bug]], although there is currently no proof of such a relationship other than superficial appearance.&lt;br /&gt;
&lt;br /&gt;
== Corrupted Form ==&lt;br /&gt;
Its corrupted behavior is currently unknown.&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Category:Bestiary&amp;diff=7247</id>
		<title>Category:Bestiary</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Category:Bestiary&amp;diff=7247"/>
		<updated>2017-01-16T01:29:41Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* List of Creatures in Axiom Verge */ Removed the remaining 2 question marks (indicating undecided names), because at this point, they&amp;#039;re just confusing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;PLEASE NOTE: Cataloging and naming the creatures of Axiom Verge has been a long community effort. Please see the forum thread discussing [http://axiom-verge.wikia.com/wiki/Thread:2511 Creature Naming] for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bestiary&#039;&#039;&#039; takes on a broader definition here. This page will represent a &amp;quot;Field Guide&amp;quot;&amp;lt;ref&amp;gt;&#039;&#039;&amp;quot;A field guide is a book designed to help the reader identify wildlife (plants or animals) or other objects of natural occurrence (e.g. minerals).&amp;quot; See [https://en.wikipedia.org/wiki/Field_guide Wikipedia] for more information.&#039;&#039;&amp;lt;/ref&amp;gt; for Axiom Verge, encompassing most living and non-living things in [[Sudra|Sudra&#039;s]] environment. Flora (plants), fauna (animals), minerals, and certain machines can all be found included in the category of &amp;quot;Bestiary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== List of Creatures in Axiom Verge ==&lt;br /&gt;
This list contains all manner of enemies that can be found in Axiom Verge. These include plants, animals, man-made and animal-made objects found on [[Sudra]], as well as any environmental objects that can harm [[Trace]].&lt;br /&gt;
&lt;br /&gt;
=== Hacker Achievement ===&lt;br /&gt;
There are 60 total enemies that must be glitched for the &amp;quot;Hacker&amp;quot; Achievement/Trophy. Those are marked based on the Key table below. There is only one enemy that can be missed: the Ukhu Wasp. BE SURE YOU GLITCH THE [[Ukhu Spawn|LITTLE WASPS]] THAT [[Ukhu|UKHU]] SPAWNS. The enemies in the hallucination sequence cannot be glitched, except for the purple Y-Type Sentry, which can be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
=== Key ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Abbreviation&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|Achievement. Must be glitched to obtain the &amp;quot;Hacker&amp;quot; Achievement.&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|Docile. Non-threatening. Harmless.&lt;br /&gt;
|-&lt;br /&gt;
|G1&lt;br /&gt;
|Can be glitched with the [[Address Disruptor|Address Disruptor 1]].&lt;br /&gt;
|-&lt;br /&gt;
|G2&lt;br /&gt;
|Can be glitched with the [[Address Disruptor|Address Disruptor 2]].&lt;br /&gt;
|-&lt;br /&gt;
|G3&lt;br /&gt;
|Can be glitched with the [[Address Bomb]].&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Hallucination. Only envisioned by Trace during the hallucination sequence in [[Ukkin-Na]].&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Immobile. Does not move. May fire projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|P&lt;br /&gt;
|Parasitic. Latches on to victims and drains health.&lt;br /&gt;
|}&lt;br /&gt;
Note: Items with a G tag, but no number, are known to be glitchable, but the correct number is currently unknown.&lt;br /&gt;
&lt;br /&gt;
=== Fauna ===&lt;br /&gt;
* [[Red Nautilus]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Blue Nautilus]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Scissorbeak]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt; (Bubble Trail)&lt;br /&gt;
* [[Red Scissorbeak]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt; (Bubble Trail)&lt;br /&gt;
* [[Cyan Scissorbeak]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt; (Rock Trail)&lt;br /&gt;
* [[Cyan Scissorbeak]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt; (Green Trail)&lt;br /&gt;
* [[Green Cephalopod]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Spiru]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Small Butterfly]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Large Butterfly]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Pink Giant Diatom]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Giant Diatom]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Sudran Squid]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Green Glider]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Jellyfish]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Green Roller]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Magenta Roller]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Scorpiant]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Tunnel Hopper]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Ancient Tunnel Hopper]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Hopping Spider]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Yellow Sea Sponge]] &amp;lt;sup&amp;gt;A G2 I&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;sponges&amp;quot;&amp;gt;Accoding to [https://en.wikipedia.org/wiki/Sponge Wikipedia], Sea Sponges are in fact animals, and not plants. Thus, this creature is categorized under Fauna.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Green Sea Sponge]] &amp;lt;sup&amp;gt;A G2 I&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;sponges&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Laser Urchin]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Red Flying Krill]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Carnivorous Silk Bug]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Carnivorous Silk Pupae &amp;lt;sup&amp;gt;A G I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Armadillo]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Cyberdog]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Flying Krill]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Gray Ghoul]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Brown Ghoul]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Baby Mothmite]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Mothmite|Adult Mothmite]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Pillbug]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Giant Boulderback]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Slug]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Slug Swarm]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Baby Giant Greenworm]] &amp;lt;sup&amp;gt;D&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Giant Greenworm|Adult Giant Greenworm]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Space Bat]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Firefly]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Wasp|Purple Wasp]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Red Wasp]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Ukhu Spawn]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Hopping Shrubback]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Parasitic Shrub]] &amp;lt;sup&amp;gt;A G2 P&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flora ===&lt;br /&gt;
* [[Walking Shrub]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Mushroom Spores]] &amp;lt;sup&amp;gt;A D G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Orb Wall]] &amp;lt;sup&amp;gt;A G2 I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Blade Vine]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Will o Wisp]] &amp;lt;sup&amp;gt;A G P&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Poison Grate Plant]] &amp;lt;sup&amp;gt;I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Drag Weed]] &amp;lt;sup&amp;gt;D I&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanized ===&lt;br /&gt;
* [[Annihiwaiter]] (Platform Robot) &amp;lt;sup&amp;gt;A D G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Ancient Sentry]] &amp;lt;sup&amp;gt;A G3&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beholder Sentry]] &amp;lt;sup&amp;gt;A G3&amp;lt;/sup&amp;gt; (Athetos Battle) &lt;br /&gt;
* [[Silver Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[T-Type Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Omni-Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Repair Drones|Repair Drone]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[Red Bubbleblock]] &amp;lt;sup&amp;gt;D I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Bubbles]] &amp;lt;sup&amp;gt;D&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Hive]] &amp;lt;sup&amp;gt;A G1 I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Boulder]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Steam Vent]] &amp;lt;sup&amp;gt;I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Gripping Hands]] &amp;lt;sup&amp;gt;I H&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thanks to imgur user xguyextra for compiling a pictorial list of creatures.&#039;&#039;&amp;lt;ref&amp;gt;http://imgur.com/a/Rt0uU&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Category:Bestiary&amp;diff=7246</id>
		<title>Category:Bestiary</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Category:Bestiary&amp;diff=7246"/>
		<updated>2017-01-16T01:20:02Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: Changed the &amp;quot;under construction&amp;quot; notice, since this page is mostly complete.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;PLEASE NOTE: Cataloging and naming the creatures of Axiom Verge has been a long community effort. Please see the forum thread discussing [http://axiom-verge.wikia.com/wiki/Thread:2511 Creature Naming] for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bestiary&#039;&#039;&#039; takes on a broader definition here. This page will represent a &amp;quot;Field Guide&amp;quot;&amp;lt;ref&amp;gt;&#039;&#039;&amp;quot;A field guide is a book designed to help the reader identify wildlife (plants or animals) or other objects of natural occurrence (e.g. minerals).&amp;quot; See [https://en.wikipedia.org/wiki/Field_guide Wikipedia] for more information.&#039;&#039;&amp;lt;/ref&amp;gt; for Axiom Verge, encompassing most living and non-living things in [[Sudra|Sudra&#039;s]] environment. Flora (plants), fauna (animals), minerals, and certain machines can all be found included in the category of &amp;quot;Bestiary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== List of Creatures in Axiom Verge ==&lt;br /&gt;
This list contains all manner of enemies that can be found in Axiom Verge. These include plants, animals, man-made and animal-made objects found on [[Sudra]], as well as any environmental objects that can harm [[Trace]].&lt;br /&gt;
&lt;br /&gt;
=== Hacker Achievement ===&lt;br /&gt;
There are 60 total enemies that must be glitched for the &amp;quot;Hacker&amp;quot; Achievement/Trophy. Those are marked based on the Key table below. There is only one enemy that can be missed: the Ukhu Wasp. BE SURE YOU GLITCH THE [[Ukhu Spawn|LITTLE WASPS]] THAT [[Ukhu|UKHU]] SPAWNS. The enemies in the hallucination sequence cannot be glitched, except for the purple Y-Type Sentry, which can be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
=== Key ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Abbreviation&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Name is not yet decided.&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|Achievement. Must be glitched to obtain the &amp;quot;Hacker&amp;quot; Achievement.&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|Docile. Non-threatening. Harmless.&lt;br /&gt;
|-&lt;br /&gt;
|G1&lt;br /&gt;
|Can be glitched with the [[Address Disruptor|Address Disruptor 1]].&lt;br /&gt;
|-&lt;br /&gt;
|G2&lt;br /&gt;
|Can be glitched with the [[Address Disruptor|Address Disruptor 2]].&lt;br /&gt;
|-&lt;br /&gt;
|G3&lt;br /&gt;
|Can be glitched with the [[Address Bomb]].&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Hallucination. Only envisioned by Trace during the hallucination sequence in [[Ukkin-Na]].&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Immobile. Does not move. May fire projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|P&lt;br /&gt;
|Parasitic. Latches on to victims and drains health.&lt;br /&gt;
|}&lt;br /&gt;
Note: Items with a G tag, but no number, are known to be glitchable, but the correct number is currently unknown.&lt;br /&gt;
&lt;br /&gt;
=== Fauna ===&lt;br /&gt;
* [[Red Nautilus]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Blue Nautilus]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Scissorbeak]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt; (Bubble Trail)&lt;br /&gt;
* [[Red Scissorbeak]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt; (Bubble Trail)&lt;br /&gt;
* [[Cyan Scissorbeak]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt; (Rock Trail)&lt;br /&gt;
* [[Cyan Scissorbeak]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt; (Green Trail)&lt;br /&gt;
* [[Green Cephalopod]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Spiru]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Small Butterfly]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Large Butterfly]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Pink Giant Diatom]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Giant Diatom]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Sudran Squid]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Green Glider]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Jellyfish]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Green Roller]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Magenta Roller]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Scorpiant]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Tunnel Hopper]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Ancient Tunnel Hopper]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Hopping Spider]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Yellow Sea Sponge]] &amp;lt;sup&amp;gt;A G2 I&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;sponges&amp;quot;&amp;gt;Accoding to [https://en.wikipedia.org/wiki/Sponge Wikipedia], Sea Sponges are in fact animals, and not plants. Thus, this creature is categorized under Fauna.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Green Sea Sponge]] &amp;lt;sup&amp;gt;A G2 I&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;sponges&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Laser Urchin]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Red Flying Krill]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Carnivorous Silk Bug]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Carnivorous Silk Pupae &amp;lt;sup&amp;gt;A G I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Armadillo]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Cyberdog]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Flying Krill]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Gray Ghoul]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Brown Ghoul]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Baby Mothmite]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Mothmite|Adult Mothmite]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Pillbug]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Giant Boulderback]] &amp;lt;sup&amp;gt;? A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Slug]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Slug Swarm]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Baby Giant Greenworm]] &amp;lt;sup&amp;gt;D&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Giant Greenworm|Adult Giant Greenworm]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Space Bat]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Firefly]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Wasp|Purple Wasp]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Red Wasp]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Ukhu Spawn]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Hopping Shrubback]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Parasitic Shrub]] &amp;lt;sup&amp;gt;A G2 P&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flora ===&lt;br /&gt;
* [[Walking Shrub]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Mushroom Spores]] &amp;lt;sup&amp;gt;A D G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Orb Wall]] &amp;lt;sup&amp;gt;A G2 I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Blade Vine]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Will o Wisp]] &amp;lt;sup&amp;gt;A G P&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Poison Grate Plant &amp;lt;sup&amp;gt;? I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Drag Weed]] &amp;lt;sup&amp;gt;D I&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanized ===&lt;br /&gt;
* [[Annihiwaiter]] (Platform Robot) &amp;lt;sup&amp;gt;A D G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Ancient Sentry]] &amp;lt;sup&amp;gt;A G3&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beholder Sentry]] &amp;lt;sup&amp;gt;A G3&amp;lt;/sup&amp;gt; (Athetos Battle) &lt;br /&gt;
* [[Silver Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[T-Type Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Omni-Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Repair Drones|Repair Drone]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[Red Bubbleblock]] &amp;lt;sup&amp;gt;D I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Bubbles]] &amp;lt;sup&amp;gt;D&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Hive]] &amp;lt;sup&amp;gt;A G1 I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Boulder]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Steam Vent]] &amp;lt;sup&amp;gt;I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Gripping Hands]] &amp;lt;sup&amp;gt;I H&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thanks to imgur user xguyextra for compiling a complete pictorial list of creatures.&#039;&#039;&amp;lt;ref&amp;gt;http://imgur.com/a/Rt0uU&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Security_Notice_(Note)&amp;diff=7245</id>
		<title>Security Notice (Note)</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Security_Notice_(Note)&amp;diff=7245"/>
		<updated>2017-01-16T00:59:24Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* Location */ Added link to Zi.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;The intruder who commandeered the storm talisman is suspected of releasing a plague.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Attempts to negotiate with the intruder have failed, as has the use of force. Evacuation has been thwarted by the storm itself. Until we understand this affliction we are requesting that people remain in their homes and keep away from public areas.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-Nin Urunna&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== About the Note ==&lt;br /&gt;
This is a light-tan note written in [[Sudran (Language)|Sudran]].&lt;br /&gt;
&lt;br /&gt;
This is Note 10.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
This Note is located in [[Zi]] under the [[Uruku|boss]] foyer.  [[Laser Drill|Drill]] the roof blocks above the [[Yellow Sea Sponge]].&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* [[Field Disruptor]]&lt;br /&gt;
[[Category:Notes]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Category:Bestiary&amp;diff=7167</id>
		<title>Category:Bestiary</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Category:Bestiary&amp;diff=7167"/>
		<updated>2016-10-24T18:38:41Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* Other */ Added Gripping Hands hallucination&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;PLEASE NOTE: This page is still under construction. Please see the forum thread discussing [http://axiom-verge.wikia.com/wiki/Thread:2511 Creature Naming] for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bestiary&#039;&#039;&#039; takes on a broader definition here. This page will represent a &amp;quot;Field Guide&amp;quot;&amp;lt;ref&amp;gt;&#039;&#039;&amp;quot;A field guide is a book designed to help the reader identify wildlife (plants or animals) or other objects of natural occurrence (e.g. minerals).&amp;quot; See [https://en.wikipedia.org/wiki/Field_guide Wikipedia] for more information.&#039;&#039;&amp;lt;/ref&amp;gt; for Axiom Verge, encompassing most living and non-living things in [[Sudra|Sudra&#039;s]] environment. Flora (plants), fauna (animals), minerals, and certain machines can all be found included in the category of &amp;quot;Bestiary&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== List of Creatures in Axiom Verge ==&lt;br /&gt;
This list contains all manner of enemies that can be found in Axiom Verge. These include plants, animals, man-made and animal-made objects found on [[Sudra]], as well as any environmental objects that can harm [[Trace]].&lt;br /&gt;
&lt;br /&gt;
=== Hacker Achievement ===&lt;br /&gt;
There are 60 total enemies that must be glitched for the &amp;quot;Hacker&amp;quot; Achievement/Trophy. Those are marked based on the Key table below. There is only one enemy that can be missed: the Ukhu Wasp. BE SURE YOU GLITCH THE [[Ukhu Spawn|LITTLE WASPS]] THAT [[Ukhu|UKHU]] SPAWNS. The enemies in the hallucination sequence cannot be glitched, except for the purple Y-Type Sentry, which can be found elsewhere.&lt;br /&gt;
&lt;br /&gt;
=== Key ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Abbreviation&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|Name is not yet decided.&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|Achievement. Must be glitched to obtain the &amp;quot;Hacker&amp;quot; Achievement.&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|Docile. Non-threatening. Harmless.&lt;br /&gt;
|-&lt;br /&gt;
|G1&lt;br /&gt;
|Can be glitched with the [[Address Disruptor|Address Disruptor 1]].&lt;br /&gt;
|-&lt;br /&gt;
|G2&lt;br /&gt;
|Can be glitched with the [[Address Disruptor|Address Disruptor 2]].&lt;br /&gt;
|-&lt;br /&gt;
|G3&lt;br /&gt;
|Can be glitched with the [[Address Bomb]].&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|Hallucination. Only envisioned by Trace during the hallucination sequence in [[Ukkin-Na]].&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Immobile. Does not move. May fire projectiles.&lt;br /&gt;
|-&lt;br /&gt;
|P&lt;br /&gt;
|Parasitic. Latches on to victims and drains health.&lt;br /&gt;
|}&lt;br /&gt;
Note: Items with a G tag, but no number, are known to be glitchable, but the correct number is currently unknown.&lt;br /&gt;
&lt;br /&gt;
=== Fauna ===&lt;br /&gt;
* [[Red Nautilus]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Blue Nautilus]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Scissorbeak]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt; (Bubble Trail)&lt;br /&gt;
* [[Red Scissorbeak]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt; (Bubble Trail)&lt;br /&gt;
* [[Cyan Scissorbeak]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt; (Rock Trail)&lt;br /&gt;
* [[Cyan Scissorbeak]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt; (Green Trail)&lt;br /&gt;
* [[Green Cephalopod]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Spiru]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Small Butterfly]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Large Butterfly]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Pink Giant Diatom]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Giant Diatom]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Sudran Squid]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Green Glider]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Jellyfish]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Green Roller]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Magenta Roller]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Scorpiant]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Tunnel Hopper]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Ancient Tunnel Hopper]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Hopping Spider]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Yellow Sea Sponge]] &amp;lt;sup&amp;gt;A G2 I&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;sponges&amp;quot;&amp;gt;Accoding to [https://en.wikipedia.org/wiki/Sponge Wikipedia], Sea Sponges are in fact animals, and not plants. Thus, this creature is categorized under Fauna.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Green Sea Sponge]] &amp;lt;sup&amp;gt;A G2 I&amp;lt;/sup&amp;gt; &amp;lt;ref name=&amp;quot;sponges&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Laser Urchin]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Red Flying Krill]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Carnivorous Silk Bug]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Carnivorous Silk Pupae &amp;lt;sup&amp;gt;A G I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Armadillo]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Cyberdog]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Flying Krill]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Gray Ghoul]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Brown Ghoul]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Baby Mothmite]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Mothmite|Adult Mothmite]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Pillbug]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Giant Boulderback]] &amp;lt;sup&amp;gt;? A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Slug]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Slug Swarm]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Baby Giant Greenworm]] &amp;lt;sup&amp;gt;D&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Giant Greenworm|Adult Giant Greenworm]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Space Bat]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Firefly]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Wasp|Purple Wasp]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Red Wasp]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Ukhu Spawn]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Hopping Shrubback]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Parasitic Shrub]] &amp;lt;sup&amp;gt;A G2 P&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flora ===&lt;br /&gt;
* [[Walking Shrub]] &amp;lt;sup&amp;gt;A G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Mushroom Spores]] &amp;lt;sup&amp;gt;A D G1&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Orb Wall]] &amp;lt;sup&amp;gt;A G2 I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Blade Vine]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Will o Wisp]] &amp;lt;sup&amp;gt;A G P&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Poison Grate Plant &amp;lt;sup&amp;gt;? I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Drag Weed]] &amp;lt;sup&amp;gt;D I&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanized ===&lt;br /&gt;
* [[Annihiwaiter]] (Platform Robot) &amp;lt;sup&amp;gt;A D G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Ancient Sentry]] &amp;lt;sup&amp;gt;A G3&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Beholder Sentry]] &amp;lt;sup&amp;gt;A G3&amp;lt;/sup&amp;gt; (Athetos Battle) &lt;br /&gt;
* [[Silver Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Purple Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[T-Type Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Omni-Sentry]] &amp;lt;sup&amp;gt;A G2&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Repair Drones|Repair Drone]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[Red Bubbleblock]] &amp;lt;sup&amp;gt;D I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Bubbles]] &amp;lt;sup&amp;gt;D&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Hive]] &amp;lt;sup&amp;gt;A G1 I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Boulder]] &amp;lt;sup&amp;gt;A G&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Steam Vent]] &amp;lt;sup&amp;gt;I&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Gripping Hands]] &amp;lt;sup&amp;gt;I H&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thanks to imgur user xguyextra for compiling a complete pictorial list of creatures.&#039;&#039;&amp;lt;ref&amp;gt;http://imgur.com/a/Rt0uU&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Gripping_Hand&amp;diff=7165</id>
		<title>Gripping Hand</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Gripping_Hand&amp;diff=7165"/>
		<updated>2016-10-24T18:35:09Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: Added note about hallucinations.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy Infobox|image = GrippingHands.png|Areas = [[Ukkin-Na]]|Allegiance = Foe|Hit Points = 200|Corruptable = No|Corruption Points = n/a|Size = Small|Movement = None|Speed Factor = n/a|Physical Damage = 75|Filename = GrippingHands}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
These relatively large white hands reaching up out of the walls are stationary and therefore do not post much of a threat to Trace.  They can only be harmed by the [[Laser Drill]] and [[Drone Drill]] (Also the [[Red Coat]], but it is not obtainable at this point in the game).&lt;br /&gt;
&lt;br /&gt;
This is one of several enemies that only appear during [[Trace|Trace&#039;s]] hallucinations in [[Ukkin-Na]], while he is affected by the [[Pathogen]].&lt;br /&gt;
[[Category:Bestiary]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Indi&amp;diff=7140</id>
		<title>Indi</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Indi&amp;diff=7140"/>
		<updated>2016-09-25T17:59:51Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* Connected Zones */ Consistency in wording of these directions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Indi Map.png|right|502x116px|link=map]]&lt;br /&gt;
&#039;&#039;&#039;Indi &#039;&#039;&#039;is the fifth area that Trace can travel to.  Located in the center of the explorable area of [[Sudra]], it serves as a central transition area connecting all the other areas except [[E-Kur-Mah]] and [[Mar-Uru]].  It is a long, mysterious underground corridor consisting of green stones, moss, pink boulders and small pools of water.  [[Oracca]] provides Trace swift transportation across it.  Trace requires the [[Grapple]] to enter Indi.  This is the first point Trace can acquire [[Health Node Fragment]] 15 - by using the [[Address Disruptor]] on a [[Slug]] (here or Ukkin-Na) it will spawn this node instead of a [[Slug Swarm]] or [[Health]].&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
[[Giant Boulderback]] (2), [[Slug]] (3), [[Slug Swarm]], [[Green Sea Sponge]] (3), [[Red Nautilus]] (1), [[Armadillo]] (1 in inaccessible wall area)&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
[[Repair Drones|Repair Drone]] (2)&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
* [[Athetos (Note)|09]], [[Journal Page (Note)|25]]&lt;br /&gt;
&lt;br /&gt;
== Possible Secret World Entrances ==&lt;br /&gt;
[[Secret World|21]] - Medium Difficulty&lt;br /&gt;
&lt;br /&gt;
== Connected Zones ==&lt;br /&gt;
* [[Eribu]] - West&lt;br /&gt;
* [[Absu]] - Below west half&lt;br /&gt;
* [[Zi]] - Below east half&lt;br /&gt;
* [[Kur]] - East&lt;br /&gt;
* [[Edin]] - Above east half&lt;br /&gt;
* [[Ukkin-Na]] - Above west half&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&amp;quot;Ambient&amp;quot;[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Map&amp;diff=7138</id>
		<title>Map</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Map&amp;diff=7138"/>
		<updated>2016-09-25T17:53:02Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* Composite Maps */ Fixing these broken links. Apparently, external links to these maps are now disallowed by his site.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Axiom Verge Map ==&lt;br /&gt;
The Map in Axiom Verge is a tile-based view of the explorable [[areas]] of [[Sudra]]. It is accessible through the game&#039;s start menu and fills in gradually as the player explores each tile of each room.&lt;br /&gt;
&lt;br /&gt;
The map is divided into sections, one for each area ([[Eribu]], [[Absu]], [[Zi]], etc.) and color-coded to help distinguish unique rooms. Doors are shown as a white dividing border between rooms, and transitions between areas are shown with a white block arrow.&lt;br /&gt;
&lt;br /&gt;
When viewing areas on the map there are icons in the upper-right (under the inventory tab) to tell you your progress in the selected area. A purple dot means the entire map has been revealed in that area. A yellow dot means you&#039;ve found all the items in that area.&lt;br /&gt;
&lt;br /&gt;
=== Color-Coding ===&lt;br /&gt;
Note that this table refers to the in-game map colors. Other maps in the section below and found around the web may utilize differing color schemes.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Color&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|Pink&lt;br /&gt;
|Normal Room&lt;br /&gt;
|-&lt;br /&gt;
|Light Blue&lt;br /&gt;
|[[Rebirth Chamber|Save]] Room&lt;br /&gt;
|-&lt;br /&gt;
|Dark Blue&lt;br /&gt;
|[[Rusalki]] Room&lt;br /&gt;
|-&lt;br /&gt;
|Red&lt;br /&gt;
|[[Bosses|Boss]] Room&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Composite Maps ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Map color labeled.png&lt;br /&gt;
Itemmapfinal.png&lt;br /&gt;
Address Passcode Map.png&lt;br /&gt;
Secretworlds Map color.png &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
SirTapTap&amp;lt;ref&amp;gt;https://sirtaptap.com/about/&amp;lt;/ref&amp;gt; has done an excellent job of creating composite maps of the entire game. Please see below for links to his maps, which come in 3 varieties depending on the level of spoilers you want.&lt;br /&gt;
* [https://sirtaptap.com/2015/03/axiom-verge-guide/#Maps All rooms, no items]&lt;br /&gt;
* [https://sirtaptap.com/2015/03/axiom-verge-guide/#Maps All rooms, all items shown with white dots]&lt;br /&gt;
* [https://sirtaptap.com/2015/03/axiom-verge-guide/#Maps Full map, all items marked with descriptive icons]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Ukhu&amp;diff=7110</id>
		<title>Ukhu</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Ukhu&amp;diff=7110"/>
		<updated>2016-09-17T21:12:28Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* The Standard Method */ Corrected bullets and line spacing (in source).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ukhu.png|213x242px|right]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&#039;&#039;&#039;Ukhu&#039;&#039;&#039; is a Variant Clone of [[Athetos]], which takes on the form of a giant wasp-like insect. Its exoskeleton has a purple-ish hue and it flies with four large opaque wings. Ukhu has two sharp mandibles, giving its jaw a beak-like appearance. It has five yellow eyes visible, and possibly more on the other side of its head, and a hard stinger protruding from its abdomen.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Ukhu is encountered in the upper-most part of [[Edin]]. Ukhu is one of the more difficult bosses in the game, giving only brief windows of opportunity to attack its weak spot—its open mouth.  &lt;br /&gt;
&lt;br /&gt;
During the battle, Ukhu will spit purple sludge in Trace&#039;s direction. It will also use its stinger and arms to stab at Trace, which deals significant damage. Occasionally, Ukhu will lean backwards and release three smaller [[Ukhu Spawn|wasps]] from the holes in its abdomen. These smaller wasps can be killed for life drops and they can also be glitched (see more on this glitching in Strategy section below). &lt;br /&gt;
&lt;br /&gt;
Upon defeating this Variant, [[Trace]] will gain access to the [[Drone Teleport]].&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
=== The Standard Method ===&lt;br /&gt;
The obvious strategy is repeatedly shooting diagonally upward at Ukhu&#039;s mouth, such that when the creature opens it, your line of fire is already hitting it. You will need to jump up or dodge away when Ukhu spits and also jump up when it stabs with its stinger. Try to anticipate the stinger stab in order to avoid it. &lt;br /&gt;
&lt;br /&gt;
Recommended weapons: &lt;br /&gt;
* [http://axiom-verge.wikia.com/wiki/Inertial_Pulse Inertial Pulse] (Reaches its mouth directly due to the beam&#039;s ability to penetrate enemies). &lt;br /&gt;
&lt;br /&gt;
* [http://axiom-verge.wikia.com/wiki/Voranj Voranj] &lt;br /&gt;
&lt;br /&gt;
[[File:Bosses of Axiom Verge - Ukhu Variant|thumb|250x250px|The standard method for killing Ukhu|none]]&lt;br /&gt;
&lt;br /&gt;
=== The Glitch Method ===&lt;br /&gt;
After Ukhu stabs at you with its stinger, it will lay back and release three smaller [[Ukhu Spawn|wasps]]. If these smaller wasps are glitched, they will explode when they are killed. The explosions will do a &#039;&#039;massive&#039;&#039; amount of damage to Ukhu, but only if they occur in range of its open mouth. Killing all 3 glitched wasps in range of Ukhu&#039;s open mouth will cause Ukhu to die &#039;&#039;instantly&#039;&#039; even on hard mode. Keep in mind that the timing must be nearly perfect for this to work.&lt;br /&gt;
[[File:Axiom Verge Fast Ukhu Glitch Kill|none|thumb|250x250px|The glitch method for killing Ukhu]]&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Athetos&amp;diff=7097</id>
		<title>Athetos</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Athetos&amp;diff=7097"/>
		<updated>2016-09-06T21:53:31Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: Added disambiguation note to the top of the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page refers to the character Athetos. For the in-game Note of the same name, see [[Athetos (Note)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Athetos.png|thumb|The face of Athetos.|316x316px]]&#039;&#039;&#039;Athetos&#039;&#039;&#039; is a human and the very first version of the clone [[Trace]] who was able to reach [[Sudra |Sudra]] by discovering a way to pass through the[[the Breach|&amp;amp;nbsp;Breach]] from Earth. He acts as the game&#039;s primary antagonist, having eventually used a [[pathogen]] to wipe out almost all of the Sudrans. Being the prime Trace, Athetos&#039; personality used to be much more similar to the kind, pacifist temperament of Trace the player character; however, hundreds of years spent in Sudra caused Athetos&#039; morality to shift to the point where he is willing to annihilate entire sentient species in order to secure technological benefits for humanity.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The prime Trace was a theoretical physicist whose revolutionary theories were regarded by other scientists as false and insignificant, thereby earning him the nickname &amp;quot;Athetos,&amp;quot; a word meaning &amp;quot;without place,&amp;quot; &amp;quot;to do away with,&amp;quot; or &amp;quot;to reject.&amp;quot; Trace was blacklisted by many of his colleagues. Nonetheless, he continued striving to validate his work.&lt;br /&gt;
&lt;br /&gt;
In the year 2005 in a New Mexico research facility, Trace and colleague Hammond worked on an experiment based on Trace&#039;s revolutionary ideas in the field of physics. The beamlet in the experiment goes awry with the pressure valve and a huge explosion occurs, severely injuring Trace and rendering him blind, immobile, and wheelchair-bound. During this time, Trace has an epiphany of a greater understanding of physics. Using this newfound knowledge, Trace and colleague Hammond are able to discover the Breach, a barrier between universes. Crossing the breach, they find the world of Sudra. Sudra is a gateway world of sorts — its purpose is to regulate travel between other worlds and universes. However, by the time Trace arrives, Sudra&#039;s civilization had collapsed, and its inhabitants no longer remember that purpose.&lt;br /&gt;
&lt;br /&gt;
The prime Trace and his colleague Hammond discovered Sudra&#039;s incredible technology and used a [[Rebirth Chamber]] to completely heal them of injuries sustained from the lab explosion back on Earth. Trace will eventually discover that it is possible to utilize the Rebirth Chambers in Sudra to create clones of himself. By using this chamber, Trace also inadvertently leaves behind a genetic imprint of himself. Hundreds of years later, the [[Rusalki]], which are sentient, towering war machines, will be able to utilize the prime Trace&#039;s genetic imprint to create [[Trace|a clone of him]], setting up the events of [[Axiom Verge]].&lt;br /&gt;
&lt;br /&gt;
For some time, the prime Trace explored Sudra and made contact with its inhabitants. According to the [[Faded Note (Note)|Faded Note]], Trace eventually decided that the Sudran technology is too dangerous to bring back to Earth, believing that it is connected to the catastrophic collapse of Sudra&#039;s civilization. Trace, Hammond, and any of Trace&#039;s clones then attempted to go &amp;quot;upstream - to the Filter, or whatever lies beyond - for answers.&amp;quot; In doing so, Trace discovers that there is a world beyond Sudra — one with an incredibly advanced civilization that the Sudrans have kept hidden due to religious taboo. This world is full of technological wonders that could end all war, strife, and sickness on Earth. It is unclear what happens to Hammond during this time, but we can consider this the starting point in which Trace&#039;s morality becomes warped, and he adopts the moniker &amp;quot;Athetos.&amp;quot; Athetos decides that the needs of the many outweigh the needs of the few, and that the only way to bring this technology back to Earth is to annihilate the Sudrans, who would refuse passage between Sudra and the worlds beyond. As a result, Athetos begins creating more allies — genetically modified, &amp;quot;variant&amp;quot; clones of himself, using the genetic imprints he had left in the Rebirth Chamber. He also manages to convince the Rusalka [[Katrahaska]] to aid his cause. After building an army, Athetos goes on the offensive with biological warfare, creating a pathogen that wipes out and mutates almost all of the Sudrans on the planet.&lt;br /&gt;
&lt;br /&gt;
With Sudra largely barren of any resistance, the only beings who can oppose Athetos are the three remaining Rusalki: [[Elsenova]], [[Ophelia]], and [[Veruska]] — who stayed true to their purpose of guarding Sudra. They battled against Athetos, his Variants, and Katrahaska. Using [[Remote Drone|Remote Drones]], the Rusalki managed to destroy Katrahaska and Athetos&#039;s mobile pathogen protection, forcing Athetos to retreat to a hideaway in [[Mar-Uru]], far above the surface of Sudra and extremely close to the Breach where the Rusalki cannot approach without being killed. Athetos would spent centuries holed up in the highest peak of Mar-Uru, waiting for a chance to deactivate the [[Breach Attractor]] so he may escape Sudra. However, before fleeing to Mar-Uru, Athetos had managed to deactivate the production of Remote Drones, leaving the Rusalki nearly helpless, dormant, and degrading over time. All Athetos has to do is wait for the Rusalki to decay into nothingness, since he would be killed immediately if he deactivated the Breach Attractor while the Rusalki were still functional.&lt;br /&gt;
&lt;br /&gt;
[[File:Athetos old self.png|200px|right|Athetos in Trace&#039;s dream Earth algorithm, moments before he assassinates him.]]Many centuries later, Athetos is ultimately located and confronted by Trace the player character atop Mar-Uru. The clone Trace and Elsenova manage to coordinate the destruction of the Breach Attractor, and after a lengthy battle, Athetos is subsequently killed by Elsenova&#039;s laser beam, despite Trace&#039;s pleas not to kill him. &lt;br /&gt;
&lt;br /&gt;
Athetos is seen afterwards on Earth in the game&#039;s true ending, where he shoots Trace with a gun while stating, &amp;quot;There&#039;s no use running from your own self. Time to wake up, Trace.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Encounter ==&lt;br /&gt;
When [[Trace]] reaches the peak of [[Mar-Uru]], he encounters Athetos. Face-to-face with an alternate version of himself, Trace demands answers, trying to understand how he could become a genocidal monster. Ultimately seeing that there is no reasoning with Athetos, Trace decides he must disable the [[Breach Attractor]] and render Athetos helpless.&lt;br /&gt;
&lt;br /&gt;
Trapped inside a tank keeping him alive, Athetos will not fight directly, but will instead send [[Beholder Sentry|Beholder Sentries]] to attack Trace. Athetos will continuously summon additional sentries if they are destroyed, but can maintain a maximum of 3 at any given time.&lt;br /&gt;
&lt;br /&gt;
The fight will consist of 3 waves. Each wave ends when you disable the Breach Attractor. Athetos will not summon sentries during the break between waves, so if you choose to destroy all 3, you will have a brief reprieve before needing to defend yourself again. &lt;br /&gt;
&lt;br /&gt;
During the first wave, the sentries will use horizontal beam attacks and will attempt to align themselves with your vertical height. During the second wave, the sentries each will fire 3 laser shots, similar to that of the [[Axiom Disruptor]]. Their attack patters remain much the same. During the third wave, the sentries will fire much larger, singular, laser bolts and will behave somewhat more erratically.&lt;br /&gt;
&lt;br /&gt;
After the boss, you will be shown a few cutscenes, a final statistics screen, and then taken to the main menu. Your game will not save, and you can continue your save file from where you last saved (probably somewhere in [[Mar-Uru]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you want your save file to contain 100% of the map explored, or a glitched Beholder, you can start the final boss fight and then save and quit. This will store the information without completing the game. This is not necessary for the [[Achievements]], but may be useful in some cases.&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
With the entire game&#039;s [[Weapons|arsenal]] at your disposal, there are a variety of ways to approach this fight. The main thing to remember, in all cases, is that your primary focus should be staying alive. If you kill one of Athetos&#039;s [[Beholder Sentry|Beholder Sentries]], it has a chance to drop a significant amount of health. This chance will increase the lower on health you are, so keep that in mind. If you drop below 50% health, it&#039;s time to start focusing on killing the Beholders until they drop health for you.&lt;br /&gt;
&lt;br /&gt;
=== 100% Items ===&lt;br /&gt;
If you have collected most or all of the game&#039;s items, this battle should be relatively easy. You can use the [[FlameThrower]] to devastate both the Beholders and the Breach Attractor at the same time. Stay inline with the Breach Attractor and jump while aiming the Flamethrower upward to attack damage it.&lt;br /&gt;
&lt;br /&gt;
=== Low % Run ===&lt;br /&gt;
If you&#039;re doing a low percent run, this battle becomes significantly more difficult, as you won&#039;t have much health to survive the persistent attacks of the sentries. Use the [[Red Coat]] to teleport up through the sentries and damage the Breach Attractor with the [[Kilver]]. If you drop below 50% health, focus all your efforts on destroying the sentries to regain your health, and then continue attacking the Breach Attractor. Bear in mind your Red Coat teleport both damages enemies and makes you invulnerable during its duration, so use this to your advantage. Teleporting back and forth through a sentry will repeatedly damage it and make it have to keep turning to face you, giving you some breathing room and the chance for health.&lt;br /&gt;
&lt;br /&gt;
=== Inertial Pulse ===&lt;br /&gt;
The [[Inertial Pulse]] can be used at great range and will travel through enemies. You can leverage this to stand in one of the corners of the room and fire upward at an angle to hit the Breach Attractor. By doing so, you don&#039;t have to keep jumping around. If the Beholders group up on top of you, just switch to the Kilver and unload.[[Category:Characters]]&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Sudran_(Language)&amp;diff=7096</id>
		<title>Sudran (Language)</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Sudran_(Language)&amp;diff=7096"/>
		<updated>2016-09-06T21:49:43Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: lowercase L&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page refers to the Sudran language. For the Sudran people, see [[Sudran (Race)]].&#039;&#039;[[File:PrimordialScript to Eng.png|right]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The &#039;&#039;&#039;Sudran&#039;&#039;&#039; language is seen in the game in several [[Notes]] that have the appearance of stone tablets. These Notes must be translated either through the use of the [[Passcode Tool]] with a [[Passcodes|Passcode]] [[Sudran Translation (Note)|decyphered]] by [[Variant|Athetos&#039; Variants]] or by substituting English characters in a cipher manually.&lt;br /&gt;
&lt;br /&gt;
In the game data (but nowhere in the gameplay) this language is called &amp;quot;Primordial&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When acquiring new Items, or using the [[Address Disruptor]], a code can be seen called [[Sudran (Code)|Sudran Code]].&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Sudran_(Race)&amp;diff=7095</id>
		<title>Sudran (Race)</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Sudran_(Race)&amp;diff=7095"/>
		<updated>2016-09-06T21:49:12Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: Added disambiguation note to the top of the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page refers to the Sudran people. For the Sudran language, see [[Sudran (Language)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The &#039;&#039;&#039;Sudran&#039;&#039;&#039; were a race of people who populated the planet [[Sudra]] prior to the catastrophic effects of the [[Pathogen]]. No Sudrans are depicted visually in Axiom Verge aside from piles of bones (from which we know they were bipedal and likely human-like in size and appearance), but their writings can be found in the form of [[Notes]], scattered around the explorable [[areas]], written in their own [[Sudran (Language)|language]].&lt;br /&gt;
&lt;br /&gt;
In their ancient civilization, the Sudrans developed wondrous technologies such as the [[Rebirth Chamber|Rebirth Chambers]], [[Breach]] Elevator &amp;amp; [[Breach Attractor]]. This time period in their history would later be known as [[The Land of Civilized Kings (Note)|The Land of Civilized Kings]]. However, they later had a sociological collapse, presumably caused by war&amp;lt;ref&amp;gt;As mentioned in [[Anonymous Quote (Note)]].&amp;lt;/ref&amp;gt;, became xenophobic and superstitious of the technology and with the eventual release of the Pathogen, their race would die out entirely.&lt;br /&gt;
&lt;br /&gt;
== Notable Sudrans ==&lt;br /&gt;
* [[Eshinimma|Eshinimma (High Priestess)]]&lt;br /&gt;
* Nin Urunna&lt;br /&gt;
* Nin Turri&lt;br /&gt;
&lt;br /&gt;
== Additional Images ==&lt;br /&gt;
[[File:Shot4BG0.png]]&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Sudran_(Language)&amp;diff=7094</id>
		<title>Sudran (Language)</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Sudran_(Language)&amp;diff=7094"/>
		<updated>2016-09-06T21:47:50Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: Added disambiguation note at the top of the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page refers to the Sudran Language. For the Sudran people, see [[Sudran (Race)]].&#039;&#039;[[File:PrimordialScript to Eng.png|right]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The &#039;&#039;&#039;Sudran&#039;&#039;&#039; language is seen in the game in several [[Notes]] that have the appearance of stone tablets. These Notes must be translated either through the use of the [[Passcode Tool]] with a [[Passcodes|Passcode]] [[Sudran Translation (Note)|decyphered]] by [[Variant|Athetos&#039; Variants]] or by substituting English characters in a cipher manually.&lt;br /&gt;
&lt;br /&gt;
In the game data (but nowhere in the gameplay) this language is called &amp;quot;Primordial&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When acquiring new Items, or using the [[Address Disruptor]], a code can be seen called [[Sudran (Code)|Sudran Code]].&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Drushka&amp;diff=7084</id>
		<title>Drushka</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Drushka&amp;diff=7084"/>
		<updated>2016-08-29T22:38:58Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: Added Speculation section with some ideas on who Drushka is.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&#039;&#039;&#039;Drushka&#039;&#039;&#039; is an unknown character in Axiom Verge. He/She is mentioned in two of the game&#039;s [[Notes]]: [[Letter (Note)|Letter]] and [[The Outsider (Note)|The Outsider]].&lt;br /&gt;
&lt;br /&gt;
== Speculation ==&lt;br /&gt;
Given the style of the name and the way she is referred to in &#039;&#039;The Outsider&#039;&#039;, it seems most likely that Drushka is (or was) another [[Rusalki|Rusalka]], but there is no indication of where she is or why she&#039;s not taking part in the story.&lt;br /&gt;
&lt;br /&gt;
Since Drushka is referred to in both a purple note and a green note, it&#039;s possible that she was a double-agent, and may have been involved in some way in the failed &amp;quot;Plan A&amp;quot;, which occurred before the story events and is discussed in [[Plan B (Note)]].[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=The_Outsider_(Note)&amp;diff=7083</id>
		<title>The Outsider (Note)</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=The_Outsider_(Note)&amp;diff=7083"/>
		<updated>2016-08-29T22:24:05Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* About the Note */ Added a link to Drushka page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Transcript ==&lt;br /&gt;
&#039;&#039;I am so tired of her schemes. If not for her we wouldn&#039;t even be in this predicament. And now, this ridiculous plan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aside from Drushka&#039;s obvious interest in her, we have no indication she is even telling the truth. We don&#039;t know where she is from, or even what strain she is. She seems to have greater capabilities than she admits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Should I have let you kill her when I had the chance? I do not know what is right anymore.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== About the Note ==&lt;br /&gt;
This is a green Note, written in Vykhya by a [[Rusalki|Rusalka]]. It is likely written from [[Elsenova]] to [[Veruska]], with the reply written in a manner similar to the way Veruska talks.&lt;br /&gt;
&lt;br /&gt;
It is part of an exchange between the Rusalki:&lt;br /&gt;
* &#039;&#039;&#039;The Outsider&#039;&#039;&#039;&lt;br /&gt;
* [[Reply: The Outsider (Note)|Reply: The Outsider]]&lt;br /&gt;
The note mentions a mysterious character named [[Drushka]], who does not appear in-game.&lt;br /&gt;
&lt;br /&gt;
This is Note 23.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
[[Ukkin-Na]] at the bottom of a shaft just outside [[Ophelia|Ophelia&#039;s]] room.  Trace must use the [[Trenchcoat]] in the center of that room to teleport through the floor.&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
* [[Trenchcoat]]&lt;br /&gt;
[[Category:Notes]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Letter_(Note)&amp;diff=7082</id>
		<title>Letter (Note)</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Letter_(Note)&amp;diff=7082"/>
		<updated>2016-08-29T22:22:15Z</updated>

		<summary type="html">&lt;p&gt;KosnIre: /* About the Note: */ Added link to Drushka page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Drushka&#039;s suspicions were correct. Rebirth logs show that a man named Athetos came here once before - hundreds or possibly thousands of years ago.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== About the Note: ==&lt;br /&gt;
This is a purple note, and written in English by (an) Athetos.&lt;br /&gt;
&lt;br /&gt;
The note mentions a mysterious character named [[Drushka]], who does not appear in-game.&lt;br /&gt;
&lt;br /&gt;
This is Note 21.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
[[Mar-Uru]] on the upper left side of the shaft below [[Athetos]].&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
* [[Remote Drone]]&lt;br /&gt;
[[Category:Notes]]&lt;/div&gt;</summary>
		<author><name>KosnIre</name></author>
	</entry>
</feed>