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	<id>https://axiomverge.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dunan794</id>
	<title>Axiom Verge Wiki - User contributions [en]</title>
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	<updated>2026-06-28T21:55:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://axiomverge.wiki/index.php?title=Primordial_Code&amp;diff=8588</id>
		<title>Primordial Code</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Primordial_Code&amp;diff=8588"/>
		<updated>2021-08-17T14:21:57Z</updated>

		<summary type="html">&lt;p&gt;Dunan794: &amp;quot;Udug Kisura&amp;quot; sign in AV2; edit in progress&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PrimordialCode to Eng.png|right]]When using the [[Address Disruptor]], and in the background when a new [[Weapons|Weapon]], [[Upgrades|Upgrade]] or [[Powerups|Powerup]] is acquired, a code script is seen on screen.  In the game&#039;s code/files, it is referred to as Primordial Code.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Sudran (Language)|Sudran]] and [[Vykhyan (Language)|Vykhyan]], it doesn&#039;t appear to be directly translatable into English, especially since certain code characters repeat: &amp;lt;code&amp;gt;,. bp ckqx eiy fv uw&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The sixteen hexadecimal numbers (0 to 9 then A to F) have a binary structure, as below:&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
The number 1 has the upper right square &amp;quot;lit&amp;quot;; 2 has the upper left square; 3 has both the upper right and upper left; 4 has the lower left, and so on up to F (15) which has all four squares lit.&lt;br /&gt;
&lt;br /&gt;
== Translation Examples ==&lt;br /&gt;
&lt;br /&gt;
Here are some examples of in-game &amp;quot;translations&amp;quot; to English.  Most of the letters will look like gibberish, but the numbers seem to translate okay.&lt;br /&gt;
&lt;br /&gt;
=== Address Disruptor ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
010F2580:Ahz&lt;br /&gt;
********:0hz&lt;br /&gt;
********:1hz&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stars are constant stream of incrementing hexadecimal numbers.  The first row also increments, but much slower than the second, which is much slower than the third.  The bit after the colons don&#039;t seem to change.&lt;br /&gt;
&lt;br /&gt;
The &#039;hz&#039; here might actually be referring to frequency.&lt;br /&gt;
&lt;br /&gt;
=== Slow Teleporting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
01AE:01AE&lt;br /&gt;
01AC:01AC&lt;br /&gt;
01B0:01B0&lt;br /&gt;
     canu&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
015D:015D&lt;br /&gt;
015B:015B&lt;br /&gt;
015F:015F&lt;br /&gt;
    sarat&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second row always looks a few digits behind, and the third row looks a few digits ahead, in relation to the first row.&lt;br /&gt;
&lt;br /&gt;
The hexadecimal numbers might be map coordinates.&lt;br /&gt;
&lt;br /&gt;
=== Powerup Message ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
muzdzn sjian,tz ,unu,l se&lt;br /&gt;
jfutc2c&lt;br /&gt;
cuaujeztjcu mgclafa utrcfeaa&lt;br /&gt;
utuo ur7hcmeuc&lt;br /&gt;
c6czcbjecbuudgbfe0fc2z e,eer&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is just a partial message.  The whole thing is rather large and just looks like gibberish.&lt;br /&gt;
&lt;br /&gt;
== Axiom Verge 1 Ending ==&lt;br /&gt;
[[File:Axiom-verge-ending-deciphering.png|thumb|220x220px]]&lt;br /&gt;
In the ending cutscenes, Trace can be seen deciphering this code.  He has figured out the letters of the alphabet (in red-orange, at left), in order, except for I, K, P, Q, W, X, and Y, and has also deciphered the 16 hexadecimal numbers (in gray, below).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
== Axiom Verge 2 ==&lt;br /&gt;
[[File:Primordian code.png|thumb]]&lt;br /&gt;
This code appears when hacking enemies; &amp;quot;Addr: Hz&amp;quot; is followed by a hexadecimal number.  It also appears in the Breach world, where the words &amp;quot;UDUG KISURA&amp;quot; are seen.  &#039;&#039;Udug&#039;&#039; are the demons infesting the world, and &#039;&#039;kisura&#039;&#039; appears to be a Sumerian word meaning &amp;quot;border&amp;quot;.&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Dunan794</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Sudran_(Language)&amp;diff=8587</id>
		<title>Sudran (Language)</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Sudran_(Language)&amp;diff=8587"/>
		<updated>2021-08-17T14:15:46Z</updated>

		<summary type="html">&lt;p&gt;Dunan794: In AV2 this language is seen on urns and gates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page refers to the Sudran language. For the Sudran people, see [[Sudran (Race)]].&#039;&#039;[[File:PrimordialScript to Eng.png|right]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The &#039;&#039;&#039;Sudran&#039;&#039;&#039; language is seen in both Axiom Verge games in several [[Notes]] that have the appearance of stone tablets. In Axiom Verge 1, these Notes must be translated either through the use of the [[Passcode Tool]] with a [[Passcodes|Passcode]] [[Sudran Translation (Note)|decyphered]] by [[Variant|Athetos&#039; Variants]] or by substituting English characters in a cipher manually; in Axiom Verge 2 the English appears automatically above the original Sudran without the player needing to take any action.&lt;br /&gt;
&lt;br /&gt;
In Axiom Verge 2, the language also appears on the urns containing power-up items -- the first letter of the contents is shown -- and on the colored gates that seal off certain areas; they are labeled in cuneiform numerals with the level of hacking needed to open the gate.&lt;br /&gt;
&lt;br /&gt;
In the game data (but nowhere in the gameplay) this language is called &amp;quot;Primordial&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When acquiring new Items, or using the [[Address Disruptor]], a code can be seen called [[Sudran (Code)|Sudran Code]].&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Dunan794</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Sudran_(Language)&amp;diff=8586</id>
		<title>Sudran (Language)</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Sudran_(Language)&amp;diff=8586"/>
		<updated>2021-08-17T14:12:59Z</updated>

		<summary type="html">&lt;p&gt;Dunan794: Difference between AV1 and 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page refers to the Sudran language. For the Sudran people, see [[Sudran (Race)]].&#039;&#039;[[File:PrimordialScript to Eng.png|right]]&lt;br /&gt;
== Description ==&lt;br /&gt;
The &#039;&#039;&#039;Sudran&#039;&#039;&#039; language is seen in both Axiom Verge games in several [[Notes]] that have the appearance of stone tablets. In Axiom Verge 1, these Notes must be translated either through the use of the [[Passcode Tool]] with a [[Passcodes|Passcode]] [[Sudran Translation (Note)|decyphered]] by [[Variant|Athetos&#039; Variants]] or by substituting English characters in a cipher manually; in Axiom Verge 2 the English appears automatically above the original Sudran without the player needing to take any action.&lt;br /&gt;
&lt;br /&gt;
In the game data (but nowhere in the gameplay) this language is called &amp;quot;Primordial&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When acquiring new Items, or using the [[Address Disruptor]], a code can be seen called [[Sudran (Code)|Sudran Code]].&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Dunan794</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Axiom_Verge_2&amp;diff=8585</id>
		<title>Axiom Verge 2</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Axiom_Verge_2&amp;diff=8585"/>
		<updated>2021-08-17T14:10:29Z</updated>

		<summary type="html">&lt;p&gt;Dunan794: Added platforms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox VG&lt;br /&gt;
|title=Axiom Verge&lt;br /&gt;
|image=[[File:Axiom Verge 2 Banner.jpg]]&lt;br /&gt;
|caption=&lt;br /&gt;
|developer=Tom Happ&lt;br /&gt;
|publisher=Thomas Happ Games LLC&lt;br /&gt;
|distributor=Tom Happ&lt;br /&gt;
|director=&lt;br /&gt;
|designer=Tom Happ&lt;br /&gt;
|writer=Tom Happ&lt;br /&gt;
|artist=Tom Happ&lt;br /&gt;
|composer=Tom Happ&lt;br /&gt;
|platform=Nintendo Switch, PS4, PC (Epic Games Store)&lt;br /&gt;
|released= August 11, 2021&lt;br /&gt;
|genre=Action-Adventure, Metroidvania&lt;br /&gt;
|ratings=T for Teen (ESRB), 12+ (PEGI)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Axiom Verge 2&#039;&#039;&#039;&#039;&#039; is an action-adventure game developed by Tom Happ. Originally slated to release on Nintendo Switch in Fall 2020, it was delayed to the first half of 2021, while also being announced to simultaneously release on the Epic Games Store platform. It was released for the Nintendo Switch, PlayStation 4, and PC on August 11, 2021.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;DECADES LATER… OR IS IT CENTURIES EARLIER?&#039;&#039;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Life. Afterlife. Real. Virtual. Dream. Nightmare. It’s a thin line.&amp;lt;br&amp;gt;&lt;br /&gt;
It’s Axiom Verge.&lt;br /&gt;
&lt;br /&gt;
Hiding in a cargo lift in Antarctica is what appears to be an ancient, alternate Earth, complete with mountains, lakes, deserts, and the ruins of a civilization.  But you get the feeling that something else is lurking just past the fringes of reality, waiting to pull you in.&amp;lt;ref&amp;gt;[https://www.axiomverge2.com/ Axiom Verge 2 site]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
&lt;br /&gt;
* Climb your way across a variety of terrains&lt;br /&gt;
* Exploit enemies through hacking&lt;br /&gt;
* Venture off with your remote drone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
A small preview of items &amp;amp; enemies:&lt;br /&gt;
* Urns: If you break open one of these you’ll gain new powers and abilities from the entities trapped inside.  But at what cost?&lt;br /&gt;
* Compass: This lapis lazuli pendant sparkles with light.  As you draw nearer to an urn, the light coalesces to point in its general direction.&lt;br /&gt;
* Drones: These mechanical foes attack you on sight.  But like anything with a computer at its core, they can be hacked, each for varying effects.&lt;br /&gt;
* Save Shrines: Every time you stop at one of these, a tiny piece of you is left behind.  This allows you to be reborn if you take too much damage to continue.&lt;br /&gt;
* ...And something else. You sense there is a bigger secret to this world.  What could it be?&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery position=&amp;quot;center&amp;quot; widths=&amp;quot;227&amp;quot;&amp;gt;&lt;br /&gt;
File:Axiom Verge 2 - Announcement Trailer - Nintendo Switch&lt;br /&gt;
File:Ansible.png&lt;br /&gt;
File:Crevasse.png&lt;br /&gt;
File:DigSite.png&lt;br /&gt;
File:FortressBreachPortal.png&lt;br /&gt;
File:Heli.png&lt;br /&gt;
File:HunterDrone.png&lt;br /&gt;
File:JonesTown.png&lt;br /&gt;
File:MountainClimb.png&lt;br /&gt;
File:SerpentDrone.png&lt;br /&gt;
File:SonarDrone2.png&lt;br /&gt;
File:Primordian code.png|AV2 Promordian Code&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Axiom Verge 2]]&lt;/div&gt;</summary>
		<author><name>Dunan794</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Primordial_Code&amp;diff=7948</id>
		<title>Primordial Code</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Primordial_Code&amp;diff=7948"/>
		<updated>2020-03-27T14:59:23Z</updated>

		<summary type="html">&lt;p&gt;Dunan794: /* Ending */ almost missed that Trace has figured Z out in the last line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PrimordialCode to Eng.png|right]]When using the [[Address Disruptor]], and in the background when a new [[Weapons|Weapon]], [[Upgrades|Upgrade]] or [[Powerups|Powerup]] is acquired, a code script is seen on screen.  In the game&#039;s code/files, it is referred to as Primordial Code.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Sudran (Language)|Sudran]] and [[Vykhyan (Language)|Vykhyan]], it doesn&#039;t appear to be directly translatable into English, especially since certain code characters repeat: &amp;lt;code&amp;gt;,. bp ckqx eiy fv uw&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The sixteen hexadecimal numbers (0 to 9 then A to F) have a binary structure, as below:&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
The number 1 has the upper right square &amp;quot;lit&amp;quot;; 2 has the upper left square; 3 has both the upper right and upper left; 4 has the lower left, and so on up to F (15) which has all four squares lit.&lt;br /&gt;
&lt;br /&gt;
== Translation Examples ==&lt;br /&gt;
&lt;br /&gt;
Here are some examples of in-game &amp;quot;translations&amp;quot; to English.  Most of the letters will look like gibberish, but the numbers seem to translate okay.&lt;br /&gt;
&lt;br /&gt;
=== Address Disruptor ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
010F2580:Ahz&lt;br /&gt;
********:0hz&lt;br /&gt;
********:1hz&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stars are constant stream of incrementing hexadecimal numbers.  The first row also increments, but much slower than the second, which is much slower than the third.  The bit after the colons don&#039;t seem to change.&lt;br /&gt;
&lt;br /&gt;
The &#039;hz&#039; here might actually be referring to frequency.&lt;br /&gt;
&lt;br /&gt;
=== Slow Teleporting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
01AE:01AE&lt;br /&gt;
01AC:01AC&lt;br /&gt;
01B0:01B0&lt;br /&gt;
     canu&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
015D:015D&lt;br /&gt;
015B:015B&lt;br /&gt;
015F:015F&lt;br /&gt;
    sarat&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second row always looks a few digits behind, and the third row looks a few digits ahead, in relation to the first row.&lt;br /&gt;
&lt;br /&gt;
The hexadecimal numbers might be map coordinates.&lt;br /&gt;
&lt;br /&gt;
=== Powerup Message ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
muzdzn sjian,tz ,unu,l se&lt;br /&gt;
jfutc2c&lt;br /&gt;
cuaujeztjcu mgclafa utrcfeaa&lt;br /&gt;
utuo ur7hcmeuc&lt;br /&gt;
c6czcbjecbuudgbfe0fc2z e,eer&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is just a partial message.  The whole thing is rather large and just looks like gibberish.&lt;br /&gt;
&lt;br /&gt;
== Ending ==&lt;br /&gt;
[[File:Axiom-verge-ending-deciphering.png|thumb|220x220px]]&lt;br /&gt;
In the ending cutscenes, Trace can be seen deciphering this code.  He has figured out the letters of the alphabet (in red-orange, at left), in order, except for I, K, P, Q, W, X, and Y, and has also deciphered the 16 hexadecimal numbers (in gray, below).&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Dunan794</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Primordial_Code&amp;diff=7946</id>
		<title>Primordial Code</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Primordial_Code&amp;diff=7946"/>
		<updated>2020-03-22T07:10:49Z</updated>

		<summary type="html">&lt;p&gt;Dunan794: Structure of the numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PrimordialCode to Eng.png|right]]When using the [[Address Disruptor]], and in the background when a new [[Weapons|Weapon]], [[Upgrades|Upgrade]] or [[Powerups|Powerup]] is acquired, a code script is seen on screen.  In the game&#039;s code/files, it is referred to as Primordial Code.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Sudran (Language)|Sudran]] and [[Vykhyan (Language)|Vykhyan]], it doesn&#039;t appear to be directly translatable into English, especially since certain code characters repeat: &amp;lt;code&amp;gt;,. bp ckqx eiy fv uw&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The sixteen hexadecimal numbers (0 to 9 then A to F) have a binary structure, as below:&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
The number 1 has the upper right square &amp;quot;lit&amp;quot;; 2 has the upper left square; 3 has both the upper right and upper left; 4 has the lower left, and so on up to F (15) which has all four squares lit.&lt;br /&gt;
&lt;br /&gt;
== Translation Examples ==&lt;br /&gt;
&lt;br /&gt;
Here are some examples of in-game &amp;quot;translations&amp;quot; to English.  Most of the letters will look like gibberish, but the numbers seem to translate okay.&lt;br /&gt;
&lt;br /&gt;
=== Address Disruptor ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
010F2580:Ahz&lt;br /&gt;
********:0hz&lt;br /&gt;
********:1hz&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stars are constant stream of incrementing hexadecimal numbers.  The first row also increments, but much slower than the second, which is much slower than the third.  The bit after the colons don&#039;t seem to change.&lt;br /&gt;
&lt;br /&gt;
The &#039;hz&#039; here might actually be referring to frequency.&lt;br /&gt;
&lt;br /&gt;
=== Slow Teleporting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
01AE:01AE&lt;br /&gt;
01AC:01AC&lt;br /&gt;
01B0:01B0&lt;br /&gt;
     canu&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
015D:015D&lt;br /&gt;
015B:015B&lt;br /&gt;
015F:015F&lt;br /&gt;
    sarat&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second row always looks a few digits behind, and the third row looks a few digits ahead, in relation to the first row.&lt;br /&gt;
&lt;br /&gt;
The hexadecimal numbers might be map coordinates.&lt;br /&gt;
&lt;br /&gt;
=== Powerup Message ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
muzdzn sjian,tz ,unu,l se&lt;br /&gt;
jfutc2c&lt;br /&gt;
cuaujeztjcu mgclafa utrcfeaa&lt;br /&gt;
utuo ur7hcmeuc&lt;br /&gt;
c6czcbjecbuudgbfe0fc2z e,eer&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is just a partial message.  The whole thing is rather large and just looks like gibberish.&lt;br /&gt;
&lt;br /&gt;
== Ending ==&lt;br /&gt;
[[File:Axiom-verge-ending-deciphering.png|thumb|220x220px]]&lt;br /&gt;
In the ending cutscenes, Trace can be seen deciphering this code.  He has figured out the letters of the alphabet (in red-orange, at left), in order, except for I, K, P, Q, W, X, Y, and Z, and has also deciphered the 16 hexadecimal numbers (in gray, below).&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Dunan794</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Primordial_Code&amp;diff=7945</id>
		<title>Primordial Code</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Primordial_Code&amp;diff=7945"/>
		<updated>2020-03-22T07:02:03Z</updated>

		<summary type="html">&lt;p&gt;Dunan794: /* Ending */ Image plus detail on the letters and numbers Trace has figured out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PrimordialCode to Eng.png|right]]When using the [[Address Disruptor]], and in the background when a new [[Weapons|Weapon]], [[Upgrades|Upgrade]] or [[Powerups|Powerup]] is acquired, a code script is seen on screen.  In the game&#039;s code/files, it is referred to as Primordial Code.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Sudran (Language)|Sudran]] and [[Vykhyan (Language)|Vykhyan]], it doesn&#039;t appear to be directly translatable into English, especially since certain code characters repeat: &amp;lt;code&amp;gt;,. bp ckqx eiy fv uw&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Translation Examples ==&lt;br /&gt;
&lt;br /&gt;
Here are some examples of in-game &amp;quot;translations&amp;quot; to English.  Most of the letters will look like gibberish, but the numbers seem to translate okay.&lt;br /&gt;
&lt;br /&gt;
=== Address Disruptor ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
010F2580:Ahz&lt;br /&gt;
********:0hz&lt;br /&gt;
********:1hz&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stars are constant stream of incrementing hexadecimal numbers.  The first row also increments, but much slower than the second, which is much slower than the third.  The bit after the colons don&#039;t seem to change.&lt;br /&gt;
&lt;br /&gt;
The &#039;hz&#039; here might actually be referring to frequency.&lt;br /&gt;
&lt;br /&gt;
=== Slow Teleporting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
01AE:01AE&lt;br /&gt;
01AC:01AC&lt;br /&gt;
01B0:01B0&lt;br /&gt;
     canu&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
015D:015D&lt;br /&gt;
015B:015B&lt;br /&gt;
015F:015F&lt;br /&gt;
    sarat&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second row always looks a few digits behind, and the third row looks a few digits ahead, in relation to the first row.&lt;br /&gt;
&lt;br /&gt;
The hexadecimal numbers might be map coordinates.&lt;br /&gt;
&lt;br /&gt;
=== Powerup Message ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
muzdzn sjian,tz ,unu,l se&lt;br /&gt;
jfutc2c&lt;br /&gt;
cuaujeztjcu mgclafa utrcfeaa&lt;br /&gt;
utuo ur7hcmeuc&lt;br /&gt;
c6czcbjecbuudgbfe0fc2z e,eer&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is just a partial message.  The whole thing is rather large and just looks like gibberish.&lt;br /&gt;
&lt;br /&gt;
=== Ending ===&lt;br /&gt;
[[File:Axiom-verge-ending-deciphering.png|thumb|220x220px]]&lt;br /&gt;
In the ending cutscenes, Trace can be seen deciphering this code.  He has figured out the letters of the alphabet (in red-orange, at left), in order, except for I, K, P, Q, W, X, Y, and Z, and has also deciphered the 16 hexadecimal numbers (in gray, below).&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Dunan794</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=File:Axiom-verge-ending-deciphering.png&amp;diff=7944</id>
		<title>File:Axiom-verge-ending-deciphering.png</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=File:Axiom-verge-ending-deciphering.png&amp;diff=7944"/>
		<updated>2020-03-22T06:59:05Z</updated>

		<summary type="html">&lt;p&gt;Dunan794: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Axiom Verge]]&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>Dunan794</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=File:Axiom-verge-ending-deciphering.png&amp;diff=7943</id>
		<title>File:Axiom-verge-ending-deciphering.png</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=File:Axiom-verge-ending-deciphering.png&amp;diff=7943"/>
		<updated>2020-03-22T06:58:44Z</updated>

		<summary type="html">&lt;p&gt;Dunan794: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Dunan794</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=Primordial_Code&amp;diff=7942</id>
		<title>Primordial Code</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=Primordial_Code&amp;diff=7942"/>
		<updated>2020-03-22T06:56:49Z</updated>

		<summary type="html">&lt;p&gt;Dunan794: Trace deciphering this code in the ending&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PrimordialCode to Eng.png|right]]When using the [[Address Disruptor]], and in the background when a new [[Weapons|Weapon]], [[Upgrades|Upgrade]] or [[Powerups|Powerup]] is acquired, a code script is seen on screen.  In the game&#039;s code/files, it is referred to as Primordial Code.&lt;br /&gt;
&lt;br /&gt;
Unlike [[Sudran (Language)|Sudran]] and [[Vykhyan (Language)|Vykhyan]], it doesn&#039;t appear to be directly translatable into English, especially since certain code characters repeat: &amp;lt;code&amp;gt;,. bp ckqx eiy fv uw&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Translation Examples ==&lt;br /&gt;
&lt;br /&gt;
Here are some examples of in-game &amp;quot;translations&amp;quot; to English.  Most of the letters will look like gibberish, but the numbers seem to translate okay.&lt;br /&gt;
&lt;br /&gt;
=== Address Disruptor ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
010F2580:Ahz&lt;br /&gt;
********:0hz&lt;br /&gt;
********:1hz&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The stars are constant stream of incrementing hexadecimal numbers.  The first row also increments, but much slower than the second, which is much slower than the third.  The bit after the colons don&#039;t seem to change.&lt;br /&gt;
&lt;br /&gt;
The &#039;hz&#039; here might actually be referring to frequency.&lt;br /&gt;
&lt;br /&gt;
=== Slow Teleporting ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Success&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
01AE:01AE&lt;br /&gt;
01AC:01AC&lt;br /&gt;
01B0:01B0&lt;br /&gt;
     canu&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Failure&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
015D:015D&lt;br /&gt;
015B:015B&lt;br /&gt;
015F:015F&lt;br /&gt;
    sarat&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second row always looks a few digits behind, and the third row looks a few digits ahead, in relation to the first row.&lt;br /&gt;
&lt;br /&gt;
The hexadecimal numbers might be map coordinates.&lt;br /&gt;
&lt;br /&gt;
=== Powerup Message ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
muzdzn sjian,tz ,unu,l se&lt;br /&gt;
jfutc2c&lt;br /&gt;
cuaujeztjcu mgclafa utrcfeaa&lt;br /&gt;
utuo ur7hcmeuc&lt;br /&gt;
c6czcbjecbuudgbfe0fc2z e,eer&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is just a partial message.  The whole thing is rather large and just looks like gibberish.&lt;br /&gt;
&lt;br /&gt;
=== Ending ===&lt;br /&gt;
In the ending cutscenes, Trace can be seen deciphering this code.  He has figured out the letters of the alphabet, in order, except for I, K, P, Q, W, X, Y, and Z.&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>Dunan794</name></author>
	</entry>
	<entry>
		<id>https://axiomverge.wiki/index.php?title=File:The_ultimate_Axiom_Verge_Map.png&amp;diff=7938</id>
		<title>File:The ultimate Axiom Verge Map.png</title>
		<link rel="alternate" type="text/html" href="https://axiomverge.wiki/index.php?title=File:The_ultimate_Axiom_Verge_Map.png&amp;diff=7938"/>
		<updated>2020-03-20T04:33:28Z</updated>

		<summary type="html">&lt;p&gt;Dunan794: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Dunan794</name></author>
	</entry>
</feed>